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  1. #1516
    nadner's Avatar Member
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    Something is wrong here, When ever I open up TurboHud it keeps flickering and it doesn't work, I am in windowed mode and run as admin, nothing has been changed on my computer since I used it last night
    Last edited by nadner; 06-01-2013 at 12:16 PM. Reason: typo

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #1517
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by nadner View Post
    Something is wrong here, When ever I open up TurboHud it keeps flickering and it doesn't work, I am in windowed mode and run as admin, nothing has been changed on my computer since I used it last night
    Read back 10 posts in the previous page...

    Originally Posted by itsmylife View Post
    They must have done something this morning. Was kicked in an open game while selling and also an automatic logoff. A few minutes later back in the game there was an empty social page. Only dedicated friends at the bottom but no recent players.

    And now I can't even get the previous version of THud running.
    Not as normal nor as admin.
    And auto_hide_hud as well as auto_terminate 0/1 does nothing for me.
    THud not even coming up to ask for opening social panel
    It is your D3 client's problem, bug, whatever, not HUD's. Today is june 1, so the previous timebomb is expired, you have to update to the latest version.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  3. #1518
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    13.6.1.2 STABLE
    - added: when dragging the Map in the game, TurboHUD's map overlay (walkable area reveal, drawing saved paths, etc) will follow it (all credits goes for enigma32)
    - fixed: I hope this version will fix the flicker bug introduced in 13.5.30.0
    - changed: HUD will hide itself when D3 is minimized, even when auto_hide_hud is turned off
    REMINDER: auto_hide_hud hides HUD when D3 has no focus
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  4. #1519
    nadner's Avatar Member
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    Thank you it works
    Last edited by nadner; 06-01-2013 at 01:43 PM.

  5. #1520
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by nadner View Post
    Thank you it works
    stopped flickering ?
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  6. #1521
    nadner's Avatar Member
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    Originally Posted by KillerJohn View Post
    stopped flickering ?
    Yep, I like what you did with the map reveal

  7. #1522
    Arkahr's Avatar Active Member
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    Originally Posted by KillerJohn View Post
    - added: when dragging the Map in the game, TurboHUD's map overlay (walkable area reveal, drawing saved paths, etc) will follow it (all credits goes for enigma32)
    Awesome! You are great

  8. #1523
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by nadner View Post
    Yep, I like what you did with the map reveal
    enigma32 did a lot of work to find the offset and path the the values (X:Y). After that it took me 10 minutes to use the knowledge and "follow" D3's map with HUD's map overlay, so the gg is for him!
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  9. #1524
    cinq's Avatar Member
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    Originally Posted by KillerJohn View Post
    enigma32 did a lot of work to find the offset and path the the values (X:Y). After that it took me 10 minutes to use the knowledge and "follow" D3's map with HUD's map overlay, so the gg is for him!
    Sir John, I love the new version, but is it possible to make the fog of war a little darker? I can't tell if I need to explore the area or not.

    Thanks for the great work as always, and Enigma32 too!!!

  10. #1525
    prrovoss's Avatar Contributor
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    Originally Posted by cinq View Post
    Sir John, I love the new version, but is it possible to make the fog of war a little darker? I can't tell if I need to explore the area or not.

    Thanks for the great work as always, and Enigma32 too!!!
    thats i good idea i think^^

  11. #1526
    shoted45's Avatar Private
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    Wow so i just had a weird thing happen. I got on to play some d3 and TH wasnt working so i checked for an update and there was one ofc. So i updated but i only copied the new exe kept all the sub folders of the old version. After about 20mins of playing i started lagging from being in windowed in a spot that always lags me. So i changed to fullscreen to clear that area. I forgot to go back to windowed afterwards and some time later not sure how long the program started working while in fullscreen. I am trying to recreate it right now.
    [MOD] TurboHUD <-- The very first thread TurboHUD had ever-screenshot031-jpg[MOD] TurboHUD <-- The very first thread TurboHUD had ever-screenshot032-jpg[MOD] TurboHUD <-- The very first thread TurboHUD had ever-screenshot033-jpg

    EDIT: So i figured out how I got it to work in fullscreen. I alt tabbed to desktop while in fullscreen ofc and then clicked on the d3 icon on the taskbar and kept doing that until it showed up in game while in fullscreen. Now I'm not sure if it is do to the way I updated the program "by only coping the exe" or if it will work for everyone. I will need someone else to try and recreate it on the full latest version. Because the map hack thing isnt working because of the way I updated it.
    EDIT 2: Also will there be an option to turn off the map hack? It is an awesome idea but it makes it hard to tell where you have been. And i personally and a few of my friends agree we like the old way a little bit more.
    Last edited by shoted45; 06-02-2013 at 01:26 AM.

