[MOD] TurboHUD <-- The very first thread TurboHUD had ever menu

Shout-Out

User Tag List

Page 104 of 233 FirstFirst ... 454100101102103104105106107108154204 ... LastLast
Results 1,546 to 1,560 of 3482
  1. #1546
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by prrovoss View Post
    i guess he meant all windows where u can type in numbers that would be a great feature and i think its not that complicated?^^
    that image I posted is actually rendered on the HUD ^^
    "all windows where u can type in numbers" is not a specification...



    Just a reminder:

    TurboHUD BETA for advanced users Please help to collect data about areas in D3!
    Last edited by KillerJohn; 06-03-2013 at 11:02 AM.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #1547
    prrovoss's Avatar Contributor
    Reputation
    152
    Join Date
    Jan 2013
    Posts
    420
    Thanks G/R
    23/130
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    that image I posted is actually rendered on the HUD ^^
    "all windows where u can type in numbers" is not a specification...



    Just a reminder:

    TurboHUD BETA for advanced users Please help to collect data about areas in D3!
    ok, so than it might be
    - the ingame trading window (where you trade with other players "face-to-face")
    - the window where you sell your stuff and type in a price in the ah
    - the window where you type in your bid when you want to bid on an item^^

  3. #1548
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by prrovoss View Post
    ok, so than it might be
    - the ingame trading window (where you trade with other players "face-to-face")
    - the window where you sell your stuff and type in a price in the ah
    - the window where you type in your bid when you want to bid on an item^^
    both are done

    Now I need insane amount of data gathered by the TurboHUD beta, but until this only 3 people sent me log files.
    I need about 20 times more, from all acts...
    Last edited by KillerJohn; 06-03-2013 at 02:01 PM.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  4. #1549
    Arkahr's Avatar Active Member
    Reputation
    17
    Join Date
    Jan 2013
    Posts
    76
    Thanks G/R
    7/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    both are done
    Thanks!

    Originally Posted by KillerJohn View Post
    Now I need insane amount of data gathered by the TurboHUD beta, but until this only 3 people sent me log files.
    I need about 20 times more, from all acts...
    I wonder - you need every possible combinations of tiles connecting together from random generated maps = huge amount of data, so we have to run same locations (those which are randomly generated) over and over to collect it, right ?

  5. #1550
    prrovoss's Avatar Contributor
    Reputation
    152
    Join Date
    Jan 2013
    Posts
    420
    Thanks G/R
    23/130
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Arkahr View Post
    Thanks!



    I wonder - you need every possible combinations of tiles connecting together from random generated maps = huge amount of data, so we have to run same locations (those which are randomly generated) over and over to collect it, right ?
    i guess thats the point^^
    the common farm-areas shouldnt be the problem i think^^

  6. #1551
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Arkahr View Post
    Thanks!



    I wonder - you need every possible combinations of tiles connecting together from random generated maps = huge amount of data, so we have to run same locations (those which are randomly generated) over and over to collect it, right ?
    Originally Posted by prrovoss View Post
    i guess thats the point^^
    the common farm-areas shouldnt be the problem i think^^
    On the contrary. "full random" area data is welcome, but my current project focuses on static and semi-random areas.
    I know that common farm-areas are not a problem for the top players, but not everybody is elite.
    Believe me, it will be fun
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  7. #1552
    prrovoss's Avatar Contributor
    Reputation
    152
    Join Date
    Jan 2013
    Posts
    420
    Thanks G/R
    23/130
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i meant collect data of the common farm areas shouldnt be a problem because the most players are farming there^^

  8. #1553
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    So... SIXTY people downloaded TurboHUD beta with scene data collection. And SIX sent me data.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  9. #1554
    laddidaddi's Avatar Member
    Reputation
    1
    Join Date
    Jul 2012
    Posts
    17
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post


    like this ?
    Actually I was thinking of the in-game face-to-face trade window, but how would I go around activating any of them? I couldn't find anything about it in the manual.

  10. #1555
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by laddidaddi View Post
    Actually I was thinking of the in-game face-to-face trade window, but how would I go around activating any of them? I couldn't find anything about it in the manual.
    1) read back
    2) it is not released
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  11. #1556
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    warning: about data collection I found some "problems" with D3 world data reading, so the current beta version is gathering WRONG data.
    I have to say a sorry for all folks already sent me data files.

    Please wait until further notice.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  12. #1557
    prrovoss's Avatar Contributor
    Reputation
    152
    Join Date
    Jan 2013
    Posts
    420
    Thanks G/R
    23/130
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    you maybe could add an auto-upload function, so that, the log you need is uploaded before thud is closing. maybe with the option to turn it off. i guess on this way you would gather much more information and the users had no work with it^^ and those who dont want any information to be sent could simply turn it off

  13. #1558
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by prrovoss View Post
    you maybe could add an auto-upload function, so that, the log you need is uploaded before thud is closing. maybe with the option to turn it off. i guess on this way you would gather much more information and the users had no work with it^^ and those who dont want any information to be sent could simply turn it off
    You are a mind-reader.

    13.6.4.2 BETA
    WARNING: this beta version will send me an (anonym) email after every run with data about random scenes
    - added: thousand separator helpers for price input controls (default ON)
    - changed: Menu's CharacterBar is automatically hidden when Profiles, Achievements, Game Menu, or Auction House window is visible
    - added: buff timer for Deadly Reach - Foresight
    - changed: "y_offset" attributes under <resources><health> and <class_specific> are deprecated and replaced by "inside_globe" logical attribute
    - changed: some default values and colors
    - changed: turning on high_framerate will affect D3 UI readout refresh rate too (means faster tracking of D3's UI elements)
    - added: auto_hide option to reveal minimap. If this is enabled then reveal will temporary turned off when the cursor is over the minimap. (default ON)
    Last edited by KillerJohn; 06-04-2013 at 12:36 PM.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  14. #1559
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3693
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3335
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    13.6.4.3 BETA
    WARNING: this beta version will send me an (anonym) email after every run with data about random scenes
    - changed: format of uploaded log
    - fixed: a bug in world SNO readout

    TurboHUD BETA RELEASE

    All users of 13.6.4.2 BETA users should update to this as soon as possible. Thanks!
    Last edited by KillerJohn; 06-04-2013 at 01:09 PM.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  15. #1560
    prrovoss's Avatar Contributor
    Reputation
    152
    Join Date
    Jan 2013
    Posts
    420
    Thanks G/R
    23/130
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    somehow the link is messed up^^ at least for me.

Similar Threads

  1. More in-depth Auctioneer Mod Guide
    By Matt in forum World of Warcraft Guides
    Replies: 5
    Last Post: 08-26-2006, 11:34 PM
  2. <- Mod
    By janzi9 in forum OC News
    Replies: 13
    Last Post: 08-20-2006, 02:46 PM
  3. De modded /drama
    By janzi9 in forum Community Chat
    Replies: 7
    Last Post: 05-06-2006, 04:45 PM
  4. Mod
    By Cypher in forum Community Chat
    Replies: 9
    Last Post: 05-04-2006, 02:54 PM
  5. Exploit the Gatherer Mod
    By Matt in forum World of Warcraft Guides
    Replies: 5
    Last Post: 04-25-2006, 06:04 AM
All times are GMT -5. The time now is 06:20 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search