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new release of the experimental build with roslyn compiler:
Zippyshare.com
this one uses a fix named, app.config file so no rename is needed (or allowed)
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koxx007 (1 members gave Thanks to KillerJohn for this useful post)
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First Dev On The Internet
Originally Posted by
KillerJohn
new release of the experimental build with roslyn compiler:
Zippyshare.com
this one uses a fix named, app.config file so no rename is needed (or allowed)
The new version points in " my documents" for the roslyn folder not in the TurboHUD folder:
error while compiling the plugins (System.IO.DirectoryNotFoundException: Impossible de trouver une partie du chemin d'accès 'C:\Users\******\Documents\roslyn\csc.exe'.
My plugin has been fixed.
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Member
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Originally Posted by
User5981
The new version points in " my documents" for the roslyn folder not in the TurboHUD folder:
error while compiling the plugins (System.IO.DirectoryNotFoundException: Impossible de trouver une partie du chemin d'accès 'C:\Users\******\Documents\roslyn\csc.exe'.
My plugin has been fixed.
wtf
- where is HUD's folder?
- do you have the app.config in the HUD folder?
- how do you start TurboHUD? if you are using a shortcut, make sure the "working directory" of the shortcut is the same where TurboHUD.exe is!
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User5981 (1 members gave Thanks to KillerJohn for this useful post)
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First Dev On The Internet
Originally Posted by
KillerJohn
wtf
- where is HUD's folder?
on the desktop
Originally Posted by
KillerJohn
- do you have the app.config in the HUD folder?
yes
Originally Posted by
KillerJohn
- how do you start TurboHUD? if you are using a shortcut, make sure the "working directory" of the shortcut is the same where TurboHUD.exe is!
I start TurboHUD with an autohotkey script using the volume+ button, the script is in the "documents" folder.
If I start TurboHUD manually it works. The script location is the problem, I will fix it, thanks
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try to use this, it will write the proper FULL path in your app.config when you start the .exe so you can start HUD from different working directories:
Zippyshare.com
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User5981 (1 members gave Thanks to KillerJohn for this useful post)
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First Dev On The Internet
Originally Posted by
KillerJohn
try to use this, it will write the proper FULL path in your app.config when you start the .exe so you can start HUD from different working directories:
Zippyshare.com
PERFECT! Thanks!
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Active Member
The new version is an absolute dream. Everything runs much smoother. So far, with a character that has been moving fast (teleport for example), the minimap was sometimes slightly distorted and took fractions of a second to make it fit again. Now that's not there anymore.
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Member
Thank you KillerJohn for keep updating this. I would not play D3 without THUD
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Member
some offtopic here:
https://us.battle.net/forums/en/d3/topic/20770676889
Hey everyone,
In order to ensure a smooth transition between Seasons, and give players extra time to enjoy the Double Bounty Cache buff, we will be ending Season 15 on January 6. With this, Season 16 is scheduled to begin on January 11.
As a quick heads-up, we will also be resetting the current Era leaderboards on January 11, so you’ve still got some time to push for that final leaderboard placement before the rollover occurs!
Good luck,
- Tyvalir
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Originally Posted by
bm206
The new version is an absolute dream. Everything runs much smoother. So far, with a character that has been moving fast (teleport for example), the minimap was sometimes slightly distorted and took fractions of a second to make it fit again. Now that's not there anymore.
I wonder what is the reason behind the micro-lags are gone
a) because HUD itself is compiled against .NET 4.7.2? This would be strange.
b) because the plugins are compiled using C#7? Strange again: I doubt the MSIL result is different so this sounds nuts.
c) ... no third idea
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Crazy refactor incoming: all PUBLIC default plugin properties will be replaced by Lazy<T> which means all current customizations and many plugins will be BROKEN.
The new interface version will be called 8.0.
This will increase the startup time of HUD a lot (required resources will be loaded on-demand instead at plugin load time),
also resource consumption will be lower.
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First Dev On The Internet
Originally Posted by
KillerJohn
Crazy refactor incoming: all PUBLIC default plugin properties will be replaced by Lazy<T> which means all current customizations and many plugins will be BROKEN.
The new interface version will be called 8.0.
This will increase the startup time of HUD a lot (required resources will be loaded on-demand instead at plugin load time),
also resource consumption will be lower.
OK, I will prepare a jerrycane of coffee to maintain/upgrade my 24 plugins. 
Last edited by User5981; 12-07-2018 at 04:52 AM.
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Originally Posted by
User5981
OK, I will prepare a jerrycane of coffee to maintain/upgrade my 24 plugins.


Evolution and perfection has it's own price
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KJ were you able to get TH working with the latest PTR?
If not, is it worth to make such substantial changes to HUD if it's going to get broken in a few weeks?