LATM's 1920 DH - 23 Open - 11.4 Closed ~500k/hour + Items + Others menu

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  1. #376
    tmxkn1's Avatar Member
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    Edited...wrong post

    LATM's 1920 DH - 23 Open - 11.4 Closed ~500k/hour + Items + Others
  2. #377
    w8ht's Avatar Corporal
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    Originally Posted by tmxkn1 View Post
    HI LATM,

    I have been trying all the DH script around and also done a lot of modifications on each script to make it best for mine.
    So far, this one is the definitely the fastest one. Thanks for the great job! However, notAre's script with my modification is the safest one for me.

    notAre's script moves DH a bit downwards near the bottom when TP back if no cellar is detected. Sometimes, mobs get crowded in the middle and that's where TP is interrupted and DH get killed (if mobs are really there). My modification was simply changes on skill uses, nothing worthy to talk about here, because that build won't be useful in your script. (Talking craps this line XD)

    ---------------------------------------------------------------------------------------------------------------------------------
    My status:


    Missile attacks are not threatening, but Melee attacks are.

    With your script, I observed the game over an hour and found 10 deaths. 1 was killed by Sarkoth inside of the cellar, others were outside in the middle when DH was TP back.

    ---------------------------------------------------------------------------------------------------------------------------------
    I then did a bit of modification (as usual ):


    With Jagged Spikes Caltrops and Companion, any mobs get close are killed easily. Found 0 death overnight (maybe 6 hours, can't remember).

    Also, sometimes, if it is not critical damage, two shots of cluster + 2-3 shots of hungering arrow won't always kill the Sarkoth but very likely get killed by Sarkoth and get almost 0 income. With Jagged Spikes Caltrops, you are not worry about this any more. All you need to do is using Caltrops after you reach the first waypoint near the chest. BUT this require + some disc from your gear.

    ---------------------------------------------------------------------------------------------------------------------------------
    For those who want a random break, maybe you can try this (not sure if this is the right way):


    ---------------------------------------------------------------------------------------------------------------------------------
    Now, your script with my modification makes the best one for me. Thank you LATM for this BRILLIANT script!!!


    I apologise for my poor English if my words make any confusion.
    Hey i've always wanted the random sleep mod on this and have tried disecting from blacksacks script to here, but couldnt get it. I also tried your method but it doesnt seem to be sleeping on me. i tried doing 40%, just to test it out, and still see nothing. Any suggestions? How can i get this onto the status, so that way i can actually be convinced that its sleeping, and htat im not missing it wen im not watchign the screen.

  3. #378
    tmxkn1's Avatar Member
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    Originally Posted by w8ht View Post
    Hey i've always wanted the random sleep mod on this and have tried disecting from blacksacks script to here, but couldnt get it. I also tried your method but it doesnt seem to be sleeping on me. i tried doing 40%, just to test it out, and still see nothing. Any suggestions? How can i get this onto the status, so that way i can actually be convinced that its sleeping, and htat im not missing it wen im not watchign the screen.
    I'm not very sure about my method. I just tried 7% and nvr bother to see if it works (because I think it will).

    I will try again when I get back from work.

  4. #379
    Angrycoder's Avatar Knight-Lieutenant
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    Originally Posted by w8ht View Post
    Hey i've always wanted the random sleep mod on this and have tried disecting from blacksacks script to here, but couldnt get it. I also tried your method but it doesnt seem to be sleeping on me. i tried doing 40%, just to test it out, and still see nothing. Any suggestions? How can i get this onto the status, so that way i can actually be convinced that its sleeping, and htat im not missing it wen im not watchign the screen.
    Add this to the bottom of the script (or anywhere really)

    Code:
        Func RandSleep($min = 5, $max = 45, $chance = 3)
                $randNum = Round(Random(1, 100))
                If $Timer And $randNum <= $chance Then
                        $sleepTime = Random($min * 1000, $max * 1000)
                        GUICtrlSetData($lblStatus, "Status: Random Sleep - " & Round($sleepTime / 1000) & " secs")
                        For $c = 0 To 10
                                Sleep($sleepTime / 10)
                        Next
                EndIf
        EndFunc   ;==>RandSleep
    Then insert anywhere you want to randomly take a break.

    Code:
    RandSleep(5, 30, 10)
    This says 10% chance to sleep for 5 to 30 seconds.

    Minimum Sleep Time in Seconds
    Maximum Sleep Time in Seconds
    Percent chance to trigger the sleep

    This was code from Shims DH hunter script awhile back. You can also use RandSleep() anywhere for the default 5-45 seconds break @ 3% chance.

    You will also have to add
    Code:
    $Timer = True
    to toggle this randomsleep on and off, or you can have it always on by changing
    Code:
    If $Timer And $randNum <= $chance Then
    to
    Code:
    If $randNum <= $chance Then
    Last edited by Angrycoder; 07-18-2012 at 06:22 AM.

