A huge thanks to everyone working on mooege.
Just tested the latest version with the beta.
Loot-drops need to be fixed. The first loot I got was an axe which dealt 500+ damage. Looted armor also had stats way too high.
I hope you'll soon find a way to trigger all quests correctly and get rid of the quest-related bugs (not being able to speak to Leah, the gate not being attacked in the beginning...)
Keep up the great work.
I have one question !
how can I change the rates of item I want to make it more difficult ?
They have so much work still on.
But all you talk about is part of their game system (if you notice item stacks are not changing your damage or your life...even if you level up) because they will have to make so BIG work (that i think they will end up doing it) by balancing the MONSTERS so you can still have some fun by not killing them with one hit even you are at level 60...(tip: try writing on in-game chat !levelup 59)
Ah... and about those objects...personally I thanks them because they are showing you items you will found on real game when you are about nightmare or inferno...so COOL!
can someone help me? after creating a hero i start quest and then stuck at loading screen. btw, i'm first time using this emulator
hi there,
all is ok, sign in, create a char.., but i get after create a new game errors:
[ Info] [GameMasterService]: Client Baem creating new game
[Fatal] [Asset]: Bad MPQ detected, failed parsing asset: Quest\Event_Vendor_Armo
rer.qst - [Exception] System.Reflection.TargetInvocationException: Ein Aufrufzie
l hat einen Ausnahmefehler verursacht. ---> CrystalMpq.MpqCompressionNotSupporte
dException: The compression method 0x93 is unknown and not supported yet.
bei CrystalMpq.CommonMethods.DecompressBlock(Byte[] inBuffer, Int32 inLength,
Byte[] outBuffer, Boolean multi)
bei CrystalMpq.MpqFileStream.ReadBlock(Int32 block)
bei CrystalMpq.MpqFileStream.UpdateBuffer()
bei CrystalMpq.MpqFileStream..ctor(MpqFile file, Stream baseStream)
bei CrystalMpq.MpqFile.Open()
bei CrystalMpq.MpqFileSystem.ResolveBaseFile(Object sender, ResolveStreamEven
tArgs e)
bei CrystalMpq.MpqArchive.ResolveBaseFileInternal(MpqFile file)
bei CrystalMpq.MpqFileStream..ctor(MpqFile file, Stream baseStream)
bei CrystalMpq.MpqFile.Open()
bei CrystalMpq.MpqFileSystem.ResolveBaseFile(Object sender, ResolveStreamEven
tArgs e)
bei CrystalMpq.MpqArchive.ResolveBaseFileInternal(MpqFile file)
bei CrystalMpq.MpqFileStream..ctor(MpqFile file, Stream baseStream)
bei CrystalMpq.MpqFile.Open()
bei CrystalMpq.MpqFileSystem.ResolveBaseFile(Object sender, ResolveStreamEven
tArgs e)
bei CrystalMpq.MpqArchive.ResolveBaseFileInternal(MpqFile file)
bei CrystalMpq.MpqFileStream..ctor(MpqFile file, Stream baseStream)
bei CrystalMpq.MpqFile.Open()
bei CrystalMpq.MpqFileSystem.ResolveBaseFile(Object sender, ResolveStreamEven
tArgs e)
bei CrystalMpq.MpqArchive.ResolveBaseFileInternal(MpqFile file)
bei CrystalMpq.MpqFileStream..ctor(MpqFile file, Stream baseStream)
bei CrystalMpq.MpqFile.Open()
bei CrystalMpq.MpqFileSystem.ResolveBaseFile(Object sender, ResolveStreamEven
tArgs e)
bei CrystalMpq.MpqArchive.ResolveBaseFileInternal(MpqFile file)
bei CrystalMpq.MpqFileStream..ctor(MpqFile file, Stream baseStream)
bei CrystalMpq.MpqFile.Open()
bei Mooege.Common.MPQ.FileFormats.Quest..ctor(MpqFile file)
--- Ende der internen Ausnahmestapelüberwachung ---
bei System.RuntimeMethodHandle._InvokeConstructor(IRuntimeMethodInfo method,
Object[] args, SignatureStruct& signature, RuntimeType declaringType)
bei System.RuntimeMethodHandle.InvokeConstructor(IRuntimeMethodInfo method, O
bject[] args, SignatureStruct signature, RuntimeType declaringType)
bei System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr,
Binder binder, Object[] parameters, CultureInfo culture)
bei System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder bi
nder, Object[] args, CultureInfo culture, Object[] activationAttributes)
bei System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Bind
er binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
bei Mooege.Common.MPQ.MPQAsset.RunParser()
bei Mooege.Common.MPQ.Asset.get_Data()
[Debug] [MooNetRouter]: - [Exception] System.NullReferenceException: Der Objekt
verweis wurde nicht auf eine Objektinstanz festgelegt.
bei Mooege.Core.GS.Games.Quest..ctor(Game game, Int32 SNOQuest)
bei Mooege.Core.GS.Games.QuestManager..ctor(Game game)
bei Mooege.Core.GS.Games.Game..ctor(Int32 gameId)
bei Mooege.Core.GS.Games.GameManager.CreateGame(Int32 gameId)
bei Mooege.Core.MooNet.Games.GameFactory.StartGame(List`1 clients, UInt64 obj
ectId)
bei Mooege.Core.MooNet.Services.GameMasterService.FindGame(IRpcController con
troller, FindGameRequest request, Action`1 done)
bei bnet.protocol.game_master.GameMaster.CallMethod(MethodDescriptor method,
IRpcController controller, IMessage request, Action`1 done)
bei Mooege.Net.MooNet.MooNetRouter.ProcessMessage(MooNetClient client, Packet
In packet)
Any suggestions ?
Btw, great work ! =)
regards
Try re-downloading the MPQs.Originally Posted by daNohoLiC;2243450
[Fatal
Compiling - mooege
I understand that they must have a lot of work, I've administered a few game servers and I think that server is set up much like the others I've seen would find it cool that they make a server where everyone was free to edit all settings.
Sorry if you guys have some things that should not be understood because of the google translator.
You have to put the last three MPQs of your D3 folder to those of MadCow.
Ray of frost skill level 2 for magic freeze game and gameserver stop
i have problem
i did update diablo 3 ago 2 hours
and game open and give message like this
and it close
******************************
PATCH REQUİRED
A new patch for diablo 3 is available . the game will close and apply the patch automatically
you will able to continue playing after the patch has been applied
******************************
and i click ok after game close
I didn't see this anywhere. I have setup a Public server so my friends can jump onto the server. In these instructions for setting up a "public server" ... it doesn't mention having to create user accounts for each person. So... since all of us are running the Bnet.patcher and using user: test@ and pass: anything ... can everyone connect?
My simple question... do you have to use the Mooege command: !account add <email@> <password> <battletag> <user level> ??
Thanks.
Oh... and playing just Local... I notice after talking to the guard at the first gate who tells you to talk to Leah ... you can't actually find and talk to Leah. The Inn door isn't even clickable. I followed the instructions on the first page of this thread exactly so I'm not sure what I'm missing. Can you not play the missions and you can only just run around killing the creatures?
Inquiring mind wants to know. =)
Mooege has been around since September of 2011. It's constantly being changed, edited, updated, redesigned.
Therefore what D3 features work and do not work isn't consistent in each update.
Quest were working at one time as well as multiplayer.
Some skills may work while others may not in each update.
So don't be surprised if what was working doesn't anymore lol.