[Gold/Itemfarming] [AutoIt] Sarkoth Act I Dank Cellar [WD] [Stash, Sell, Repair, +++] menu

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  1. #226
    zEEneXx's Avatar Knight-Captain
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    Originally Posted by LATM View Post
    Thanks for the citation in the OP ^_^

    If I can get another friend to quit and give me their account, I'm making my next bot a WD

    <3.Rep'd.
    I have to thank you I would never have thought of a virtual machine

    Originally Posted by walter1114 View Post
    i am also facing the problem that misses the cellar when it is open.I have also modified the date as follows
    $CellarPixel = PixelSearch($CellarLocation[0]-$CellarOffset-20, $CellarLocation[1]-$CellarOffset-20, $CellarLocation[0]+20, $CellarLocation[1]+20, 0x334FB7, 2)
    Should it be the problem related to my system?I am using window 7x86, I have tried more than hundred times but still skipping the cellar.What should I do?
    The loot area is too narrowed that the cellar is not revealed on the map.Should I modified it?If so, what thing should I do?
    my english isnt the best too but i really cant understand this? or maybe i just dont get what you want to say?
    Last edited by zEEneXx; 06-23-2012 at 05:06 PM.

    [Gold/Itemfarming] [AutoIt] Sarkoth Act I Dank Cellar [WD] [Stash, Sell, Repair, +++]
  2. #227
    LATM's Avatar Contributor
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    @zeenexx, he worded it extremely poorly, it has nothing to do with your english

  3. #228
    zEEneXx's Avatar Knight-Captain
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    @DirtyRo77en and walter1114

    i gave you wrong information concerning the open cellar door. you need to increase the 6 and not lower/remove it. its not the pixel skip, its the color tolerance.
    so you need to change the line 177 to
    $CellarPixel = PixelSearch($CellarLocation[0]-$CellarOffset-20, $CellarLocation[1]-$CellarOffset-20, $CellarLocation[0]+20, $CellarLocation[1]+20, 0x334FB7, 8 )
    (or even higher than 8 )

    i rewrote the cellar detection in the coming 1.1g completely to avoid any open cellar door skipping

  4. #229
    sandalw's Avatar Private
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    recommend MoveToCellar,Reduce mortality

    Code:
    Func MoveToCellar()
       ToLog("Starting run...")
       $Runs+=1
       RefreshStats()
       
       Sleep(200 + $Computerlag)
    ;   Send("{2}")
    ;   Sleep(200 + $Computerlag)
       
       ToLog("Moving to cellar - 1")
       Move($MoveToCellar1[0], $MoveToCellar1[1])
       Sleep(1400 + $MoveDelay)
       
       Send("{4}")
       Sleep(500)
       
       ToLog("Moving to cellar - 2")
       Move($MoveToCellar2[0], $MoveToCellar2[1])
       Sleep(2150 + $MoveDelay)
       
       ToLog("Moving to cellar - 3")
       Move($MoveToCellar3[0], $MoveToCellar3[1])
       Sleep(1250 + $MoveDelay)
    
       Send("{2}")
       Sleep(200 + $Computerlag)
    EndFunc

  5. #230
    zEEneXx's Avatar Knight-Captain
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    Working on 1.2 right now - changes so far:

    - improved cellar detection (no missings)
    - improved logging to file
    - saves stats now after each run
    - tweaked the use of spirit walk
    - tweaked moving times
    - tweaked sleep times
    - tweaked selling
    - added $SellDelay
    - added $StashDelay
    - presses "ALT" now before looting
    release will take some time though.

