[AutoIt] Diablo 3 Click To Move, Interaction, Actor Handling. (Version 2) menu

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  1. #106
    Thaelion's Avatar Member
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    Here is all the things that are 'visible' in the menu's
    Up to you to pick one.
    Code:
    Hash: 18446744073709551614 Root
    Hash: 1 Root.NormalLayer
    Hash: 4368289595682102732 Root.NormalLayer.BattleNetAchievements_main
    Hash: 6092270627676819384 Root.NormalLayer.BattleNetAchievements_main.LayoutRoot
    Hash: 16498628688705191401 Root.NormalLayer.BattleNetAuctionHouse_main
    Hash: 4390674393878414019 Root.NormalLayer.BattleNetAuctionHouse_main.LayoutRoot
    Hash: 4406541893738789590 Root.NormalLayer.BattleNetCampaign_main
    Hash: 5049873430492482549 Root.NormalLayer.BattleNetCampaign_main.CreatingGame
    Hash: 1962269405297618550 Root.NormalLayer.BattleNetCampaign_main.GameFound
    Hash: 9679064380660585706 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot
    Hash: 11692254714671053387 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.AnimationLightbox
    Hash: 4213087122216490436 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.CurrentQuestContainer
    Hash: 2147040534172687116 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.CurrentQuestContainer.ActIcons
    Hash: 18151148749800597731 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.CurrentQuestContainer.ActIcons.ActIcon_1
    Hash: 15535307694335342157 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.CurrentQuestContainer.DifficultyTextValue
    Hash: 13416603236741615181 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.CurrentQuestContainer.QuestActValue
    Hash: 14522991374441771502 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.CurrentQuestContainer.QuestIcons
    Hash: 2461500625803153544 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.CurrentQuestContainer.QuestIcons.Act_1
    Hash: 2863471088367054591 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.CurrentQuestContainer.QuestIcons.Act_1.Act_1_Quest_9
    Hash: 3527948268949143525 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.CurrentQuestContainer.QuestIcons.Act_1.Act_1_Quest_9.Act_1_Quest_9_Incomplete
    Hash: 10309363629118657336 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.CurrentQuestContainer.QuestNameValue
    Hash: 2692540031583145155 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Menu
    Hash: 14295131311093050548 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Menu.AuctionHouseButton
    Hash: 885692665109844635 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Menu.ChangeQuestButton
    Hash: 5882706313025978551 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Menu.PlayGameButton
    Hash: 2380831824969376474 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Menu.PublicButton
    Hash: 14022120766587096081 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Menu.unnamed129
    Hash: 14049873393385209034 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.QuestSelectionRadioButtonGroup
    Hash: 17295572959833097859 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1
    Hash: 15098086990340033344 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Normal
    Hash: 14245215047621028754 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Normal.NormalName
    Hash: 3225456053498441467 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Normal.NormalStat
    Hash: 11644289552759947505 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Normal.SwapHero
    Hash: 13527477355673282612 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Normal.unnamed15
    Hash: 4685071783179527656 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.storyboard slot 0
