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  1. #526
    baarmenis's Avatar Private
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    Guys, I get a problem, when entering the cellar, I get stuck at the table - all attacks goes to the wall at this table and then I enter that room with no attacks..

    [Goldfarming] [HYBRID] BlackSack's Script [AutoIT] [1920x1080]
  2. #527
    jexhammer's Avatar Member
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    how to sell the gems ?

  3. #528
    smitty10's Avatar Corporal
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    Originally Posted by baarmenis View Post
    Guys, I get a problem, when entering the cellar, I get stuck at the table - all attacks goes to the wall at this table and then I enter that room with no attacks..
    I have the same problem sometimes. Haven't found a solution. If you're using a wizard though like I am, what I did was tell the bot to use my left mouse skill when it first enters the cellar. That way it hits the table and destroys it. I haven't had the problem since, but I'd still like to know a real solution.

  4. #529
    Shiranashi's Avatar Member
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    So i'm not sure if its in the code...but if i mark items for ilvl 51+ will that vend them instead of stashing all these shitty items in my stash? I have it to vent all magic except 63 yet it keeps stashing everything 58 an lower...and its sad panda times.

    I'm going to shove in 51-58 and see if it works ;o

    EDIT: had to mess with some of the settings...these legacy loot settings and the new loot settings sure like to argue with each other a lot. Should probably dispose of the legacy mode and just keep ilvl? would simplify things Just a thought. Really appreciate the bot tho. Smooth as buttah!
    Last edited by Shiranashi; 07-11-2012 at 05:22 PM.

  5. #530
    rocktaze's Avatar Private
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    New version keep saying ''Updating'' ... what's wrong?

  6. #531
    BlackSack's Avatar Knight-Lieutenant
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    This is a scatter graph showing the location of the cellar found by fastfind over 700 runs, only 4 failed runs in all of these looking to reduce the number of times it has to recover from standing on the doorway


  7. #532
    jahwarrior28's Avatar Sergeant
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    Has anyone noticed a drop in GPH lately?

    I have dropped quite a bit starting this morning. I am using a DH. My runs seem to be the same speed. I just wanted to check with others to see if I have just been unlucky, or maybe a ninja nerf to the area.

  8. #533
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by jahwarrior28 View Post
    Has anyone noticed a drop in GPH lately?

    I have dropped quite a bit starting this morning. I am using a DH. My runs seem to be the same speed. I just wanted to check with others to see if I have just been unlucky, or maybe a ninja nerf to the area.
    havent noticed any change

  9. #534
    Angrycoder's Avatar Knight-Lieutenant
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    Code:
        Func CheckDead()
                $LogoutTimerCancel = PixelSearch(Round(900 * $x_ratio), Round(240 * $y_ratio), Round(1010 * $x_ratio), Round(290 * $y_ratio), 0x993827) ; checks for cancel button on logout timer
                If Not @error Then
                       
                        Call("AddLog", "Logged out")
                        GUICtrlSetData($lblStatus, "Status: Logging out")
                        CheckFor("MainMenu", "", Round(40 * $x_ratio), Round(300 * $y_ratio), Round(400 * $x_ratio), Round(450 * $y_ratio), $loadtime / 1000)
         
                        Return 1
                EndIf
         
                $CloseButton = PixelSearch(Round(1570 * $x_ratio), Round(110 * $y_ratio), Round(1590 * $x_ratio), Round(120 * $y_ratio), 0x8C2300) ; checks for the red color of the "X" on an open window
                If Not @error Then
                        GUICtrlSetData($lblStatus, "Status: Open Window")
                        Call("AddLog", "Open Window")
                        Sleep(200)
                        Send("{SPACE}") ;close any open windows
                        Return 1
                EndIf
                ;$YouHaveDied = PixelSearch(Round(620 * $x_ratio), Round(325 * $y_ratio), Round(625 * $x_ratio), Round(330 * $y_ratio), 0xFFFFFF) ; checks for white text "YOU HAVE DIED"
                $YouHaveDied = PixelSearch(441, 232, 445, 237, 0xFFFFFF)
    			If Not @error Then
                        GUICtrlSetData($lblStatus, "Status: Dead")
                        Call("AddLog", "You have died")
                        $deathCount += 1
                        Call("LeaveGame")
                        For $c = 1 To 110 + $loadtime / 100
                                Sleep(100)
                                If CheckFor("MainMenu", "", Round(40 * $x_ratio), Round(300 * $y_ratio), Round(400 * $x_ratio), Round(450 * $y_ratio), 0.1) Then ExitLoop
                        Next
                        Return 1
                Else
                        Return 0
                EndIf
        EndFunc   ;==>CheckDead
    So watching when i die (very rare), the script seems to hang up at the main menu after a death for about 30-40 seconds. If i remove the red code, it works perfectly fine and resumes the game instantly like it should.

    Reading the red code, it seems like it should just restart the script as soon as it finds the MainMenu.PNG, but for some reason i always get a long long delay before starting a new game.

    Any ideas?

  10. #535
    andytn3591's Avatar Member
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    Originally Posted by rocktaze View Post
    New version keep saying ''Updating'' ... what's wrong?
    Press =

  11. #536
    Sephir's Avatar Member
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    Originally Posted by baarmenis View Post
    Guys, I get a problem, when entering the cellar, I get stuck at the table - all attacks goes to the wall at this table and then I enter that room with no attacks..
    same here using a dh, gone back to the older version

  12. #537
    whitelance's Avatar Private
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    Can I check how does everyone overcome this? "Ingame bind move to your Middle Mouse Button"

    My mouse is a 2 button one and the ingame setting doesn't shows any middle mouse button for me to bind.

  13. #538
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by Angrycoder View Post

    So watching when i die (very rare), the script seems to hang up at the main menu after a death for about 30-40 seconds. If i remove the red code, it works perfectly fine and resumes the game instantly like it should.

    Reading the red code, it seems like it should just restart the script as soon as it finds the MainMenu.PNG, but for some reason i always get a long long delay before starting a new game.

    Any ideas?
    I already added a CheckFor(mainmenu) to the leave game function so the code is redundant, left over from original script so you can safly remove it, i will remove for future releases. I dont know why it causes a long delay thou it should delay for 100ms at most. Not worth debugging somthing that has no purpose, just remove it

  14. #539
    Angrycoder's Avatar Knight-Lieutenant
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    Originally Posted by whitelance View Post
    Can I check how does everyone overcome this? "Ingame bind move to your Middle Mouse Button"

    My mouse is a 2 button one and the ingame setting doesn't shows any middle mouse button for me to bind.
    You can go through the script and make changes such as:

    Code:
    MouseClick("middle", Round(637 * $x_ratio), Round(540 * $y_ratio))
    You would change that to:

    Code:
    MouseMove(Round(637 * $x_ratio), Round(540 * $y_ratio))
    Send {WHATEVER KEY YOU BIND TO MOVE}
    Should work.

  15. #540
    Shiranashi's Avatar Member
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    What's the point of the script canceling my War Cry during the fight?

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