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  1. #1696
    rato7's Avatar Private
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    Patch 14, here we go...

    Mooege- The Diablo 3 Emulator - Updated Master Compiles
  2. #1697
    Micheal355's Avatar Private
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    Latest version just crashes after trying to start Campaign. Things are looking good though in regards to the progress being made
    Last edited by Micheal355; 03-08-2012 at 09:07 PM.

  3. #1698
    wetwlly's Avatar Active Member
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    Originally Posted by Nin4jin View Post
    Okay Now Item saving works, but revive wont work :S
    it'll be worked on, atm Devs are trying to take pieces of my branch or already existing stuff and un-hardcode things.

    btw, don't update to patch 14... or start downloading. You're out of luck until Egris updates us into Patch 14(which may be awhile......)

  4. #1699
    MarkRed's Avatar Private
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    HI all!

    This is my error since previous Mooge release:

    Code:
    ........................omissis......................
    
    
    [Debug] [Server]: ReceiveCallback - [Exception] System.TypeInitializationExcepti
    on: L'inizializzatore di tipo di 'Mooege.Net.GS.Message.GameAttribute' ha genera
    to un'eccezione. ---> System.UnauthorizedAccessException: Accesso al percorso 'c
    :\temp\MooegeScriptedAttributeFuncs.cs' negato.
       in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       in System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, I
    nt32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions o
    ptions, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolea
    n useLongPath)
       in System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access,
    FileShare share, Int32 bufferSize, FileOptions options)
       in System.IO.StreamWriter.CreateFile(String path, Boolean append)
       in System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encodin
    g, Int32 bufferSize)
       in System.IO.StreamWriter..ctor(String path)
       in Mooege.Net.GS.Message.ScriptedAttributeInitializer.ProcessAttributes(GameA
    ttribute[] attributes)
       in Mooege.Net.GS.Message.GameAttribute..cctor()
       --- Fine della traccia dello stack dell'eccezione interna ---
       in Mooege.Core.GS.Actors.Actor..ctor(World world, Int32 snoId, TagMap tags)
       in Mooege.Core.GS.Actors.Gizmo..ctor(World world, Int32 snoId, TagMap tags)
       in Mooege.Core.GS.Actors.ActorFactory.CreateGizmo(World world, Int32 snoId, T
    agMap tags)
       in Mooege.Core.GS.Actors.ActorFactory.Create(World world, Int32 snoId, TagMap
     tags)
       in Mooege.Core.GS.Map.Scene.LoadMarkers()
       in Mooege.Core.GS.Generators.WorldGenerator.Generate(Game game, Int32 worldSN
    O)
       in Mooege.Core.GS.Games.Game.GetWorld(Int32 worldSNO)
       in Mooege.Core.GS.Games.Game.get_StartingWorld()
       in Mooege.Net.GS.ClientManager.OnJoinGame(GameClient client, JoinBNetGameMess
    age message)
       in Mooege.Net.GS.ClientManager.Consume(GameClient client, GameMessage message
    )
       in Mooege.Net.GS.GameClient.Parse(ConnectionDataEventArgs e)
       in Mooege.Net.GS.GameServer.GameServer_DataReceived(Object sender, Connection
    DataEventArgs e)
       in Mooege.Net.Server.OnDataReceived(ConnectionDataEventArgs e)
       in Mooege.Net.Server.ReceiveCallback(IAsyncResult result)
    What's happened?

    Ty @ all.

  5. #1700
    MarkRed's Avatar Private
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    Originally Posted by MarkRed View Post
    HI all!

    This is my error since previous Mooge release:

    Code:
    ........................omissis......................
    