    Hash: 6982302200016388097 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.unnamed10
    Hash: 6982301100504759886 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.unnamed11
    Hash: 13115782349958703095 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.unnamed11.unnamed12
    Hash: 13115781250447074884 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.unnamed11.unnamed13
    Hash: 13115780150935446673 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.unnamed11.unnamed14
    Hash: 6982305498551272730 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.unnamed15
    Hash: 6574994787139942391 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.unnamed15.unnamed16
    Hash: 6574993687628314180 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.unnamed15.unnamed17
    Hash: 6574983792023660281 Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.unnamed15.unnamed18
    Hash: 13157624145341287661 Root.NormalLayer.BattleNetCampaign_main.OnLoad
    Hash: 3308453847607955343 Root.NormalLayer.BattleNetCampaign_main.OnLoadFromGame
    Hash: 12463539825433312873 Root.NormalLayer.BattleNetCampaign_main.OnLoadFromHeroSelect
    Hash: 1422004456563592966 Root.NormalLayer.BattleNetCampaign_main.OnUnload
    Hash: 13757804035699823972 Root.NormalLayer.BattleNetCampaign_main.Searching
    Hash: 15740027926872512074 Root.NormalLayer.BattleNetExtendedExperienceChatContainer_main
    Hash: 15537315178603075753 Root.NormalLayer.BattleNetFooter_main
    Hash: 384367438740091981 Root.NormalLayer.BattleNetFooter_main.FadeRequests
    Hash: 15613328342576766467 Root.NormalLayer.BattleNetFooter_main.LayoutRoot
    Hash: 3137162047640270930 Root.NormalLayer.BattleNetFooter_main.LayoutRoot.ButtonContainer
    Hash: 4520621526598440452 Root.NormalLayer.BattleNetFooter_main.LayoutRoot.ButtonContainer.AchievementsButton
    Hash: 16186085657270081207 Root.NormalLayer.BattleNetFooter_main.LayoutRoot.ButtonContainer.AchievementsButton._icon_
    Hash: 5000418479920796607 Root.NormalLayer.BattleNetFooter_main.LayoutRoot.ButtonContainer.AuctionHouseButton
    Hash: 16163458601014979177 Root.NormalLayer.BattleNetFooter_main.LayoutRoot.ButtonContainer.ChatButtonContainer
    Hash: 12362969205294616569 Root.NormalLayer.BattleNetFooter_main.LayoutRoot.ButtonContainer.FriendsButton
    Hash: 9434651779926258034 Root.NormalLayer.BattleNetFooter_main.LayoutRoot.ButtonContainer.OptionsButton
    Hash: 12154085150335915673 Root.NormalLayer.BattleNetFooter_main.LayoutRoot.ButtonContainer.OptionsButton._icon_
    Hash: 9253759496342571317 Root.NormalLayer.BattleNetFooter_main.LayoutRoot.ButtonContainer.ProfileButton
    Hash: 15142738245085566232 Root.NormalLayer.BattleNetFooter_main.LayoutRoot.ButtonContainer.ProfileButton._icon_
    Hash: 15320156672673527011 Root.NormalLayer.BattleNetFooter_main.LayoutRoot.ButtonContainer.PublicChatButton
    Hash: 11043876299256131746 Root.NormalLayer.BattleNetFooter_main.LayoutRoot.ButtonContainer.PublicChatButton._icon_
    Hash: 5926574410400360774 Root.NormalLayer.BattleNetFooter_main.LayoutRoot.FooterRadioButtonGroup
    Hash: 14543387019151999465 Root.NormalLayer.BattleNetFooter_main.LayoutRoot.FriendButtonRadioButtonGroup
    Hash: 8084678015156947075 Root.NormalLayer.BattleNetFooter_main.QueuePending
    Hash: 6977057613230345799 Root.NormalLayer.BattleNetFriendsList_main
    Hash: 626749189709225033 Root.NormalLayer.BattleNetFriendsList_main.LayoutRoot
    Hash: 16047861786845598816 Root.NormalLayer.BattleNetLightBoxExtended_main
    Hash: 9494409746251953103 Root.NormalLayer.BattleNetProfile_main
    Hash: 11872899092475748929 Root.NormalLayer.BattleNetProfile_main.LayoutRoot
