Hi Guys,
Ive been sifting through this whole thread and the previous one about this annoying error. Ive gone as far as completely reformatting my hardrive and still no luck
Below is the following error.
It seems to be a error on the rise as you can see from a number of other users.
The Devs have made a number of statements on what the cause and affect of this error is.
However it dosnt look like much has been done to completely get rid of it. As Schmoggg has mentioned, its a tricky one to fi because its not documented very well. So im hoping this post will do something close to that.
Schmogg did have a potential fix as listed below.
Unfortunately this hasnt been successful for me. So im trying to chase up any further possibilities
The lastest post was made by Black below.
Im hoping this is what you were after Black.
If you need anything else please let me know as i will be monitoring this error for a fix like a hawk @_@Code:>"C:\Program Files (x86)\AutoIt3\SciTE\..\autoit3.exe" /ErrorStdOut "C:\Users\Andrew\Documents\Diablo III\bot\blaksack's_mod_1.93w.au3" 05/07/2012 19:58:43: Cellar Found at: 2 05/07/2012 19:58:45: Cellar - Found position 564, 292 05/07/2012 19:58:59: Cellar was found but didnt end up there 05/07/2012 19:59:07: Last Runtime: 29.74 seconds. 05/07/2012 19:59:21: Cellar Found at: 2 05/07/2012 19:59:23: Cellar - Found position 1073, 262 05/07/2012 19:59:47: Gold: 425410, Gold Delt: 5000, Items: 0, Gems: 1, Books: 1, Potions: 0, GoldPick: 0 05/07/2012 19:59:49: Last Runtime: 34 seconds. 05/07/2012 20:00:02: Cellar Found at: 2 05/07/2012 20:00:04: The motionmap failed on try 1 with code 1 05/07/2012 20:00:04: The motionmap failed on try 2 with code 1 05/07/2012 20:00:04: The motionmap failed on try 3 with code 1 C:\Users\Andrew\Documents\Diablo III\bot\blaksack's_mod_1.93w.au3 (658) : ==> Subscript used with non-Array variable.: $cellarCoords[0] = 1000 * $x_ratio $cellarCoords^ ERROR >Exit code: 1 Time: 109.142
Last edited by heatl0rd; 07-05-2012 at 05:18 AM.
@heatlord
It is an easy fix to prevent the crash.
Replace Line 658 and 659 with thaT.
This part of the code is only used when the cellar is not found properly. BlackSack then trys to do some recovery stuff that needs those coords. ( Imho a good approach but the implementation is not that clean. )Local $cellarCoords[2]
$cellarCoords[0] = 1000 * $x_ratio
$cellarCoords[1] = 500 * $y_ratio
Hope this fixes this problem for you ( did not try it myself thought )
Edit: I'm still believing that this bug has something to do with the delay being to short between two snapshots of the screen. When Blizzard finally manages to get the fps dislay back i'm gonna calculate that thing automatically.
Last edited by Schmoggg; 07-05-2012 at 05:21 AM.
@Schmoggg
I hope ive done it corectly. I changed the following.
Code:$cellarCoords[0] = 1000 * $x_ratio $cellarCoords[1] = 500 * $y_ratio
But unfortunately no good :confused:Code:Local $cellarCoords[2] $cellarCoords[0] = 1000 * $x_ratio $cellarCoords[1] = 500 * $y_ratio
Code:>"C:\Program Files (x86)\AutoIt3\SciTE\..\autoit3.exe" /ErrorStdOut "C:\Users\Andrew\Documents\Diablo III\bot\blaksack's_mod_1.93w.au3" 05/07/2012 20:22:09: Cellar Found at: 2 05/07/2012 20:22:11: Cellar - Found position 761, 281 05/07/2012 20:22:25: Cellar was found but didnt end up there 05/07/2012 20:22:27: Last Runtime: 24.51 seconds. 05/07/2012 20:22:32: Logged out 05/07/2012 20:22:37: Logged out 05/07/2012 20:22:51: Cellar Found at: 2 05/07/2012 20:22:52: The motionmap failed on try 1 with code 1 05/07/2012 20:22:53: The motionmap failed on try 2 with code 1 05/07/2012 20:22:53: The motionmap failed on try 3 with code 1 05/07/2012 20:23:06: Cellar was found but didnt end up there 05/07/2012 20:23:15: Last Runtime: 30.05 seconds.![]()
Last edited by heatl0rd; 07-05-2012 at 05:37 AM.
