-
First Dev On The Internet
Originally Posted by
Ramon125
Hello & ty for your update.
Unfortunately your new banner background does not fit player names.
Could you make it larger?
Maybe, an other option would be to set a parameter to auto-fit the player name in the customization file.
ty in advance
I can make it proportional to every screen resolution. (I was waiting for complaints to do so) 
What is your screen resolution ?
-
First Dev On The Internet
Originally Posted by
Ramon125
Hello & ty for your update.
Unfortunately your new banner background does not fit player names.
Could you make it larger?
Maybe, an other option would be to set a parameter to auto-fit the player name in the customization file.
ty in advance
Updated to autofit the screen resolution, redownload and report.
-
Member
Nicer 
Just move the player name by 2-3px down to make it vertical centered and it will be perfect.
-
First Dev On The Internet
Originally Posted by
Ramon125
Nicer
Just move the player name by 2-3px down to make it vertical centered and it will be perfect.
Updated : I used screen resolution in every calculation so this should work for everybody now, download, try and report. :-)
-
Contributor
When BattleTags are near screen border then Nicknames are in different place than background image.
-
First Dev On The Internet
Tak polski, the GroundLabelDecorator reacts differently than the images I draw on the screen, I will find a solution in the future ;-)
-
First Dev On The Internet
Originally Posted by
MrOne
When BattleTags are near screen border then Nicknames are in different place than background image.
![[v7.3] [INTERNATIONAL] [Resu] BattleTagAboveBannerPlugin-111-gif](https://www.ownedcore.com/forums/attachments/diablo-3/turbohud/turbohud-community-plugins/58628d1514581963t-v7-3-international-resu-battletagabovebannerplugin-111-gif)
Fixed in this very update.
Yet to fix/do (coming soon) :
- a bit longer banner to better fit 12 letters battletags
- real Necromancer avatars (thanks to Jack)
- real home icon from the game instead of the Unicode Character for people using the SeePlayersInTown = true option.
-
First Dev On The Internet
Originally Posted by
User5981
Yet to fix/do (coming soon) :
- a bit longer banner to better fit 12 letters battletags
- real Necromancer avatars (thanks to Jack)
- real home icon from the game instead of the Unicode Character for people using the SeePlayersInTown = true option.
Done! enjoy!
-
Post Thanks / Like - 1 Thanks
MrOne (1 members gave Thanks to User5981 for this useful post)
-
Contributor
Originally Posted by
User5981
Fixed in this very update.
Yet to fix/do (coming soon) :
- a bit longer banner to better fit 12 letters battletags
- real Necromancer avatars (thanks to Jack)
- real home icon from the game instead of the Unicode Character for people using the SeePlayersInTown = true option.
In the Chinese version of the D3, the longest name will be 8 Chinese characters (16 character lengths)
And the 7 FontSize is very small in Chinese.
-
First Dev On The Internet
Originally Posted by
SeaDragon
In the Chinese version of the D3, the longest name will be 8 Chinese characters (16 character lengths)
And the 7 FontSize is very small in Chinese.
If the banner (containing the battletag) size is big enough, can you give me a font size that will fit with a max character battletag ?
I don't know if I can make it detect the language and automatically change the settings...
-
Contributor
-
Contributor
Some exceptions occur at some time
I'm not sure how to cause it
In addition, it would be better to be able to adapt the length of the name character(Chinese characters take up 2 character lengths), even the size of the font
Another suggestion, can you add the name of the area?
Code:
2017.12.01 20:18:57.411 overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
at Turbo.Plugins.Resu.BattleTagAboveBannerPlugin.PaintWorld(WorldLayer layer)
at ************.*********.******()
at ************.***************(IPlugin , String , Action )
at ************.****************(Object , EventArgs )
at Turbo.Basic.Overlay.********())
2017.12.01 20:18:57.454 overlay paint notification (SharpDX.SharpDXException: HRESULT: [0x88990001], Module: [SharpDX.Direct2D1], ApiCode: [D2DERR_WRONG_STATE/WrongState], Message: Unknown
at SharpDX.Result.CheckError()
at Turbo.Basic.Overlay.********())
2017.12.01 20:25:23.255 minimap draw error (System.NullReferenceException: Object reference not set to an instance of an object.
at Turbo.Plugins.Resu.BattleTagAboveBannerPlugin.PaintWorld(WorldLayer layer)
at ************.*************.*********()
at ************.***************(IPlugin , String , Action )
at ************.********(Object , EventArgs )
at Turbo.Basic.Overlay.DrawMinimapLayer())
2017.12.01 20:25:23.256 overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
at Turbo.Plugins.Resu.BattleTagAboveBannerPlugin.PaintWorld(WorldLayer layer)
at ************.*********.******()
at ************.***************(IPlugin , String , Action )
at ************.****************(Object , EventArgs )
at Turbo.Basic.Overlay.********())
2017.12.01 20:25:23.371 overlay paint notification (SharpDX.SharpDXException: HRESULT: [0x88990001], Module: [SharpDX.Direct2D1], ApiCode: [D2DERR_WRONG_STATE/WrongState], Message: Unknown
at SharpDX.Result.CheckError()
at Turbo.Basic.Overlay.********())
2017.12.01 21:32:11.240 overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
at Turbo.Plugins.Resu.BattleTagAboveBannerPlugin.PaintWorld(WorldLayer layer)
at ************.*********.******()
at ************.***************(IPlugin , String , Action )
at ************.****************(Object , EventArgs )
at Turbo.Basic.Overlay.********())
-
First Dev On The Internet
Exceptions from one month ago ?
at Turbo.Basic.Overlay.DrawMinimapLayer())
Nothing is drawn on minimap here...
I'm working on a solution for adaptative display...
I can add the name of the area but it's already displayed near the players' portraits...
-
Contributor
Originally Posted by
User5981
Exceptions from one month ago ?
Nothing is drawn on minimap here...
I'm working on a solution for adaptative display...
I can add the name of the area but it's already displayed near the players' portraits...
Yes,Exceptions from one month ago
I don't know what cause,It only lasts for a moment
I didn't modify your plugin
-
First Dev On The Internet
Last version was yesterday, you can't show me one month old exceptions from 11 versions behind...