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  1. #91
    xUntil's Avatar Member
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    I got this from Korean hacker community
  2. #92
    xUntil's Avatar Member
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    Anti detect

    Originally Posted by oahhack View Post
    as you see on pic there 208 hooks those hooks are virtualized on memory even BITBIT Function hooked so screenshot on game cant go outside of memory

    Attachment 48019

    overwatch ban when GetAsyncKeyState Hooked on game even that hook virtualized

    and i say it again im lvl 92 with over 9000 reports and ban on memory cant be happening only if blizzard ban me from there database of the server side but its 50-50


    Hi my friends I can ask you as friends on skype to have information about your anti detection my skype and Ezios.k

  3. #93
    Cgbuyer's Avatar Member
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    Hey I need some quick help guys, I can succesfully attatch debugger and change EIP on the first 2 variables but whenever I try and edit //SpeedUP: //process+15853EE Overwatch crashes. Basically I cannot change register at //SpeedUP: //process+15853EE TY

  4. #94
    SpaceTimeX's Avatar Member
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    please update the address

  5. #95
    zielak300's Avatar Member
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    Removed, private method
    Last edited by zielak300; 01-13-2017 at 03:12 PM.

  6. #96
    xUntil's Avatar Member
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    Lol really?

  7. #97
    asdasd888's Avatar Member
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    1.jpg
    help me pls
    i use windows 10 64bit
    Last edited by asdasd888; 01-13-2017 at 04:06 PM.

  8. #98
    BLAGUA's Avatar Member
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    what do you mean bypassed for windows 10?

  9. #99
    KampfMuffin's Avatar Active Member
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    haha update time

    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="18">
    <CheatEntries>
    <CheatEntry>
    <ID>60</ID>
    <Description>"process"</Description>
    <LastState Activated="0"/>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[Enable]
    label(process)
    overwatch.exe:
    process:

    registersymbol(process)
    [Disable]
    </AssemblerScript>
    </CheatEntry>
    <CheatEntry>
    <ID>61</ID>
    <Description>"에임 봇 [시야각적용 2.0] "</Description>
    <LastState Activated="0"/>
    <Color>0000FF</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[Enable]
    globalalloc(RightTrigger,
    globalalloc(y_add,
    globalalloc(y_add2,
    //w1: //Overwatch.exe+182877f//140D8877F
    //w2: //Overwatch.exe+163fb40//140B9FB40
    //w3: //Overwatch.exe+18287f0

    RightTrigger:
    dd 1
    y_add:
    dd (float)-0.01
    y_add2:
    dd (float)-0.25

    alloc(index,
    index:
    dd 0

    alloc(visible,

    alloc(init_cos,4)
    init_cos:
    dd (float)-2.0

    alloc(save_cos,4)
    save_cos:
    dd (float)-2.0

    alloc(vector,60)
    alloc(final_vector,60)


    GlobalAlloc(angle,
    angle:
    dd (float)-1.0

    alloc(temp1,
    alloc(temp2,

    GlobalAlloc(aimcnt,4)
    aimcnt:
    dd 1

    GlobalAlloc(needfix,
    needfix:
    dd 0

    Alloc(Calc,

    GlobalAlloc(mouse,
    GlobalAlloc(dotproduct,512)
    GlobalAlloc(normalize,512)
    GlobalAlloc(isenabled,512)
    GlobalAlloc(Probability,512)

    GlobalAlloc(x,20)
    GlobalAlloc(y,20)
    GlobalAlloc(z,20)

    GlobalAlloc(w1,1024)
    Globalalloc(w2,12
    GlobalAlloc(w3,12

    Alloc(Count,4)
    GlobalAlloc(SpeedUP,256)
    Label(CallOriginal)