I have an issue which is a bit hard to describe. I was using tofuartists original script, and it was working great besides quite a few deaths. I switched over to BlackSacks because of the additional options and speed. However, this is the second night in a row where I leave it running, and in the morning I only have 400k for the entire 8-9 hours. The barb has 40k repairs (max) because he spawns at the checkpoint, but simply sits there.
The logs are kind of strange (for the second night in a row). I was awake for the first ~40-60 min of it running and it was perfectly fine with no glitches. The logs show a nice stream of successful runs. However, they started to get very scarce with the runtimes showing at like 4 or 10 seconds, with an odd successful run every ~20-30 failed ones. Then its jsust a constant stream of "last runtime 4 second" for 7 hours.
As I said, when I wake up the barb just stands in the spawn point until he teleports after a long time or after he dies.
The screenshots dont provide anything useful. They just take screenshots of when the cellar is closed during the non-problematic period (between runs 24-120), and then randomly there are 4 screenshots at the end of a "naked" barbarian in the main menu at run 600 and 800. That means that the barbarian has died 5+ times and has lost all durability by that time.
any thoughts on what I can provide to make this easier to explain or on what the problem could be?
All of my resolutions are fine. Every key is binded like it should be. I modified some of the numbers so it doesnt teleport too early before sarkoth dies (with my 12k DPS), but left everything else unchanged.
EDIT: I added the problematic period within the logCode:05/07/2012 02:08:50: Gold: 7990570, Gold Delt: 3865, Items: 1, Gems: 0, Books: 0, Potions: 0, GoldPick: 0 05/07/2012 02:08:52: Last Runtime: 36.87 seconds. 05/07/2012 02:09:09: enhanced fail 05/07/2012 02:09:09: No Cellar 05/07/2012 02:09:18: Last Runtime: 16.78 seconds. 05/07/2012 02:09:34: Cellar Found at: 2 05/07/2012 02:09:36: Cellar - Found position 1076, 259 05/07/2012 02:10:04: Gold: 7995137, Gold Delt: 4567, Items: 1, Gems: 0, Books: 2, Potions: 0, GoldPick: 0 05/07/2012 02:10:05: Last Runtime: 38.83 seconds. 05/07/2012 02:10:22: Cellar Found at: 2 05/07/2012 02:10:24: Cellar - Found position 1080, 267 05/07/2012 02:10:48: Gold: 7999789, Gold Delt: 4652, Items: 0, Gems: 0, Books: 0, Potions: 0, GoldPick: 0 05/07/2012 02:10:50: Last Runtime: 35.36 seconds. 05/07/2012 02:11:07: enhanced fail 05/07/2012 02:11:07: No Cellar 05/07/2012 02:11:16: Last Runtime: 16.81 seconds. 05/07/2012 02:11:33: enhanced fail 05/07/2012 02:11:33: No Cellar 05/07/2012 02:11:35: Last Runtime: 10.34 seconds. 05/07/2012 02:12:01: enhanced fail 05/07/2012 02:12:01: No Cellar 05/07/2012 02:12:10: Last Runtime: 16.6 seconds. 05/07/2012 02:12:27: enhanced fail 05/07/2012 02:12:27: No Cellar 05/07/2012 02:12:36: Last Runtime: 16.61 seconds. 