    
    [Debug] [Server]: ReceiveCallback - [Exception] System.TypeInitializationExcepti
    on: L'inizializzatore di tipo di 'Mooege.Net.GS.Message.GameAttribute' ha genera
    to un'eccezione. ---> System.UnauthorizedAccessException: Accesso al percorso 'c
    :\temp\MooegeScriptedAttributeFuncs.cs' negato.
       in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       in System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, I
    nt32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions o
    ptions, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolea
    n useLongPath)
       in System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access,
    FileShare share, Int32 bufferSize, FileOptions options)
       in System.IO.StreamWriter.CreateFile(String path, Boolean append)
       in System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encodin
    g, Int32 bufferSize)
       in System.IO.StreamWriter..ctor(String path)
       in Mooege.Net.GS.Message.ScriptedAttributeInitializer.ProcessAttributes(GameA
    ttribute[] attributes)
       in Mooege.Net.GS.Message.GameAttribute..cctor()
       --- Fine della traccia dello stack dell'eccezione interna ---
       in Mooege.Core.GS.Actors.Actor..ctor(World world, Int32 snoId, TagMap tags)
       in Mooege.Core.GS.Actors.Gizmo..ctor(World world, Int32 snoId, TagMap tags)
       in Mooege.Core.GS.Actors.ActorFactory.CreateGizmo(World world, Int32 snoId, T
    agMap tags)
       in Mooege.Core.GS.Actors.ActorFactory.Create(World world, Int32 snoId, TagMap
     tags)
       in Mooege.Core.GS.Map.Scene.LoadMarkers()
       in Mooege.Core.GS.Generators.WorldGenerator.Generate(Game game, Int32 worldSN
    O)
       in Mooege.Core.GS.Games.Game.GetWorld(Int32 worldSNO)
       in Mooege.Core.GS.Games.Game.get_StartingWorld()
       in Mooege.Net.GS.ClientManager.OnJoinGame(GameClient client, JoinBNetGameMess
    age message)
       in Mooege.Net.GS.ClientManager.Consume(GameClient client, GameMessage message
    )
       in Mooege.Net.GS.GameClient.Parse(ConnectionDataEventArgs e)
       in Mooege.Net.GS.GameServer.GameServer_DataReceived(Object sender, Connection
    DataEventArgs e)
       in Mooege.Net.Server.OnDataReceived(ConnectionDataEventArgs e)
       in Mooege.Net.Server.ReceiveCallback(IAsyncResult result)
    What's happened?

    Ty @ all.
    Beta 14 out :-)

  6. #1701
    wetwlly's Avatar Active Member
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    his issue is something different i think.

  7. #1702
    MetcalfD's Avatar Private
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    Patch 14

    How long does it usually take for the emulator to be updated?

    Thanks

  8. #1703
    xXK1ll3rXx's Avatar Member
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    Are there still no animations?

  9. #1704
    wetwlly's Avatar Active Member
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    Depends on how much blizzard has changed on how fast we update the emulator. (and Depends if the person who updates at each patch Wants to update lol maybe someday he'll stop?)

    Still no animations? for multiplayer yes still.. we're not done with the single player aspect of the game

  10. #1705
    xXK1ll3rXx's Avatar Member
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    Ugh...thats sad, i hope you get the animations working before d3 releases(maybe next month)

  11. #1706
    CaponeFTW's Avatar Member
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    how can i downpatch my client when i patched to -launch "d3-update-base-8815" with the launcher :/ ?

  12. #1707
    nrfegrom's Avatar Private
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    So guys ewerything works fine at single , but i cant start multiplayer or lan game
    i dont know how to change thinks in config,ini i mean my router lan ip is 192.168.0.1 my pc ip is 192.168.0.3
    so what i need to change and where to start the game and what do i need to do at host shortcut?
    thx for answers

  13. #1708
    CaponeFTW's Avatar Member
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    anyone can upload the files for version 8610 please, so i can play too

  14. #1709
    baskwo's Avatar Private
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    Hoping the version for patch 14! Or files of patch 13

  15. #1710
    TurboSq's Avatar Private
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    any news on a update for Patch 14?

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