    Hash: 14360775653914698236 Root.NormalLayer.BattleNetProfileBannerCustomization_main
    Hash: 6109783461237996008 Root.NormalLayer.BattleNetProfileBannerCustomization_main.LayoutRoot
    Hash: 2503050281027331144 Root.NormalLayer.BattleNetPublicGamesList_main
    Hash: 14270573008580481852 Root.NormalLayer.BattleNetPublicGamesList_main.LayoutRoot
    Hash: 16815321221448540604 Root.NormalLayer.BattleNetQuestSelection_main
    Hash: 532801953932267816 Root.NormalLayer.BattleNetQuestSelection_main.LayoutRoot
    Hash: 11268754441307785004 Root.NormalLayer.bnet_main_dlg
    Hash: 6398369571090067545 Root.NormalLayer.chatentry_dialog_backgroundScreen
    Hash: 7838884895489936207 Root.NormalLayer.chatentry_dialog_backgroundScreen.chatentry_content
    Hash: 9820977876413460868 Root.NormalLayer.chatentry_dialog_backgroundScreen.chatentry_content.chat_target_menu_button
    Hash: 566514564464704225 Root.NormalLayer.chatentry_dialog_backgroundScreen.FlashChatEntry
    Hash: 18097882315672723936 Root.NormalLayer.chatentry_dialog_backgroundScreen.globalhotkeys_hotkey_reply_to_whisper
    Hash: 15758979889763442366 Root.NormalLayer.chatentry_dialog_backgroundScreen.globalhotkeys_hotkey_rewhisper
    Hash: 14356727643646039557 Root.NormalLayer.chatentry_dialog_backgroundScreen.globalhotkeys_hotkey_simplechat
    Hash: 18018055468226948870 Root.NormalLayer.chatoutput_dialog_backgroundScreen
    Hash: 5066074962329258900 Root.NormalLayer.chatoutput_dialog_backgroundScreen.chat_content
    Hash: 3987535820686490970 Root.NormalLayer.chatoutput_dialog_backgroundScreen.chat_content.chat_button_down
    Hash: 13859030979588759919 Root.NormalLayer.chatoutput_dialog_backgroundScreen.chat_content.chat_button_end
    Hash: 902738669893549727 Root.NormalLayer.chatoutput_dialog_backgroundScreen.chat_content.chat_button_up
    Hash: 2099552650470478268 Root.NormalLayer.chatoutput_dialog_backgroundScreen.chat_content.MessageListContainer
    Hash: 11844450693746216060 Root.NormalLayer.chatoutput_dialog_backgroundScreen.chat_content.MessageListContainer.chat_messagelist
    Hash: 10145741661933843727 Root.NormalLayer.chatoutput_dialog_backgroundScreen.chat_content.PublicChatActionsMenu
    Hash: 6910637686812072692 Root.NormalLayer.chatoutput_dialog_backgroundScreen.chat_content.unnamed2
    Hash: 10980038572780687878 Root.NormalLayer.dialogs_dialog_backgroundScreen
    Hash: 16584982196152279892 Root.NormalLayer.loadscreen_root
    Hash: 6494564973503214933 Root.NormalLayer.menuhotkeys_dialog_backgroundScreen
    Hash: 17119391772157219616 Root.NormalLayer.menuhotkeys_dialog_backgroundScreen.menuhotkeys_hotkey_chatPageDown
    Hash: 11636516639018031289 Root.NormalLayer.menuhotkeys_dialog_backgroundScreen.menuhotkeys_hotkey_chatPageUp
    Hash: 17796842271619521418 Root.NormalLayer.menuhotkeys_dialog_backgroundScreen.menuhotkeys_hotkey_closeAll
    Hash: 15661613130519552165 Root.NormalLayer.menuhotkeys_dialog_backgroundScreen.menuhotkeys_hotkey_toggleAchievements
    Hash: 14837949365132185942 Root.NormalLayer.menuhotkeys_dialog_backgroundScreen.menuhotkeys_hotkey_toggleAuctionHouse
    Hash: 5687705834880484211 Root.NormalLayer.menuhotkeys_dialog_backgroundScreen.menuhotkeys_hotkey_toggleBanner
    Hash: 16488454372003723174 Root.NormalLayer.menuhotkeys_dialog_backgroundScreen.menuhotkeys_hotkey_toggleMenu
    Hash: 427488343715341816 Root.NormalLayer.menuhotkeys_dialog_backgroundScreen.menuhotkeys_hotkey_toggleMusic
    Hash: 6779304295468547678 Root.NormalLayer.menuhotkeys_dialog_backgroundScreen.menuhotkeys_hotkey_toggleProfileScreen
    Hash: 9109439012810811834 Root.NormalLayer.menuhotkeys_dialog_backgroundScreen.menuhotkeys_hotkey_togglePublicChat
    Hash: 16994927864819337716 Root.NormalLayer.menuhotkeys_dialog_backgroundScreen.menuhotkeys_hotkey_toggleRecentPlayersScreen