05/07/2012 02:12:53: Cellar Found at: 2 05/07/2012 02:12:55: Cellar - Found position 1083, 270 05/07/2012 02:13:19: Gold: 8003969, Gold Delt: 4180, Items: 0, Gems: 0, Books: 0, Potions: 0, GoldPick: 0 05/07/2012 02:13:21: Last Runtime: 35.31 seconds. 05/07/2012 02:13:34: Last Runtime: 4.43 seconds. 05/07/2012 02:14:01: Cellar Found at: 2 05/07/2012 02:14:03: Cellar - Found position 1091, 276 05/07/2012 02:14:27: Gold: 8010466, Gold Delt: 6497, Items: 0, Gems: 0, Books: 0, Potions: 0, GoldPick: 0 05/07/2012 02:14:29: Last Runtime: 35.73 seconds. 05/07/2012 02:14:46: Cellar Found at: 2 05/07/2012 02:14:48: Cellar - Found position 1091, 275 05/07/2012 02:15:12: Gold: 8022196, Gold Delt: 11730, Items: 0, Gems: 0, Books: 0, Potions: 0, GoldPick: 0 05/07/2012 02:15:13: Last Runtime: 35.9 seconds. 05/07/2012 02:15:31: Cellar Found at: 2 05/07/2012 02:15:33: Cellar - Found position 1090, 277 05/07/2012 02:15:58: Gold: 8026235, Gold Delt: 4039, Items: 1, Gems: 0, Books: 0, Potions: 0, GoldPick: 0 05/07/2012 02:15:59: Last Runtime: 36.54 seconds. 05/07/2012 02:16:17: Cellar Found at: 2 05/07/2012 02:16:19: Cellar - Found position 1090, 276 05/07/2012 02:16:42: Gold: 8031859, Gold Delt: 5624, Items: 0, Gems: 0, Books: 0, Potions: 0, GoldPick: 0 05/07/2012 02:16:44: Last Runtime: 35.12 seconds. 05/07/2012 02:17:01: Cellar Found at: 2 05/07/2012 02:17:03: Cellar - Found position 1088, 275 05/07/2012 02:17:26: Gold: 8040342, Gold Delt: 8483, Items: 0, Gems: 0, Books: 0, Potions: 0, GoldPick: 0 05/07/2012 02:17:28: Last Runtime: 35.13 seconds. 05/07/2012 02:17:44: Cellar Found at: 2 05/07/2012 02:17:46: Cellar - Found position 1084, 268 05/07/2012 02:18:12: Gold: 8046667, Gold Delt: 6325, Items: 0, Gems: 0, Books: 0, Potions: 0, GoldPick: 0 05/07/2012 02:18:14: Last Runtime: 36.52 seconds. 05/07/2012 02:18:31: Cellar Found at: 2 05/07/2012 02:18:33: Cellar - Found position 1068, 263 05/07/2012 02:18:58: Gold: 8050343, Gold Delt: 3676, Items: 1, Gems: 0, Books: 0, Potions: 0, GoldPick: 0 05/07/2012 02:18:59: Last Runtime: 36.47 seconds. 05/07/2012 02:19:17: Cellar Found at: 2 05/07/2012 02:19:19: Cellar - Found position 1080, 269 05/07/2012 02:19:42: Gold: 8053028, Gold Delt: 2685, Items: 0, Gems: 0, Books: 0, Potions: 0, GoldPick: 0 05/07/2012 02:19:52: Stashed Items: 0 05/07/2012 02:20:11: Sold Items: 30, Sold value: 12897 05/07/2012 02:20:13: Repair Cost: 3959 05/07/2012 02:20:13: Last Runtime: 64.63 seconds. 05/07/2012 02:20:30: enhanced fail 05/07/2012 02:20:30: No Cellar 05/07/2012 02:20:39: Last Runtime: 16.83 seconds. 05/07/2012 02:20:53: Last Runtime: 4.38 seconds. 05/07/2012 02:21:19: enhanced fail 05/07/2012 02:21:19: No Cellar 05/07/2012 02:21:22: Last Runtime: 11.07 seconds. 05/07/2012 02:21:49: enhanced fail 05/07/2012 02:21:49: No Cellar 05/07/2012 02:21:58: Last Runtime: 16.76 seconds. 