[MOD] TurboHUD <-- The very first thread TurboHUD had ever menu

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  1. #2911
    sunwind's Avatar Member
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    Thanks you!!

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #2912
    rezonen94marcus's Avatar Member
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    What does the red thing in the corner of an item mean ? I know the green is that it's good.

  3. #2913
    cloudstrife007's Avatar Active Member CoreCoins Purchaser
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    means its crap lol

  4. #2914
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    14.4.1.2 STABLE for Diablo III 2.0.3.22427
    - fixed: bugs

    14.4.1.1 STABLE for Diablo III 2.0.3.22427
    NOTE: a clean install (into an empty folder) is REQUIRED
    NOTE: if you want to keep your old "stat_tracker" and "runs" folder, just copy those into your new installation folder.
    - changed: timebomb will expire on 2014. may 1.
    - fixed: lots of small bugs
    - added: support for 4th stash page
    - added: Crusader resources (users must update \config\ui_default_labels_ball_of_resource.xml)
    - fixed: many Act V related actors are properly recognized now
    - fixed: I started to finalize sc and hc level 70 pickit files, but I need more time to finish (\config\pickit_*.ini)
    - added: new attribute processor: sdmg_h ("Holy skills deal X% more damage")
    - added: labels on the bottom right corner showing the different elemental damage bonuses in town (\config\ui_default_labels_damage_bonus.xml)
    - added: damage bonus display on the skill icons. It shows "skill damage bonus" * "elemental damage bonus" (using the current elemental bonus for the skill's used rune)
    NOTE1: if there is at least 1 elite on the screen then the number goes red and the value is increased by the elite damage bonus
    NOTE2: currently there is no FACT about how D3 calculates the different damage bonuses. We know that the "grand elite bonus" is calculated by each items' elite bonus with a diminishing formula = 1-(1-a)*(1-b)*(1-..)
    But I strongly believe the operation between the different damage bonuses are not diminishing but multiplicative, so damage bonus = skilldamage*elementaldamage*elitedamage*....
    - added: "skill DMG" display (bottom right corner of the skill icons)
    - added: "skill DPS" display (under the skill icons)
    - added: detailed skill damage info panel (next to the skill's tooltip)
    - added: all skill-damage/dps related info can be disabled in \config\ui_default_powers.xml (set enable_skill_dps="0")
    - fixed: Nephalem Rift portals
    - added: DOT damage type support for "skill DPS" display
    - fixed: HUD no longer hides itself when Paragon Capture is disabled
    - added: 4 cutomizable "UI Zones". Default UI has the following 3 zones: (zone#1)NumPad1-experience bar, (zone#2)NumPad2-attributes, (zone#3)NumPad3-run stats
    - added: resource regen labels on the resource balls
    - added: ADDED BACK the detailed data to the uploaded run stats: spawned monsters and dropped items (removed in 14.3.23.1) for further legendary drop and monster spawn analyzis
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  5. #2915
    Stormreaver's Avatar Contributor
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    KJ,

    Thanks for the update.

    I noticed 2 .xml files missing from the config folder: config and hotkey. I used those to customize some things. Or am I missing something?
    NVM, I had to start the program once for them to be created.

    Brilliant work as usual!!

    PS: The program worked this time without any issue with WMD, and no work-arounds were needed!!
    Last edited by Stormreaver; 04-01-2014 at 08:58 AM.

  6. #2916
    haxxie's Avatar Member
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    Oh my KJ, you've done it again! Thank you so much for adding resource regen!

    If i had any money, I'd buy you a beer in a heartbeat.


  7. #2917
    loukoumz's Avatar Private
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    thanks, You're pro. nothing more to say

  8. #2918
    sOuLii's Avatar Active Member
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    if the program changes nothing at all in my d3 window i guess its because i use a german windows 7 ?

  9. #2919
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Stormreaver View Post
    KJ,

    Thanks for the update.

    I noticed 2 .xml files missing from the config folder: config and hotkey. I used those to customize some things. Or am I missing something?
    NVM, I had to start the program once for them to be created.

    Brilliant work as usual!!

    PS: The program worked this time without any issue with WMD, and no work-arounds were needed!!


    EDIT

    1 suggestion:

    >> Can you add +Physical Damage % to the Bonus Damage section?
    I did not changed anything in HUD's UI part so it can't be the reason that you have no problems with WDM now

    Physical is the first elemental box - just move the mouse over and you will see the hint.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  10. #2920
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by sOuLii View Post
    if the program changes nothing at all in my d3 window i guess its because i use a german windows 7 ?
    HUD should not change anything in your D3 window... It should draw a new one over your D3 client.
    (do not forget to read the manual! HUD does not work if your D3 is in plain fullscreen mode)
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  11. #2921
    sOuLii's Avatar Active Member
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    ah yeah that was me beeing dumb.. i read the file like 3 times but never read anywhere that it doesnt work in fullscreen mode, my bad (:

  12. #2922
    Stormreaver's Avatar Contributor
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    Originally Posted by KillerJohn View Post
    I did not changed anything in HUD's UI part so it can't be the reason that you have no problems with WDM now

    Physical is the first elemental box - just move the mouse over and you will see the hint.
    (1) That is extremely weird because I tested it thoroughly and the earlier version of the prog only worked when I switched it to the integrated gfx card
    (2) Are previous versions not working anymore? Like do they dial home to check version and get disabled if not current?

    (3) Also regarding the bonus damage, yeah I am blind.

  13. #2923
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Stormreaver View Post
    (1) That is extremely weird because I tested it thoroughly and the earlier version of the prog only worked when I switched it to the integrated gfx card
    (2) Are previous versions not working anymore? Like do they dial home to check version and get disabled if not current?

    (3) Also regarding the bonus damage, yeah I am blind.
    1) WEIRD...
    2) timebomb does not allow to run older .exe files
    3)
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  14. #2924
    neoark's Avatar Member
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    So what does NumPad1-3 do these binds should be added to help file?

  15. #2925
    Stormreaver's Avatar Contributor
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    Originally Posted by KillerJohn View Post
    1) WEIRD...
    2) timebomb does not allow to run older .exe files
    3)
    How does this timebomb work ?

    Also, I am trying to prepare a nice UI pic with explanations. So I got a question regarding the UI:
    What do the 3 color bars near portraits means (they appear when in groups to the left of the portraits of players)
    Last edited by Stormreaver; 04-01-2014 at 10:44 AM.

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