[Goldfarming] [HYBRID] BlackSack's Script [AutoIT] [1920x1080] menu

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  1. #376
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by TheKingKong View Post
    Sorry to ask, but do you know what line that is? I did a search and it only found TPprotect time
    $DetectTPFail = True ;set true to immediatly exit game if TP is inturrupted (requires TP.png)
    line 70

    [Goldfarming] [HYBRID] BlackSack's Script [AutoIT] [1920x1080]
  2. #377
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by mingdizzle View Post
    Hey BlackSack, is there any way to use the custom ilvl part of the script and have it stash legendaries? I was watching it run when it found a Bul-Kathos's Wedding Band (ilvl 5 and tried to vendor it.
    dont use the ilvl stuff its very unreliable and i didnt write it so cant offer ways to improve it

  3. #378
    Psycho2k22's Avatar Private
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    hi...

    what is fastfind exactly do? only to find the cellar ?

    greetz

  4. #379
    bts0uth's Avatar Active Member
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    Originally Posted by LATM View Post
    and yet you have neither rep'd blacksack for making the functions nor me for making the DH routine.

    grrrrr
    +5 rep to blacksack and you. Pretty much working perfectly on my end.

    Legendary counter is off. Said I had 9 and I had 0. Not very important to me tho.
    Last edited by bts0uth; 07-10-2012 at 12:09 PM.

  5. #380
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by bts0uth View Post
    +5 rep to blacksack and you. Pretty much working perfectly on my end.

    Legendary counter is off. Said I had 9 and I had 0. Not very important to me tho.
    much appreciated

  6. #381
    quickbooster's Avatar Member
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    First of all - thanks a bunch for a great script!

    It's working perfectly when i run it normally in windows - but when i try to run it in VMware it misses the cellar ALOT - detects it ok, but it looks like it's just clicking a little bit too much to the left after detecting it - so it doesnt work
    Last edited by quickbooster; 07-10-2012 at 12:31 PM.

  7. #382
    Kaotic98's Avatar Private
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    Love the script, thank you Black!

    One question... I am running the bot on one of my slower computers also, and it seems when it TP's to town when no cellar found and exits the game it does it so fast it causes connection lost almost every time. Can you tell me what line to change to either quit the TP to town or which line to change to set the sleep longer so he has time to come out of the portal for a second, then exit the game?

  8. #383
    TheKingKong's Avatar Sergeant Major
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    Originally Posted by BlackSack View Post
    $DetectTPFail = True ;set true to immediatly exit game if TP is inturrupted (requires TP.png)
    line 70
    thanks!! repped

  9. #384
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by Kaotic98 View Post
    Love the script, thank you Black!

    One question... I am running the bot on one of my slower computers also, and it seems when it TP's to town when no cellar found and exits the game it does it so fast it causes connection lost almost every time. Can you tell me what line to change to either quit the TP to town or which line to change to set the sleep longer so he has time to come out of the portal for a second, then exit the game?
    disable this line 70
    $DetectTPFail = True ;set true to immediatly exit game if TP is inturrupted (requires TP.png)

    and disable $scanforlootwileporting

    then increase $tptime

  10. #385
    Psycho2k22's Avatar Private
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    @Kaotic98


    search for the Townportal() func "Func TownPortal()" and add this in the function "CheckFor("NewTristram", "Area")"

    like this :

    Func TownPortal()

    GUICtrlSetData($lblStatus, "Status: Returning to Town")
    Send($TownPortalButton)

    If $DetectTPFail Then
    Call("TownPortalShort")
    Else
    Sleep(Random($tptime, $tptime + 500))
    CheckFor("NewTristram", "Area")
    EndIf

    EndFunc ;==>TownPortal

    then he waits until hes in new tristram...

  11. #386
    heb0r's Avatar Member
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    There needs to be a change in the script for DH.

    I don't know, if somebody already reported the following issue, but it's a little bit annoying, because of this my DH dies a lot more then expected.

    After the script finds the cellar it tries to use smoke screen for a 3rd time, which is not ready to be used because the cooldown is already present.
    MovementSpeed is set to 15%
    Last edited by heb0r; 07-10-2012 at 12:56 PM. Reason: changed: delay between Preparation and Smoke Screen to cooldown is already present.

  12. #387
    Psycho2k22's Avatar Private
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    @heb0r
    Change the rune of preperation.... called "Invigoration" that gives you 10 more discipline for 5 secs after use of preperation..
    Last edited by Psycho2k22; 07-10-2012 at 12:52 PM.

  13. #388
    heb0r's Avatar Member
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    @Psycho2k22

    thanks for you help, but i did edit my posting, because it's not because of to less discipline. The problem is, that the cooldown is already present for Smoke Screen.
    Last edited by heb0r; 07-10-2012 at 12:57 PM.

  14. #389
    quickbooster's Avatar Member
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    Working great - except that it often misses the cellar the first time it tries to click it. When it gets help from the recovery function it works fine - seems to be clicking too much to the left, which code can i change to fix it? I've tried messing about in the code but havent been able to fix it yet :<

  15. #390
    Psycho2k22's Avatar Private
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    @heb0r....

    i edited the timings... so it uses the first and second smoke screen earlier so its ready then... for me it works

    line:288
    ElseIf $Hero == 'Hunter' Then
    Sleep(50)
    RandClick("middle", Round(500*$x_ratio), Round(250*$y_ratio), 5*$x_ratio, 5*$y_ratio) ;starts the run [waypoint 1]
    Moving(190)
    Send($Skill2)
    Moving(1100)
    RandClick("middle", 1, Round(370*$y_ratio), 5*$x_ratio, 5*$y_ratio) ;waits ~1 second then [waypoint 2]
    Moving(1260)
    Send($Skill2)
    Moving(575)
    RandClick("middle", Round(200 * $x_ratio), Round(400 * $y_ratio), 2, 2) ;middle of courtyard [waypoint 3]
    ;~ RandClick("middle", Round(400*$x_ratio), Round(600*$y_ratio), 5*$x_ratio, 5*$y_ratio) ;middle of courtyard [waypoint 3] OLD
    Moving(50)
    Send($Skill3)
    Moving(25)
    Moving(1200)
    Send($Skill1)

    greetz

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