    Hash: 2819809929623421970 Root.NormalLayer.menuhotkeys_dialog_backgroundScreen.menuhotkeys_hotkey_toggleSocialScreen
    Hash: 14520789960975656488 Root.NormalLayer.menuhotkeys_dialog_backgroundScreen.menuhotkeys_hotkey_toggleSound
    Hash: 9580214304937284503 Root.NormalLayer.menuhotkeys_dialog_backgroundScreen.menuhotkeys_hotkey_volumeDown
    Hash: 14946236938627346126 Root.NormalLayer.menuhotkeys_dialog_backgroundScreen.menuhotkeys_hotkey_volumeUp
    Hash: 2287902863853836614 Root.NormalLayer.splash_dialog_backgroundScreen
    Hash: 9553397366901866579 Root.NormalLayer.tutorial_dialog_background
    Hash: 15090897388006748868 Root.NormalLayer.tutorial_dialog_background.floating_tutorial_anchor
    Hash: 3 Root.TopLayer
    Hash: 12535013980237977338 Root.TopLayer.BattleNetAchievementFanfare_main
    Hash: 8787517930257555119 Root.TopLayer.BattleNetAchievementFanfare_main.FadeIconTextIn
    Hash: 14940293408156093108 Root.TopLayer.BattleNetAchievementFanfare_main.FadeIconTextOut
    Hash: 628813904217223128 Root.TopLayer.BattleNetAchievementFanfare_main.FadeInContainer
    Hash: 4352759167343224989 Root.TopLayer.BattleNetAchievementFanfare_main.FadeOutContainer
    Hash: 8410445824302131079 Root.TopLayer.BattleNetAchievementFanfare_main.FadePointsOut
    Hash: 424890008456535775 Root.TopLayer.BattleNetAchievementFanfare_main.FadeWait
    Hash: 17264437075534717094 Root.TopLayer.BattleNetAchievementFanfare_main.LayoutRoot
    Hash: 3835076406652474021 Root.TopLayer.BattleNetAuctionHouseNotifications_main
    Hash: 1267351450954833063 Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot
    Hash: 1865601913704437997 Root.TopLayer.BattleNetAuctionHouseSecurityDialog_main
    Hash: 16560181135675742175 Root.TopLayer.BattleNetAuctionHouseSecurityDialog_main.LayoutRoot
    Hash: 12882738546965989251 Root.TopLayer.BattleNetAuctionHouseSecurityDialog_main.SubmitCodePending
    Hash: 15524642407210156565 Root.TopLayer.BattleNetLightBox_main
    Hash: 5581868356507823596 Root.TopLayer.BattleNetLightBox_main.FadeIn
    Hash: 1118559416563926681 Root.TopLayer.BattleNetLightBox_main.FadeOut
    Hash: 11527739993405567117 Root.TopLayer.BattleNetLightBox_main.Flash
    Hash: 4863268944312056087 Root.TopLayer.BattleNetLightBox_main.LayoutRoot
    Hash: 16417303589665921532 Root.TopLayer.BattleNetLoginCinematicDialog_main
    Hash: 2568298917739684328 Root.TopLayer.BattleNetLoginCinematicDialog_main.LayoutRoot
    Hash: 9683149627431386119 Root.TopLayer.BattleNetLoginSecurity_main
    Hash: 16928209385110101129 Root.TopLayer.BattleNetLoginSecurity_main.LayoutRoot
    Hash: 11861862604487073646 Root.TopLayer.BattleNetNotifications_main
    Hash: 10215219698459713010 Root.TopLayer.BattleNetNotifications_main.LayoutRoot
    Hash: 1849569821714770498 Root.TopLayer.BattleNetNotifications_main.LayoutRoot.QuestSelectionRadioButtonGroup
    Hash: 2309255083131404010 Root.TopLayer.BattleNetSocialDialogs_main
    Hash: 8470573736327965078 Root.TopLayer.BattleNetSocialDialogs_main.LayoutRoot
    Hash: 12868293189693969650 Root.TopLayer.BattleNetToasts_main
    Hash: 18164073026802518373 Root.TopLayer.BattleNetToasts_main.FadeToast
    Hash: 8839888629043822078 Root.TopLayer.BattleNetToasts_main.FadeToastIn
    Hash: 10326532376731618367 Root.TopLayer.BattleNetToasts_main.FadeToastOut
    Hash: 1403350586592376142 Root.TopLayer.BattleNetToasts_main.LayoutRoot
    Hash: 3542931151517776228 Root.TopLayer.ContextMenus
    Hash: 16627573596894187373 Root.TopLayer.GameOptions_main
    Hash: 6411306043506683743 Root.TopLayer.GameOptions_main.LayoutRoot
    Hash: 8810511654430951454 Root.TopLayer.tooltip_dialog_background
    Hash: 2 Root.WindowLayer

