[v7.3] [ENGLISH] [ZX] NecromancerSkeletonIndicatorPlugin menu

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  1. #1
    Zerious's Avatar Active Member CoreCoins User
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    [v7.3] [ENGLISH] [ZX] NecromancerSkeletonIndicatorPlugin

    Hello guys,

    It's been a while since I was last active playing Diablo 3. But the arrival of Season 11 and the new class the Necromancer piqued my interest again.

    Playing a Pet Skeleton build with the Necromancer, especially the Rathma set, I feel the need to monitor the pet count in the top left part of the screen is tiring, so I made this little simple plugin to make the pet count stay near my character.

    There is one configurable (sort-of) variable in the plugin
    Code:
    CombinedCountEnabled = true/false; // modify this to make the count combined
    to alter the display to be like this (the 7 and 4 part)

    or this


    Whichever you find best

    Code is at Pastebin
    For Installation:
    save as THUD/plugin/ZX/NecromancerSkeletonIndicatorPlugin.cs

    I tried to look for the pet count but could not find any better way other than having to iterate the whole actors on screen and check if these are the actor SNOs and pets or not. If someone has a better way of doing this please let me know.

    As always, input and suggestions are welcome

    Hope that helps!

    Z
    Last edited by Zerious; 07-28-2017 at 09:38 PM.

  2. Thanks FullmetalEnvy, TobiaSBooN, everknown, rambo99jose, (Sarge), cherouvim13 (6 members gave Thanks to Zerious for this useful post)
  3. #2
    itsmylife's Avatar Active Member CoreCoins User
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    Welcome back @Z

  4. #3
    FullmetalEnvy's Avatar Member CoreCoins User
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    That could indeed be very useful. Thank you
    For easier "installation" of your plugin, it would be really appreciated if you post the name of the Folder plus .cs file as the other contributors do.

    For Installation:

    /plugin/ZX/NecromancerSkeletonIndicatorPlugin.cs
    Last edited by FullmetalEnvy; 07-28-2017 at 12:38 PM.

  5. #4
    Zerious's Avatar Active Member CoreCoins User
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    Originally Posted by FullmetalEnvy View Post
    That could indeed be very useful. Thank you
    For easier "installation" of your plugin, it would be really appreciated if you post the name of the Folder plus .cs file as the other contributors do.

    For Installation:

    /plugin/ZX/NecromancerSkeletonIndicatorPlugin.cs
    Ah yes, I didn't think that far. That is an excellent suggestion, added to the main post. Thank you very much.

  6. #5
    JohnWick's Avatar Member CoreCoins User
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    there is a problem with this plugin:
    if you take another character after necromancer - you still see this plugin no matter what - restart of THUD is solve the problem


    [v7.3] [ENGLISH] [ZX] NecromancerSkeletonIndicatorPlugin-o-o-gif

  7. #6
    JackCeparou's Avatar Savvy ? 🐒 CoreCoins User
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    Add
    PHP Code:
    if (Hud.Game.Me.HeroClassDefinition.HeroClass != HeroClass.Necromancer) return; 
    inside PaintTopInGame :

    PHP Code:
    public void PaintTopInGame(ClipState clipState)
            {
                if (
    clipState != ClipState.BeforeClip) return;
    ...... 
    =>
    PHP Code:
    public void PaintTopInGame(ClipState clipState)
            {
                if (
    Hud.Game.Me.HeroClassDefinition.HeroClass != HeroClass.Necromancer) return;
                if (
    clipState != ClipState.BeforeClip) return;
    ...... 
    Hide the Rum! --> Default theme customization 101 <--

  8. Thanks JohnWick, Zerious (2 members gave Thanks to JackCeparou for this useful post)
  9. #7
    JohnWick's Avatar Member CoreCoins User
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    Originally Posted by JackCeparou View Post
    Add
    PHP Code:
    if (Hud.Game.Me.HeroClassDefinition.HeroClass != HeroClass.Necromancer) return; 
    inside PaintTopInGame :

    PHP Code:
    public void PaintTopInGame(ClipState clipState)
            {
                if (
    clipState != ClipState.BeforeClip) return;
    ...... 
    =>
    PHP Code:
    public void PaintTopInGame(ClipState clipState)
            {
                if (
    Hud.Game.Me.HeroClassDefinition.HeroClass != HeroClass.Necromancer) return;
                if (
    clipState != ClipState.BeforeClip) return;
    ...... 
    thank you, Сaptain !

  10. #8
    pipon2323's Avatar Member
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    sorry for being a bit slow, but could u post the final pastebin for this with the fix on it? just not sure where to put the very first line if (Hud.Game.Me.HeroClassDefinition.HeroClass != HeroClass.Necromancer) return;

  11. #9
    JackCeparou's Avatar Savvy ? 🐒 CoreCoins User
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    Originally Posted by pipon2323 View Post
    sorry for being a bit slow, but could u post the final pastebin for this with the fix on it? just not sure where to put the very first line if (Hud.Game.Me.HeroClassDefinition.HeroClass != HeroClass.Necromancer) return;
    Well, i guess "Give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime." doesn't apply here ;p

    /plugin/ZX/NecromancerSkeletonIndicatorPlugin.cs
    Hide the Rum! --> Default theme customization 101 <--

  12. #10
    Zerious's Avatar Active Member CoreCoins User
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    I have updated the Pastebin a couple of days ago with Jack's excellent fix, but I forgot to post here saying so.

  13. #11
    Zerious's Avatar Active Member CoreCoins User
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    Minor update to the Pastebin code, no new feature, just tidying up codes and adding up a bunch of comments

  14. #12
    rambo99jose's Avatar Member
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    Thank you for the work you put in
    Last edited by rambo99jose; 08-18-2017 at 10:35 PM.

  15. #13
    Pe1a0's Avatar Member
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    i want to move the indicator to the minimap as well any chance to copy it and move it ?

  16. #14
    marczinko's Avatar Member
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    does anyone have an updated version?

  17. #15
    icheck's Avatar Banned
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    I made the necessary modifications so that the plugin works, while the author adapts it you can use this one:

    [C#] NecromancerSkeletonIndicatorPlugin - Pastebin.com

  18. Thanks rambo99jose (1 members gave Thanks to icheck for this useful post)
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