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  1. #46
    comic-1337's Avatar Banned
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    Originally Posted by Sychotix View Post
    Are you looking to convert to C++ for speed? What is it currently written in and is there any sort of compensation that will come with it? I am a software developer. Been a while since I've touched C++, but it really isn't difficult.
    Yeah sort of I guess, it's currently written in java and there's a weird bug that I can't figure out, when I disable mouse smoothing and do instant snapping, the mouse jerks alot. Probably algorithm problem but I would like to see how it goes in c++

    Trigger-bot?
  2. #47
    comic-1337's Avatar Banned
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    To all: this isn't a sales thread, stop asking me to sell, this is a question thread

  3. #48
    rhamuthra's Avatar Member
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    same for me

  4. #49
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    Originally Posted by comic-1337 View Post
    Yeah sort of I guess, it's currently written in java and there's a weird bug that I can't figure out, when I disable mouse smoothing and do instant snapping, the mouse jerks alot. Probably algorithm problem but I would like to see how it goes in c++
    That sounds like an algorithm issue to me.

  5. #50
    comic-1337's Avatar Banned
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    Originally Posted by Sychotix View Post
    That sounds like an algorithm issue to me.
    I have no idea how to fix that, tried debugging and seen all the values, there will be one part where the mouse move and pixels moved in game doesn't match, e.g I program to ask mouse to move 6 pixels but it moved 200 pixels instead

  6. #51
    rheos's Avatar Banned
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    Originally Posted by comic-1337 View Post
    I have no idea how to fix that, tried debugging and seen all the values, there will be one part where the mouse move and pixels moved in game doesn't match, e.g I program to ask mouse to move 6 pixels but it moved 200 pixels instead
    You know coding is pretty basic and does all you ask to your hardware to do. Just check your loops and variables, there is 0 reason to move 200 instead of 10 pixel, w/e the language you are using. And yeah, you should do your aimbot in C++ , you can use any language for that work, this is just an aimbot, nothing really complicated in here.

  7. #52
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by rheos View Post
    You know coding is pretty basic and does all you ask to your hardware to do. Just check your loops and variables, there is 0 reason to move 200 instead of 10 pixel, w/e the language you are using. And yeah, you should do your aimbot in C++ , you can use any language for that work, this is just an aimbot, nothing really complicated in here.
    You would be amazed at how complex software can get very quickly. Especially if you don't 100% know how to code something beforehand... or your are still in the process of learning. But yes, moving 200 pixels instead of 10 sounds like it is the issue.

  8. #53
    comic-1337's Avatar Banned
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    I've changed to C++ and it is still giving me this issue, I guess I'm missing some checks somewhere @_@ not sure where though.

    And yes I'm learning how to make a better aimbot

    Not sure if this is the issue..
    my in game mouse sensitivity is 3
    0->screenshot and parse to analsys
    1->analysis detect red pixel at 70x
    2->the mouse tries to move -332.5x
    3->before the mouse even finish moving, the screenshot method starts to run again
    4->then it detects red pixel at 75(because the mouse is moving halfway)
    5->then tries to move the mouse -320x
    6->I am not sure if it's because the mouse is still moving -332.5pixels to the left and then this -320pixels to the left sort of interrupts/adds up together
    Last edited by comic-1337; 07-25-2016 at 06:24 AM.

  9. #54
    spoofjack's Avatar Active Member
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    Problem with pixel is it could be jumping to anything red.

    What method are you using to set mouse position.

    SetPos (const Point& point)
    SetPos (uint32 x, uint32 y)
    Last edited by spoofjack; 07-25-2016 at 06:35 AM.

  10. #55
    comic-1337's Avatar Banned
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    I'm sure it is not jumping to anything red except the red I want, 100% sure about that because I've did write image and seen the file written.

    I'm using an arduino to move my cursor

  11. #56
    atmos's Avatar Contributor
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    You have to mess with your values a bit as mentioned here http://www.ownedcore.com/forums/fps/...g-mouse-c.html (How does Overwatch Mouse Sensitivity correlate to Moving the mouse with C++?) and you also have to multiply mouse movement on y by ~2.41 since yaw and pitch have different 'sensitivities' in overwatch and you're better off using "MOUSEEVENTF_MOVE" to move your mouse.
    Last edited by atmos; 07-25-2016 at 08:03 AM.

  12. #57
    youbee's Avatar Member
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    can you pm me your skype, i like to buy your aimbot

  13. #58
    comic-1337's Avatar Banned
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    Originally Posted by atmos View Post
    You have to mess with your values a bit as mentioned here http://www.ownedcore.com/forums/fps/...g-mouse-c.html (How does Overwatch Mouse Sensitivity correlate to Moving the mouse with C++?) and you also have to multiply mouse movement on y by ~2.41 since yaw and pitch have different 'sensitivities' in overwatch and you're better off using "MOUSEEVENTF_MOVE" to move your mouse.
    For me,2.5 is the right value, pm me your Skype, I have a weird bug

  14. #59
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by comic-1337 View Post
    I've changed to C++ and it is still giving me this issue, I guess I'm missing some checks somewhere @_@ not sure where though.

    And yes I'm learning how to make a better aimbot

    Not sure if this is the issue..
    my in game mouse sensitivity is 3
    0->screenshot and parse to analsys
    1->analysis detect red pixel at 70x
    2->the mouse tries to move -332.5x
    3->before the mouse even finish moving, the screenshot method starts to run again
    4->then it detects red pixel at 75(because the mouse is moving halfway)
    5->then tries to move the mouse -320x
    6->I am not sure if it's because the mouse is still moving -332.5pixels to the left and then this -320pixels to the left sort of interrupts/adds up together
    Does setting the new mouse movement override the original? Or is it additive? You may need to have your mouse movement be handled as a "move towards this point", "the point moved, adjust accordingly" etc.

    EDIT: Two separate threads will probably give the best performance. One to move the mouse to the last found point (if one exists) and the other to update the point via pixel searching.
    Last edited by Sychotix; 07-25-2016 at 04:46 PM.

  15. #60
    comic-1337's Avatar Banned
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    Originally Posted by Sychotix View Post
    Does setting the new mouse movement override the original? Or is it additive? You may need to have your mouse movement be handled as a "move towards this point", "the point moved, adjust accordingly" etc.

    EDIT: Two separate threads will probably give the best performance. One to move the mouse to the last found point (if one exists) and the other to update the point via pixel searching.
    I guess the screenshot is faster than the mouse move function, I might be wrong but it looks like before the mouse even reached the point, the screenshot function is called again,
    E.g screenshot0 ->mouseMoveTo (70,5)
    Screenshot1->mouseMoveTo (65,3)
    I THINK the mouseMove function is additive.



    I tried to do a check whether the mouse has reached the end point by using while(mouse! =Endpoint){move}
    But it just slows down the whole process alot


    Will try multithreading next
    Last edited by comic-1337; 07-25-2016 at 05:54 PM.

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