05/07/2012 02:22:15: enhanced fail 05/07/2012 02:22:15: No Cellar 05/07/2012 02:22:18: Last Runtime: 11.06 seconds. 05/07/2012 02:22:45: enhanced fail 05/07/2012 02:22:45: No Cellar 05/07/2012 02:22:49: Last Runtime: 11.98 seconds. 05/07/2012 02:23:12: Last Runtime: 4.4 seconds. 05/07/2012 02:23:38: Cellar Found at: 2 05/07/2012 02:23:40: Cellar - Found position 1080, 267 05/07/2012 02:24:05: Gold: 8066777, Gold Delt: 4811, Items: 1, Gems: 0, Books: 0, Potions: 0, GoldPick: 0 05/07/2012 02:24:06: Last Runtime: 36.08 seconds. 05/07/2012 02:24:23: enhanced fail 05/07/2012 02:24:23: No Cellar 05/07/2012 02:24:33: Last Runtime: 16.86 seconds. 05/07/2012 02:24:46: Last Runtime: 4.38 seconds. 05/07/2012 02:25:09: Last Runtime: 4.49 seconds. 05/07/2012 02:25:36: enhanced fail 05/07/2012 02:25:36: No Cellar 05/07/2012 02:25:45: Last Runtime: 16.9 seconds. 05/07/2012 02:26:02: Cellar Found at: 2 05/07/2012 02:26:04: Cellar - Found position 1074, 263 05/07/2012 02:26:28: Gold: 8068399, Gold Delt: 1622, Items: 0, Gems: 0, Books: 0, Potions: 0, GoldPick: 0 05/07/2012 02:26:29: Last Runtime: 34.57 seconds. 05/07/2012 02:26:43: Last Runtime: 4.49 seconds. 05/07/2012 02:27:09: Cellar Found at: 2 05/07/2012 02:27:11: Cellar - Found position 1094, 273 05/07/2012 02:27:35: Gold: 8072341, Gold Delt: 3942, Items: 0, Gems: 0, Books: 0, Potions: 0, GoldPick: 0 05/07/2012 02:27:36: Last Runtime: 35.06 seconds. 05/07/2012 02:27:56: Last Runtime: 9.98 seconds. 05/07/2012 02:28:10: Last Runtime: 4.42 seconds. 05/07/2012 02:28:38: Last Runtime: 10.04 seconds. 05/07/2012 02:28:56: enhanced fail 05/07/2012 02:28:56: No Cellar 05/07/2012 02:29:05: Last Runtime: 17.02 seconds. 05/07/2012 02:29:19: Last Runtime: 4.42 seconds. 05/07/2012 02:29:42: Last Runtime: 4.44 seconds. 05/07/2012 02:30:05: Last Runtime: 4.43 seconds. 05/07/2012 02:30:33: Last Runtime: 10.08 seconds. 05/07/2012 02:30:53: Last Runtime: 10.01 seconds. 05/07/2012 02:31:13: Last Runtime: 10.13 seconds. 05/07/2012 02:31:32: Last Runtime: 10.08 seconds. 05/07/2012 02:31:47: Last Runtime: 4.44 seconds. 05/07/2012 02:32:10: Last Runtime: 4.45 seconds. 05/07/2012 02:32:39: Last Runtime: 10 seconds. 05/07/2012 02:32:53: Last Runtime: 4.51 seconds. 05/07/2012 02:33:20: Cellar Found at: 2 05/07/2012 02:33:22: Cellar - Found position 1088, 275 05/07/2012 02:33:47: Gold: 8077961, Gold Delt: 5620, Items: 0, Gems: 0, Books: 0, Potions: 0, GoldPick: 0 05/07/2012 02:33:48: Last Runtime: 36.57 seconds. 05/07/2012 02:34:02: Last Runtime: 4.41 seconds. 05/07/2012 02:34:26: Last Runtime: 4.41 seconds. 05/07/2012 02:34:49: Last Runtime: 4.46 seconds. 05/07/2012 02:35:12: Last Runtime: 4.55 seconds. 05/07/2012 02:35:39: enhanced fail 05/07/2012 02:35:39: No Cellar 05/07/2012 02:35:48: Last Runtime: 16.97 seconds. 05/07/2012 02:36:08: Last Runtime: 10.03 seconds. 05/07/2012 02:36:22: Last Runtime: 4.39 seconds. 05/07/2012 02:36:45: Last Runtime: 4.43 seconds. 