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  1. #286
    loeal's Avatar Corporal
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    oki now everything works (thank you to those who worked on this article it really helped me ^ ^).

    I can use a lot sub-function but for hitpoints i have some trouble.

    When I use "ObjectsAtribs (0x77BC0000, $ Atrib_Hitpoints_Cur))" it makes me always returns "false"
    I thought immediately that an offset was not good but I found nothing special.

    So I used cheatengine to try to find the structure, but I block:
    I found that was hit points, and I located the first pointer, but when I seen that look that accesses this pointer cheatengine does not display anything, here's what I found:

    For hitpoints
    00A1BEEF - 0F10 F3 FC 45 - movss XMM0, [ebp-04]
    00A1BEF4 - 8B 55 E4 - mov edx, [ebp-1C]
    00A1BEF7 - F3 0F11 80 14780000 - movss [eax 00007814], XMM0 <<
    00A1BEFF - 8B 4E 28 - mov ecx, [esi 28]
    00A1BF02 - 18780000 89 88 - mov [eax 00007818], ecx

    (The offset of 0x00007814 seems strange to me I've seen anywhere this value)

    it reminds me of two non-static addresses, but it only shows no lines to assemble when I associate as a pointer to "eax 00007814".

    An idea of ​​my mistake? : p

    [AutoIt] Diablo 3 Click To Move, Interaction, Actor Handling. (Version 2)
  2. #287
    ruffscruff's Avatar Member
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    Are there any updates to the offsets due to the recent 1.04 patch?

  3. #288
    bastiflew's Avatar Active Member
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    Originally Posted by joxxe87 View Post
    Ah sweet. How did you find that offset?

    Some usefull code:
    Code:
    Func GetLevelAreaId()
    	return _MemoryRead(_MemoryRead(0x17718C4,$d3,"int")+ 0x810,$d3,"int")
    EndFunc
    
