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  1. #16
    JarJarD3's Avatar Contributor
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    I''l try to answer better about those plugins tomorrow evening (EU time) as I presumably have more time for this.
    Originally Posted by Saico View Post
    Attachment 68530 This one shows if there are pools in area or not ? How many yards? It would help me so much =)
    Well, kinda.
    The blue text is for me to tell how much unused pools of reflection I have available. 10 pools = 100%
    It also tries to calculate my effective XP/h after I close a rift.
    Because I'm only interested in that number as it tell how effective my build is currently while doing rifts (not being idle or AFK).

    Then I have an other plugin that shows possible pools of reflection locations I personally have found on the maps.
    The yellow labels are for those. And white cross or yellow +-sign on minimap.
    This is work in progress and not very useful on every map.
    But there are few maps that can be checked quite efficiently if pools of reflection can be found there.

    Originally Posted by Saico View Post
    Attachment 68531 This one shows the entire % of trash that contains in map area ?
    It just show that I'm alive (or killed X times). And how much free space I have in my inventory to collect loot.
    After I die first time it GR I can take more risk as I have nothing to lose anymore as I do mostly empowered GRs.

    CurseMeter
  2. #17
    Saico's Avatar Active Member
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    Originally Posted by JarJarD3 View Post
    I''l try to answer better about those plugins tomorrow evening (EU time) as I presumably have more time for this.


    Well, kinda.
    The blue text is for me to tell how much unused pools of reflection I have available. 10 pools = 100%
    It also tries to calculate my effective XP/h after I close a rift.
    Because I'm only interested in that number as it tell how effective my build is currently while doing rifts (not being idle or AFK).

    Then I have an other plugin that shows possible pools of reflection locations I personally have found on the maps.
    The yellow labels are for those. And white cross or yellow +-sign on minimap.
    This is work in progress and not very useful on every map.
    But there are few maps that can be checked quite efficiently if pools of reflection can be found there.



    It just show that I'm alive (or killed X times). And how much free space I have in my inventory to collect loot.
    After I die first time it GR I can take more risk as I have nothing to lose anymore as I do mostly empowered GRs.
    Hmm got it, trying to identify pools in unusual pool of reflections, I do have some spots in mind but they are not 100% and do not know if a plugin can help checkin if a huge area has a 100% spawn pool without explore closely.

    It just show that I'm alive (or killed X times). And how much free space I have in my inventory to collect loot.
    After I die first time it GR I can take more risk as I have nothing to lose anymore as I do mostly empowered GRs.
    Oh I see haha

  3. #18
    knight84's Avatar Active Member
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    how too show only in gr ?

  4. #19
    JarJarD3's Avatar Contributor
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    Originally Posted by knight84 View Post
    how too show only in gr ?
    I can not test it straight away because I'll will be playing just DH main this season until I get bored or something.
    You can try this, if it works.

    I added lines:
    Code:
    public bool ShowOnlyInGr { get; set; } = false;
    .
    .
    .
    if (ShowOnlyInGr)
    {
        if (!(Hud.Game.SpecialArea == SpecialArea.Rift || Hud.Game.SpecialArea == SpecialArea.GreaterRift || Hud.Game.SpecialArea == SpecialArea.ChallengeRift || Hud.Game.RiftPercentage > 0.0))
            return;
    }
    I don't know which way is the best to detect (G)Rift and RG boss fight (when you want to see the curses).
    Anyway it is not straightforward to do :-(

    Oh, you need to change first line to:
    Code:
    public bool ShowOnlyInGr { get; set; } = true;
    Last edited by JarJarD3; 08-28-2019 at 02:17 PM. Reason: Fixed code.

  5. #20
    knight84's Avatar Active Member
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    ah yes thx how i missed that one

  6. #21
    knight84's Avatar Active Member
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    i whant to see in gr and on boss .)

    thx for the customise help

  7. #22
    JarJarD3's Avatar Contributor
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    Originally Posted by knight84 View Post
    i whant to see in gr and on boss .)

    thx for the customise help
    I knew the code code was not so simple (about Rift Guardian).
    I need to study and steal some code to make it work... and test ofc

    I found suitable code from @Resu GardianIsDead and modified it to my needs.

    So please download and test this again, if it works now.
    If it works, I will update the plugin as well.