  12. #1527
    w0nka's Avatar Member
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    Originally Posted by shoted45 View Post
    EDIT 2: Also will there be an option to turn off the map hack? It is an awesome idea but it makes it hard to tell where you have been. And i personally and a few of my friends agree we like the old way a little bit more.
    You can already turn it off in config.xml. Just do a search for "show walkable areas nearby" and you can choose to turn it off (or adjust the opacity/color) for both the map and the minimap.

    If I could make a request for a feature, it would be an option in the xml to enable sounds when a buff wears off. I've read all of the pages of this thread and know that it had been requested before and that it's difficult to track buffs as sometimes there can be multiple instances of the same buff active, but I see all of those lovely timer icons under my character and they seem to be tracking the individual buffs perfectly. Could this option be added so people who would like to choose to use it for items such as "Battle Rage" and "War Cry" can do so, with the caveat that if someone is silly enough to use it with a buff that can stack mutiple times, they may get spammed with sounds?

    I often forget to recast buffs that only need to be cast once every couple of minutes and the cooldown of said buff (Battle Rage) is only about 3 seconds, so the current implementation of playing a sound when a cooldown has completed is ineffective.

    Either way, this is an amazing addon that has greatly increased my interest in farming again! Thank you for your time and effort.

  13. #1528
    shoted45's Avatar Private
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    Originally Posted by w0nka View Post
    You can already turn it off in config.xml. Just do a search for "show walkable areas nearby" and you can choose to turn it off (or adjust the opacity/color) for both the map and the minimap.
    Thanks I figured there was an option somewhere in the XML but I didn't fully update so I wont have the feature on right now. And since I can get it working in fullscreen I don't want to mess with any of the other files because I'm not fully sure as to why I can get it working in fullscreen or if it can be recreated with the latest version.

  14. #1529
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by shoted45 View Post
    Wow so i just had a weird thing happen. I got on to play some d3 and TH wasnt working so i checked for an update and there was one ofc. So i updated but i only copied the new exe kept all the sub folders of the old version. After about 20mins of playing i started lagging from being in windowed in a spot that always lags me. So i changed to fullscreen to clear that area. I forgot to go back to windowed afterwards and some time later not sure how long the program started working while in fullscreen. I am trying to recreate it right now.

    EDIT: So i figured out how I got it to work in fullscreen. I alt tabbed to desktop while in fullscreen ofc and then clicked on the d3 icon on the taskbar and kept doing that until it showed up in game while in fullscreen. Now I'm not sure if it is do to the way I updated the program "by only coping the exe" or if it will work for everyone. I will need someone else to try and recreate it on the full latest version. Because the map hack thing isnt working because of the way I updated it.
    EDIT 2: Also will there be an option to turn off the map hack? It is an awesome idea but it makes it hard to tell where you have been. And i personally and a few of my friends agree we like the old way a little bit more.
    Originally Posted by shoted45 View Post
    ...I didn't fully update so I wont have the feature on right now. And since I can get it working in fullscreen I don't want to mess with any of the other files because I'm not fully sure as to why I can get it working in fullscreen or if it can be recreated with the latest version.
    - The method to update TurboHUD is to overwrite the old exe with the new one. You don't have to copy other stuff. All other files are there only for the first installation. Config files and everything is updating itself with the new exe file.
    - TurboHUD will not work in fullscreen mode, but it can work in windowed and fullscreen windowed.
    - set <maps><minimap><reveal enabled="0"....... in config.xml
    - the map reveal's color can be changed at the same spot: <reveal color="xxxxxxxxxxx">

    Originally Posted by w0nka View Post
    If I could make a request for a feature, it would be an option in the xml to enable sounds when a buff wears off. I've read all of the pages of this thread and know that it had been requested before and that it's difficult to track buffs as sometimes there can be multiple instances of the same buff active, but I see all of those lovely timer icons under my character and they seem to be tracking the individual buffs perfectly. Could this option be added so people who would like to choose to use it for items such as "Battle Rage" and "War Cry" can do so, with the caveat that if someone is silly enough to use it with a buff that can stack mutiple times, they may get spammed with sounds?
    This is a common request and will be added when I have time to completely rewrite, improve and extend the notification system.
    Last edited by KillerJohn; 06-02-2013 at 05:41 AM.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  15. #1530
    prrovoss's Avatar Contributor
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    Originally Posted by cinq View Post
    Sir John, I love the new version, but is it possible to make the fog of war a little darker? I can't tell if I need to explore the area or not.

    Thanks for the great work as always, and Enigma32 too!!!
    is that possible? or even the possibility to define the color of the fog of war by yourself in the config.xml

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