Higher torment doesn't mean more legendaries menu

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  1. #1
    einar300's Avatar Master Sergeant
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    Higher torment doesn't mean more legendaries

    I noticed a guy posted his results for legendaries per hour after killing Ghom 2500 times. I have killed Ghom way more than that. And all this on Torment 6. Now I have a legendary timer on Stream and I have reached the exact same results as this guy. Around 1.8-2.2 legendaries per hour.

    Now I know for sure that higher torment doesn't get you more legendaries. I manage to take Ghom in around 20 seconds, I have around 40-50 Ghom kills per hour. So out of 40 Ghom kills I get 2 legendaries. That means I have to kill Ghom 20 times to get one legendary. I can do the same tests on Torment 1, but I am pretty sure the results will be the same.

    I get 1.2 Billion exp per hour on Torment 6 and around 6 million gold per hour. I mean it's decent, but I am really looking for legendaries. Even though I get 2 per hour, I feel like it's not worth doing Ghom all day. Also the time I have spent resting the quest could have used for rifting. I am not a fan of rifts, but what are you results?

    I will test this on Torment 2 and report back with results

    Higher torment doesn't mean more legendaries
  2. #2
    Sychotix's Avatar Moderator Authenticator enabled
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    No, higher legendaries DOES mean more legendaries. Refer to this chart http://diablo.blizzpro.com/wp-conten...ty-Changes.png

  3. #3
    Dark_Mage-'s Avatar Active Member
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    Higher Torment means higher CHANCE of a Legendary dropping. That is fact. That doesn't mean you are guaranteed more Legendaries doing x run on T6 over T1, though. In any case, PRNG is still PRNG at the end of the day.

  4. #4
    nhjelle's Avatar Active Member
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    Higher torment doesn't mean more legendaries

    Originally Posted by einar300 View Post
    I noticed a guy posted his results for legendaries per hour after killing Ghom 2500 times. I have killed Ghom way more than that. And all this on Torment 6. Now I have a legendary timer on Stream and I have reached the exact same results as this guy. Around 1.8-2.2 legendaries per hour.

    Now I know for sure that higher torment doesn't get you more legendaries. I manage to take Ghom in around 20 seconds, I have around 40-50 Ghom kills per hour. So out of 40 Ghom kills I get 2 legendaries. That means I have to kill Ghom 20 times to get one legendary. I can do the same tests on Torment 1, but I am pretty sure the results will be the same.

    I get 1.2 Billion exp per hour on Torment 6 and around 6 million gold per hour. I mean it's decent, but I am really looking for legendaries. Even though I get 2 per hour, I feel like it's not worth doing Ghom all day. Also the time I have spent resting the quest could have used for rifting. I am not a fan of rifts, but what are you results?

    I will test this on Torment 2 and report back with results
    I don't think that these kind of statistics are meaningful in terms of legendary drop rate. There's a high chance that Blizzard has systems implemented to equalize drop rates (to some extent) so that people who play (or bot) for 20 hours a day will not have too absurd of an advantage over those who play for half or less as much time daily.
    Keep in mind that torment scaling isn't very effective outside of rifts.

    +X% effects drop rate by 100%(base rate) + X% = Final rate of adjustment (ex. 0.0001 * 230% for torment 1)
    Note: 0.0001 isn't an actual rate, but is just used as an example

    Torment 1: +15% - Torment 1 rift: +130%
    Torment 2: +32.25% - Torment 2 rift: +164.5%
    Torment 3: +52.09% - Torment 3 rift: +204.18%
    Torment 4: +74.9% - Torment 4 rift: +249.8%
    Torment 5: +100.01% - Torment 5 rift: +302.27%
    Torment 6: +131.31% - Torment 6 rift: +362.61%

    Of course these bonuses modify a fairly low drop chance to begin with, and there are other systems contributing to it. I would not be surprised if Blizzard had a feature in place (or if they implemented one in the future) to exponentially reduce the drop rate if you continuously repeat a boss run.
    Last edited by nhjelle; 05-02-2014 at 07:50 PM.

  5. #5
    einar300's Avatar Master Sergeant
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    Originally Posted by Sychotix View Post
    No, higher legendaries DOES mean more legendaries. Refer to this chart http://diablo.blizzpro.com/wp-conten...ty-Changes.png
    Just because they posted that on, it doesn't make it true.

    Originally Posted by nhjelle View Post
    I don't think that these kind of statistics are meaningful in terms of legendary drop rate. There's a high chance that Blizzard has systems implemented to equalize drop rates (to some extent) so that people who play (or bot) for 20 hours a day will not have too absurd of an advantage over those who play for half or less as much time daily.
    Keep in mind that torment scaling isn't very effective outside of rifts.

    +X% effects drop rate by 100%(base rate) + X% = Final rate of adjustment (ex. 0.0001 * 230% for torment 1)

    Torment 1: +15% - Torment 1 rift: +130%
    Torment 2: +32.25% - Torment 2 rift: +164.5%
    Torment 3: +52.09% - Torment 3 rift: +204.18%
    Torment 4: +74.9% - Torment 4 rift: +249.8%
    Torment 5: +100.01% - Torment 5 rift: +302.27%
    Torment 6: +131.31% - Torment 6 rift: +362.61%

    Of course these bonuses modify a fairly low drop chance to begin with, and there are other systems contributing to it. I would not be surprised if Blizzard had a feature in place (or if they implemented one in the future) to exponentially reduce the drop rate if you continuously repeat a boss run.
    Basically what you are saying is that if a guy plays twice as much as another guy, he should not have an advantage? That doesn't make sense at all. Meaning people who dedicate more time to the game should not be awarded enough? I do not believe this is true.