    [AutoIt] Diablo 3 Click To Move, Interaction, Actor Handling. (Version 2)
  2. #107
    rootguy's Avatar Member
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    Originally Posted by RagnaBaby View Post
    I'm not really good at knowhow on UI element checking.

    Or did you mean by pixel checking? Cause if it's that, it's not what I'm looking.
    Hehe no, i haven't touched pixelrecognition since my pindlebot nearly 10 years ago. There is an element with some name like those posted above. I'll be working a bit later tonight. If i come across
    it i'll post it.

  3. #108
    RagnaBaby's Avatar Member
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    Also I noticed something. If the game is ran for the first time, or initially loaded and not yet entered a game world. Or sometimes first time in Game World and not done lots of movements.

    The offsetlist() doesn't fully work.

    Is there a way or workaround for this?

    Thanks

  4. #109
    Dosman8's Avatar Private
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    Im experienced with autoit but when i use the entire script from the front page 'as is', i see its riddled with scripting errors, why is this? why would is be called a release, im sorting through all the errors now, but its kinda silly like errors with missing "&" to combine strings and variables, and incorrect use of constants and declaring other variable the wrong way? am i looking at an old version or a draft? I would also recommend that OP/author write an actual UDF, and write a sample script separately

  5. #110
    Acanis's Avatar Private
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    Wow, looks great ... I wanted to start a try with it in the next time...^^ But a question before:
    How can you check, if you are in the main menu / ingame?^^
    And are the offsets the same for all languages?^^

    Best Regards,
    Aca

  6. #111
    Thaelion's Avatar Member
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    Originally Posted by Acanis View Post
    Wow, looks great ... I wanted to start a try with it in the next time...^^ But a question before:
    How can you check, if you are in the main menu / ingame?^^
    And are the offsets the same for all languages?^^

    Best Regards,
    Aca
    the hash is the same for all languages, iirc

  7. #112
    SYY99's Avatar Member
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    Someone got a nice attack function? i made one, but its somehow slow and sometimes it didn't recognize the monster
    here is what i got:

    Code:
    $MonsterList = 'Hulking|Stygian Crawler|Succubus|Golgor|Treasure|Malice'
    
    ;;================================================================================
    ; Function:			_Attack($MonsterList, $a_Range = 30)
    ; Description:		Attacks a monster
    ; Parameter(s):		$MonsterList	- Monsters
    ;					$a_Range		- minimum range between you and the monster
    ;==================================================================================
    
    Func _Attack($MonsterList, $a_Range = 30)
    	Local $__TARGETindex
    	$__MONSTER = StringSplit($MonsterList, '|', 1) ;splits the list of monsters
    	$OBject = IterateObjectList(0)
    	$snoPower = 0x000200FD ;Elemental Arrow
    	For $i = 1 To $__MONSTER[0]
    		For $i2 = 0 To UBound ($OBject, 1) - 1
    			If StringInStr($OBject[$i2][10], $__MONSTER[$i]) > 0 Then $__TARGETindex = $i2 ;check for monster
    		Next
    		If $__TARGETindex > 0 Then ;found monster, attack it
    			$__TARGETDist = GetDistance($OBject[$__TARGETindex][3], $OBject[$__TARGETindex][4], $OBject[$__TARGETindex][5])
    			Do ;keep attacking until it dies, or is out of range
    				If $__TARGETDist <= $a_Range Then PowerUseGUID($OBject[$__TARGETindex][1],$snoPower)
    				SLeep(250)
    				$OBject2 = IterateObjectList(0)
    			Until $OBject[$__TARGETindex][1] <> $OBject2[$__TARGETindex][1] Or $__TARGETDist > $a_Range
    			_Grabit() ;pick the loot
    		EndIf
    	Next
    EndFunc
    
