[Goldfarming] [HYBRID] BlackSack's Script [AutoIT] [1920x1080] menu

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  1. #256
    hans0r's Avatar Private
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    Originally Posted by kimogi4125 View Post
    by total movt speed did u meant the equipment bonus? if so, i was on 0%. i extended the time it runs to cellar for check and adjust the cursor+time a bit when it tries to get between two walls, but now it needs to check twice to enter the cellar.. first trial is way too "left" and sometime the second trial makes me stuck on top of the entrance and got killed by the zombies =,,=, but yeah, it works better now... but still wishing to adjust the pathing back to version C
    no i mean the TOTAL movement speed that you can see in your char details. using the fleet feet passive skill you should have at least 10%. if you have boots with say 12% you have 22% total and that was the point where i got the problems with my char running against the wall.

    but i could fix it changing this:

    Code:
    Send("{4 DOWN}")
                                    Moving(4000)
                                    Send("{4 UP}")
    to this:

    Code:
    Send("{4 DOWN}")
                                    Moving(3500)
                                    Send("{4 UP}")

    [Goldfarming] [HYBRID] BlackSack's Script [AutoIT] [1920x1080]
  2. #257
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by kimogi4125 View Post
    by total movt speed did u meant the equipment bonus? if so, i was on 0%. i extended the time it runs to cellar for check and adjust the cursor+time a bit when it tries to get between two walls, but now it needs to check twice to enter the cellar.. first trial is way too "left" and sometime the second trial makes me stuck on top of the entrance and got killed by the zombies =,,=, but yeah, it works better now... but still wishing to adjust the pathing back to version C
    try changing line 310 from Moving(4000) to sleep(4000) thats what i changed

  3. #258
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by sameherebro View Post
    Hi. i upload a video with the problem when the bot have to sell items.

    DepositFiles

    is a .mov file 29mb.
    The problem in this video is that sprint did not activate, increase delay at line 668

  4. #259
    kimogi4125's Avatar Member
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    Originally Posted by BlackSack View Post
    try changing line 310 from Moving(4000) to sleep(4000) thats what i changed
    thanks for the reply!! yeah after changing it back to sleep(4000) everything worked fine now! thank you!!
    im now reading your script to find out why moving(4000) made such a big difference = =

    thanks again!

  5. #260
    krimsnedge's Avatar Member
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    Originally Posted by BlackSack View Post
    1) investigating
    2)The stashing of swords is because the handle is the same colour as a rare
    Good to know, thanks for the reply! I will keep an eye out on the Exit Game issue.

  6. #261
    jahwarrior28's Avatar Sergeant
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    Originally Posted by krimsnedge View Post
    Good to know, thanks for the reply! I will keep an eye out on the Exit Game issue.
    This issue has been addressed and fixed by angrycoder on page 11.

  7. #262
    kitsura's Avatar Member
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    Can't get this to work on my DH. I have about 20k dps but only can fire off 2 shots of loaded for bears before running out of hatred but Sarkoth still not dead. Maybe a much higher dps build is needed.

  8. #263
    kfzofa's Avatar Private
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    Thanks a ton for the bot!

    I just got it to work after some fiddling around but now whenever the script resumes the game, the bot spawns at the old ruins and just stands there for a few seconds then it uses town portal and leaves the game. It resumes the game after that only to repeat the process. It doesn't run or kill anything.

  9. #264
    kitsura's Avatar Member
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    Originally Posted by kfzofa View Post
    Thanks a ton for the bot!

    I just got it to work after some fiddling around but now whenever the script resumes the game, the bot spawns at the old ruins and just stands there for a few seconds then it uses town portal and leaves the game. It resumes the game after that only to repeat the process. It doesn't run or kill anything.
    Check that D3 is running 1920x1080 fullscreen windowed mode.

  10. #265
    kfzofa's Avatar Private
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    Originally Posted by kitsura View Post
    Check that D3 is running 1920x1080 fullscreen windowed mode.
    It is. The native resolution of my screen is also set to 1920x1080. The bot can start and leave the game just fine, he just doesn't do anything.

    edit: I've also edited the script to

    $Hero = "Barbarian"
    $movementSpeed = 0

    GUI message:
    Starting Game
    Area Not Found - Old Ruins
    Waiting for TP Bar
    Leaving Game
    Last edited by kfzofa; 07-09-2012 at 09:30 AM.

  11. #266
    kfzofa's Avatar Private
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    I edited the "OldRuins" picture with one of my own and now the bot runs. Problem is he uses leap, charge, runs for a bit, uses earthquake and wrath of the ancients then leaves without really accomplishing anything.

  12. #267
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by kimogi4125 View Post
    thanks for the reply!! yeah after changing it back to sleep(4000) everything worked fine now! thank you!!
    im now reading your script to find out why moving(4000) made such a big difference = =

    thanks again!
    It is meant to scale the running time depending on your move speed but appears it doesnt work and i dont have a monk to test with so i would be interested to hear if you find anything useful or a way to make him scale on move speed

  13. #268
    kitsura's Avatar Member
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    Originally Posted by kfzofa View Post
    I edited the "OldRuins" picture with one of my own and now the bot runs. Problem is he uses leap, charge, runs for a bit, uses earthquake and wrath of the ancients then leaves without really accomplishing anything.
    Check your movement speed on details tab.

  14. #269
    BlackSack's Avatar Knight-Lieutenant
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    New version: E
    - fixed menu - leave game problem after dying
    - optionally retry vendor visit it it fails
    - put monk path back to fixed delay
    - fixed autostart first run
    - allow to choose 3 stash tabs now
    - NEW STASHING SYSTEM - only stashes items that were identified so no more stashing magics by accident (enable in general options)
    - For DH you need high critical damage on your weapon.
    - added open/close/miss cellar to GUI

    http://pastebin.com/t75UtaE6
    Last edited by BlackSack; 07-09-2012 at 10:23 AM.

  15. #270
    xqtm's Avatar Private
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    I'm testing the bot, but keeps looping from the checkpoint, to the town, than exit to main menu, than resume, and loop back again.

    anyone experiencing the same ?

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