[Goldfarming] [Barbarian] BlackSack's Sarkoth Script 360GPH [AutoIT] [1920x1080] menu

User Tag List

Page 15 of 53 FirstFirst ... 111213141516171819 ... LastLast
Results 211 to 225 of 793
  1. #211
    owned727's Avatar Member
    Reputation
    1
    Join Date
    Sep 2009
    Posts
    109
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Black. Im away for the weekend and still on E version. I'm very jealous. Good work! I'm hoping your learning auto it. We are going to need you when this gets nerfed and need to find a new location.

    [Goldfarming] [Barbarian] BlackSack's Sarkoth Script 360GPH [AutoIT] [1920x1080]
  2. #212
    Schmoggg's Avatar Sergeant
    Reputation
    2
    Join Date
    Jun 2012
    Posts
    35
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi Black,

    as promised here is my code for an alternate cellar search method.

    [AutoIt] schmogg fastfind addon - Pastebin.com
    It is faster ( and i guess more reliable ) than the current way so we could get a few more $$ out of this

    You only need to download the FastFind Package here ( thats the lib i used by someguy in the autoit forums - im not linking him cause they dont seem to like the idea of game botting ):
    Download fastfind package : http://dl.dropbox.com/u/78998702/FastFind%202_0.zip
    Copy the FastFind64.dll into the folder of your bot and do the regular configuration. Thats all that is to be done for it to work.

    I also found out why some people run into the wall. It only happen when there are no barrels in front of the wall. To fix this properly we could do an imagesearch for a barrell and if not found take an alternate way to the cellar.

    Let me know if there are any issues with the code or the behaviour of the bot.

    P.S.: I only sprankled a few comments into the code so if there are questions regarding the idea behind it - just ask.

  3. #213
    BlackSack's Avatar Knight-Lieutenant
    Reputation
    56
    Join Date
    Jun 2012
    Posts
    343
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Schmoggg View Post
    Hi Black,

    as promised here is my code for an alternate cellar search method.

    [AutoIt] schmogg fastfind addon - Pastebin.com
    It is faster ( and i guess more reliable ) than the current way so we could get a few more $$ out of this

    You only need to download the FastFind Package here ( thats the lib i used by someguy in the autoit forums - im not linking him cause they dont seem to like the idea of game botting ):
    Download fastfind package : http://dl.dropbox.com/u/78998702/FastFind%202_0.zip
    Copy the FastFind64.dll into the folder of your bot and do the regular configuration. Thats all that is to be done for it to work.

    I also found out why some people run into the wall. It only happen when there are no barrels in front of the wall. To fix this properly we could do an imagesearch for a barrell and if not found take an alternate way to the cellar.

    Let me know if there are any issues with the code or the behaviour of the bot.

    P.S.: I only sprankled a few comments into the code so if there are questions regarding the idea behind it - just ask.
    Awesome! Ill take a look now and nice spot on the barrels I can use your cellar finder to make the recovery after running into the wall 100% accurate

    @owned727 Yea i think i got the hang of it, rewrote 50% of this script now lol fingers crossed for no nerf in the near future
    Last edited by BlackSack; 06-30-2012 at 01:05 PM.

  4. #214
    Romstar's Avatar Private
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    10
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by BlackSack View Post
    your welcome

    New version 's'

    - Even tighter timings
    - improved the walktime calculation and applied to town visits - now sprints to vendor
    - improved stashing tolerances to reduce mistakes
    - few minor bugs fixed and code optimisations
    - Custom looting of gold now enabled by default for those with crappy pickup radius

    I recommend ppl with old pcs that stuggle to run diablo take care when upgrading, I am tweaking this script to run as fast as possible on MY machine which loads areas in less than a second. So you may find as i tighten timings it stops working for you so ALWAYS KEEP YOUR LAST VERSION. I have tried to keep all wait functions set to wait until the area is detected but even so some parts might not work on slower pcs

    Making 425K GPH with 300% GF now

    Code:
    Log Duration: 00:54:45, Gaps: 0, Totaling: 00:00:00
    
    Gold total: 388008, Per Hour: 425214.25, Per Trip: 6689.88
    
    Cellar frequency (success/total runs): 48/102: 47.06%
    Trips per hour: Total: 111.78, Success: 52.60, Fail 59.18
    Avg Runtime: 25.37s, Success: 32.46s, Fail: 14.77s, Vend: 71.19s
    Where is this new version located at? [AutoIt] Blaksack's mod 1.93s - Pastebin.com still says June 28th for last upload and http://pastebin.com/PtE6XJ4W comes up as unknown. BTW I ran it for like 3 hours and I only made like 200k in that time frame lol. What am I doing wrong? maybe low MF? my mf is at like 50% lol

  5. #215
    LATM's Avatar Contributor
    Reputation
    189
    Join Date
    Jun 2012
    Posts
    457
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    There has to be something about how grim harvest effects the gold drop mechanic that we don't understand. My barb at 260% gf now, [was hard to upgrade without sacking MF], somehow gets the same GPH as my wizard who literally has open cellar runs almost twice as fast, and closed cellar runs about 40% faster...

    Also, I'm averaging sell value of 9k on an open cellar vendor run that takes about 2x as long as a typical open cellar. given that cellar spawn is 50%, and my average haul is NOT 9k, the 2 seconds I lose per run by picking up blues [16 seconds before stashing] is still making me money. With a 50% spawn rate, Open + closed is about 45 seconds for us. Total time of picking up blues + selling them = ~45 seconds extra, for slightly more money.

    That was not very articulate, the point is, at 310% MF I am earning slightly more money by having it pick up blues. Current GPH is 391,000 at 250% GF 310% MF. If you want to check if it is profitable for you, simply look at the gain from selling versus an average run, if it is LOWER, you are either even or slightly losing $, but if you have high MF, it is most likely HIGHER, and worth keeping on.