    Func IsInArea($area)
    	return $area = GetLevelAreaId()
    EndFunc
    
    
    ;Some level area constants
    Func LevelAreaConstants()
    	Global $A1_C6_SpiderCave_01_Entrance = 0xE3A6
    	Global $A1_C6_SpiderCave_01_Main = 0x132EC
    	Global $A1_C6_SpiderCave_01_Queen = 0xF506
    	Global $A1_Dun_Crypt_Dev_Hell = 0x36581
    	Global $A1_Fields_Cave_SwordOfJustice_Level01 = 0x1D455
    	Global $A1_Fields_Den = 0x21045
    	Global $A1_Fields_Den_Level02 = 0x2F6b8
    	Global $A1_Fields_RandomDRLG_CaveA_Level01 = 0x141C4
    	Global $A1_Fields_RandomDRLG_CaveA_Level02 = 0x141C5
    	Global $A1_Fields_RandomDRLG_ScavengerDenA_Level01 = 0x13D0D
    	Global $A1_Fields_RandomDRLG_ScavengerDenA_Level02 = 0x13D17
    	Global $A1_Fields_Vendor_Tinker_Exterior = 0x2bC0C
    	Global $A1_Highlands_RandomDRLG_GoatmanCaveA_Level01 = 0x14286
    	Global $A1_Highlands_RandomDRLG_GoatmanCaveA_Level02 = 0x14287
    	Global $A1_Highlands_RandomDRLG_WestTower_Level01 = 0x14196
    	Global $A1_Highlands_RandomDRLG_WestTower_Level02 = 0x14197
    	Global $A1_Random_Level01 = 0x33A17
    	Global $A1_trDun_Blacksmith_Cellar = 0x144A6
    	Global $A1_trDun_ButchersLair_02 = 0x16301
    	Global $A1_trDun_Cain_Intro = 0xED2A
    	Global $A1_trDun_Cave_Highlands_Random01_VendorRescue = 0x21310
    	Global $A1_trdun_Cave_Nephalem_01 = 0xEBEC
    	Global $A1_trdun_Cave_Nephalem_02 = 0xEBED
    	Global $A1_trdun_Cave_Nephalem_03 = 0xEBEE
    	Global $A1_trDun_Cave_Old_Ruins_Random01 = 0x278AC
    	Global $A1_trDun_CrownRoom = 0x18FDA
    	Global $A1_trDun_Crypt_Event_Tower_Of_Power = 0x138F4
    	Global $A1_trDun_Crypt_Flooded_Memories_Level01 = 0x18F9c
    	Global $A1_trDun_Crypt_Flooded_Memories_Level02 = 0x287A6
    	Global $A1_trdun_Crypt_Special_00 = 0x25BDC
    	Global $A1_trdun_Crypt_Special_01 = 0xECB9
    	Global $A1_trDun_Event_JarOfSouls = 0x2371E
    	Global $A1_trDun_FalseSecretPassage_01 = 0x14540
    	Global $A1_trDun_FalseSecretPassage_02 = 0x14541
    	Global $A1_trDun_FalseSecretPassage_03 = 0x14542
    	Global $A1_trDun_Jail_Level01 = 0x171d0
    	Global $A1_trDun_Jail_Level01_Cells = 0x1783D
    	Global $A1_trDun_Leoric01 = 0x4D3E
    	Global $A1_trDun_Leoric02 = 0x4D3F
    	Global $A1_trDun_Leoric03 = 0x4D40
    	Global $A1_trDun_Level01 = 0x4D44
    	Global $A1_trDun_Level04 = 0x4D47
    	Global $A1_trDun_Level05_Templar = 0x15763
    	Global $A1_trDun_Level06 = 0x4D49
    	Global $A1_trDun_Level07B = 0x4D4B
    	Global $A1_trDun_Level07D = 0x4D4D
    	Global $A1_trDun_Tyrael_Level09 = 0x1CAA3
    	Global $A1_trDun_TyraelJail = 0x24447
    	Global $A1_trOut_AdriasCellar = 0xF5F8
    	Global $A1_trOUT_AdriasHut = 0x4DD9
    	Global $A1_trOut_BatesFarmCellar = 0x248A5
    	Global $A1_trOUT_Church = 0x4DDD
    	Global $A1_trOut_Fields_Vendor_Curios = 0x1A3B7
    	Global $A1_trOut_Fields_Vendor_Curios_Exterior = 0x2BE7B
    	Global $A1_trOUT_FishingVillage = 0x4DDF
    	Global $A1_trOUT_FishingVillageHeights = 0x1FB03
    	Global $A1_trOut_ForlornFarm = 0x20B72
    	Global $A1_trOUT_Graveyard = 0x4DE2
    	Global $A1_trOUT_Highlands = 0x4DE4
    	Global $A1_trOUT_Highlands_Bridge = 0x16DC0
    	Global $A1_trOut_Highlands_DunExterior_A = 0x15718
    	Global $A1_trOUT_Highlands_ServantHouse_Cellar_Vendor = 0x29CD1