    Code:
    if (Hud.Game.SpecialArea == SpecialArea.Rift || Hud.Game.SpecialArea == SpecialArea.GreaterRift || Hud.Game.SpecialArea == SpecialArea.ChallengeRift)
    {
        // Continue: we are in a rift!
    }
    else
    {
        var rift = Hud.Game.Quests.FirstOrDefault(x => x.SnoQuest.Sno == 337492 || x.SnoQuest.Sno == 382695);
        if (rift != null)
        {
            if (rift.QuestStepId == 5 || rift.QuestStepId == 10 || rift.QuestStepId == 34 || rift.QuestStepId == 46)
            {
                return; // Exit: guardian is dead.
            }
        }
    }
    Last edited by JarJarD3; 08-29-2019 at 02:04 AM. Reason: Added final solution for testing

  8. #23
    knight84's Avatar Active Member
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    Originally Posted by JarJarD3 View Post
    I can not test it straight away because I'll will be playing just DH main this season until I get bored or something.
    You can try this, if it works.

    I added lines:
    Code:
    public bool ShowOnlyInGr { get; set; } = false;
    .
    .
    .
    if (ShowOnlyInGr)
    {
        if (!(Hud.Game.SpecialArea == SpecialArea.Rift || Hud.Game.SpecialArea == SpecialArea.GreaterRift || Hud.Game.SpecialArea == SpecialArea.ChallengeRift || Hud.Game.RiftPercentage > 0.0))
            return;
    }
    I don't know which way is the best to detect (G)Rift and RG boss fight (when you want to see the curses).
    Anyway it is not straightforward to do :-(

    Oh, you need to change first line to:
    Code:
    public bool ShowOnlyInGr { get; set; } = true;
    this worked for me

  9. #24
    knight84's Avatar Active Member
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    Originally Posted by JarJarD3 View Post
    I knew the code code was not so simple (about Rift Guardian).
    I need to study and steal some code to make it work... and test ofc

    I found suitable code from @Resu GardianIsDead and modified it to my needs.

    So please download and test this again, if it works now.
    If it works, I will update the plugin as well.

    Code:
    if (Hud.Game.SpecialArea == SpecialArea.Rift || Hud.Game.SpecialArea == SpecialArea.GreaterRift || Hud.Game.SpecialArea == SpecialArea.ChallengeRift)
    {
        // Continue: we are in a rift!
    }
    else
    {
        var rift = Hud.Game.Quests.FirstOrDefault(x => x.SnoQuest.Sno == 337492 || x.SnoQuest.Sno == 382695);
        if (rift != null)
        {
            if (rift.QuestStepId == 5 || rift.QuestStepId == 10 || rift.QuestStepId == 34 || rift.QuestStepId == 46)
            {
                return; // Exit: guardian is dead.
            }
        }
    }
    with this code curse meter is always shown for me

  10. #25
    RNN's Avatar Legendary
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    I didn't check it out, but it would have to be something like that

    Only in GR
    Code:
    			if (ShowOnlyInGr)
    			{
    				if ( Hud.Game.SpecialArea != SpecialArea.GreaterRift)  return;
    			}
    Only in GR and Boss Alive ( in GR -> riftQuest.QuestStepId == 16 , in Rift -> riftQuest.QuestStepId == 3 )

    Code:
    			if (ShowOnlyInGr)
    			{
    				if ( Hud.Game.SpecialArea != SpecialArea.GreaterRift)  return;
    				var riftQuest = Hud.Game.Quests.FirstOrDefault(q => q.SnoQuest.Sno == 337492) ;
    				if ((riftQuest != null) && (riftQuest.QuestStepId != 16)) return;  //The check "if it is different from null" here should be unnecessary
    			}
    Last edited by RNN; 08-29-2019 at 09:32 AM. Reason: fix

  11. #26
    JarJarD3's Avatar Contributor
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    Originally Posted by RNN View Post
    I didn't check it out, but it would have to be something like that

    Only in GR
    Code:
    			if (ShowOnlyInGr)
    			{
    				if ( Hud.Game.SpecialArea != SpecialArea.GreaterRift)  return;
    			}
    Only in GR and Boss Alive ( in GR -> riftQuest.QuestStepId == 16 , in Rift -> riftQuest.QuestStepId == 3 )

    Code:
    			if (ShowOnlyInGr)
    			{
    				if ( Hud.Game.SpecialArea != SpecialArea.GreaterRift)  return;
    				var riftQuest = Hud.Game.Quests.FirstOrDefault(q => q.SnoQuest.Sno == 337492) ;
    				if ((riftQuest != null) && (riftQuest.QuestStepId != 16)) return;  //The check "if it is different from null" here should be unnecessary
    			}
    Seems reasonable to me.
    I was thinking nephalem rifts and greater rifts the same, even my flag is named only for Greater Rifts! My bad.
    When you try to do something in a hurry and do not test it in final product you will not always succeed.

    I'll be away for weekend and I don't mind if anybody can help to make this better in customization.

  12. #27
    knight84's Avatar Active Member
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    ty it works

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