[ALPHA][Goldfarming] Dank Celler AutoIt Demonhunter [800x600] menu

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  1. #121
    sn0wdog's Avatar Banned
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    Hi Thaelion

    Very nice work, really!! I like the way you handle the clicks within d3
    Because I don't use a +9 discpline cloak, I switched out the spike traps and added preparation after the path to the cellar

    Now I have a question: Do you plan to implent randomness to your clicks? For the path it's maybe a bit tricky because you use a very sensitive pathing but maybe it could work anyway. What do you think?

    Sadly I still have the problem at line 673:
    $CurrentLocX = _MemoryRead($ClickToMoveCurX,$d3,'float')
    $CurrentLocX = _MemoryRead(^Error

    Error: Variable used withount being declared.


    This error always happens when the bot founds the cellar, makes the 4th or 5th vault and walks towards the cellar.

    [ALPHA][Goldfarming] Dank Celler AutoIt Demonhunter [800x600]
  2. #122
    Thaelion's Avatar Member
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    Originally Posted by sn0wdog View Post
    Hi Thaelion

    Very nice work, really!! I like the way you handle the clicks within d3
    Because I don't use a +9 discpline cloak, I switched out the spike traps and added preparation after the path to the cellar

    Now I have a question: Do you plan to implent randomness to your clicks? For the path it's maybe a bit tricky because you use a very sensitive pathing but maybe it could work anyway. What do you think?

    Sadly I still have the problem at line 673:
    $CurrentLocX = _MemoryRead($ClickToMoveCurX,$d3,'float')
    $CurrentLocX = _MemoryRead(^Error

    Error: Variable used withount being declared.


    This error always happens when the bot founds the cellar, makes the 4th or 5th vault and walks towards the cellar.
    I dont know why your getting that error there, to be honest.

    As far as randomizing the clicks go, sure, vault should be pretty random in it self, i don't see why it would need to be more random than that.
    Inside the cellar, i can make it pretty random, if needed.

  3. #123
    sn0wdog's Avatar Banned
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    Originally Posted by Thaelion View Post
    I dont know why your getting that error there, to be honest.

    As far as randomizing the clicks go, sure, vault should be pretty random in it self, i don't see why it would need to be more random than that.
    Inside the cellar, i can make it pretty random, if needed.
    Hmm, then I have to try to fix it by myself hopefully i get it...

    Could you explain me why vault is random itself? If you always start from the same point with the same clicks in the same direction, is this random?

    To be honest myself, I don't know much about the warden dedection methods but it can't be bad to make a script as random as possible
    Can you the clicks in the menus also random?

    Again, id like to thank you for this really nice script!!

  4. #124
    Vernon374's Avatar Private
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    most of the time after 2-3 tumble not reaching the view of the cellar and it logs out .
    Last edited by Vernon374; 07-09-2012 at 03:55 AM.

  5. #125
    Thaelion's Avatar Member
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    Originally Posted by sn0wdog View Post
    Hmm, then I have to try to fix it by myself hopefully i get it...

    Could you explain me why vault is random itself? If you always start from the same point with the same clicks in the same direction, is this random?

    To be honest myself, I don't know much about the warden dedection methods but it can't be bad to make a script as random as possible
    Can you the clicks in the menus also random?

    Again, id like to thank you for this really nice script!!
    Vault is random, since, you don't always land on the same exact spot.
    Yea, i can make clicks in the menu's random too
    But in terms of priority, getting everything working properly is above randomizing things and adding complexity.

    Try run the script in 32bit mode, seems to be a issue with Nomad and 64bit. but i am not 100% sure this is the case for you.

  6. #126
    sn0wdog's Avatar Banned
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    Originally Posted by Thaelion View Post
    Vault is random, since, you don't always land on the same exact spot.
    Yea, i can make clicks in the menu's random too
    But in terms of priority, getting everything working properly is above randomizing things and adding complexity.