05/07/2012 02:37:08: Last Runtime: 4.43 seconds. 05/07/2012 02:37:31: Last Runtime: 4.51 seconds. 05/07/2012 02:37:55: Last Runtime: 4.49 seconds. 05/07/2012 02:38:18: Last Runtime: 4.43 seconds. 05/07/2012 02:38:41: Last Runtime: 4.38 seconds. 05/07/2012 02:39:04: Last Runtime: 4.44 seconds. 05/07/2012 02:39:33: Last Runtime: 10.01 seconds. 05/07/2012 02:39:47: Last Runtime: 4.56 seconds. 05/07/2012 02:40:11: Last Runtime: 4.54 seconds. 05/07/2012 02:40:34: Last Runtime: 4.53 seconds. 05/07/2012 02:40:57: Last Runtime: 4.46 seconds. 05/07/2012 02:41:20: Last Runtime: 4.48 seconds. 05/07/2012 02:41:44: Last Runtime: 4.38 seconds. 05/07/2012 02:42:07: Last Runtime: 4.53 seconds. 05/07/2012 02:42:31: Last Runtime: 4.4 seconds. 05/07/2012 02:42:54: Last Runtime: 4.44 seconds. 05/07/2012 02:43:17: Last Runtime: 4.4 seconds. 05/07/2012 02:43:41: Last Runtime: 4.39 seconds. 05/07/2012 02:44:04: Last Runtime: 4.4 seconds. 05/07/2012 02:44:28: Last Runtime: 4.52 seconds. 05/07/2012 02:44:51: Last Runtime: 4.48 seconds. 05/07/2012 02:45:15: Last Runtime: 4.47 seconds. 05/07/2012 02:45:38: Last Runtime: 4.49 seconds. 05/07/2012 02:46:02: Last Runtime: 4.38 seconds. 05/07/2012 02:46:25: Last Runtime: 4.49 seconds. 05/07/2012 02:46:48: Last Runtime: 4.54 seconds. 05/07/2012 02:47:12: Last Runtime: 4.44 seconds. 05/07/2012 02:47:35: Last Runtime: 4.4 seconds. 05/07/2012 02:47:59: Last Runtime: 4.41 seconds. 05/07/2012 02:48:23: Last Runtime: 4.41 seconds. 05/07/2012 02:48:46: Last Runtime: 4.52 seconds. 05/07/2012 02:49:10: Last Runtime: 4.47 seconds. 05/07/2012 02:49:33: Last Runtime: 4.46 seconds. 05/07/2012 02:49:57: Last Runtime: 4.39 seconds. 05/07/2012 02:50:20: Last Runtime: 4.42 seconds. 05/07/2012 02:50:44: Last Runtime: 4.43 seconds. 05/07/2012 02:51:08: Last Runtime: 4.58 seconds. 05/07/2012 02:51:31: Last Runtime: 4.45 seconds. 05/07/2012 02:51:55: Last Runtime: 4.39 seconds. 05/07/2012 02:52:18: Last Runtime: 4.48 seconds. 05/07/2012 02:52:42: Last Runtime: 4.38 seconds. 05/07/2012 02:53:06: Last Runtime: 4.46 seconds. 05/07/2012 02:53:29: Last Runtime: 4.48 seconds. 05/07/2012 02:53:53: Last Runtime: 4.39 seconds.
Last edited by gegegeg; 07-05-2012 at 05:46 AM.
@heatlord
as i told you, my fix only prevents the bot from crashing. The problem in the first place is that the bot is unable to find the exact position of your cellar.
The result of that is that it tries to do some recovery measures to eventually hit the cellar by accident.
As stated in your log file:
So your new problem is: "Why the heck does it not find my cellar door"05/07/2012 20:22:52: The motionmap failed on try 1 with code 1
05/07/2012 20:22:53: The motionmap failed on try 2 with code 1
05/07/2012 20:22:53: The motionmap failed on try 3 with code 1
05/07/2012 20:23:06: Cellar was found but didnt end up there
For that i need a few things from you:
1. does it happen everytime the cellar is open ?