    @bs - I am no prophet, just some dumb kid who likes profit [vomit]
    Last edited by LATM; 06-30-2012 at 02:01 PM.

  6. #216
    steveb32's Avatar Member
    Reputation
    1
    Join Date
    Feb 2009
    Posts
    12
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    donvieta

    In-game setup (borrowed from NotAres thread)
    1. Select Quest: Act I Legacy of Cain - Explore Cellar
    2. Waypoint to Old Ruins
    3. Run west until you hit a checkpoint (should occur in about 5-10 seconds)
    4. Teleport to town, leave game

    after this it should start you at the right checkpoint

  7. #217
    SamSmitty's Avatar Corporal
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    23
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Black, I'm running into a problem that's really slowing me down lately. Leap is not off of cooldown when I go to attack Sark! When this happens, it messes up the entire run and usually results in a death. Anyone else experiencing this? I know that I could add some sleep timers, but I hate to slow down the run.

  8. #218
    kik0's Avatar Member
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by jgriff13 View Post
    Anyone tell me why I just loop from the Main Screen to Resume Game tries to use town portal before even trying to touch the waypoint then exits game and repeat.


    EDIT: GUI Messages.

    >> Starting Game
    >> Area Not Found - Old Ruins
    >> Waiting for TP Bar
    >> Leaving Game

    Does this over and over. Never once tries to touch the waypoint to go down to the Old Ruins. Enters Game, Cast TP, Exit. Seems like there's a string missing on myside or an error of some sort.
    english version?

    if not, you need to change

  9. #219
    landoflui's Avatar Private
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    9
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I do not have that resolution available

  10. #220
    Dieri's Avatar Sergeant
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    43
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi black,

    I did everything the instructions sed.

    When i start the script it resumes the game, then it waits a while and teleports back to town and does the cycle over and over again.
    I can't seem to get it working correctly, is this problem known?

    Im running a x64 OS with AutoIT x64 and the latest version of the script.

  11. #221
    josdownload's Avatar Private
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    10
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    hi, its works great
    but i have a problem with the last versions that the bot doesnt sell anything.

    he runs towards it but he stop in front of it and a little left. so after a while he just leave the game and restart without selling anything.

    the rest works flawlessly

  12. #222
    BlackSack's Avatar Knight-Lieutenant
    Reputation
    56
    Join Date
    Jun 2012
    Posts
    343
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ok thanks to Schmoggg this thing is now amazing!

    - Reworked path to use all of the sprint speed
    - I have reworked the path finding so that when cellar is found (using minimap) he will run to below the wall before locating the cellar and running to it - this means he NEVER runs into a wall
    - New cellar find code is awesome, much faster and more reliable, no more typing in sets of co-ordinates
    - Also added recovery routine in case zombies make you miss
    - Better looting - loot while you teleport! Now when you begin TP after fighting the bot will scan for loot incase the sakroth dies shortly after you start TP if it finds some it stops TP picks it up then resumes TP thefore you lose NO time on normal runs and lose NO loot and gold on runs where he dies a bit later
    -made the vendor run safer
    - also it now checks your gold while your teleporting to save another 0.5s

    I get amazing 28s open runs now - thanks Schmoggg!!

    - THIS UPDATE REQUIRES EXTRA FILES, REDOWNLOAD THE SUPPORT FILES, REREAD THE INSTRUCTIONS!!

    Also, keep your old versions I havent given this a full night of testing yet and there have been alot of changes so it may not work for you

    Anyway this is the last version for a while I should really do some work on my PHD now :P
    Last edited by BlackSack; 06-30-2012 at 05:45 PM.

  13. #223
    ziggo0's Avatar Sergeant
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    41
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    BlackSack I just wanted to let you know this is working 110% perfectly for me. I haven't tried the update you just released but I installed it as instructed and it's given zero problems. Even tried it in a VM and it's running great. Can't wait to try the update!!!

  14. #224
    BlackSack's Avatar Knight-Lieutenant
    Reputation
    56
    Join Date
    Jun 2012
    Posts
    343
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by ziggo0 View Post
    BlackSack I just wanted to let you know this is working 110% perfectly for me. I haven't tried the update you just released but I installed it as instructed and it's given zero problems. Even tried it in a VM and it's running great. Can't wait to try the update!!!
    Glad its working for you

    JUST ADDED A FEW BUG FIXES, DIDNT CHANGE VERSION RE-DOWNLOAD IF YOU ALREADY HAVE 't'
    - made it only stop teleporting back if a rare item or better drops - not worth interrupting for magic
    - fixed some bug with the stats logging

    lol i love how blizzard made the repair costs higher then made items loose durability so slowly you never pay for repairs unless you die so now i lose no money to repairs
    Last edited by BlackSack; 06-30-2012 at 06:22 PM.

  15. #225
    LATM's Avatar Contributor
    Reputation
    189
    Join Date
    Jun 2012
    Posts
    457
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    64 bit windows... followed new instructions... doesn't look for cellar ever, just leaves..

    made sure to change the default movespeed of 11 you left in back to 0. hmph.

Page 15 of 53 FirstFirst ... 111213141516171819 ... LastLast

Similar Threads

  1. Replies: 763
    Last Post: 11-09-2013, 08:51 AM
  2. Replies: 564
    Last Post: 07-27-2012, 07:49 AM
  3. Replies: 195
    Last Post: 07-25-2012, 11:28 PM
  4. Replies: 65
    Last Post: 06-11-2012, 11:07 AM
  5. Replies: 207
    Last Post: 06-11-2012, 10:50 AM
All times are GMT -5. The time now is 04:52 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search