Get the best Marvel Rivals cheats: aimbot, wallhack, triggerbot, and ESP. Fully updated, undetected, and easy to use.
Milkyway product for the game Marvel Rivals
Price:
Day - $16.99
Week - $29.99
Month - $45.50
Features:
==> AimBot:
— Aim Type – Choose whether aimbot targets at enemies, allies (healing, etc.), or both.
— Allies Aim Support Only – Aimbot targets teammates only if you are playing a healer.
— Allies HP Threshold – The minimum health percentage an ally must fall below before the aimbot begins targeting them for healing or support actions.
— Ignore Enemy Tanks – Makes your aimbot ignore tank heroes when targeting, prioritizing more vulnerable enemies instead.
— FOV Mode – Select between Static and Dynamic field of view limiters for your aimbot.
— Always On Dynamic FOV – Keeps the Dynamic FOV Circle visuals active at all times, even when the aimbot is disabled or not actively targeting enemies.
— Targeting Mode –
Manual Mode: Allows you to cycle between torso, neck, and head—ideal for heroes that deal critical headshot damage—giving you full control over where to aim.
Closest Bone mode: Automatically targets the bone nearest to your crosshair, making it suitable for all types of gameplay.
— Selected Bone – Specifies which part of the enemy model to aim at (e.g., torso, neck, head).
— Aimbot Mode –
Normal: A visible aimbot that actively moves your crosshair toward the target.
Silent: A hidden aimbot mode where your crosshair doesn't move, but bullets or projectiles will track the target.
— Auto Aim – Automatically activates the aimbot when a valid target is detected, without needing to press any key.
— Smooth Mode –
Normal mode: Lets you set a single static smooth value.
Random mode: Allows randomization between two smooth values.
— Smooth Algorithm –
Normal Mode: Applies a static smooth value.
Distance Based Mode: Adjusts smoothness dynamically based on enemy distance.
— Distance Based Alpha – Controls how aggressively the smooth value changes as enemies get closer when using Distance Based Mode.
— Normal Smooth – Slows down the aimbot's tracking speed to create more natural, human-like aim movements.
— Silent Smooth – Controls the smoothness of the silent aimbot; affects tracking speed but not visuals.
— Smooth Rand Delay – Sets the delay interval for switching between random smooth values.
— Max Distance – Defines the maximum range at which the aimbot will activate.
— Humanization – Provides customization options to randomize standard aimbot behavior — including jitter, curves, and delay settings.
— Jitter Target Stop – Stops the jitter effect once the aimbot reaches its designated target.
— Jitter Strength – Controls how intensely the aimbot jitters in random directions.
— Jitter Rand Delay – Adjusts the delay between jitter movements.
— Curve Target Stop – Stops the curve motion once the aimbot reaches its designated target.
— Curve Strength – Controls how strongly the aimbot curves up and down.
— Curve Rand Delay – Adjusts the delay between curve movements.
— Priority Filters – Allows you to set the number of target filters that determine enemy prioritization.
— Target Priority 1-14 – Define custom rules for target selection order, working in sequence from highest (1) to lowest (14).
— Prediction – Enables both automatic and manual aim prediction systems. Automatic prediction calculates projectile travel paths for non-hitscan weapons, allowing accurate leading of moving targets. Adaptive Lead, used for hitscan weapons, accelerates aim adjustment toward fast-moving enemies and can be fine-tuned using the Lead Offset setting to intentionally undershoot or overshoot targets.
— Visibility Settings – Controls how the aimbot handles visual obstructions. Visibility Check ensures only visible (non-obstructed) enemies are targeted, while Ignore Invisible prevents tracking of stealthed or cloaked enemies.
==> TriggerBot:
— Trigger Threshold – Sets the minimum value required for the manual or auto-trigger to activate. Higher values make it more aggressive (risking premature shots), while lower values delay firing or may prevent it entirely. Adjust based on enemy size and weapon type.
— Manual Trigger – Automatically fires your weapon when a valid enemy is in your crosshair and the assigned keybind is held.
— Auto Trigger – Fires automatically when a valid enemy is in your sight or crosshair, without needing to hold any key.
==> Misc:
— Rapid Fire – Increases fire rate for certain characters (e.g., Punisher, Starlord). Effective with infinite ammo setups or as a finisher. Best activated via keybind.
— Fast Reload – Speeds up reload animations for quicker follow-up shots. Works well with heroes like Nutgirl, Punisher, and Storm. Recommended for keybind use.
— No Spread – Removes bullet spread, distance penalties, and inaccuracy for weapons like Punisher’s shotgun or Psylocke’s attacks, enabling precise, consistent shots.
— Bind All Features – Lets you assign keybinds to any feature using keyboard, mouse, or controller. Helpful for streamlined layouts like headless panels. Always verify active features, as some may remain ON even after unbinding.
— Magic Bullets – Causes projectiles to curve mid-air toward enemies. Works when aimbot is disabled. Can be fine-tuned via Aimbot FOV Circle.
— Freeze Player – Freezes enemy movement on your screen only (client-side). Useful for easier targeting but may become unreliable if the enemy moves out of sight.
— TP Player – Teleports frozen enemies directly in front of you (client-side only). Requires Freeze Player to be active. Useful with instant abilities.
— Instant Hits – Converts projectiles into instant-hit attacks with no travel time. Ideal for abilities like Bucky’s shots or Punisher’s turret.
— Camera FOV – Adjusts your camera’s field of view. Default is 90.
— BunnyHop – Automatically performs perfectly timed jumps while holding a key, enabling smooth bunny hopping.
— Anti AFK – Prevents you from being flagged as inactive. Requires leaving the spawn zone to activate.
— TP Zipline – For Punisher only — spawns ziplines directly on you and allows unrestricted usage. Others will see you riding an invisible zipline.
— Info Menu – View the enemy's hero selection during the preparation phase. This allows you to see which heroes the enemy has selected and which characters will be banned.
==> Visuals:
— Show Players – Main toggle to enable or disable player ESP.
— Show Items – Main toggle to enable or disable item ESP.
— Player Box Type – Choose between 2D or 3D boxes drawn around players.
— Show Outlines – Highlights player silhouettes through walls for easier visibility.
— Show Health Bar – Displays a health bar above or near each player model.
— Draw Bones – Renders skeletal structures of players to show exact body positioning.
— Show Team – Enables ESP visuals for teammates.
— Team Color – Sets ESP color for allies. Use +/- to change hue or adjust opacity with value sliders (e.g., grey + 0.25 value = transparent).
— Enemies Distance Limit – Sets how far enemy ESP is shown; beyond this distance, enemies won’t be rendered.
— Text Size – Adjusts size of ESP text (names, distances, etc.) for better visibility.
— Show Name – Displays the name of each enemy or item on screen.
— Show Distance – Shows how far away each enemy or item is (in meters).
— Color – Sets color for visible enemies or items. Hue adjustable via +/- keys.
— Hidden Color – Sets color for enemies hidden behind obstacles or walls. Hue adjustable via +/- keys.
— Items Distance Limit – Sets how far item ESP can be seen; farther items won’t be shown.
— Text Size – Adjusts the text size for item labels.
— Show Name – Displays the item name on-screen.
— Show Distance – Shows the distance to each item (in meters).
— Color – Defines ESP color for items.
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