that image I posted is actually rendered on the HUD ^^
"all windows where u can type in numbers" is not a specification...
Just a reminder:
TurboHUD BETA for advanced users Please help to collect data about areas in D3!
that image I posted is actually rendered on the HUD ^^
"all windows where u can type in numbers" is not a specification...
Just a reminder:
TurboHUD BETA for advanced users Please help to collect data about areas in D3!
Last edited by KillerJohn; 06-03-2013 at 11:02 AM.
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
Last edited by KillerJohn; 06-03-2013 at 02:01 PM.
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
Thanks!
I wonder - you need every possible combinations of tiles connecting together from random generated maps = huge amount of data, so we have to run same locations (those which are randomly generated) over and over to collect it, right ?
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
i meant collect data of the common farm areas shouldnt be a problem because the most players are farming there^^
So... SIXTY people downloaded TurboHUD beta with scene data collection. And SIX sent me data.
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warning: about data collection I found some "problems" with D3 world data reading, so the current beta version is gathering WRONG data.
I have to say a sorry for all folks already sent me data files.
Please wait until further notice.
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you maybe could add an auto-upload function, so that, the log you need is uploaded before thud is closing. maybe with the option to turn it off. i guess on this way you would gather much more information and the users had no work with it^^ and those who dont want any information to be sent could simply turn it off
You are a mind-reader.
13.6.4.2 BETA
WARNING: this beta version will send me an (anonym) email after every run with data about random scenes
- added: thousand separator helpers for price input controls (default ON)
- changed: Menu's CharacterBar is automatically hidden when Profiles, Achievements, Game Menu, or Auction House window is visible
- added: buff timer for Deadly Reach - Foresight
- changed: "y_offset" attributes under <resources><health> and <class_specific> are deprecated and replaced by "inside_globe" logical attribute
- changed: some default values and colors
- changed: turning on high_framerate will affect D3 UI readout refresh rate too (means faster tracking of D3's UI elements)
- added: auto_hide option to reveal minimap. If this is enabled then reveal will temporary turned off when the cursor is over the minimap. (default ON)
Last edited by KillerJohn; 06-04-2013 at 12:36 PM.
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
13.6.4.3 BETA
WARNING: this beta version will send me an (anonym) email after every run with data about random scenes
- changed: format of uploaded log
- fixed: a bug in world SNO readout
TurboHUD BETA RELEASE
All users of 13.6.4.2 BETA users should update to this as soon as possible. Thanks!
Last edited by KillerJohn; 06-04-2013 at 01:09 PM.
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
somehow the link is messed up^^ at least for me.