    Label(CalcY)
    Label(ChangeAdd)
    Label(isnext)
    Label(Next)
    label(compare)
    label(init)
    label(apply)

    dotproduct:
    xorps xmm0,xmm0
    movss xmm1,[rcx]
    movss xmm2,[rdx]
    mulss xmm1,xmm2
    addss xmm0,xmm1
    movss xmm1,[rcx+4]
    movss xmm2,[rdx+4]
    mulss xmm1,xmm2
    addss xmm0,xmm1
    movss xmm1,[rcx+8]
    movss xmm2,[rdx+8]
    mulss xmm1,xmm2
    addss xmm0,xmm1
    ret

    normalize:
    sub rsp,100
    mulss xmm0,xmm0 //x*x
    mulss xmm1,xmm1 //y*y
    mulss xmm2,xmm2 //z*z
    addss xmm0,xmm1 //x*x + y*y
    addss xmm0,xmm2 //x*x + y*y + z*z
    call sqrtf //root(x*x + y*y + z*z)
    divss xmm3,xmm0 // a / root(x*x + y*y + z*z)
    movss xmm0,xmm3
    add rsp,100
    ret

    label(disabled)

    isenabled:
    //mouse trigger
    push rcx
    push rdx
    xor rdx,rdx
    mov rcx,1 //mouse left
    call getasynckeystate
    or rdx,rax
    cmp [RightTrigger],1
    jne isnext
    mov rcx,2 //mouse right
    call getasynckeystate
    or rdx,rax
    isnext:
    mov rcx,4 //mouse middle
    call getasynckeystate
    or rdx,rax
    xor rax,rax
    and rdx,8000
    test rdx,rdx
    pop rdx
    pop rcx
    je disabled
    inc rax
    disabled:
    ret

    Probability:
    push rdx
    push rax
    push rcx
    push rbx

    call Rand
    push 00000001
    push 00000025
    xor edx,edx
    mov eax,ecx
    mov ebx,[esp]
    sub ebx,[esp+04]
    inc ebx
    div ebx
    add edx,[esp+04]
    add rsp,10

    mov [Calc],edx

    pop rbx
    pop rcx
    pop rax
    pop rdx
    ret

    w1:
    push rax
    push rbx
    push rcx


    mov [visible],rax

    //enemy
    lea rbx,[rbp+000000C0]//xmm0
    //me
    lea rcx,[rbp+000000D0]//xmm6

    fld dword ptr [rbx]
    fsub dword ptr [rcx]
    fstp dword ptr [x]

    fld dword ptr [rbx+4]
    fsub dword ptr [rcx+4]

    fadd dword ptr [y_add]
    jmp CalcY

    ChangeAdd:
    fadd dword ptr [y_add2]
    CalcY:
    fstp dword ptr [y]

    fld dword ptr [rbx+8]
    fsub dword ptr [rcx+8]
    fstp dword ptr [z]

    movss xmm0,[x]
    movss xmm1,[y]
    movss xmm2,[z]
    movss xmm3,[x]
    call normalize
    movss [vector],xmm0

    movss xmm0,[x]
    movss xmm1,[y]
    movss xmm2,[z]
    movss xmm3,[y]
    call normalize
    movss [vector+4],xmm0

    movss xmm0,[x]
    movss xmm1,[y]
    movss xmm2,[z]
    movss xmm3,[z]
    call normalize
    movss [vector+8],xmm0

    mov rcx,[mouse]
    lea rdx,[vector]
    call dotproduct

    //mov rax,[r14+60]
    //mov rax,[rbp-18]
    //mov rax,[rax+60]

    mov rax,[r14+60]

    cmp rax,[index]
    mov [index],rax
    jg compare

    mov [needfix],0

    mov eax,[save_cos]
    cmp eax,[init_cos]
    je init

    //onoff
    cmp [aimcnt],1
    jne init

    call isenabled
    test rax,rax
    je init

    apply:
    mov [needfix],1

    //apply vector
    mov ebx,[mouse]
    mov eax,[final_vector]
    mov [rbx],eax
    mov eax,[final_vector+4]
    mov [rbx+4],eax
    mov eax,[final_vector+8]
    mov [rbx+8],eax

    init:
    mov eax,[init_cos]
    mov [save_cos],eax

    compare:
    movss [temp1],xmm0

    //detect visible
    cmp [visible],1
    jne Next

    //angle check 1
    movss xmm1,[angle]
    cmpss xmm0,xmm1,2
    movss [temp2],xmm0
    cmp [temp2],0
    jne Next

    movss xmm0,[temp1]

