Get the rare quality from UNID'd item before ID'd menu

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  1. #76
    kookoo's Avatar Contributor
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    Right did some testing.
    Code:
    ⻈Item:2,1565456765:-24553550:-4 affixes(1999096624,-1210749977,2082556135,-51094512:-1:1:213629):13:15:8:520:520(Durability):0:0:6:0(4 affix helm):-1025456691:|h[Archon Crown]|h

    -1999096624 IntVit XII Secondary


    +[45-150] Intelligence
    +[45-150] Vitality

    -1210749977 Life IV Secondary

    +[6-7]% Life

    2082556135 DR 18 Secondary

    +[216-240] Armor

    -51094512 Int 14

    +[130-149] Intelligence

    After identification

    658 armor
    180 int
    30 vit
    6% Life
    228 armor
    52/52 Dur
    2053 gold sell

    Seems that -1999096624 IntVit XII Secondary gets boosted by -51094512 Int 14
    to make 180 int stat.

    Anyone care to shed some light on this string?

    ⻈Item:2,1565456765:-24553550:?
    The aim of life is self-development. To realize one's nature perfectly - that is what each of us is here for.
    Oscar Wilde

    Get the rare quality from UNID'd item before ID'd
  2. #77
    teamnycz's Avatar Member
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    how do we make the box character?

  3. #78
    roflcopter666's Avatar Member
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    Originally Posted by kookoo View Post
    [/B]⻈Item:2,1565456765:-24553550:?

    1565456765 = Item type / Level, etc. Or at least its modified by it.

    According to Kagaamine it starts with

    (The field ordering is definitely not the same as the text item links begin with "HItem:<gb_type>, <gb_id>:<seed>)
    So that would make "-24553550" the "seed".

  4. #79
    Kagaamine's Avatar Private
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    Originally Posted by kookoo View Post
    Right did some testing.
    Anyone care to shed some light on this string?

    [/B]⻈Item:2,1565456765:-24553550:?
    GameBalance Type: 2 (Item)
    GameBalance ID: 1565456765 (Helm_206, Archon Crown - Diablo 3 Lexicon)
    PRNG Seed: 4270413746L (-24553550, but the PRNG uses unsigned ints)

    EDIT: btw, the GameBalance ID is just a hash of the name of the item, in this case it's a hash of "Helm_206". The hash algorithm is one of the ones here: https://github.com/DarkLotus/mooege/...gHashHelper.cs
    Last edited by Kagaamine; 07-16-2012 at 09:54 AM.

  5. #80
    kookoo's Avatar Contributor
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    Originally Posted by Kagaamine View Post
    GameBalance Type: 2 (Item)
    GameBalance ID: 1565456765 (Helm_206, Archon Crown - Diablo 3 Lexicon)
    PRNG Seed: 4270413746L (-24553550, but the PRNG uses unsigned ints)

    EDIT: btw, the GameBalance ID is just a hash of the name of the item, in this case it's a hash of "Helm_206". The hash algorithm is one of the ones here: https://github.com/DarkLotus/mooege/...gHashHelper.cs
    Thanks mate.
    The aim of life is self-development. To realize one's nature perfectly - that is what each of us is here for.
    Oscar Wilde

  6. #81
    Dreamy's Avatar Site Donator
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    Ok so that list which was linked didn't include any of my numbers I used on this test item.
    The string was

    ⻈Item:2,1612259884:-238789293:1055553278,1055553278,1055553278,1176553157:-1:0:-1:-1:-1:8:693:693:0:0:6:0:-1075372108:|h[Warlord Plate]|h
    So I noticed that as this is a chest it had 3 times 1055553278 (Which wasn't in the list, turns out to be socket)

    Then the code 1176553157 was also unknown, and also the last code, the chest had 110 STR - 29 DEX - 139 life per second

  7. #82
    roflcopter666's Avatar Member
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    Originally Posted by Dreamy View Post
    Ok so that list which was linked didn't include any of my numbers I used on this test item.
    The string was



    So I noticed that as this is a chest it had 3 times 1055553278 (Which wasn't in the list, turns out to be socket)

    Then the code 1176553157 was also unknown, and also the last code, the chest had 110 STR - 29 DEX - 139 life per second
    You're doing it in-game rather than from the Auction House's Sell screen.

    1055553278 and 1176553157 means UNIDPrefix and UNIDSuffix. (I think the list actually says UnknownSuffix.)