2. It would be useful to have some debug images.
Can you run the bot again with this code ?
Replace the Method func EnhanceFind with the following new one:
After that let the bot run till it does not find the cellar again ( when its actually there ).;Helper Functions
Func EnhancedFind($x1 = 0, $y1 = 0, $x2 = 577, $y2 = 220, $xpos = 367, $ypos = 135, $recov = False)
For $retry = 1 To 3
; take 2 snapshots and black out everything that did not change
FFSnapShot($x1 * $x_ratio, $y1 * $y_ratio, $x2 * $x_ratio, $y2 * $y_ratio, 2)
FFSaveBMP("CellarOpen_Shot1_" & @HOUR & @MIN & @SEC, false)
Sleep(50)
FFSnapShot($x1 * $x_ratio, $y1 * $y_ratio, $x2 * $x_ratio, $y2 * $y_ratio, 3)
FFSaveBMP("CellarOpen_Shot2_" & @HOUR & @MIN & @SEC, false)
FFKeepChanges(3, 2, 25)
FFSaveBMP("CellarOpen_Changes_" & @HOUR & @MIN & @SEC, false)
; do special search for the color in our motionmap
Local $aColorArray[3] = [0x7897EB, 0x404E9E, 0x536CB6]
FFAddColor($aColorArray) ; add color to find array
;Func FFBestSpot($SizeSearch, $MinNbPixel, $OptNbPixel, $PosX, $PosY, $Color, $ShadeVariation = 0, $ForceNewSnap = True, $Left = 0, $Top = 0, $Right = 0, $Bottom = 0, $NoSnapShot = $FFLastSnap, $WindowHandle = -1)
Local $cellarCoords = FFBestSpot(10, 1, 4, $xpos * $x_ratio, $ypos * $y_ratio, -1, 25, False) ; search for the opening
If @error Or Not IsArray($cellarCoords) Then
Call("AddLog", "The motionmap failed on try " & $retry & " with code " & @error)
FFResetColors()
Else
ExitLoop
EndIf
Next
If (Not @error) And IsArray($cellarCoords) Then
FFResetColors()
If Not $recov Then GUICtrlSetData($lblStatus, "Status: Cellar - Found position " & $cellarCoords[0] * $x_ratio & ", " & $cellarCoords[1] * $y_ratio)
If Not $recov Then Call("AddLog", "Cellar - Found position " & $cellarCoords[0] * $x_ratio & ", " & $cellarCoords[1] * $y_ratio)
Else
If $TakeMissShots Then
CaptureToTIFF("", "", "", "shots\NoCell_" & String($run) & ".tif", 1, 0, 0, 0, 0)
EndIf
Local $cellarCoords[2]
$cellarCoords[0] = 1000 * $x_ratio
$cellarCoords[1] = 500 * $y_ratio
EndIf
Return $cellarCoords
EndFunc ;==>EnhancedFind
Look in the folder where you but runs from and show me the following 3 bitmaps:
CellarOpen_Shot1_blabla
CellarOpen_Shot2_blabla
CellarOpen_Changes_blabla
With that it can probably say more.
Last edited by Schmoggg; 07-05-2012 at 05:39 AM.
It happens everytime the cellar is closed
There are a number of shot1, shot2 and changes bitmaps. Which ones did you want?
Code:CellarOpen_Changes_204602.bmp CellarOpen_Changes_204603.bmp CellarOpen_Changes_2046032.bmp CellarOpen_Changes_204608.bmp CellarOpen_Shot1_204602.bmp CellarOpen_Shot1_2046022.bmp CellarOpen_Shot1_204603.bmp CellarOpen_Shot1_204607.bmp CellarOpen_Shot2_204602.bmp CellarOpen_Shot2_204603.bmp CellarOpen_Shot2_2046032.bmp CellarOpen_Shot2_204608.bmp
If that would be the case you minimap dectection does not work correctly.
Edit:
It just came to my mind that i need the pictures that are from a failed run. At the moment you are also saving succesfull runs.