  5. #380
    tmxkn1's Avatar Member
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    Originally Posted by Angrycoder View Post
    Add this to the bottom of the script (or anywhere really)

    Code:
        Func RandSleep($min = 5, $max = 45, $chance = 3)
                $randNum = Round(Random(1, 100))
                If $Timer And $randNum <= $chance Then
                        $sleepTime = Random($min * 1000, $max * 1000)
                        GUICtrlSetData($lblStatus, "Status: Random Sleep - " & Round($sleepTime / 1000) & " secs")
                        For $c = 0 To 10
                                Sleep($sleepTime / 10)
                        Next
                EndIf
        EndFunc   ;==>RandSleep
    Then insert anywhere you want to randomly take a break.

    Code:
    RandSleep(5, 30, 10)
    This says 10% chance to sleep for 5 to 30 seconds.

    Minimum Sleep Time in Seconds
    Maximum Sleep Time in Seconds
    Percent chance to trigger the sleep

    This was code from Shims DH hunter script awhile back. You can also use RandSleep() anywhere for the default 5-45 seconds break @ 3% chance.
    This is similar to what I did. Don't see why w8ht can't get mine to work. But obviously, this looks better
    THX for help!

  6. #381
    Angrycoder's Avatar Knight-Lieutenant
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    FIX FOR 1366x768 Salvaging / Searching / Selling

    The pixel color of the SlotLine is different for 1366 x 768 than it is for 1980 x 1020. I actually found this out last night after several hours finding my own coords before Chance was able to fix the ratio conversions today.

    I couldnt find any Offset combination or line starting points, that would allow for the script to find the same pixel color as the 1980x1020 version, and i searched for a really long time ;p

    Using
    Code:
    $SlotPixelLine = PixelSearch(Round(($slotLineTopX + $i * $offset) * $x_ratio), Round(($slotLineTopY  + $j * $offset) * $y_ratio), Round(($slotLineBotX + $i * $offset) * $x_ratio), Round(($slotLineBotY + $j * $offset) * $y_ratio), 0x312018,1)
    Instead of

    Code:
    $SlotPixelLine = PixelSearch(Round(($slotLineTopX + $i * $offset) * $x_ratio), Round(($slotLineTopY  + $j * $offset) * $y_ratio), Round(($slotLineBotX + $i * $offset) * $x_ratio), Round(($slotLineBotY + $j * $offset) * $y_ratio), 0x2C1B14,1)
    I have only done 1 sell with this new pixel color, but it sold every slot for me. I will run a few more rounds, and if all is good, then maybe chance can add in a special line for us using 1366x768.

    EDIT: Four full inventory runs later, on 2 different PCs, i can confirm this fixed all my issues 100%. It checked every cell, stashed correctly, salvaged correctly, vendored correctly.

    I did not play around with using tolerances to try and use the same pixel colors as 1980 by 1020, because looking at side by side images the pixel colors really were not close, so changing the pixel color completely solved my issues. This is only for 1366x768. I would guess 1600x900 and other resolutions would have similar issues with pixel color.


    I also added this post to Chancitys Wiz thread. Not sure if you make changes to this script LATM or just continually port the changes Chance makes.
    Last edited by Angrycoder; 07-18-2012 at 05:41 AM.

  7. #382
    tmxkn1's Avatar Member
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    Hi LATM,

    I have a question here.

    I'm confused about the time shown on the GUI.

    According to your pic:
    An open cellar run cost you 23.1 sec, and you have 487 open cellars. 23.1*487/3600 gives you around 3.12 hrs.
    A closed cellar run cost you 11.4 sec, and you have 501 closed cellars. 11.4*501/3600 gives you around 1.59 hrs.

    So add them together, that is 4.71 hrs.

    Compared to 7+44/60 = 7.73 hrs from your GUI, it's missing 3.02 hrs. Is that the time for [loading + analysing items + selling/stashing/salvage] ?

    --------------------------------------------------------------------------------------

    BTW, the total run number counting seems to be wrong. 487+501=988

    --------------------------------------------------------------------------------------

    A little piece of advice:
    To get the most accurate GPH result, take screenshot right after the bot finishing a vendor run.
    Last edited by tmxkn1; 07-18-2012 at 04:54 AM.

  8. #383
    Angrycoder's Avatar Knight-Lieutenant
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    Originally Posted by tmxkn1 View Post
    Hi LATM,

    I have a question here.

    I'm confused about the time shown on the GUI.

    According to your pic:


    An open cellar run cost you 23.1 sec, and you have 487 open cellars. 23.1*487/3600 gives you around 3.12 hrs.
    A closed cellar run cost you 11.4 sec, and you have 501 closed cellars. 11.4*501/3600 gives you around 1.59 hrs.

