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[v7.3] [INTERNATIONAL] [BM] MonsterMarkPlugin
Supported TurboHUD version: 7.6
A small dot under each monster for a better overview of the density and if monsters are still not visible behind doors...
\plugins\BM\MonsterMarkPlugin.cs
Last edited by bm206; 11-24-2017 at 05:15 PM.
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ADV2015 (1 members gave Thanks to bm206 for this useful post)
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I'm working on bringing it back
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cherouvim13 (1 members gave Thanks to Stormreaver for this useful post)
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Originally Posted by
Stormreaver
I'm working on bringing it back
Good to hear you're still working on your theme SR.
And now you don't have to worry about monster marks any more
@bm : well done
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Actualy, I already had this for quite some time. It was the first thing I imported, thanks to Jack lol.
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Is it possible to have a code to indicate only white monsters?
I ask, since there are already many plugins to indicate yellow, blue, single, boss, elites ... so I just wanted it to show the white monsters.
Kisses, ^^
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It is possible but makes not much sense because the elite affixes of the others are usually over the dots -> you don't see the dots.
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Originally Posted by
Maria_Clara
Is it possible to have a code to indicate only white monsters?
I ask, since there are already many plugins to indicate yellow, blue, single, boss, elites ... so I just wanted it to show the white monsters.
Kisses, ^^
Hi,
just change
PHP Code:
var monsters = Hud.Game.AliveMonsters;
to
PHP Code:
var monsters = Hud.Game.AliveMonsters.Where(m => m.Rarity == ActorRarity.Normal);
greetz gjuz
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ADV2015 (1 members gave Thanks to gjuz for this useful post)
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It worked!
Thank you gjuz!