Guys, I get a problem, when entering the cellar, I get stuck at the table - all attacks goes to the wall at this table and then I enter that room with no attacks..
Guys, I get a problem, when entering the cellar, I get stuck at the table - all attacks goes to the wall at this table and then I enter that room with no attacks..
how to sell the gems ?
I have the same problem sometimes. Haven't found a solution. If you're using a wizard though like I am, what I did was tell the bot to use my left mouse skill when it first enters the cellar. That way it hits the table and destroys it. I haven't had the problem since, but I'd still like to know a real solution.
So i'm not sure if its in the code...but if i mark items for ilvl 51+ will that vend them instead of stashing all these shitty items in my stash? I have it to vent all magic except 63 yet it keeps stashing everything 58 an lower...and its sad panda times.
I'm going to shove in 51-58 and see if it works ;o
EDIT: had to mess with some of the settings...these legacy loot settings and the new loot settings sure like to argue with each other a lot. Should probably dispose of the legacy mode and just keep ilvl? would simplify thingsJust a thought. Really appreciate the bot tho. Smooth as buttah!
Last edited by Shiranashi; 07-11-2012 at 05:22 PM.
New version keep saying ''Updating'' ... what's wrong?
This is a scatter graph showing the location of the cellar found by fastfind over 700 runs, only 4 failed runs in all of these looking to reduce the number of times it has to recover from standing on the doorway
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Has anyone noticed a drop in GPH lately?
I have dropped quite a bit starting this morning. I am using a DH. My runs seem to be the same speed. I just wanted to check with others to see if I have just been unlucky, or maybe a ninja nerf to the area.
So watching when i die (very rare), the script seems to hang up at the main menu after a death for about 30-40 seconds. If i remove the red code, it works perfectly fine and resumes the game instantly like it should.Code:Func CheckDead() $LogoutTimerCancel = PixelSearch(Round(900 * $x_ratio), Round(240 * $y_ratio), Round(1010 * $x_ratio), Round(290 * $y_ratio), 0x993827) ; checks for cancel button on logout timer If Not @error Then Call("AddLog", "Logged out") GUICtrlSetData($lblStatus, "Status: Logging out") CheckFor("MainMenu", "", Round(40 * $x_ratio), Round(300 * $y_ratio), Round(400 * $x_ratio), Round(450 * $y_ratio), $loadtime / 1000) Return 1 EndIf $CloseButton = PixelSearch(Round(1570 * $x_ratio), Round(110 * $y_ratio), Round(1590 * $x_ratio), Round(120 * $y_ratio), 0x8C2300) ; checks for the red color of the "X" on an open window If Not @error Then GUICtrlSetData($lblStatus, "Status: Open Window") Call("AddLog", "Open Window") Sleep(200) Send("{SPACE}") ;close any open windows Return 1 EndIf ;$YouHaveDied = PixelSearch(Round(620 * $x_ratio), Round(325 * $y_ratio), Round(625 * $x_ratio), Round(330 * $y_ratio), 0xFFFFFF) ; checks for white text "YOU HAVE DIED" $YouHaveDied = PixelSearch(441, 232, 445, 237, 0xFFFFFF) If Not @error Then GUICtrlSetData($lblStatus, "Status: Dead") Call("AddLog", "You have died") $deathCount += 1 Call("LeaveGame") For $c = 1 To 110 + $loadtime / 100 Sleep(100) If CheckFor("MainMenu", "", Round(40 * $x_ratio), Round(300 * $y_ratio), Round(400 * $x_ratio), Round(450 * $y_ratio), 0.1) Then ExitLoop Next Return 1 Else Return 0 EndIf EndFunc ;==>CheckDead
Reading the red code, it seems like it should just restart the script as soon as it finds the MainMenu.PNG, but for some reason i always get a long long delay before starting a new game.
Any ideas?
Can I check how does everyone overcome this? "Ingame bind move to your Middle Mouse Button"
My mouse is a 2 button one and the ingame setting doesn't shows any middle mouse button for me to bind.
I already added a CheckFor(mainmenu) to the leave game function so the code is redundant, left over from original script so you can safly remove it, i will remove for future releases. I dont know why it causes a long delay thou it should delay for 100ms at most. Not worth debugging somthing that has no purpose, just remove it![]()
What's the point of the script canceling my War Cry during the fight?