Hi RNN!
Can you update plugin for Rathma, Arachyr, Marauder sets?
TY in advance
Hi RNN!
Can you update plugin for Rathma, Arachyr, Marauder sets?
TY in advance
I currently have the game uninstalled and will not play this season so I have no plans to create, improve or maintain my plugins. If anyone wants to modify them and publish their changes, they are free to do so.
After 10 years I thought that blizzard would take the path of balancing classes and sets, it was the right time, but it continues with the usual tactic: nerf popular builds and improve a couple of them, limiting the game and wasting its full potential. S26 = boring
downloading not working... any1 have same problem ?
Couldn't save the location after editing with f12? If restart the HUD, it will return to its original position.(movable system)
"Changing the position, size or on/off state of any of the movable areas will automatically generate a config file (MovablePluginConfig.txt) that you can copy from the TurboHUD\logs folder and rename and put into TurboHUD\plugins\User\MovablePluginConfig.cs."
For more information:
https://www.ownedcore.com/forums/dia...ns-system.html (Movable plugins system)
plugins RazorFish
---
Links enabled but I don't plan to make any modifications, at least for now
Last edited by RNN; 04-29-2024 at 09:47 AM.
Can I make Monk Combination Strike stack like Nayr's?
Did you get the wrong thread? That plugin already exists: https://www.ownedcore.com/forums/dia...ft-plugin.html ([ENG] Monk Combination Strike Timeleft Plugin)
Yes, dav's plugin is good, but I like the look of RNN's build plugin. It's difficult to see the skill window momentarily, so I want to apply it to the build I always see.
//if (player.Powers.UsedPassives.Any(p => p.Sno == Hud.Sno.SnoPowers.Monk_Passive_CombinationStrike.Sno))
if (Combi && player.Powers.BuffIsActive(218415))
{
var buff = player.Powers.GetBuff(218415);
if (buff != null)
{
var c = buff.IconCounts[1];
if (c > 0)
{
int j = 5; double timeleft = 0; double timeleft2 = 10;
for (var i = 4; i < 5; i++)
{
var t = buff.TimeLeftSeconds[i];
if (t > 0)
{
if (t > timeleft) { j = i; timeleft = t; }
if (t < timeleft2) { timeleft2 = t; }
}
}
DrawIconBuff(x,y,SizeIconWidth,SizeIconHeight,3908604714, c, buff.TimeLeftSeconds[j], buff.TimeElapsedSeconds[j],(c > 1)?timeleft2:0 );
}
else { DrawIconBuff(x,y,SizeIconWidth,SizeIconHeight,3908604714, 0, 0, 0); }
}
x += SizeIconWidth;
}
I tried applying it like this, but the combination stack is only displayed as 1.
I haven't tested this build yet and it's not currently compatible with this plugin, I'm not going to make any changes at the moment, sorry.
Is it possible to add Demon Hunter ? I would love to move the momentum-stacks, Elusive-ring effect (smoke screen) and maybe some more to be more center displayed
Or maybe I'm looking for another plugin for that ? Please guide me if so
I was trying out "Movable Plugin System" but dont know if it works for TurboHud, if it does I dont know how to edit the things I want.
Last edited by robin_nerf; 1 Week Ago at 03:27 AM.
[INTERNATIONAL] [Gigi] PartyBuffPlugin
Thanks, I tried it out (put the both .cs-files in \plugins\Gigi) but nothing is showing on my screen when my Thud starts (TurboHUD (free) 1.4.3.0 for Diablo III 2.8.0.99920(64 bit).
Do I have to do something more to get any of my buffs/skills to show on another place then on the lower part of the screen (D3-default) ?
I don't plan to make any modifications to this plugin for now
By adding these lines to PluginEnablerOrDisablerPlugin.cs, the icon will appear below your character
you can use PlayerLeftBuffListPlugin, PlayerRightBuffListPlugin, or PlayerTopBuffListPlugin instead of PlayerBottomBuffListPlugin, to change the position of the icon with respect to your characterCode:Hud.RunOnPlugin<PlayerBottomBuffListPlugin>(plugin => { plugin.RuleCalculator.Rules.Add(new BuffRule(484289) { IconIndex = 10, MinimumIconCount = 1, ShowStacks = true, ShowTimeLeft = true }); // Gears of Dreadland } );