    So add them together, that is 4.71 hrs.

    Compared to 7+44/60 = 7.73 hrs from your GUI, it's missing 3.02 hrs. Is that the time for [loading + analysing items + selling/stashing/salvage] ?

    BTW, the total run number counting seems to be wrong. 487+501=988
    Dont know about the total time, maybe he has random sleeps or just manually paused it for extended periods of time at the main menu (not sure if the total time would keep running).

    The total number of runs is correct, if he took the screen shot from Main Menu. Runs start at 0, not 1, and the cellar count and Run Number are updated at different times. Basically he did run number 0, found a cellar, the cellar count was updated when the script called for LeaveGame(), and the Run Number doesnt increase until ResumeGame() is called.

  9. #384
    gunite69's Avatar Member
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    Thats insane for 7 hours...

    ATM Im on 10 hours and 9 mins
    with 507 OPEN and 506 Closed
    9 Deaths * 8 Missed

    and 3.71MIl accumlated at 365k Per HOur.... i dunno man and im at 334 GF Gear with 25% MS (Including the hot pursuit passive skill)

    Is there something awfully wrong?

  10. #385
    tmxkn1's Avatar Member
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    Originally Posted by Angrycoder View Post
    Dont know about the total time, maybe he has random sleeps or just manually paused it for extended periods of time at the main menu (not sure if the total time would keep running).

    The total number of runs is correct, if he took the screen shot from Main Menu. Runs start at 0, not 1, and the cellar count and Run Number are updated at different times. Basically he did run number 0, found a cellar, the cellar count was updated when the script called for LeaveGame(), and the Run Number doesnt increase until ResumeGame() is called.
    I gotcha! Thx a lot!

  11. #386
    quickbooster's Avatar Member
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    Originally Posted by gunite69 View Post
    Thats insane for 7 hours...

    ATM Im on 10 hours and 9 mins
    with 507 OPEN and 506 Closed
    9 Deaths * 8 Missed

    and 3.71MIl accumlated at 365k Per HOur.... i dunno man and im at 334 GF Gear with 25% MS (Including the hot pursuit passive skill)

    Is there something awfully wrong?
    Hi Gunite

    Yes something seems to be wrong - 365k seems low for 334%GF - check the debug log - the answers to your problem might be in there. What is your open/closed timers?

  12. #387
    tmxkn1's Avatar Member
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    Originally Posted by gunite69 View Post
    Thats insane for 7 hours...

    ATM Im on 10 hours and 9 mins
    with 507 OPEN and 506 Closed
    9 Deaths * 8 Missed

    and 3.71MIl accumlated at 365k Per HOur.... i dunno man and im at 334 GF Gear with 25% MS (Including the hot pursuit passive skill)

    Is there something awfully wrong?
    what about your "Open Cellar Avg" and "Close Cellar Avg" on GUI.

    Only 1013 runs are done in 10hrs, that's kinda low efficient. 9 Deaths might be a bit higher, not the biggest issue though.

    What about your MF and quantity of essence?
    Last edited by tmxkn1; 07-18-2012 at 05:24 AM.

  13. #388
    RogerHestlund's Avatar Member
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    I would like to ask one thing.

    - When my bot are going to vendor, the script just checks the upper row of items in my inventory. It doesn't even watch/point over the other items. That means every second run it are going to the vendor ATM :P What can I do? (If a resolve is in this thread somewhere, tell me to search!)

    I run this in 1360x768 now, and I must say... Impressive work LATM. I really enjoy this.
    Last edited by RogerHestlund; 07-18-2012 at 05:27 AM.

  14. #389
    gunite69's Avatar Member
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    My opens are about 28.6s avg and closed are about 11.4s avg

    NO Magic Find. um about 300 essences?

    Um maybe its also my internet connection I have sometimes lag spikes (latency bar will go red), but usually and most likely it is on green like it is now. UM y dps is 19k.. IM using a 1k crossbow with 94 crit gem + 100 crit dmg gem.

    Im mostly dieing in the area before entering the cellar. Say the cellar is closed and there are those ranged mobs. Even if i put trap down I still get hit and eventually kills me. Sometimes i casting time for town portal is too long and the mobs still kill me.

  15. #390
    Angrycoder's Avatar Knight-Lieutenant
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    Originally Posted by RogerHestlund View Post
    I would like to ask one thing.

    - When my bot are going to vendor, the script just checks the upper row of items in my inventory. It doesn't even watch/point over the other items. That means every second run it are going to the vendor ATM :P What can I do? (If a resolve is in this thread somewhere, tell me to search!)

    I run this in 1360x768 now, and I must say... Impressive work LATM. I really enjoy this.
    Search lol.

    Hint, about 8 replies up ;D

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