[Goldfarming] [Barbarian] BlackSack's Sarkoth Script 360GPH [AutoIT] [1920x1080] menu

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  1. #451
    Jotaro's Avatar Member
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    Hey BlackSack,

    First of all thanks for making this stuff, saves us alot of trouble
    The previous versions were working fine for me, the latest one is working aswell except it doesn't go vendor at all every X amount of runs.
    Even on the small script window the number untill vendor doesn't change even if i had a succesfull run.
    Is there anything i need to change or something???


    Thanks in advance,
    Last edited by Jotaro; 07-02-2012 at 01:36 PM.

    [Goldfarming] [Barbarian] BlackSack's Sarkoth Script 360GPH [AutoIT] [1920x1080]
  2. #452
    mervyntan's Avatar Banned
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    Thanks for the update, version u is working a whole lot better than version t. It doesn't have that unknown bug issue anymore.

  3. #453
    renzio's Avatar Member
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    new script works amazingly. even getting it to vendor whites now..very nice.

  4. #454
    Oxygenthief's Avatar Private
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    Howdy people. The script-profiles are surely moving forward. I've come up across a problem with the latest script. The character goes into the cellar as it should, but then just as it enters the cellardoor it clicks on the doorsteps and runs against it. So by that it goes completely out of sync and starts doing all of the skills before he's in the same room as Sarkoth.

    Any ideas?

  5. #455
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by Oxygenthief View Post
    Howdy people. The script-profiles are surely moving forward. I've come up across a problem with the latest script. The character goes into the cellar as it should, but then just as it enters the cellardoor it clicks on the doorsteps and runs against it. So by that it goes completely out of sync and starts doing all of the skills before he's in the same room as Sarkoth.

    Any ideas?
    Try removing/ commenting out line 360

  6. #456
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by Jotaro View Post
    Hey BlackSack,

    First of all thanks for making this stuff, saves us alot of trouble
    The previous versions were working fine for me, the latest one is working aswell except it doesn't go vendor at all every X amount of runs.
    Even on the small script window the number untill vendor doesn't change even if i had a succesfull run.
    Is there anything i need to change or something???


    Thanks in advance,
    I didnt mess with the vendoring, download it again to be sure you didnt accidently change an important setting

  7. #457
    dav1234's Avatar Member
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    I am having the same issue with vendoring , it was working fine on the earlier builds.
    Updated to the -u one earlier and the "run until vendor" doesn't change , tried to change to ilvl mode and so on and it does the same each time.

    Thanks for all the hard work bot is amazing compared to the one from a few weeks ago.

  8. #458
    keyvan's Avatar Corporal
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    My issue has been solved by deleting the whole line 366 thanks to you man! You rock !

  9. #459
    LATM's Avatar Contributor
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    Blacksack, there's one more important thing I forgot to say that should be added somewhere to the front page as part of an equipment guide.

    The only type of base weapon you want for this script is a Centurion Spear for 90% of people, or a Sun Keeper if your are a magic find fiend.

    Both of the attacks in the script are based 100% Purely on weapon damage, and neither of them are based on attack speed.

    A 1200 DPS dagger with with 1.7APS will do less damage in this script than a 750 damage centurion spear with higher base damage and 1.2 APS.

    Attack speed on your items and critical hit chance are artificially inflating your damage and giving, giving you inconsistent runs & slower kills.

    The way to ball out on this character is Base Damage, +Damage, and Strength. Earthquake damage is generated in a single instant, from the weapons damage and your modifiers to the weapon damage. Your summons function in the same way, their damage is based on your weapon damage. All of your other modifiers are completely wasted.

    I realize now that that kid who said he was rolling with 30k dps at his MF & GF might actually have been telling the truth if he was using IAS & Crit gear, unfortunately I wasn't considering that he was an idiot and would use IAS and Crit gear.

    Important last sentence of post - I also think you should call Loot when teleporting out on failure runs. When doing a test run in my DPS gear, I noticed my character was swarmed and annihilated about 6 monsters who droppped about 3k gold. 3K Gold isn't bad on a failure run, especially if it only adds 1-2 seconds. It might actually increase GPH. However, It should only call in a small area relatively around your location. Running across the dimensions of your monitor for 169 gold is not what I meant by increasing GPH. And I still think it should only run a portion of the way to the gold depending on your pickup radius. It doesn't even have to be calculated exactly. Just moving towards gold is $goldmove which is multiplied by both movespeed and another decimal. This works by default if gold.png is your ONLY custom loot, because you can simply change the variables on loot custom.

    also stop adding to the script and work on your damn phd

    I just added these additions to my own script, but I'm too bored to watch it run enough times to see it work or fail. So far I've picked up 250 gold from a failure run but that was it. edit #2, picked up another 2000 and 1300, neither significantly added to the run time.

