[Goldfarming] [Barbarian] BlackSack's Sarkoth Script 360GPH [AutoIT] [1920x1080] menu

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  1. #256
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by owned727 View Post
    If that is the case, any idea why its not just TPing out if it cant find it? It basically just sits there and allows my barb to get beat on till death. It doesn't do anything once it reaches that spot.
    Umm no it should try 3 times to find it takes about 300ms on my pc then if it cant find it TP's, if it thinks it found it but doesnt end up in the cellar after about 3s then it trys another 3 times then TP's should all take no more than 5s, if its not doing that i would assume problem with your DLLs

    [Goldfarming] [Barbarian] BlackSack's Sarkoth Script 360GPH [AutoIT] [1920x1080]
  2. #257
    BlackSack's Avatar Knight-Lieutenant
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    BarbFarm 1.93t - YouTube

    script running in my VM

  3. #258
    owned727's Avatar Member
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    I used the dlls from the 1st page. I put them in windows and system 32 folders. I also put fastfind.dlls in my script directory and I made sure I have both include files in my autoit include directory. Not sure what could be causing a dll prob.

  4. #259
    Dieri's Avatar Sergeant
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    Originally Posted by Kayris View Post
    Hi BlackSack, I just went to download your file package and the link no longer works
    use the link below

    My question :

    i get this error

    [Goldfarming] [Barbarian] BlackSack's Sarkoth Script 360GPH [AutoIT] [1920x1080]-28iux5y-jpg

    but in the script i can't find tesseract's location..
    What to do ?

    FIXED!!!
    needed to edit tesseract.au3 in the include file to Program files instead of Program Files(x86)
    Last edited by Dieri; 07-01-2012 at 10:08 AM.

  5. #260
    BlackSack's Avatar Knight-Lieutenant
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    location your looking for is in the tesseract.au3

  6. #261
    keyvan's Avatar Corporal
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    Originally Posted by Dieri View Post
    use the link below

    My question :

    i get this error

    [Goldfarming] [Barbarian] BlackSack's Sarkoth Script 360GPH [AutoIT] [1920x1080]-28iux5y-jpg

    but in the script i can't find tesseract's location..
    What to do ?

    FIXED!!!
    needed to edit tesseract.au3 in the include file to Program files instead of Program Files(x86)
    did you do that : 6. install tesseract from google code https://tesseract-ocr.googlecode.com...tup-3.01-1.exe to default place ?

  7. #262
    owned727's Avatar Member
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    So no one else has an issue with fastfind not working? When enabled it doesn't find a closed or open cellar, ends up just sitting there until I die.

  8. #263
    ziggo0's Avatar Sergeant
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    Originally Posted by keyvan View Post
    Hi guys thanks for sharing this awesome script with us.
    I have found an issue that occurs half of the run when I get into the dank cellar I get stuck at the first entrance and at the second one near the chest. Here the screenshot I took :
    Attachment 8816

    I forgot to mention that I do use the lasest .ddl and pictures.
    I let mine run over night and noticed a lot more deaths than when I monitored - turns out he was doing the same thing. Would stop or get stuck right at that entrance way and spam skills then die/emergency leave.

  9. #264
    Kech12's Avatar Private
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    Originally Posted by owned727 View Post
    So no one else has an issue with fastfind not working? When enabled it doesn't find a closed or open cellar, ends up just sitting there until I die.

    same problem

  10. #265
    Jack187's Avatar Member
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    Originally Posted by Kech12 View Post
    Originally Posted by owned727 View Post
    So no one else has an issue with fastfind not working? When enabled it doesn't find a closed or open cellar, ends up just sitting there until I die.
    same problem
    same error for me... But I encountered some wierd behaviour that may helps fixing.

    The "CellarMinimap" dump (you have to uncomment Line 296 in the script to take these dumps) is always taken only in the first run correctly. Runs afterwards show always the same CellarMinimap img as in run #1. The imgs in the shots dir show that the cellar is open. After I found out the the CellarMinimap img look all the same, even the pos of the followers, i restarded my VM and I got a new CellarMinimap img. But only in the first run...

    Edit: The script seems to run smoothly with my "real" machine. For me it seem's that the problem only occurs in my VM (Win 7 home basic x64). Can sombody confirm this?
    Last edited by Jack187; 07-01-2012 at 10:57 AM.

  11. #266
    doomoh's Avatar Private
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    Hey BlackSack,
    Just an FYI. I commented out the following two lines, and with a could timing changes its running flawlessly now.

    ;RandClick("middle", Round(400 * $x_ratio), Round(400 * $y_ratio), 1, 1)
    ;walktime(Round(400 * $x_ratio), Round(400 * $y_ratio))

    This was causing the script on 1600x900 to leave the opening of the gateway area to the cellar door and walk west around the brick fence to the bushes. Commented out and it works fine.

  12. #267
    keyvan's Avatar Corporal
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    Originally Posted by BlackSack View Post
    Edit line near 434 which looks like walktime(Round(80 * $x_ratio), Round(830 * $y_ratio), -100) to walktime(Round(80 * $x_ratio), Round(830 * $y_ratio), 500)
    Thanks for the fast reply but it hasn't changed anything I still get stuck when I enter and turn back.

  13. #268
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by Jack187 View Post
    same error for me... But I encountered some wierd behaviour that may helps fixing.

    The "CellarMinimap" dump (you have to uncomment Line 296 in the script to take these dumps) is always taken only in the first run correctly. Runs afterwards show always the same CellarMinimap img as in run #1. The imgs in the shots dir show that the cellar is open. After I found out the the CellarMinimap img look all the same, even the pos of the followers, i restarded my VM and I got a new CellarMinimap img. But only in the first run...

    Edit: The script seems to run smoothly with my "real" machine. For me it seem's that the problem only occurs in my VM (Win 7 home basic x64). Can sombody confirm this?
    strange problem with the map not changing.. works fine in my VM

    @doomoh nice one this will be recommended fix for ppl with that resolution

  14. #269
    ziggo0's Avatar Sergeant
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    Originally Posted by keyvan View Post
    Thanks for the fast reply but it hasn't changed anything I still get stuck when I enter and turn back.
    Tried this as well but I keep getting stuck in the door way too.

    Edit: Watching the game once he gets to the door way the character seems to be using Leap just a pinch to early causing no jump forward.
    Last edited by ziggo0; 07-01-2012 at 11:32 AM.

  15. #270
    keyvan's Avatar Corporal
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    Originally Posted by ziggo0 View Post
    Tried this as well but I keep getting stuck in the door way too.
    welcome to the club

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