    //angle check 2
    movss xmm1,[save_cos]
    cmpss xmm0,xmm1,2
    movss [temp2],xmm0
    cmp [temp2],0
    jne Next

    movss xmm0,[temp1]

    movss [save_cos],xmm0
    mov eax,[vector]
    mov [final_vector],eax
    mov eax,[vector+4]
    mov [final_vector+4],eax
    mov eax,[vector+8]
    mov [final_vector+8],eax

    Next:
    pop rcx
    pop rbx
    pop rax
    mov [rdi+00000078],al
    jmp Overwatch.exe+1828787//1413D8782



    w2:
    push rbx
    lea rbx,[rbx+00000d00]
    mov [mouse],rbx
    pop rbx
    add rsp,000000D0
    jmp Overwatch.exe+163fb47//140B9FB47

    w3://1413D87F0
    inc [Count]
    cmp [Count],20
    jnl CallOriginal
    mov rcx,r14
    jmp Overwatch.exe+1826460 // ??d
    CallOriginal:
    mov [Count],00
    ret
    [Disable]
    </AssemblerScript>
    <CheatEntries>
    <CheatEntry>
    <ID>62</ID>
    <Description>"각도"</Description>
    <LastState Value="0" Activated="0" RealAddress="06F70030"/>
    <Color>80000008</Color>
    <VariableType>Float</VariableType>
    <Address>angle</Address>
    <CheatEntries>
    <CheatEntry>
    <ID>63</ID>
    <Description>"전방 + 후방"</Description>
    <LastState Activated="0"/>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[Enable]
    angle:
    dd (float)-1.0
    [Disable]
    </AssemblerScript>
    </CheatEntry>
    <CheatEntry>
    <ID>64</ID>
    <Description>"전방"</Description>
    <LastState Activated="0"/>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[Enable]
    angle:
    dd (float)0.0
    [Disable]
    </AssemblerScript>
    </CheatEntry>
    <CheatEntry>
    <ID>65</ID>
    <Description>"30도"</Description>
    <LastState Activated="0"/>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[Enable]
    angle:
    dd (float)0.86602540378443864676372317075294
    [Disable]
    </AssemblerScript>
    </CheatEntry>
    <CheatEntry>
    <ID>66</ID>
    <Description>"25도 "</Description>
    <LastState Activated="0"/>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[Enable]
    angle:
    dd (float)0.90630778703664996324255265675432
    [Disable]
    </AssemblerScript>
    </CheatEntry>
    <CheatEntry>
    <ID>67</ID>
    <Description>"20도 "</Description>
    <LastState Activated="0"/>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[Enable]
    angle:
    dd (float)0.93969262078590838405410927732473
    [Disable]
    </AssemblerScript>
    </CheatEntry>
    <CheatEntry>
    <ID>68</ID>
    <Description>"15도"</Description>
    <LastState Activated="0"/>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[Enable]
    angle:
    dd (float)0.9659258262890682867497431997289
    [Disable]
    </AssemblerScript>
    </CheatEntry>
    <CheatEntry>
    <ID>69</ID>
    <Description>"10도"</Description>
    <LastState Activated="0"/>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[Enable]
    angle:
    dd (float)0.98480775301220805936674302458952
    [Disable]
    </AssemblerScript>
    </CheatEntry>
    <CheatEntry>
    <ID>70</ID>
    <Description>"5도"</Description>
    <LastState Activated="0"/>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[Enable]
    angle:
    dd (float)0.99619469809174553229501040247389
    [Disable]
    </AssemblerScript>
    </CheatEntry>
    </CheatEntries>
    </CheatEntry>
    <CheatEntry>
    <ID>71</ID>
    <Description>"y축조정값 [헤드] "</Description>
    <LastState Value="0" Activated="0" RealAddress="06F70010"/>
    <Color>80000008</Color>
    <VariableType>Float</VariableType>
    <Address>y_add</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>72</ID>
    <Description>"우클릭 트리거 "</Description>
    <LastState Value="0" Activated="0" RealAddress="06F70000"/>
    <Color>80000008</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>RightTrigger</Address>
    </CheatEntry>
    </CheatEntries>
    </CheatEntry>
    <CheatEntry>
    <ID>73</ID>
    <Description>"에임 봇 스위치 1 "</Description>
    <LastState Value="1" Activated="0" RealAddress="06F70040"/>
    <Color>80000008</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>aimcnt</Address>
    <Hotkeys>
    <Hotkey>
    <Action>Set Value</Action>
    <Keys>
    <Key>49</Key>
    </Keys>
    <Value>1</Value>
    <ID>0</ID>
    </Hotkey>
    <Hotkey>
    <Action>Set Value</Action>
    <Keys>
    <Key>50</Key>
    </Keys>
    <Value>0</Value>
    <ID>1</ID>
    </Hotkey>
    </Hotkeys>
    </CheatEntry>

