Originally Posted by
kimogi4125
by total movt speed did u meant the equipment bonus? if so, i was on 0%. i extended the time it runs to cellar for check and adjust the cursor+time a bit when it tries to get between two walls, but now it needs to check twice to enter the cellar.. first trial is way too "left" and sometime the second trial makes me stuck on top of the entrance and got killed by the zombies =,,=, but yeah, it works better now... but still wishing to adjust the pathing back to version C
no i mean the TOTAL movement speed that you can see in your char details. using the fleet feet passive skill you should have at least 10%. if you have boots with say 12% you have 22% total and that was the point where i got the problems with my char running against the wall.
but i could fix it changing this:
Code:
Send("{4 DOWN}")
Moving(4000)
Send("{4 UP}")
to this:
Code:
Send("{4 DOWN}")
Moving(3500)
Send("{4 UP}")