    From my experience, I have been playing 12 hours a day since RoS came out and so far torment has not changed the legendary drop chance. It might also have something to do with me killing Ghom twice as fast on Torment 2 than Torment 6. I am having around 80 games per hour on T2 and I get the same amount of legendaries as torment 6 (40 games per hour). The drop chance is higher, but the life is so much that it's the same if you play on Torment 2 than torment 6 (Legendary wise). Even though you get a huge EXP bonus, the legendary is basically same. I currently have around 110% lightning damage with 1.1M dps (Unbuffed) and I take Ghom pretty easy, but if this wasn't the case, torment 2 would have been so much better. I mean, not everyone has a high end gear and I believe it would be more benefitial to play lower torment.

    But EXP wise, higher torment = higher exp

    I am not having much fun on Softcore, I might change to Hardcore just for the fun of it.

  6. #6
    nhjelle's Avatar Active Member
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    Originally Posted by einar300 View Post
    Basically what you are saying is that if a guy plays twice as much as another guy, he should not have an advantage? That doesn't make sense at all. Meaning people who dedicate more time to the game should not be awarded enough? I do not believe this is true.
    I don't mean it to that extent. What I'm inferring is that the drop rate is likely reduced over time in cases of excessive play as well as continuous farm of a certain boss. This could be incorporated in an anti-botting feature since Blizzard doesn't have the staff to pursue botting except for by using automated systems. There has been some evidence hinting towards such systems such as drop rate adjustment after X hours of not receiving a legendary. It would make sense if this sort of time-based system worked in the opposite way.
    For example of such a system. Suppose that one character kills Ghom continuously for 18 hours. Another character farms multiple areas or different bosses for 9 hours with a few breaks. It's very likely that these two characters would end up with a near equal amount of legendaries. This would especially be true if the second character kills a combination of elites, bosses, white monsters, and barrels (who doesn't hate barrels enough to punch them?).

    Most of this is speculation at this point, but I would be offended (as a programmer) if Blizzard didn't have the sense to implement a similar system.

  7. #7
    sed-'s Avatar ★ Elder ★
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    am sorry op but you are wrong, there is a diff from legands per hour from t1//t6. games per hour also takes in account of that also. sorry to dissprove this.

  8. #8
    einar300's Avatar Master Sergeant
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    Originally Posted by sed- View Post
    am sorry op but you are wrong, there is a diff from legands per hour from t1//t6. games per hour also takes in account of that also. sorry to dissprove this.
    You didn't disprove anything. It's like going to a scientist and saying this is wrong, I am sorry for disproving you. **** logic.

  9. #9
    darkayo's Avatar Member
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    You have to compare %chance of legendary drop by game, not by hour.
    40 games T6 leg drop > 40 games T1 drop.
    But if you do 40 games T6 / hour, let's say you do 70+ games T1 / hour.

    T6 = 131% Leg drop ( more in rift ) but slow kill.
    T1 = fast kill, more games / hour.

    T6, i have 2L/H.
    T1 2L/h too, over 12hours sample.

    There is not really mathematics. Just RNG.

  10. #10
    Kenjuro's Avatar Member
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    I get more Torment only drops on T6 than T1. No matter how fast I do T1, T6 always drops more class specific sets.

    Bottom line, I get more chances for upgrades and trying different builds on T6 than T1. Now a days T1 is more for souls farming.
    Last edited by Kenjuro; 05-03-2014 at 02:37 PM.

  11. #11
    sed-'s Avatar ★ Elder ★
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    Originally Posted by einar300 View Post
    You didn't disprove anything. It's like going to a scientist and saying this is wrong, I am sorry for disproving you. **** logic.
    its fine i remember my first game i botted, kk kiddy i have been getting avg .93-1 leg per hour on t1, t6 i get 2.23-3 legs per hour... hmm logic, who knew higher drop chance in diff tiers mean more legs per hour? logic..

  12. #12
    einar300's Avatar Master Sergeant
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    Originally Posted by sed- View Post
    its fine i remember my first game i botted, kk kiddy i have been getting avg .93-1 leg per hour on t1, t6 i get 2.23-3 legs per hour... hmm logic, who knew higher drop chance in diff tiers mean more legs per hour? logic..
    What are you talking about. I am sorry, but what ever language you wrote that in, I do not know it. I believe it is against the rules to write in other languages than English.

  13. #13
    sed-'s Avatar ★ Elder ★
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    Originally Posted by einar300 View Post
    What are you talking about. I am sorry, but what ever language you wrote that in, I do not know it. I believe it is against the rules to write in other languages than English.
    lulz i provide facts and this is the idiot response you give? switch to neo pets this game is to much for you

  14. #14
    Xel's Avatar ★ Elder ★
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    Guys, if OP questions what Blizzard has told us about droprates increasing with higher difficulty levels, I see no reason for trying to prove him wrong with statements by Blizzard. This should be common sense, you can't prove anything with circular reasoning.

    sed-: I'd like you to introduce some more numbers with your experiments, actually, it's rather an expectation as you continue on bashing this guy simply because you think he is wrong. How long did you run your bots?

    Back to the topic, I believe this is a question of efficiency. You have a lower chance on lower torment levels but you also kill stuff faster, hence gaining a close-to equal amount of legendaries. I'd say with a good gear you can notice the difference between T1 and T3 as you practically just run through everything.
    Last edited by Xel; 05-04-2014 at 03:03 AM.

  15. #15
    Eryx's Avatar
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    OK guys, take 10 deep breaths now.

    No grammar police, no flaming, no trolling, no bad language. All of you guys have been around long enough to know the rules

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