    <UserdefinedSymbols>
    <SymbolEntry>
    <Name>angle</Name>
    <Address>06F70030</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>aimcnt</Name>
    <Address>06F70040</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>mouse</Name>
    <Address>06F70060</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>dotproduct</Name>
    <Address>06F70070</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>normalize</Name>
    <Address>06F70270</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>isenabled</Name>
    <Address>06F70470</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>x</Name>
    <Address>06F70870</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>y</Name>
    <Address>06F70890</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>z</Name>
    <Address>06F708B0</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>MainFunction</Name>
    <Address>047B08D0</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>AimFix</Name>
    <Address>047B0CD0</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>AimBotStart</Name>
    <Address>047B0D50</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>SpeedUP</Name>
    <Address>06F70DD0</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>needfix</Name>
    <Address>06F70050</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>sub_y</Name>
    <Address>14550000</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>y_add</Name>
    <Address>06F70010</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>RightTrigger</Name>
    <Address>06F70000</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>y_add2</Name>
    <Address>06F70020</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>Probability</Name>
    <Address>06F70670</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>MainStart</Name>
    <Address>05370ED0</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>WidowUlt</Name>
    <Address>053710D0</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>process</Name>
    <Address>13F180000</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>w1</Name>
    <Address>06F708D0</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>w2</Name>
    <Address>06F70CD0</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>w3</Name>
    <Address>06F70D50</Address>
    </SymbolEntry>
    </UserdefinedSymbols>
    <DisassemblerComments>
    <DisassemblerComment>
    <Address>"연산.exe"+1000</Address>
    <Comment>48(a)
    </Comment>
    </DisassemblerComment>
    <DisassemblerComment>
    <Address>"연산.exe"+1006</Address>
    <Comment>40(x)
    </Comment>
    </DisassemblerComment>
    <DisassemblerComment>
    <Address>"연산.exe"+100C</Address>
    <Comment>38(y)
    </Comment>
    </DisassemblerComment>
    <DisassemblerComment>
    <Address>"연산.exe"+1012</Address>
    <Comment>30(z)
    </Comment>
    </DisassemblerComment>
    <DisassemblerComment>
    <Address>"연산.exe"+101C</Address>
    <Comment>xmm0 = y
    </Comment>
    </DisassemblerComment>
    <DisassemblerComment>
    <Address>"연산.exe"+1022</Address>
    <Comment>xmm0 = y*y
    </Comment>
    </DisassemblerComment>
    <DisassemblerComment>
    <Address>"연산.exe"+1028</Address>
    <Comment>xmm1 = x
    </Comment>
    </DisassemblerComment>
    <DisassemblerComment>
    <Address>"연산.exe"+102E</Address>
    <Comment>xmm1 = x*x
    </Comment>
    </DisassemblerComment>
    <DisassemblerComment>
    <Address>"연산.exe"+1034</Address>
    <Comment>xmm0 = x*x + y*y
    </Comment>
    </DisassemblerComment>
    </DisassemblerComments>
    </CheatTable>
    Last edited by KampfMuffin; 01-15-2017 at 03:11 AM.

