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  1. #106
    Romanmas's Avatar Member
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    Hi RNN!

    Can you update plugin for Rathma, Arachyr, Marauder sets?
    TY in advance

    [V9.1] [RNN] BuildsIcons&Coe
  2. #107
    RNN's Avatar Legendary
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    I currently have the game uninstalled and will not play this season so I have no plans to create, improve or maintain my plugins. If anyone wants to modify them and publish their changes, they are free to do so.

    After 10 years I thought that blizzard would take the path of balancing classes and sets, it was the right time, but it continues with the usual tactic: nerf popular builds and improve a couple of them, limiting the game and wasting its full potential. S26 = boring

  3. #108
    herbi_pl's Avatar Member
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    downloading not working... any1 have same problem ?

  4. #109
    ljj16's Avatar Member
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    Couldn't save the location after editing with f12? If restart the HUD, it will return to its original position.(movable system)

  5. #110
    RNN's Avatar Legendary
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    "Changing the position, size or on/off state of any of the movable areas will automatically generate a config file (MovablePluginConfig.txt) that you can copy from the TurboHUD\logs folder and rename and put into TurboHUD\plugins\User\MovablePluginConfig.cs."

    For more information:

    https://www.ownedcore.com/forums/dia...ns-system.html (Movable plugins system)

    plugins RazorFish

    ---

    Links enabled but I don't plan to make any modifications, at least for now
    Last edited by RNN; 04-29-2024 at 09:47 AM.

  6. #111
    hoyamix's Avatar Member
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    Can I make Monk Combination Strike stack like Nayr's?

  7. #112
    RNN's Avatar Legendary
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    Originally Posted by hoyamix View Post
    Can I make Monk Combination Strike stack like Nayr's?
    Did you get the wrong thread? That plugin already exists: https://www.ownedcore.com/forums/dia...ft-plugin.html ([ENG] Monk Combination Strike Timeleft Plugin)

  8. #113
    hoyamix's Avatar Member
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    Yes, dav's plugin is good, but I like the look of RNN's build plugin. It's difficult to see the skill window momentarily, so I want to apply it to the build I always see.

  9. #114
    hoyamix's Avatar Member
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    Originally Posted by RNN View Post
    Yes, dav's plugin is good, but I like the look of RNN's build plugin. It's difficult to see the skill window momentarily, so I want to apply it to the build I always see.

  10. #115
    hoyamix's Avatar Member
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    Originally Posted by hoyamix View Post
    Yes, dav's plugin is good, but I like the look of RNN's build plugin. It's difficult to see the skill window momentarily, so I want to apply it to the build I always see.
    //if (player.Powers.UsedPassives.Any(p => p.Sno == Hud.Sno.SnoPowers.Monk_Passive_CombinationStrike.Sno))
    if (Combi && player.Powers.BuffIsActive(218415))


    {
    var buff = player.Powers.GetBuff(218415);

    if (buff != null)
    {
    var c = buff.IconCounts[1];
    if (c > 0)
    {

    int j = 5; double timeleft = 0; double timeleft2 = 10;
    for (var i = 4; i < 5; i++)
    {
    var t = buff.TimeLeftSeconds[i];
    if (t > 0)
    {
    if (t > timeleft) { j = i; timeleft = t; }
    if (t < timeleft2) { timeleft2 = t; }
    }
    }
    DrawIconBuff(x,y,SizeIconWidth,SizeIconHeight,3908604714, c, buff.TimeLeftSeconds[j], buff.TimeElapsedSeconds[j],(c > 1)?timeleft2:0 );
    }
    else { DrawIconBuff(x,y,SizeIconWidth,SizeIconHeight,3908604714, 0, 0, 0); }
    }
    x += SizeIconWidth;

    }

    I tried applying it like this, but the combination stack is only displayed as 1.

  11. #116
    RNN's Avatar Legendary
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    I haven't tested this build yet and it's not currently compatible with this plugin, I'm not going to make any changes at the moment, sorry.

  12. #117
    robin_nerf's Avatar Member
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    Is it possible to add Demon Hunter ? I would love to move the momentum-stacks, Elusive-ring effect (smoke screen) and maybe some more to be more center displayed
    Or maybe I'm looking for another plugin for that ? Please guide me if so
    I was trying out "Movable Plugin System" but dont know if it works for TurboHud, if it does I dont know how to edit the things I want.
    Last edited by robin_nerf; 1 Week Ago at 03:27 AM.

  13. #118
    RawHulk2's Avatar Member
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    [INTERNATIONAL] [Gigi] PartyBuffPlugin

  14. #119
    robin_nerf's Avatar Member
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    Originally Posted by RawHulk2 View Post
    [INTERNATIONAL] [Gigi] PartyBuffPlugin
    Thanks, I tried it out (put the both .cs-files in \plugins\Gigi) but nothing is showing on my screen when my Thud starts (TurboHUD (free) 1.4.3.0 for Diablo III 2.8.0.99920(64 bit).
    Do I have to do something more to get any of my buffs/skills to show on another place then on the lower part of the screen (D3-default) ?

  15. #120
    RNN's Avatar Legendary
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    I don't plan to make any modifications to this plugin for now


    By adding these lines to PluginEnablerOrDisablerPlugin.cs, the icon will appear below your character
    Code:
    Hud.RunOnPlugin<PlayerBottomBuffListPlugin>(plugin => {
          plugin.RuleCalculator.Rules.Add(new BuffRule(484289) { IconIndex = 10, MinimumIconCount = 1, ShowStacks = true, ShowTimeLeft = true });    // Gears of Dreadland
     } );
    you can use PlayerLeftBuffListPlugin, PlayerRightBuffListPlugin, or PlayerTopBuffListPlugin instead of PlayerBottomBuffListPlugin, to change the position of the icon with respect to your character

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