  8. #83
    Kulut's Avatar Member
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    Hey guys,

    i tried this on eu with 4 items and it was for all items the same shit

    Item:2,-101310575:-1893593434:1176553157,1176553157,1176553157,1055553278:-1:0:-1:-1:-1:8:488:488:0:0:6:0:-1278946164:|h[Centurion Spear]|h
    |HItem:2,-2091501894:933133391:1176553157,1055553278,1176553157,1055553278,1055553278:-1:0:-1:-1:-1:8:515:515:0:0:7:0:-2134617755:|h[Higoyumi]|h

    I just getting 1176553157 UnknownSuffix and this number the same 1055553278 Unknown....how can it be ? i saw how much affix on this stuff but i cant see what exactly,

    Is it my misstake ?

    I tried in German and English language


    some helps ? or is it fixed ??

  9. #84
    kookoo's Avatar Contributor
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    Originally Posted by Kagaamine View Post
    GameBalance Type: 2 (Item)
    GameBalance ID: 1565456765 (Helm_206, Archon Crown - Diablo 3 Lexicon)
    PRNG Seed: 4270413746L (-24553550, but the PRNG uses unsigned ints)

    EDIT: btw, the GameBalance ID is just a hash of the name of the item, in this case it's a hash of "Helm_206". The hash algorithm is one of the ones here: https://github.com/DarkLotus/mooege/...gHashHelper.cs
    The itemgenerator.cs files, is there any compiled exe anywhere? Where I can use to check the generated modifiers? I seem to have misplaced my VS.NET cd's
    The aim of life is self-development. To realize one's nature perfectly - that is what each of us is here for.
    Oscar Wilde

  10. #85
    roflcopter666's Avatar Member
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    Originally Posted by Kulut View Post
    Hey guys,

    i tried this on eu with 4 items and it was for all items the same shit

    Item:2,-101310575:-1893593434:1176553157,1176553157,1176553157,1055553278:-1:0:-1:-1:-1:8:488:488:0:0:6:0:-1278946164:|h[Centurion Spear]|h
    |HItem:2,-2091501894:933133391:1176553157,1055553278,1176553157,1055553278,1055553278:-1:0:-1:-1:-1:8:515:515:0:0:7:0:-2134617755:|h[Higoyumi]|h

    I just getting 1176553157 UnknownSuffix and this number the same 1055553278 Unknown....how can it be ? i saw how much affix on this stuff but i cant see what exactly,

    Is it my misstake ?

    I tried in German and English language


    some helps ? or is it fixed ??
    Link them while in the auction house. In-game linking does not work.

    Edit: Correction - In-game linking only works for the number of affixes it rolls, not the actual stat rolls themselves.
    Last edited by roflcopter666; 07-16-2012 at 10:21 AM.

  11. #86
    Kulut's Avatar Member
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    Originally Posted by roflcopter666 View Post
    Link them while in the auction house. In-game linking does not work.

    Edit: Correction - In-game linking only works for the number of affixes it rolls, not the actual stat rolls themselves.
    thx works fine

  12. #87
    Kagaamine's Avatar Private
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    Originally Posted by kookoo View Post
    The itemgenerator.cs files, is there any compiled exe anywhere? Where I can use to check the generated modifiers? I seem to have misplaced my VS.NET cd's
    Not that I know of, probably not many binary distributions of mooege after it got taken down; shouldn't be too hard for anyone who already has VS installed (I'd help you out if I could).

    It's worth noting their Item Generators are made to generate items for a Mooege server though. There might not be any easy ways to feed it an official text item link. Additionally, I was speaking to someone else about this a couple weeks ago and they told me Mooege's item generation doesn't exactly mimic Blizzard's, so the generator files might only be useful as a basis (I tried to write an AH parser before, but used Python so I didn't get to leverage much of the Mooege code)

  13. #88
    Gunbang's Avatar Private
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    Is it possible in some way to check items people are linking from trade/general chat?

  14. #89
    roflcopter666's Avatar Member
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    Originally Posted by Gunbang View Post
    Is it possible in some way to check items people are linking from trade/general chat?
    From what I recall chat is sent in clear text, so you could probably get the item links with packet capture software, assuming that they are linking them from the lobby/AH of course and not from inside a game.

    *Note: I could be completely wrong about chat being sent in clear text.

  15. #90
    Gunbang's Avatar Private
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    Originally Posted by roflcopter666 View Post
    From what I recall chat is sent in clear text, so you could probably get the item links with packet capture software, assuming that they are linking them from the lobby/AH of course and not from inside a game.

    *Note: I could be completely wrong about chat being sent in clear text.
    Allright, thanks for answer.

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