  10. Thanks keiprox, chcgp, yoims (3 members gave Thanks to KampfMuffin for this useful post)
  11. #100
    SpaceTimeX's Avatar Member
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    Thanks!
    very much

  12. #101
    asdasd888's Avatar Member
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    how to bypass for windows 10

  13. #102
    KampfMuffin's Avatar Active Member
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    Originally Posted by asdasd888 View Post
    how to bypass for windows 10
    cant, must use win7, just dualboot, or downgrade

  14. #103
    oahhack's Avatar Member
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    Originally Posted by KampfMuffin View Post
    haha update time

    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="18">
    <CheatEntries>
    <CheatEntry>
    <ID>60</ID>
    <Description>"process"</Description>
    <LastState Activated="0"/>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[Enable]
    label(process)
    overwatch.exe:
    process:

    registersymbol(process)
    [Disable]
    </AssemblerScript>
    </CheatEntry>
    <CheatEntry>
    <ID>61</ID>
    <Description>"에임 봇 [시야각적용 2.0] "</Description>
    <LastState Activated="0"/>
    <Color>0000FF</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[Enable]
    globalalloc(RightTrigger,
    globalalloc(y_add,
    globalalloc(y_add2,
    //w1: //Overwatch.exe+182877f//140D8877F
    //w2: //Overwatch.exe+163fb40//140B9FB40
    //w3: //Overwatch.exe+18287f0

    RightTrigger:
    dd 1
    y_add:
    dd (float)-0.01
    y_add2:
    dd (float)-0.25

    alloc(index,
    index:
    dd 0

    alloc(visible,

    alloc(init_cos,4)
    init_cos:
    dd (float)-2.0

    alloc(save_cos,4)
    save_cos:
    dd (float)-2.0

    alloc(vector,60)
    alloc(final_vector,60)


    GlobalAlloc(angle,
    angle:
    dd (float)-1.0

    alloc(temp1,
    alloc(temp2,

    GlobalAlloc(aimcnt,4)
    aimcnt:
    dd 1

    GlobalAlloc(needfix,
    needfix:
    dd 0

    Alloc(Calc,

    GlobalAlloc(mouse,
    GlobalAlloc(dotproduct,512)
    GlobalAlloc(normalize,512)
    GlobalAlloc(isenabled,512)
    GlobalAlloc(Probability,512)

    GlobalAlloc(x,20)
    GlobalAlloc(y,20)
    GlobalAlloc(z,20)

    GlobalAlloc(w1,1024)
    Globalalloc(w2,12
    GlobalAlloc(w3,12

    Alloc(Count,4)
    GlobalAlloc(SpeedUP,256)
    Label(CallOriginal)

    Label(CalcY)
    Label(ChangeAdd)
    Label(isnext)
    Label(Next)
    label(compare)
    label(init)
    label(apply)

    dotproduct:
    xorps xmm0,xmm0
    movss xmm1,[rcx]
    movss xmm2,[rdx]
    mulss xmm1,xmm2
    addss xmm0,xmm1
    movss xmm1,[rcx+4]
    movss xmm2,[rdx+4]
    mulss xmm1,xmm2
    addss xmm0,xmm1
    movss xmm1,[rcx+8]
    movss xmm2,[rdx+8]
    mulss xmm1,xmm2
    addss xmm0,xmm1
    ret

    normalize:
    sub rsp,100
    mulss xmm0,xmm0 //x*x
    mulss xmm1,xmm1 //y*y
    mulss xmm2,xmm2 //z*z
    addss xmm0,xmm1 //x*x + y*y
    addss xmm0,xmm2 //x*x + y*y + z*z
    call sqrtf //root(x*x + y*y + z*z)
    divss xmm3,xmm0 // a / root(x*x + y*y + z*z)
    movss xmm0,xmm3
    add rsp,100
    ret

    label(disabled)

    isenabled:
    //mouse trigger
    push rcx
    push rdx
    xor rdx,rdx
    mov rcx,1 //mouse left
    call getasynckeystate
    or rdx,rax
    cmp [RightTrigger],1
    jne isnext
    mov rcx,2 //mouse right
    call getasynckeystate
    or rdx,rax
    isnext:
    mov rcx,4 //mouse middle
    call getasynckeystate
    or rdx,rax
    xor rax,rax
    and rdx,8000
    test rdx,rdx
    pop rdx
    pop rcx
    je disabled
    inc rax
    disabled:
    ret

