hi everyone,
i have found a value in memory i would like to edit. if i edit the value with CE it works fine, the game responds how it should.
but if i try to edit the same address with user32.dll->WriteProcessMemory the game crashes.
i am sure it is the right address and even if i just overwrite the address with the value already in memory the game still crashes.
how does CE and WriteProcessMemory differ in the way they write to memory? how can i achieve this in .net?
can someone please point me in the right direction? thank you![]()