    	Global $A1_trOUT_Highlands_Sub240_GoatmanGraveyard = 0x1F95F
    	Global $A1_trOUT_Highlands2 = 0x4DE5
    	Global $A1_trOUT_Highlands3 = 0x4AF
    	Global $A1_trOut_Leoric_Manor_Int = 0x189F6
    	Global $A1_trOUT_LeoricsManor = 0x4DE7
    	Global $A1_trOut_MysticWagon = 0x20F08
    	Global $A1_trOUT_NewTristram = 0x4DEB
    	Global $A1_trOUT_NewTristram_AttackArea = 0x316CE
    	Global $A1_trOUT_NewTristramOverlook = 0x26186
    	Global $A1_trOut_Old_Tristram = 0x163FD
    	Global $A1_trOut_Old_Tristram_Road = 0x164BC
    	Global $A1_trOut_Old_Tristram_Road_Cath = 0x18BE7
    	Global $A1_trOut_OldTristram_Cellar = 0x1A22B
    	Global $A1_trOut_OldTristram_Cellar_1 = 0x1A104
    	Global $A1_trOut_OldTristram_Cellar_2 = 0x1A105
    	Global $A1_trOut_OldTristram_Cellar_3 = 0x19322
    	Global $A1_trOut_oldTristram_TreeCave = 0x19C87
    	Global $a1_trOut_Scoundrel_Event_Old_Mill_2 = 0x35556
    	Global $A1_trOut_TownAttack_ChapelCellar = 0x1D43E
    	Global $A1_trOut_Tristram_CainsHouse = 0x1FC73
    	Global $A1_trOut_Tristram_Inn = 0x1AB91
    	Global $A1_trOut_Tristram_LeahsRoom = 0x15349
    	Global $A1_trOut_TristramFields_A = 0x4DF0
    	Global $A1_trOut_TristramFields_B = 0x4DF1
    	Global $A1_trOut_TristramFields_ExitA = 0xF085
    	Global $A1_trOut_TristramFields_Forsaken_Grounds = 0x2BD6F
    	Global $A1_trOut_TristramFields_Secluded_Grove = 0x2BD6E
    	Global $A1_trOut_TristramWilderness = 0x4DF2
    	Global $A1_trOut_TristramWilderness_SubScenes = 0x236AA
    	Global $A1_trOut_Vendor_Tinker_Room = 0x19821
    	Global $A1_trOut_Wilderness_BurialGrounds = 0x11C08
    	Global $A1_trOut_Wilderness_CorpseHouse = 0x30ADF
    	Global $A1_trOut_Wilderness_Sub80_FamilyTree = 0x236A1
    	Global $A2_Belial_Room_01 = 0xED55
    	Global $A2_Belial_Room_Intro = 0x13D1A
    	Global $A2_c1Dun_Swr_Caldeum_01 = 0x4D4F
    	Global $A2_c2dun_Zolt_TreasureHunter = 0x4D53
    	Global $A2_c3Dun_Aqd_Oasis_Level01 = 0xE069
    	Global $A2_cadun_Zolt_Timed01_Level01 = 0x4D52
    	Global $A2_cadun_Zolt_Timed01_Level02 = 0x29108
    	Global $A2_Caldeum = 0x19234
    	Global $A2_Caldeum_Uprising = 0x33613
    	Global $A2_caOut_Alcarnus_RandomCellar_1 = 0x245A7
    	Global $A2_caOut_Alcarnus_RandomCellar_2 = 0x245A8
    	Global $A2_caOut_Alcarnus_RandomCellar_3 = 0x245A9
    	Global $A2_caOUT_Boneyard_01 = 0xD24A
    	Global $A2_caOUT_Borderlands_Khamsin_Mine = 0xEE8A
    	Global $A2_caOUT_BorderlandsKhamsin = 0xF8B2
    	Global $A2_caOut_Cellar_Alcarnus_Main = 0x2FAC4
    	Global $A2_caOut_CT_RefugeeCamp = 0xD811
    	Global $A2_caOut_CT_RefugeeCamp_Gates = 0x318FD
    	Global $A2_caOut_CT_RefugeeCamp_Hub = 0x2917A
    	Global $A2_caOut_Hub_Inn = 0x2AA00
    	Global $A2_caOut_Interior_C_DogBite = 0x2D7BB
    	Global $A2_caOut_Interior_H_RockWorm = 0x232F5
    	Global $A2_caOut_Mine_Abandoned_Cellar = 0x4D81
    	Global $A2_caOut_Oasis = 0xE051
    	Global $A2_caOut_Oasis_Exit = 0x2ACE2
    	Global $A2_caOut_Oasis_Exit_A = 0x2AD07
    	Global $A2_caOut_Oasis_Rakanishu = 0x33BDD
    	Global $A2_caOut_Oasis_RandomCellar_1 = 0x27099
    	Global $A2_caOut_Oasis_RandomCellar_2 = 0x2709A
    	Global $A2_caOut_Oasis_RandomCellar_3 = 0x2709B
    	Global $A2_caOut_Oasis_RandomCellar_4 = 0x27bE7
    	Global $A2_caOut_Oasis1_Water = 0xE664
    	Global $A2_caOut_Oasis2 = 0xE058
