[V9.1] [RNN] BuildsIcons&Coe menu

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  1. #121
    robin_nerf's Avatar Member
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    Originally Posted by RNN View Post
    I don't plan to make any modifications to this plugin for now


    By adding these lines to PluginEnablerOrDisablerPlugin.cs, the icon will appear below your character
    Code:
    Hud.RunOnPlugin<PlayerBottomBuffListPlugin>(plugin => {
          plugin.RuleCalculator.Rules.Add(new BuffRule(484289) { IconIndex = 10, MinimumIconCount = 1, ShowStacks = true, ShowTimeLeft = true });    // Gears of Dreadland
     } );
    you can use PlayerLeftBuffListPlugin, PlayerRightBuffListPlugin, or PlayerTopBuffListPlugin instead of PlayerBottomBuffListPlugin, to change the position of the icon with respect to your character
    I renamed the .txt-file to .cs, but I dont know were to put that code as I get errors and if I put the code after "
    Code:
    // override an elite affix's text
    Hud.GetPlugin<EliteMonsterAffixPlugin>().CustomAffixNames.Add(MonsterAffix.Desecrator, "DES");
    I dont get errors but nothing is showing for me...
    This is how my original "PluginEnablerOrDisablerPlugin.cs"-file is looking if that helps:
    Code:
    // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    // *.txt files are not loaded automatically by TurboHUD
    // you have to change this file's extension to .cs to enable it
    // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    using Turbo.Plugins.Default;
    
    namespace Turbo.Plugins.User
    {
    
        public class PluginEnablerOrDisablerPlugin : BasePlugin, ICustomizer
        {
    
            public PluginEnablerOrDisablerPlugin()
            {
                Enabled = true;
            }
    
            public override void Load(IController hud)
            {
                base.Load(hud);
            }
    
            // "Customize" methods are automatically executed after every plugin is loaded.
            // So these methods can use Hud.GetPlugin<class> to access the plugin instances' public properties (like decorators, Enabled flag, parameters, etc)
            // Make sure you test the return value against null!
            public void Customize()
            {
                // basic examples
    
                // turn on MultiplayerExperienceRangePlugin
                Hud.TogglePlugin<MultiplayerExperienceRangePlugin>(true);
    
                // turn off sell darkening
                Hud.GetPlugin<InventoryAndStashPlugin>().NotGoodDisplayEnabled = false;
    
                // disable arcane affix label
                Hud.GetPlugin<EliteMonsterAffixPlugin>().AffixDecorators.Remove(MonsterAffix.Arcane);
    
                // override an elite affix's text
                Hud.GetPlugin<EliteMonsterAffixPlugin>().CustomAffixNames.Add(MonsterAffix.Desecrator, "DES");
            }
    
        }
    
    }
    Yes I'm both a noob and new to all this ^^
    Last edited by robin_nerf; 1 Week Ago at 08:50 AM.

    [V9.1] [RNN] BuildsIcons&amp;Coe
  2. #122
    RNN's Avatar Legendary
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    I've added some more icons to show you the possibilities. You can customize which buffs you want to see. If you don't want any, write // in front of the line you want to ignore or simply delete it.

    Code:
    // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    // *.txt files are not loaded automatically by TurboHUD
    // you have to change this file's extension to .cs to enable it
    // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    using Turbo.Plugins.Default;
    
    namespace Turbo.Plugins.User
    {
    
        public class PluginEnablerOrDisablerPlugin : BasePlugin, ICustomizer
        {
    
            public PluginEnablerOrDisablerPlugin()
            {
                Enabled = true;
            }
    
            public override void Load(IController hud)
            {
                base.Load(hud);
            }
    
            // "Customize" methods are automatically executed after every plugin is loaded.
            // So these methods can use Hud.GetPlugin<class> to access the plugin instances' public properties (like decorators, Enabled flag, parameters, etc)
            // Make sure you test the return value against null!
            public void Customize()
            {
                // basic examples
    
                // turn on MultiplayerExperienceRangePlugin
                Hud.TogglePlugin<MultiplayerExperienceRangePlugin>(true);
    
                // turn off sell darkening
                Hud.GetPlugin<InventoryAndStashPlugin>().NotGoodDisplayEnabled = false;
    
                // disable arcane affix label
                Hud.GetPlugin<EliteMonsterAffixPlugin>().AffixDecorators.Remove(MonsterAffix.Arcane);
    
                // override an elite affix's text
                Hud.GetPlugin<EliteMonsterAffixPlugin>().CustomAffixNames.Add(MonsterAffix.Desecrator, "DES");
    
    	// Your Custom Code here
    
    	Hud.RunOnPlugin<PlayerBottomBuffListPlugin>(plugin => {
    		plugin.BuffPainter.ShowTimeLeftNumbers = true;
    		plugin.RuleCalculator.Rules.Clear();
    			
    		plugin.RuleCalculator.Rules.Add(new BuffRule(484289) { IconIndex = 10, MinimumIconCount = 1, ShowStacks = true, ShowTimeLeft = true });	// Gears of Dreadland
    		plugin.RuleCalculator.Rules.Add(new BuffRule(Hud.Sno.SnoPowers.SquirtsNecklace.Sno) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true }); //Squirt's Necklace
    		plugin.RuleCalculator.Rules.Add(new BuffRule(359583) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true });				// Focus
    		plugin.RuleCalculator.Rules.Add(new BuffRule(359583) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true });				// Restraint
    		plugin.RuleCalculator.Rules.Add(new BuffRule(403471) { IconIndex = null, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true });	//Taeguk
    		plugin.RuleCalculator.Rules.Add(new BuffRule(302846) { IconIndex = 0, MinimumIconCount = 1, ShowTimeLeft = true });				// DemonHunter_Vengeance, all runes
    		plugin.RuleCalculator.Rules.Add(new BuffRule(365311) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true });				// DemonHunter_Companion, rune 5
    		plugin.RuleCalculator.Rules.Add(new BuffRule(Hud.Sno.SnoPowers.WrapsOfClarity.Sno) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true });	// Wraps of Clarity
    	 } );
    
    
    	// End Your Custom Code
    
            }
        }
    }
    Last edited by RNN; 1 Week Ago at 09:07 AM.

  3. #123
    robin_nerf's Avatar Member
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    Awesome, it works Big thanks RNN !

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