You don't have to run D3 in sandbox. You have to run the HUD in the sandbox. Please report about your success or fail
Now my kids are watching ScoobyDoo, so I'm tampering my obfuscation settings... already removed all "Copyright KillerJohn" and TurboHUD asm attributes from the exe, and removed the strong key signing, because we really don't want to give any opportunity to identify easily that process...
my method:
1:Comodo Internet Security Premium 2013 (v6.0) free download - Software reviews, downloads, news, free trials, freeware and full commercial software - Downloadcrew
2:https://help.comodo.com/topic-72-1-4...a-sandbox.html
I created a shortcut on desktop
application is in virtual space and it works, but whether it can be detected?
blizzard not only detects the name. but also to the type of code in memory.
SandBox comodo creates a separate memory but do not know if blizzard has access to it. You can always change the name, but the code in memory can not be
finally after getting banned invoked that Antivirus referred to the memory game ;P (TurboHud + Comodo sandBox = Ativirirus apps xD)
Last edited by Jarx88; 12-22-2012 at 05:19 AM.
I had launch the HUD in the sandbox and after launch Diablo but there is nothing on the screen when i play. It's maybe because in the sandbox the HUD have no access to what it need to see. I insert the Diablo III folder in the read only exeption of the sandbox but it changed nothing.
If I received a ban. I pretend to be stupid and suggest that is Comodo fault. Because it scans the memory and I obsess about safety and doing it frequently XD
any progression?
If blizzard isn't going to allow this addon and we're going to use it anyways at the risk of being banned then you might as well make it do as much as possible. Is it possible to scan the entire map for items? Or to show the map? What else can you do that you have been holding back on?
12.12.23.0 beta
- fixed: custom radius circles was broken after a config file reload
- experimental: added pet detection
- fixed: a bug caused instability in rare cases when you did not teached your BattleTag before the end of the first run
- fixed: files under data_packets was named wrong (with extension '.bin.bin')
- improved: HUD is hidden when Skills or Achievements windows are opened
- improved: HUD is clipped and partially hidden when Follower or Vendor or Quests or Social panels are opened
- added: HUD is hidden when cutscene video is playing (experimental)
The objects of the world in Diablo 3's memory exists only in ~300 yards distance (+1.5 screen in addition to the visible one). Everything else is only on the server, and it only sends to the client when you are nearby. This is how D3 works.
Showing the map requires writing D3 memory space, which will not happen in my life.
I'll make features I want to make. People posts ideas, helps me to find bugs, etc, and I decide what will be implemented.
Last edited by KillerJohn; 12-23-2012 at 07:16 AM.