    	Global $A2_caOut_OasisCellars = 0x1B100
    	Global $A2_caOUT_StingingWinds = 0x4D7F
    	Global $A2_caOUT_StingingWinds_Alcarnus_Tier1 = 0x4D71
    	Global $A2_caOUT_StingingWinds_Alcarnus_Tier2 = 0x4D72
    	Global $A2_caOUT_StingingWinds_Bridge = 0x29886
    	Global $A2_caOUT_StingingWinds_Canyon = 0x4D7C
    	Global $A2_caOUT_StingingWinds_FallenCamp01 = 0x288EF
    	Global $A2_caOUT_StingingWinds_PostBridge = 0x4D7E
    	Global $A2_caOUT_StingingWinds_PreAlcarnus = 0x4D7B
    	Global $A2_caOUT_StingingWinds_PreBridge = 0x4D7D
    	Global $A2_caOut_Stranded2 = 0x1DA4A
    	Global $A2_caOut_ZakarwaMerchantCellar = 0x1BEBB
    	Global $A2_Cave_Random01 = 0x26F64
    	Global $A2_Cave_Random01_Level02 = 0x35E85
    	Global $A2_CultistCellarEast = 0x19218
    	Global $A2_CultistCellarWest = 0x19214
    	Global $A2_dun_Aqd_Control_A = 0xF9F3
    	Global $A2_dun_Aqd_Control_B = 0xF9F4
    	Global $A2_dun_Aqd_Oasis_RandomFacePuzzle_Large = 0x26B82
    	Global $A2_dun_Aqd_Oasis_RandomFacePuzzle_Small = 0x26AB0
    	Global $A2_dun_Aqd_Special_01 = 0xF520
    	Global $A2_dun_Aqd_Special_A = 0xF53A
    	Global $A2_dun_Aqd_Special_B = 0xF53C
    	Global $A2_Dun_Aqd_Swr_to_Oasis_Level01 = 0x23D96
    	Global $A2_dun_Cave_BloodVial_01 = 0x31F55
    	Global $A2_dun_Cave_BloodVial_02 = 0x31F83
    	Global $A2_dun_Oasis_Cave_MapDungeon = 0x29616
    	Global $A2_dun_Oasis_Cave_MapDungeon_Level02 = 0x2F6bF
    	Global $A2_dun_PortalRoulette_A = 0x1B37F
    	Global $A2_Dun_Swr_Adria_Level01 = 0xE47E
    	Global $A2_Dun_Swr_Caldeum_Sewers_01 = 0x1B205
    	Global $A2_dun_Zolt_Blood02_Level01_Part1 = 0x1E12E
    	Global $A2_dun_Zolt_Blood02_Level01_Part2 = 0x25872
    	Global $A2_Dun_Zolt_BossFight_Level04 = 0xEB22
    	Global $A2_dun_Zolt_Head_Random01 = 0xF0C0
    	Global $A2_Dun_Zolt_Level01 = 0x4D55
    	Global $A2_Dun_Zolt_Level02 = 0x4D56
    	Global $A2_Dun_Zolt_Level03 = 0x4D57
    	Global $A2_Dun_Zolt_Lobby = 0x4D58
    	Global $A2_Dun_Zolt_LobbyCenter = 0x2AFBA
    	Global $A2_Dun_Zolt_Random_Level01 = 0x4D59
    	Global $A2_Dun_Zolt_Random_Level02 = 0x36571
    	Global $A2_dun_Zolt_Random_PortalRoulette_02 = 0x2FDCF
    	Global $A2_Dun_Zolt_ShadowRealm_Level01 = 0x13AD0
    	Global $A2_Event_DyingManMine = 0x2270B
    	Global $A2_Event_PriceOfMercy_Cellar = 0x2FD9E
    	Global $A2_Rockworm_Cellar_Cave = 0x2FE81
    	Global $A2_trDun_Boneyard_Spider_Cave_01 = 0x1B437
    	Global $A2_trDun_Boneyard_Spider_Cave_02 = 0x35758
    	Global $A2_trDun_Boneyard_Worm_Cave_01 = 0x1B433
    	Global $A2_trDun_Boneyard_Worm_Cave_02 = 0x35759
    	Global $A2_trDun_Cave_Oasis_Random01 = 0xF46F
    	Global $A2_trDun_Cave_Oasis_Random01_Level02 = 0x2F6C2
    	Global $A2_trDun_Cave_Oasis_Random02 = 0xF46E
    	Global $A2_trDun_Cave_Oasis_Random02_Level02 = 0x27551
    	Global $a2dun_Aqd_Oasis_Level00 = 0x2F0B6
    	Global $a2dun_Aqd_Oasis_Level01 = 0x2F0B1
    	Global $A3_AzmodanFight = 0x1B39C
    	Global $A3_Battlefield_A = 0x1B7A4
    	Global $A3_Battlefield_B = 0x1B7B5
    	Global $A3_Battlefield_C = 0x1B7C4
    	Global $A3_Bridge_01 = 0x10F80
    	Global $A3_Bridge_Choke_A = 0x25DA8
    	Global $A3_Dun_Battlefield_Gate = 0x25C14
    	Global $A3_dun_Bridge_Interior_Random01 = 0x224ad
    	Global $A3_dun_Bridge_Interior_Random02 = 0x32270