    Try run the script in 32bit mode, seems to be a issue with Nomad and 64bit. but i am not 100% sure this is the case for you.
    Okay, thanks for the explanation about vault. Ofc, I understand your priorities

    I'll try that when I get home this evening, thanks for the hint

  7. #127
    FireStormZ's Avatar Member
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    Hi Thaelion , have you fix the repair issue ? Cos after 25 successful trips on cellar , simply dont repair.

  8. #128
    Thaelion's Avatar Member
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    Originally Posted by FireStormZ View Post
    Hi Thaelion , have you fix the repair issue ? Cos after 25 successful trips on cellar , simply dont repair.
    Repairs fine if you have the latest version.

  9. #129
    d3german's Avatar Private
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    AutoIt Error

    Line 678 (File "C:\bot\Thaelion.au3"):

    $CurrentLocX = _MemoryRead($ClickToMoveCurX, $d3, 'float')
    $CurrentLocX = _MemoryRead(^ ERROR

    Error: Variable used without being declared.

    Used 1,5 alpha an 1.7 test version both of them got these error, while clicking on open cellar...

  10. #130
    Maimaimoo's Avatar Private
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    Thaelion Can u make a version for 1280x1024? And btw when using your Autoit on 800x600 i realise after getting into the cellar it doesnt move further down to kill the mobs instead it will stand at where it enter and shoot at the wall... how can u solve this?

  11. #131
    Thaelion's Avatar Member
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    Try running it as 32 bit, see if this solves the issue

  12. #132
    Thaelion's Avatar Member
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    Originally Posted by Maimaimoo View Post
    Thaelion Can u make a version for 1280x1024? And btw when using your Autoit on 800x600 i realise after getting into the cellar it doesnt move further down to kill the mobs instead it will stand at where it enter and shoot at the wall... how can u solve this?
    Its a issue people have reported, but i am yet to be able to re-produce it, as far as 1280x1024 goes, i would prefer to keep it at 800x600 for the moment, since everyone should be able to run 800x600.

  13. #133
    sn0wdog's Avatar Banned
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    Originally Posted by d3german View Post
    AutoIt Error

    Line 678 (File "C:\bot\Thaelion.au3"):

    $CurrentLocX = _MemoryRead($ClickToMoveCurX, $d3, 'float')
    $CurrentLocX = _MemoryRead(^ ERROR

    Error: Variable used without being declared.

    Used 1,5 alpha an 1.7 test version both of them got these error, while clicking on open cellar...
    Hmm, same error I get..

    Here's Thaelions hint:
    Try run the script in 32bit mode, seems to be a issue with Nomad and 64bit. but i am not 100% sure this is the case for you.

    Tell me if it works

    EDIT: Master Thaelion was even faster than I was :P

  14. #134
    Thaelion's Avatar Member
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    Originally Posted by sn0wdog View Post
    Hmm, same error I get..

    Here's Thaelions hint:
    Try run the script in 32bit mode, seems to be a issue with Nomad and 64bit. but i am not 100% sure this is the case for you.

    Tell me if it works

    EDIT: Master Thaelion was even faster than I was :P
    :P
    Update as to where I am at the moment.
    I am stuck at reading item stats as in item level, and other important things needed to decide what to stash, and what to d/e, i think the next version will just d/e every blue we pick up, seeing as commodity AH comes online this week(i think).

    So, I will put a switch in the code to enable/disable the picking up of blue items, also this switch will enable/disable disenchanting of items.
    Should have a version that does this this evening.

  15. #135
    Thaelion's Avatar Member
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    Originally Posted by Vernon374 View Post
    most of the time after 2-3 tumble not reaching the view of the cellar and it logs out .
    Yes, as it is meant to, i dont need to 'see' the cellar to know its not there, or it is there.
    Also, you need to have the right gear to enable you to get to the cellar
    Hint: +9 disc cloak/quiver

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