    Probability:
    push rdx
    push rax
    push rcx
    push rbx

    call Rand
    push 00000001
    push 00000025
    xor edx,edx
    mov eax,ecx
    mov ebx,[esp]
    sub ebx,[esp+04]
    inc ebx
    div ebx
    add edx,[esp+04]
    add rsp,10

    mov [Calc],edx

    pop rbx
    pop rcx
    pop rax
    pop rdx
    ret

    w1:
    push rax
    push rbx
    push rcx


    mov [visible],rax

    //enemy
    lea rbx,[rbp+000000C0]//xmm0
    //me
    lea rcx,[rbp+000000D0]//xmm6

    fld dword ptr [rbx]
    fsub dword ptr [rcx]
    fstp dword ptr [x]

    fld dword ptr [rbx+4]
    fsub dword ptr [rcx+4]

    fadd dword ptr [y_add]
    jmp CalcY

    ChangeAdd:
    fadd dword ptr [y_add2]
    CalcY:
    fstp dword ptr [y]

    fld dword ptr [rbx+8]
    fsub dword ptr [rcx+8]
    fstp dword ptr [z]

    movss xmm0,[x]
    movss xmm1,[y]
    movss xmm2,[z]
    movss xmm3,[x]
    call normalize
    movss [vector],xmm0

    movss xmm0,[x]
    movss xmm1,[y]
    movss xmm2,[z]
    movss xmm3,[y]
    call normalize
    movss [vector+4],xmm0

    movss xmm0,[x]
    movss xmm1,[y]
    movss xmm2,[z]
    movss xmm3,[z]
    call normalize
    movss [vector+8],xmm0

    mov rcx,[mouse]
    lea rdx,[vector]
    call dotproduct

    //mov rax,[r14+60]
    //mov rax,[rbp-18]
    //mov rax,[rax+60]

    mov rax,[r14+60]

    cmp rax,[index]
    mov [index],rax
    jg compare

    mov [needfix],0

    mov eax,[save_cos]
    cmp eax,[init_cos]
    je init

    //onoff
    cmp [aimcnt],1
    jne init

    call isenabled
    test rax,rax
    je init

    apply:
    mov [needfix],1

    //apply vector
    mov ebx,[mouse]
    mov eax,[final_vector]
    mov [rbx],eax
    mov eax,[final_vector+4]
    mov [rbx+4],eax
    mov eax,[final_vector+8]
    mov [rbx+8],eax

    init:
    mov eax,[init_cos]
    mov [save_cos],eax

    compare:
    movss [temp1],xmm0

    //detect visible
    cmp [visible],1
    jne Next

    //angle check 1
    movss xmm1,[angle]
    cmpss xmm0,xmm1,2
    movss [temp2],xmm0
    cmp [temp2],0
    jne Next

    movss xmm0,[temp1]

    //angle check 2
    movss xmm1,[save_cos]
    cmpss xmm0,xmm1,2
    movss [temp2],xmm0
    cmp [temp2],0
    jne Next

    movss xmm0,[temp1]

    movss [save_cos],xmm0
    mov eax,[vector]
    mov [final_vector],eax
    mov eax,[vector+4]
    mov [final_vector+4],eax
    mov eax,[vector+8]
    mov [final_vector+8],eax

