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  1. #2521
    itsamario's Avatar Member
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    I've been using KJ's amazing tool for over a year now and if he doesn't want to develop it anymore that's completely understandable, I've gotten my value out of it to be sure. I registered just to say this.

    Since he is looking for pickit 2.0 instructions though I will be glad to put forward my thoughts on it.
    As far as IDing full stat ranges by item name on the ground, this will be a lot of work and I don't have any input on that route, however with regards to highlighting good items in your inventory I have some general rules should be useful.

    1) You can read the max range for an item directly from the game now:
    [MOD] TurboHUD <-- The very first thread TurboHUD had ever-deet4f9-png
    2) A "good" rare will have a least 2 of of the following: IAS, CC, CD, STR/INT/DEX/VIT
    3) A "good" rare should also have at least 1 more "primary" slot available, aside from the ones above. Item rolls are now separated by primary and secondary attributes. see:
    [MOD] TurboHUD <-- The very first thread TurboHUD had ever-lyloift-png

    The reason for this is in RoS you can only enchant a new primary (all the good stats above) by replacing a primary that is already there. On the above gloves I could enchant the gloves and replace the INT with +400vit or IAS.

    As far as picking up items off the ground goes, in RoS you should pretty much pick up *everything*, without leaving any rares on the ground. This includes whites.
    Anyway hope this is helpful for programmatically determining which items to highlight in the inventory screen, I know I look forward to having this feature again (and TurboHUD as a whole).
    Last edited by itsamario; 03-01-2014 at 12:15 PM.

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #2522
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by DiabloFan View Post
    I understand completely what is wanted, I'm just explaining why it's pointless. That is exactly why the thread asking for community input is completely dead. You're also missing the point that legendary filters in the current incarnation of TurboHUD are impossible as support for legendary affixes is non-existent. If rare filters are also so important then support for the new skill damage, area damage and resource cost reduction affixes need to all be added, as those can all roll on most slots now.

    TLDR; as far as we know, TurboHUD doesn't (won't?) support the new rare affixes or the special legendary affixes, when/if a new version is released. Therefore, any and all pickit files will be incomplete and IMO, almost entirely useless.
    My build already supports the new rare affixes (I will post the codes here a bit later).
    I don't think that we have to bother with legendary effects. It is pointless, because we can easily filter out worthless legendaries based on their names or roll ranges.

    Anyways, it looks like nobody is crying in the corner because he does not have HUD, and I will not release it half-done. And in addition I have massive plans to add macro support to HUD.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  3. #2523
    cloudstrife007's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by KillerJohn View Post
    My build already supports the new rare affixes (I will post the codes here a bit later).
    I don't think that we have to bother with legendary effects. It is pointless, because we can easily filter out worthless legendaries based on their names or roll ranges.

    Anyways, it looks like nobody is crying in the corner because he does not have HUD, and I will not release it half-done. And in addition I have massive plans to add macro support to HUD.
    Won't that make HUD kinda detectable in a way, like how people using stuff like AutoIt got banned.

    And I won't lie.. I miss HUD, be nice if Cursed chests were on the map in the new one

  4. #2524
    JhonnyB's Avatar Member
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    I miss it to...can't play without [MOD] TurboHUD <-- The very first thread TurboHUD had ever-addemoticons04219-gif

  5. #2525
    Hosteleria's Avatar Member
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    We all miss HUD
    At least the map work. It was amazing u.u

    To be honest, autopick was the feature I less used.

  6. #2526
    itslegendary's Avatar Member
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    Originally Posted by Hosteleria View Post
    We all miss HUD
    At least the map work. It was amazing u.u

    To be honest, autopick was the feature I less used.
    it's possible to get version with revealed map atm?

    exp stats and mh was most important things compared to some simple stuff like LA or FK
    Last edited by itslegendary; 03-01-2014 at 09:09 PM.

  7. #2527
    hcuk's Avatar Member
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    Can i suggest something? Since weapon racks are going to be farmed. Would it be possible to add weapon racks on to the map??

  8. #2528
    itsamario's Avatar Member
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    Since we're all talking about things we liked most I will throw in my vote, the REAL dps measurement.
    Go face Ghom in mp10 and just unload while staring at the DPS meter, helped me to tweak my skill builds a lot.

  9. #2529
    reffo's Avatar Member
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    Originally Posted by itsamario View Post
    Since we're all talking about things we liked most I will throw in my vote, the REAL dps measurement.
    Go face Ghom in mp10 and just unload while staring at the DPS meter, helped me to tweak my skill builds a lot.
    There is no mp anymore

  10. #2530
    Sphenoidalis's Avatar Member
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    Well, the new difficulties are kind of MPs... And on torement you can scale from 1 to 6.

  11. #2531
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by hcuk View Post
    Can i suggest something? Since weapon racks are going to be farmed. Would it be possible to add weapon racks on to the map??
    It was already implemented ~2 weeks ago
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  12. #2532
    Faulhaber's Avatar Private
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    Since Nephalem Valor stacks are gone, I have trouble seeing if I killed all the elite mobs or not.

    Can you put a confirmation message for elite kills or that info is just not in the game anymore?

  13. #2533
    pookthetook's Avatar Banned CoreCoins Purchaser
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    Originally Posted by KillerJohn View Post
    Anyways, it looks like nobody is crying in the corner because he does not have HUD, and I will not release it half-done.
    I'm crying in the corner with my cousin. We're almost out of tissues. QQ

  14. #2534
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    Originally Posted by KillerJohn View Post
    It was already implemented ~2 weeks ago
    Yeah, a smart person brought this idea already :P

  15. #2535
    misto23de's Avatar Private
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    Hey - R3peat did a great work to make an pickit.ini - check the other thread!

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