    	Global $A3_Dun_Crater_Level_01 = 0x15040
    	Global $A3_Dun_Crater_Level_02 = 0x1d209
    	Global $A3_Dun_Crater_Level_03 = 0x1d20a
    	Global $A3_dun_Crater_ST_Level01 = 0x13b97
    	Global $A3_dun_Crater_ST_Level01B = 0x1d365
    	Global $A3_dun_Crater_ST_Level02 = 0x13b98
    	Global $A3_dun_Crater_ST_Level02B = 0x2200a
    	Global $A3_dun_Crater_ST_Level04 = 0x14cd2
    	Global $A3_dun_Crater_ST_Level04B = 0x1d368
    	Global $A3_dun_IceCaves_Random_01 = 0x2e3a1
    	Global $A3_dun_IceCaves_Random_01_Level_02 = 0x36206
    	Global $A3_dun_IceCaves_Timed_01 = 0x2ea66
    	Global $A3_dun_IceCaves_Timed_01_Level_02 = 0x36207
    	Global $A3_Dun_Keep_Hub = 0x16b11
    	Global $A3_Dun_Keep_Hub_Inn = 0x2d38c
    	Global $A3_Dun_Keep_Level03 = 0x126ac
    	Global $A3_Dun_Keep_Level04 = 0x16baf
    	Global $A3_Dun_Keep_Level05 = 0x21500
    	Global $A3_Dun_Keep_Random_01 = 0x2aa4a
    	Global $A3_Dun_Keep_Random_01_Level_02 = 0x36238
    	Global $A3_Dun_Keep_Random_02 = 0x2c7f2
    	Global $A3_Dun_Keep_Random_02_Level_02 = 0x36239
    	Global $A3_Dun_Keep_Random_03 = 0x2c802
    	Global $A3_Dun_Keep_Random_03_Level_02 = 0x3623a
    	Global $A3_Dun_Keep_Random_04 = 0x2c8e6
    	Global $A3_Dun_Keep_Random_04_Level_02 = 0x36241
    	Global $A3_Dun_Keep_Random_Cellar_01 = 0x35ee9
    	Global $A3_Dun_Keep_Random_Cellar_02 = 0x35ee8
    	Global $A3_Dun_Keep_Random_Cellar_03 = 0x303f7
    	Global $A3_Dun_Keep_TheBreach_Level04 = 0x3558f
    	Global $A3_dun_rmpt_Level01 = 0x16b20
    	Global $A3_dun_rmpt_Level02 = 0x16bf5
    	Global $A3_Gluttony_Boss = 0x1b280
    	Global $a3dun_Hub_Adria_Tower = 0x31222
    	Global $a3dun_hub_AdriaTower_Intro_01 = 0x3253e
    	Global $A4_dun_Diablo_Arena = 0x1abfb
    	Global $A4_dun_Diablo_Arena_Phase3 = 0x348c3
    	Global $A4_dun_Garden_of_Hope_01 = 0x1abca
    	Global $A4_dun_Garden_of_Hope_02 = 0x1abcc
    	Global $A4_dun_Garden3_SpireEntrance = 0x1d44a
    	Global $A4_dun_Heaven_1000_Monsters_Fight = 0x1aa5d
    	Global $A4_dun_Heaven_1000_Monsters_Fight_Entrance = 0x2f169
    	Global $A4_dun_Hell_Portal_01 = 0x1abd6
    	Global $A4_dun_Hell_Portal_02 = 0x1abdb
    	Global $A4_Dun_Keep_Hub = 0x301ed
    	Global $A4_dun_LibraryOfFate = 0x23120
    	Global $A4_dun_Spire_00 = 0x307a4
    	Global $A4_dun_Spire_01 = 0x1abe2
    	Global $A4_dun_Spire_02 = 0x1abe4
    	Global $A4_dun_Spire_03 = 0x1abe6
    	Global $A4_dun_Spire_04 = 0x33728
    	Global $A4_dun_Spire_SigilRoom_A = 0x313c4
    	Global $A4_dun_Spire_SigilRoom_B = 0x2ae7a
    	Global $A4_dun_Spire_SigilRoom_C = 0x313c6
    	Global $A4_dun_Spire_SigilRoom_D = 0x313c7
    	Global $a4dun_Diablo_ShadowRealm_01 = 0x25845
    	Global $a4dun_spire_DiabloEntrance = 0x3227a
    	Global $a4dun_spire_exterior = 0x34964
    	Global $Axe_Bad_Data = 0x4d60
    	Global $PvP_Maze_01 = 0x4da2
    	Global $PvP_Octogon_01 = 0x4da3
    	Global $PvP_Pillar_01 = 0x4da4
    	Global $PvP_Stairs_01 = 0x4da5
    	Global $PvP_Test_BlueTeam = 0x4da6
    	Global $PvP_Test_Neutral = 0x4da7
    	Global $PvP_Test_RedTeam = 0x4da8
    	Global $PvPArena = 0x4d9c
    EndFunc
    For example
    Code:
    IsInArea($A1_trOUT_NewTristram)
    will return true if in town in act1, otherwise false
    0x17718C4 doesn't work anymore, do you have the new offset for Area ? Thanks