    Next:
    pop rcx
    pop rbx
    pop rax
    mov [rdi+00000078],al
    jmp Overwatch.exe+1828787//1413D8782



    w2:
    push rbx
    lea rbx,[rbx+00000d00]
    mov [mouse],rbx
    pop rbx
    add rsp,000000D0
    jmp Overwatch.exe+163fb47//140B9FB47

    w3://1413D87F0
    inc [Count]
    cmp [Count],20
    jnl CallOriginal
    mov rcx,r14
    jmp Overwatch.exe+1826460 // ??d
    CallOriginal:
    mov [Count],00
    ret
    [Disable]
    </AssemblerScript>
    <CheatEntries>
    <CheatEntry>
    <ID>62</ID>
    <Description>"각도"</Description>
    <LastState Value="0" Activated="0" RealAddress="06F70030"/>
    <Color>80000008</Color>
    <VariableType>Float</VariableType>
    <Address>angle</Address>
    <CheatEntries>
    <CheatEntry>
    <ID>63</ID>
    <Description>"전방 + 후방"</Description>
    <LastState Activated="0"/>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[Enable]
    angle:
    dd (float)-1.0
    [Disable]
    </AssemblerScript>
    </CheatEntry>
    <CheatEntry>
    <ID>64</ID>
    <Description>"전방"</Description>
    <LastState Activated="0"/>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[Enable]
    angle:
    dd (float)0.0
    [Disable]
    </AssemblerScript>
    </CheatEntry>
    <CheatEntry>
    <ID>65</ID>
    <Description>"30도"</Description>
    <LastState Activated="0"/>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[Enable]
    angle:
    dd (float)0.86602540378443864676372317075294
    [Disable]
    </AssemblerScript>
    </CheatEntry>
    <CheatEntry>
    <ID>66</ID>
    <Description>"25도 "</Description>
    <LastState Activated="0"/>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[Enable]
    angle:
    dd (float)0.90630778703664996324255265675432
    [Disable]
    </AssemblerScript>
    </CheatEntry>
    <CheatEntry>
    <ID>67</ID>
    <Description>"20도 "</Description>
    <LastState Activated="0"/>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[Enable]
    angle:
    dd (float)0.93969262078590838405410927732473
    [Disable]
    </AssemblerScript>
    </CheatEntry>
    <CheatEntry>
    <ID>68</ID>
    <Description>"15도"</Description>
    <LastState Activated="0"/>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[Enable]
    angle:
    dd (float)0.9659258262890682867497431997289
    [Disable]
    </AssemblerScript>
    </CheatEntry>
    <CheatEntry>
    <ID>69</ID>
    <Description>"10도"</Description>
    <LastState Activated="0"/>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[Enable]
    angle:
    dd (float)0.98480775301220805936674302458952
    [Disable]
    </AssemblerScript>
    </CheatEntry>
    <CheatEntry>
    <ID>70</ID>
    <Description>"5도"</Description>
    <LastState Activated="0"/>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[Enable]
    angle:
    dd (float)0.99619469809174553229501040247389
    [Disable]
    </AssemblerScript>
    </CheatEntry>
    </CheatEntries>
    </CheatEntry>
    <CheatEntry>
    <ID>71</ID>
    <Description>"y축조정값 [헤드] "</Description>
    <LastState Value="0" Activated="0" RealAddress="06F70010"/>
    <Color>80000008</Color>
    <VariableType>Float</VariableType>
    <Address>y_add</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>72</ID>
    <Description>"우클릭 트리거 "</Description>
    <LastState Value="0" Activated="0" RealAddress="06F70000"/>
    <Color>80000008</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>RightTrigger</Address>
    </CheatEntry>
    </CheatEntries>
    </CheatEntry>
    <CheatEntry>
    <ID>73</ID>
    <Description>"에임 봇 스위치 1 "</Description>
    <LastState Value="1" Activated="0" RealAddress="06F70040"/>
    <Color>80000008</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>aimcnt</Address>
    <Hotkeys>
    <Hotkey>
    <Action>Set Value</Action>
    <Keys>
    <Key>49</Key>
    </Keys>
    <Value>1</Value>
    <ID>0</ID>
    </Hotkey>
    <Hotkey>
    <Action>Set Value</Action>
    <Keys>
    <Key>50</Key>
    </Keys>
    <Value>0</Value>
    <ID>1</ID>
    </Hotkey>
    </Hotkeys>
    </CheatEntry>
    <CheatEntry>
    <ID>74</ID>
    <Description>"http://cafe.naver.com/mseric"</Description>
    <LastState Value="0" Activated="0" RealAddress="00400000"/>
    <Color>80000008</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>00400000</Address>
    </CheatEntry>
    </CheatEntries>
