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Contributor
IMonster Debuff Need some new and fixed
Request the KJ to update the interface
Here are some of the data I picked up from the monster Debug
Newly added
Code:
attr Power_Buff_2_Visual_Effect_None 471845 1 power: Frailty ({c_gold}Cost:{/c_gold} {c_green}{Resource Cost}{/c_green} Essence<br><br>A crippling curse that kills enemies with less than {c_green}[{Script Formula 5} * 100]%{/c_green} health.)
attr Power_Buff_2_Visual_Effect_None 471738 1 power: Decrepify ({c_gold}Cost:{/c_gold} {c_green}{Resource Cost}{/c_green} Essence<br><br>A crippling curse that reduces the enemy units' movement speed by {c_green}[{Script Formula 3} * 100]%{/c_green} and reduces damage done by {c_green}[{Script Formula 2} * 100]%{/c_green} for {c_green}[{Script Formula 0}]{/c_green} seconds.)
attr Power_Buff_2_Visual_Effect_None 471869 1 power: Leech ({c_gold}Cost:{/c_gold} {c_green}{Resource Cost}{/c_green} Essence<br><br>Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for {c_green}[{Script Formula 17}*100]%{/c_green} of their total health. Lasts {c_green}{Script Formula 16}{/c_green} seconds.)
attr Power_Buff_1_Visual_Effect_None 403461 1 power: Gem of Efficacious Toxin (Poison all enemies hit for {c_magic}[{VALUE1}*100]%{/c} weapon damage over 10 seconds.)
attr Bleeding -1 1
Need fixing,They're broken
Code:
attr Power_Buff_2_Visual_Effect_None 318772 1 power: ItemPassive_Unique_Ring_590_x1 (Enemies hit by knockbacks suffer {c_magic}[{VALUE1}*100]%{/c_magic} increased damage for 6 seconds.)
attr Power_Buff_2_Visual_Effect_None 359581 1 power: Phoenix Fire (Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.)
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Post Thanks / Like - 3 Thanks
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I have no clue what does this mean.
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
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Member
Originally Posted by
KillerJohn
I have no clue what does this mean.
we'd like to see THUD to be able to show if enemy are affected by such debuffs as:
bleed, knockback, phoenix (old)
Curses (Decrepify, Leech, Frailty) (necromancer new skills)
he didn't mention it, but there is no implementation for crowd control debuff also
apparently it is impossible to make a plugin to show this effects at this moment
thank you for your time
Last edited by JohnWick; 08-07-2017 at 08:06 PM.
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Contributor
Originally Posted by
KillerJohn
I have no clue what does this mean.
That's what I'm talking about
interfaces\data\actor\IMonster.cs
Some plugins cannot be created
Curses (Frailty) is especially important