  4. #289
    bastiflew's Avatar Active Member
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    Originally Posted by bastiflew View Post
    0x17718C4 doesn't work anymore, do you have the new offset for Area ? Thanks
    Founded : 0x1717244 instead of 0x17718C4

  5. #290
    GnomBG's Avatar Corporal
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    is there gonna be an update of all offsets any time soon?

  6. #291
    cece7252's Avatar Private
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    wow, looking forward an update of all offsets for 1.0.4, many thanks

  7. #292
    Chronos1337's Avatar Private
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    Some updated Offsets
    Global $ofs_ActorAtrib_Base = 0x1544E54 ;0x15A1EA4 ;0x015A2EA4;0x015A1EA4
    Global $ofs_ObjectManager = 0x01543B9C ;0x15A0BEC ;0x015A1BEC;0x15A0BEC
    Global $ofs_InteractBase = 0x1543B84 ;0x15A0BD4 ;0x015A1BD4;0x15A0BD4

    still unknown offsets i may have missed a post tho...
    Global $ofs_MonsterDef = 0x15DBE00 ;0x015DCE00 ;0x15DBE00
    Global $ofs_StringListDef = 0x0158C240 ;0x015E8808 ;0x015E9808
    Global $ofs_ActorDef = 0x15EC108 ;0x015ED108 ;0x15EC108
    global $_MonsterNameStringListID = 0x0000CB35 ;We use this to get local Names on monsters and NPC's
    global $_GizmoNameStringListID = 0x0000CB23 ;We use this to get local Names on Gizmos

    if anyone knows any of my unknown offsets I'd appreciate it.
    Hope this helps.

  8. #293
    Chronos1337's Avatar Private
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    PowerUseGUID($OBject[$i][1],0x7545)

    is not working for loot.
    How do i obtain new SNOPower values for loot, interact, town portal. etc

  9. #294
    Evozer's Avatar Contributor
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    They are the same

  10. #295
    GnomBG's Avatar Corporal
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    does anyone know is there new IterateActorAtribs function?

    i want to get the item quality IterateActorAtribs($OBject[$i][1],$Atrib_Item_Quality_Level)
    but it doesn't work

  11. #296
    siruxx's Avatar Corporal
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    const DWORD ObjManagerActorCount = 0x108;

    seems to be incorrect for 1.0.4

  12. #297
    Evozer's Avatar Contributor
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    It isn't, container structure has not changed.

  13. #298
    siruxx's Avatar Corporal
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    Originally Posted by Evozer View Post
    It isn't, container structure has not changed.
    hm strange because since 1.0.4 sometimes i have really strange actor names in my actor list with total crazy x,y,z coordinates. i mean modelnames like this: "‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ ‡ "

  14. #299
    Evozer's Avatar Contributor
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    I sometimes have problems iterating actors when I'm loading into a game, but a quick check to see if the count is not abnormally high prevents that.

  15. #300
    peterk's Avatar Private
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    Found a little Bug in the Autoit-Lib while setup my own proggi in C#, don't see a report in this thread

    in line 244:
    if _MemoryRead($ClickToMoveToggle, $d3, 'float') = 0 then ExitLoop

    the float should be int.

    Peter

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