    <UserdefinedSymbols>
    <SymbolEntry>
    <Name>angle</Name>
    <Address>06F70030</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>aimcnt</Name>
    <Address>06F70040</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>mouse</Name>
    <Address>06F70060</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>dotproduct</Name>
    <Address>06F70070</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>normalize</Name>
    <Address>06F70270</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>isenabled</Name>
    <Address>06F70470</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>x</Name>
    <Address>06F70870</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>y</Name>
    <Address>06F70890</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>z</Name>
    <Address>06F708B0</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>MainFunction</Name>
    <Address>047B08D0</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>AimFix</Name>
    <Address>047B0CD0</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>AimBotStart</Name>
    <Address>047B0D50</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>SpeedUP</Name>
    <Address>06F70DD0</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>needfix</Name>
    <Address>06F70050</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>sub_y</Name>
    <Address>14550000</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>y_add</Name>
    <Address>06F70010</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>RightTrigger</Name>
    <Address>06F70000</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>y_add2</Name>
    <Address>06F70020</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>Probability</Name>
    <Address>06F70670</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>MainStart</Name>
    <Address>05370ED0</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>WidowUlt</Name>
    <Address>053710D0</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>process</Name>
    <Address>13F180000</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>w1</Name>
    <Address>06F708D0</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>w2</Name>
    <Address>06F70CD0</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>w3</Name>
    <Address>06F70D50</Address>
    </SymbolEntry>
    </UserdefinedSymbols>
    <DisassemblerComments>
    <DisassemblerComment>
    <Address>"연산.exe"+1000</Address>
    <Comment>48(a)
    </Comment>
    </DisassemblerComment>
    <DisassemblerComment>
    <Address>"연산.exe"+1006</Address>
    <Comment>40(x)
    </Comment>
    </DisassemblerComment>
    <DisassemblerComment>
    <Address>"연산.exe"+100C</Address>
    <Comment>38(y)
    </Comment>
    </DisassemblerComment>
    <DisassemblerComment>
    <Address>"연산.exe"+1012</Address>
    <Comment>30(z)
    </Comment>
    </DisassemblerComment>
    <DisassemblerComment>
    <Address>"연산.exe"+101C</Address>
    <Comment>xmm0 = y
    </Comment>
    </DisassemblerComment>
    <DisassemblerComment>
    <Address>"연산.exe"+1022</Address>
    <Comment>xmm0 = y*y
    </Comment>
    </DisassemblerComment>
    <DisassemblerComment>
    <Address>"연산.exe"+1028</Address>
    <Comment>xmm1 = x
    </Comment>
    </DisassemblerComment>
    <DisassemblerComment>
    <Address>"연산.exe"+102E</Address>
    <Comment>xmm1 = x*x
    </Comment>
    </DisassemblerComment>
    <DisassemblerComment>
    <Address>"연산.exe"+1034</Address>
    <Comment>xmm0 = x*x + y*y
    </Comment>
    </DisassemblerComment>
    </DisassemblerComments>
    </CheatTable>
    you did a mistake to share it here

  15. #104
    KampfMuffin's Avatar Active Member
    CoreCoins Purchaser Authenticator enabled
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    56
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    Originally Posted by oahhack View Post
    you did a mistake to share it here
    maybe i did, but its for a good purpose ))))

  16. #105
    oahhack's Avatar Member
    Reputation
    2
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    Originally Posted by KampfMuffin View Post
    maybe i did, but its for a good purpose ))))
    well i know the coder now and i will tell him only vip members will see the next updates try to steal again

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