    ;;--------------------------------------------------------------------------------
    ;;	Looting
    ;;--------------------------------------------------------------------------------
    ;//The following will loot all items that are RARE OR BETTER on the ground near you, including gold.
    Func _Grabit()
    	While 1
    			$OBject = IterateObjectList(0)
    			$foundobject = 0
    			_ArraySort($OBject, 0 , 0 , 0 ,8)
    			for  $i = 0 to UBound ( $OBject ,1 )-1
    				if $OBject[$i][6] = 2 and $OBject[$i][7] = -1 and $OBject[$i][1] <> 0xFFFFFFFF or StringInStr($OBject[$i][2],"GoldCoins") Then ;checking for loot and goldcoins
    						if IterateActorAtribs($OBject[$i][1],$Atrib_Item_Quality_Level) >= 6 or StringInStr($OBject[$i][2],"GoldCoins") Then ;lets check if they are rare or better, and ignore if its goldcoins.
    							PowerUseGUID($OBject[$i][1],0x7545)
    							$foundobject = 1
    							ExitLoop
    						EndIf
    				EndIf
    			Next
    			if $foundobject = 0 then ExitLoop
    	WEnd
    EndFunc
    And I have a question. Sometimes my char stops and I can't control him anymore. Can't even move, it's all locked. How do I fix that?
    Last edited by SYY99; 07-12-2012 at 12:11 PM.

  8. #113
    Kizzarse's Avatar Corporal
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    Using this ConsoleWrite("CurrHealth=" & IterateActorAtribs(0x77BC0000, $Atrib_Hitpoints_Cur) & " MaxHealth=" & IterateActorAtribs(0x77BC0000, $Atrib_Hitpoints_Max_Total) & @CRLF)
    I cant get the Curr Health Points and the Max Health Points of my char(0x77BC0000).

    Anyone has a better code to get these values?

    Thanks.

  9. #114
    Swarn's Avatar Member
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    have much problems to get it to work,
    autoit always says that "variable used without being declared",
    could anyone send me a simple script that tell me my current HP?

    But awesome UDF!

  10. #115
    Thaelion's Avatar Member
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    Originally Posted by SYY99 View Post
    Someone got a nice attack function? i made one, but its somehow slow and sometimes it didn't recognize the monster
    here is what i got:
    /Snip
    Code:
    While 1
       $OBject = IterateObjectList(0)
       $foundobject = 0  
       _ArraySort($OBject, 0 , 0 , 0 ,8)
       For  $i = 0 to UBound ( $OBject ,1 )-1
    	  If $OBject[$i][7] = 29944 and StringInStr($OBject[$i][2] , "LootHoarder") and $OBject[$i][1] <> 0xFFFFFFFF and $OBject[$i][1] <> 0x77BC0000 Then 
    		 ;This is where we will cast something on the mob
    		 ;0x1f8bf Hungering Arrow
    		 ;0x1f8be Cluster Arrow
    		 $guid = $OBject[$i][1]
    	
    		 PowerUseGUID($guid,0x12ef0) ;Cast Bola Shot
    		 Sleep(150)
    		 PowerUseGUID($guid,0x1f8bf) ;Cast Hungering Arrow
    		 ;Sleep(250)
    		 $foundobject = 1
    		 ExitLoop
    	  EndIf 
       Next
       if $foundobject = 0 then ExitLoop
       WEnd
    That seems to work just fine for my script.
    Ofc you will need to edit that a bit to be what you need, but it works for me.
    HTH

    Originally Posted by SYY99 View Post
    And I have a question. Sometimes my char stops and I can't control him anymore. Can't even move, it's all locked. How do I fix that?
    You lost your position in the world, you need to have a valid position in order to cast a spell, so, no vaults/teleports before casting, you need to click somewhere ion the world, move 2 steps then you can cast again.
    Last edited by Thaelion; 07-13-2012 at 09:28 AM.

