IMonster Debuff Need some new  and fixed menu

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  1. #1
    SeaDragon's Avatar Contributor
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    IMonster Debuff Need some new and fixed

    Request the KJ to update the interface
    Here are some of the data I picked up from the monster Debug


    Newly added
    Code:
    attr	Power_Buff_2_Visual_Effect_None	471845	1	power: Frailty ({c_gold}Cost:{/c_gold} {c_green}{Resource Cost}{/c_green} Essence<br><br>A crippling curse that kills enemies with less than {c_green}[{Script Formula 5} * 100]%{/c_green} health.)
    attr	Power_Buff_2_Visual_Effect_None	471738	1	power: Decrepify ({c_gold}Cost:{/c_gold} {c_green}{Resource Cost}{/c_green} Essence<br><br>A crippling curse that reduces the enemy units' movement speed by {c_green}[{Script Formula 3} * 100]%{/c_green} and reduces damage done by {c_green}[{Script Formula 2} * 100]%{/c_green} for {c_green}[{Script Formula 0}]{/c_green} seconds.)
    attr	Power_Buff_2_Visual_Effect_None	471869	1	power: Leech ({c_gold}Cost:{/c_gold} {c_green}{Resource Cost}{/c_green} Essence<br><br>Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for {c_green}[{Script Formula 17}*100]%{/c_green} of their total health. Lasts {c_green}{Script Formula 16}{/c_green} seconds.)
    attr	Power_Buff_1_Visual_Effect_None	403461	1	power: Gem of Efficacious Toxin (Poison all enemies hit for {c_magic}[{VALUE1}*100]%{/c} weapon damage over 10 seconds.)
    attr	Bleeding	-1	1
    Need fixing,They're broken
    Code:
    attr	Power_Buff_2_Visual_Effect_None	318772	1	power: ItemPassive_Unique_Ring_590_x1 (Enemies hit by knockbacks suffer {c_magic}[{VALUE1}*100]%{/c_magic} increased damage for 6 seconds.)
    attr	Power_Buff_2_Visual_Effect_None	359581	1	power: Phoenix Fire (Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.)

    IMonster Debuff Need some new  and fixed
  2. Thanks JohnWick, johnbl, 731113 (3 members gave Thanks to SeaDragon for this useful post)
  3. #2
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    I have no clue what does this mean.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  4. #3
    JohnWick's Avatar Member
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    Originally Posted by KillerJohn View Post
    I have no clue what does this mean.
    we'd like to see THUD to be able to show if enemy are affected by such debuffs as:
    bleed, knockback, phoenix (old)
    Curses (Decrepify, Leech, Frailty) (necromancer new skills)

    he didn't mention it, but there is no implementation for crowd control debuff also

    apparently it is impossible to make a plugin to show this effects at this moment

    thank you for your time
    Last edited by JohnWick; 08-07-2017 at 08:06 PM.

  5. #4
    SeaDragon's Avatar Contributor
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    Originally Posted by KillerJohn View Post
    I have no clue what does this mean.
    That's what I'm talking about
    interfaces\data\actor\IMonster.cs
    Some plugins cannot be created
    Curses (Frailty) is especially important

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