    I did this buy adding a $loot call to failure runs, I couldn't actually get call loot when tping to work


    OK I lied I wasn't done yet.

    When using 20,000dps, I've found that even when I get interrupted, the fasted thing to do is not to immediately leave the game, Earthquake absolutely kills everything no matter what when the ancients are out, so the best thing to do on interruption runs is simply wait 2 seconds and call teleport one more time, saves about 4 seconds on interrupt runs on average.

    Oh god. Kill me. Please don't take it upon yourself to actually do any of these things... but... the sell blues to vendor script you are using is still the old version before 1.9.3. The most recent version sells blues about 80% faster.
    Last edited by LATM; 07-02-2012 at 03:29 PM.

  10. #460
    aquanow's Avatar Corporal
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    Hi there,

    Quick question.

    I run at 1440 x 900 resolution -- how can I get this to work on my setup? My barb would be perfect for this.

    Is there anyone with this resolution who could help me along? Any help is appreciated!

  11. #461
    LATM's Avatar Contributor
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    A tiny addendum to what I said earlier, and blacksack you're going to like this because you hate redundant code and inefficiency.

    Send($Skill2)
    Sleep(140)
    Send($Skill2)
    Sleep(100)
    Send($Skill2)
    Sleep(100)
    Send($Skill4)
    Sleep(100)
    Send($Skill4)
    Sleep(100)
    Send($Skill4)

    Why does the code look like that when I was making the kill routine? I never actually explained it to you WHY i made it like that but I know you ported it in and I'm not sure how much you know about game mechanics because it sounds like both of us only bot and never actually play, but I saw that you ported it over in to your version.

    The reason that the barb casts his skills 3 times in a row with waits between them is because attack speed varies from 1.1 to 1.7APS.

    The animation of spell casting has a length that is based on your characters weapon attack speed. If you are using a 1.7 APS ridiculous fastly dagger, you might have noticed that the barb randomly chills around like an idiot when he is doing the kill routine.

    What we need is one single wait time that is modified by a $weaponspeed variable. The default should be set at 1.2 because both centurion spears and sunkeepers use 1.2.

    But lets say somewhere out there some guy is using either a centurion spear with attack speed, or god forbid some other type of weapon. [By the way, 900 dps centurion spears cost about 2000 gold on the AH.] we should modify that variable for the fastest possible run.

    this applies to both the kill routine and the failure run routine, but only speeds that have an interrupt-able animation, not ones like sprint that are cast while moving

    [b] Someone has to do the work to figure out what the proper sleep times are going to be. It does not scale in a perfectly linear manner, and I am not sure if it is based on total IAS [as shown on attack per second in the character screen] or simply on the weapon speed.
    Last edited by LATM; 07-02-2012 at 03:15 PM.

  12. #462
    Shagz's Avatar Private
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    Originally Posted by Shagz View Post
    Finally got this to run. not 100%. it has a pathing issue to the vendor. gets caught right on edge of the house. how can i fix this plz?
    Was missing some gold, but increased pickup radius now thats fixed.
    When it is time to vendor stuff. barb goes to stash, stashes proper items, closes stash, pops warcry, then walks tward vendor. gets stuck on house behind villager. on 2nd vendor run after bot pops warcry, I hit sprint he goes to vendor and sells. what do i need to edit to fix this so bot does it all?


    Thank you for your time

  13. #463
    lkh5650's Avatar Member
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    Hey thanks for the new version... the fast find seems great when there is a cellar open
    however when its not open, it does many weird things

    when its not open, on the status bar, it says it is found at 2, and goes there, and gives me this error [Goldfarming] [Barbarian] BlackSack's Sarkoth Script 360GPH [AutoIT] [1920x1080]-error-jpg
    and when it doesn't give me error, it tries to go in there as if it failed to go into the open cellar right infront of the entrance
    or it calls earthquake and does nothing...



    thank you so much for ur great work!
    Last edited by lkh5650; 07-02-2012 at 03:36 PM.

  14. #464
    BASHKILLER's Avatar Sergeant
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    I'm still having problems do not sell items that are in inventory .. I downloaded the script on the first page and has not solved here! Could someone please help me?

  15. #465
    Swisstrade's Avatar Master Sergeant
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    Hi all,

    one more thing to add: The ilvl logic works pretty fine for me, stashes / sells etc just as i want it. What i did though was to disable identify. So no chance to vendor legendaries or set items by accident.

    Theres still a major bug in the analyze function though, maybe the person who wrote it can look into it.

    Itemclasses (magic, rare, legendary and set) are distinguished by checking the color of the item description below the item title in the info window.

    Items that can not be used by your class have a red item description, instead of e.g. a yellow one for a rare that can be used. These items are not being stashed then, and remain in the inventory. It MIGHT be, that if identify is on, and the stashing fails, that this is the reason rares and legendaries are vendored accidently.

    Worth having a look into it :-)

    cheers

    SwissTrade

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