  11. #116
    sunblood's Avatar Member
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    Originally Posted by Dosman8 View Post
    Im experienced with autoit but when i use the entire script from the front page 'as is', i see its riddled with scripting errors, why is this? why would is be called a release, im sorting through all the errors now, but its kinda silly like errors with missing "&" to combine strings and variables, and incorrect use of constants and declaring other variable the wrong way? am i looking at an old version or a draft? I would also recommend that OP/author write an actual UDF, and write a sample script separately
    I'd like to speak up about this too. A proper release should allow us to run a sample script immediately - I shouldn't have to bugfix an entire script before I can use it. Does someone have a proper, working version they can post that doesn't force us to find and fix bugs ourselves?

    I'm not against doing a little work and I'm a very experienced AI3 coder, but this is sloppy.

  12. #117
    azgul's Avatar Member
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    Originally Posted by sunblood View Post
    I'd like to speak up about this too. A proper release should allow us to run a sample script immediately - I shouldn't have to bugfix an entire script before I can use it. Does someone have a proper, working version they can post that doesn't force us to find and fix bugs ourselves?

    I'm not against doing a little work and I'm a very experienced AI3 coder, but this is sloppy.
    I haven't found a lot of bugs. The "bugs" you are experiencing are mostly due to you not using the correct offsets due to the recent patch.

    The samples were pretty good when it was just released. It's been posted several times what the new offsets are and it is most definitely not necessary to index the strings etc so you might as well comment that out. I am grateful for the release and so should you be. Information on how to do things like this aren't that easy to come by.

  13. #118
    Thaelion's Avatar Member
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    Originally Posted by sunblood View Post
    I'd like to speak up about this too. A proper release should allow us to run a sample script immediately - I shouldn't have to bugfix an entire script before I can use it. Does someone have a proper, working version they can post that doesn't force us to find and fix bugs ourselves?

    I'm not against doing a little work and I'm a very experienced AI3 coder, but this is sloppy.
    I think, I will speak up too, and say this:
    1. We were given a set of tools, that worked pretty well before the recent patch.
    2. IIRC this is an advanced section of the website where, if you are given a set of tools, you should be able to use them and update them, seeing all the offsets are well documented in the script, and the updates were published here too.
    3. Asking to be spoonfed, really doesn't make me want to give you the current working version of this script with all the updated offsets, I don't think you will find anyone here that knows what they are doing that is not thankful for this release since it saved countless hours of programming.
    4. If you were such an expert at coding this should have been a cakewalk for you and you should not be asking, nay, demanding we give you updated files.

    I know, I for one am very thankful to Unknowned, for his support and for giving out this code he really didnt need to do, yet gave it anyways. I would suggest you look pretty hard at your self, and see the wood from the trees and stop slagging off members of this community that has selflessly given code, advice and support to anyone that needed it.

    I know of at least 1 public implementation of this code that is currently working pretty well, yea there are bugs in it, its not perfect, but the section dealing with this script works very well.
    Again, I have to stand up for a really good release from Unkowned, and thank him for his efforts.

    Cheers mate, its appreciated.

  14. #119
    sunblood's Avatar Member
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    Originally Posted by Thaelion View Post
    Again, I have to stand up for a really good release from Unkowned, and thank him for his efforts.

    Cheers mate, its appreciated.
    I typed up a list of the necessary fixes but the forums doesn't want to let me post it for some reason, so I put them here: [AutoIt] ;Comment line 34 (#include <WinAPI.au3>) ;Change lines 489, 490, 491, 509, 53 - Pastebin.com

    I do appreciate the work that's been put into the release and this is a major, major tool for D3 bots. I know where you're coming from, I've seen a lot of idiots that want to come in and enjoy all the work that someone else has done, but I'm not one of those idiots. I really, really want to see this script work and work well and I don't think the way it is presented now is conducive to that kind of reception. Offsets, yes, that's expected. Basic script errors? That really isn't.

  15. #120
    shoanimal's Avatar Private
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    does anyone know how to get at the items in the inventory... I took my first stab at using cheat engine, but it kinda like looking at another language.

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