So please do the following:
1. please remove the ";" from line 297
2. delete all bitmaps that start with cellar
3. let the bot run and fail -> when it stop the bot
4. Send me the newest bitmaps in your folder
CellarOpen_Shot1_blabla
CellarOpen_Shot2_blabla
CellarOpen_Changes_blabla
CellarMinimap_
That should do the trick![]()
Last edited by Schmoggg; 07-05-2012 at 06:08 AM.
While waiting i ended up uploading them all.
Sorry aboute not hyperlinking, it cuts out the filename.Code:http://img853.imageshack.us/img853/8831/cellaropenchanges204602.png http://img41.imageshack.us/img41/357/cellaropenchanges204603.png http://img14.imageshack.us/img14/8383/cellaropenchanges204608.png http://img16.imageshack.us/img16/357/cellaropenchanges204603.png http://img542.imageshack.us/img542/6725/cellaropenshot1204602.png http://img11.imageshack.us/img11/6821/cellaropenshot1204603.png http://img692.imageshack.us/img692/3283/cellaropenshot1204607.png http://img210.imageshack.us/img210/6008/cellaropenshot12046022.png http://img29.imageshack.us/img29/3589/cellaropenshot2204602.png http://img820.imageshack.us/img820/7598/cellaropenshot2204603.png http://img85.imageshack.us/img85/2950/cellaropenshot2204608.png http://img707.imageshack.us/img707/3122/cellaropenshot22046032.png
and sorry x2 for the horrible naming.
::update::
alright ill give it a go, however im pretty certain that the above bitmaps were generated on the first run which happened to be unsuccessful (celler wasnt open but the script said it was)
Last edited by heatl0rd; 07-05-2012 at 06:11 AM.
heatlord, thanks being very detailed about a problem I am also having currently, that just popped up all of a sudden. I wont have any time to troubleshoot until this weekend so any progress you make before then will be gravy!
@heatlord
Okay now i'm curious :P
Please give me the MiniMap bitmap of a failed run. Also a few questions:
1. what is your resolution in d3
2. do you have everything set to the highest in the display options of d3 ?
3. do you have movement increase stuff ? -> if so did you edited the script so it knows your movementspeed value ?
Edit:
Also you can try this to prevent the crash:
Replace this:
With thisLocal $cellarCoords[2]
$cellarCoords[0] = 1000 * $x_ratio
$cellarCoords[1] = 500 * $y_ratio
Local $cellarRecoverCoords[2]
$cellarRecoverCoords[0] = 1000 * $x_ratio
$cellarRecoverCoords[1] = 500 * $y_ratio
Return $cellarRecoverCoords
Last edited by Schmoggg; 07-05-2012 at 06:27 AM.
Anyone getting random network disconnects suddenly?
Teh Gez (òÓ,)_\,,/
Here are your bitmaps
[img=http://img94.imageshack.us/img94/94/cellaropenshot22118413.th.png]
[img=http://img836.imageshack.us/img836/9282/cellaropenshot22118412.th.png]
[img=http://img52.imageshack.us/img52/5478/cellaropenshot2211846.th.png]
[img=http://img854.imageshack.us/img854/923/cellaropenshot2211841.th.png]
[img=http://img151.imageshack.us/img151/3811/cellaropenshot12118413.th.png]
[img=http://img825.imageshack.us/img825/7030/cellaropenshot12118412.th.png]
[img=http://img31.imageshack.us/img31/7995/cellaropenshot1211846.th.png]
[img=http://img17.imageshack.us/img17/6090/cellaropenshot1211841.th.png]
[img=http://img708.imageshack.us/img708/2334/cellaropenchanges211841.th.png]
[img=http://img40.imageshack.us/img40/2334/cellaropenchanges211841.th.png]
[img=http://img832.imageshack.us/img832/29/cellaropenchanges211846.th.png]
[img=http://img232.imageshack.us/img232/2334/cellaropenchanges211841.th.png]
[img=http://img705.imageshack.us/img705/4108/cellarminimap211839.th.png]
Yes i made sure my movement speed is 0
Yes thats correct this is what it says exactly in my script.
$movementSpeed = 0 ;This is the % increase movement speed you have. 25 = 25%, 0 = 0%, 50 = 50%