    Originally Posted by sandalw View Post
    recommend MoveToCellar,Reduce mortality

    Code:
    Func MoveToCellar()
       ToLog("Starting run...")
       $Runs+=1
       RefreshStats()
       
       Sleep(200 + $Computerlag)
    ;   Send("{2}")
    ;   Sleep(200 + $Computerlag)
       
       ToLog("Moving to cellar - 1")
       Move($MoveToCellar1[0], $MoveToCellar1[1])
       Sleep(1400 + $MoveDelay)
       
       Send("{4}")
       Sleep(500)
       
       ToLog("Moving to cellar - 2")
       Move($MoveToCellar2[0], $MoveToCellar2[1])
       Sleep(2150 + $MoveDelay)
       
       ToLog("Moving to cellar - 3")
       Move($MoveToCellar3[0], $MoveToCellar3[1])
       Sleep(1250 + $MoveDelay)
    
       Send("{2}")
       Sleep(200 + $Computerlag)
    EndFunc
    Will try that out and include it if it works better. ty

  6. #231
    kaptainkirk's Avatar Private
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    On 1.1f and bot is stuck after selling and stashing. It was working great in the previous versions. Eagerly waiting for 1.2! Thanks!

  7. #232
    hONNKY's Avatar Member
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    First of all, bot works great. Thanks zeenexx.

    Originally Posted by kaptainkirk View Post
    On 1.1f and bot is stuck after selling and stashing. It was working great in the previous versions. Eagerly waiting for 1.2! Thanks!
    I've found I have this problem too. It's not stuck though kaptainkirk, it just takes about 5 minutes before it then enters the portal again.

    Problem:

    The bot proceeds to sell/stash relevant items, finishes stashing everything and then stands next to the open portal for roughly ~5 minutes before then entering the portal to pick up the items left behind. I don't know if this is working as intended, but in your previous versions it didn't wait around for 5 minutes after selling/stashing.

    Here's the log:

    <18:25:24> Teleporting to town...
    <18:25:25> Waiting to get into the town...
    <18:25:33> Waiting to get to the merchant...
    <18:25:33> Moving to merchant - 1
    <18:25:37> Moving to merchant - 2
    <18:25:39> Selling...
    <18:25:49> Selling... done - Sold 23 items!
    <18:25:49> Waiting to get to the stash...
    <18:25:49> Moving to stash - 1
    <18:25:52> Moving to stash - 2
    <18:25:56> Storing items in the stash...
    <18:26:04> Storing items in the stash... done (notice time difference here)
    <18:31:06> Waiting to get into the cellar...
    <18:31:08> Searching for magics... 1
    <18:31:08> Magic found
    <18:31:10> Searching for magics... 2
    <18:31:10> Magic found
    <18:31:12> Searching for magics... 3
    <18:31:12> Searching for Gems... 1
    <18:31:13> Teleporting to town...

    Other than that I have had no other problems. Is there anywhere in the script to change the wait time between finishing stashing the items and entering the portal?

    Thanks in advance.

    Also running windows vista x64

  8. #233
    zEEneXx's Avatar Knight-Captain
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    Originally Posted by kaptainkirk View Post
    On 1.1f and bot is stuck after selling and stashing. It was working great in the previous versions. Eagerly waiting for 1.2! Thanks!
    Originally Posted by hONNKY View Post
    First of all, bot works great. Thanks zeenexx.



    I've found I have this problem too. It's not stuck though kaptainkirk, it just takes about 5 minutes before it then enters the portal again.

    Problem:

    The bot proceeds to sell/stash relevant items, finishes stashing everything and then stands next to the open portal for roughly ~5 minutes before then entering the portal to pick up the items left behind. I don't know if this is working as intended, but in your previous versions it didn't wait around for 5 minutes after selling/stashing.

    Here's the log:

    <18:25:24> Teleporting to town...
    <18:25:25> Waiting to get into the town...
    <18:25:33> Waiting to get to the merchant...
    <18:25:33> Moving to merchant - 1
    <18:25:37> Moving to merchant - 2
    <18:25:39> Selling...
    <18:25:49> Selling... done - Sold 23 items!
    <18:25:49> Waiting to get to the stash...
    <18:25:49> Moving to stash - 1
    <18:25:52> Moving to stash - 2
    <18:25:56> Storing items in the stash...
    <18:26:04> Storing items in the stash... done (notice time difference here)
    <18:31:06> Waiting to get into the cellar...
    <18:31:08> Searching for magics... 1
    <18:31:08> Magic found
    <18:31:10> Searching for magics... 2
    <18:31:10> Magic found
    <18:31:12> Searching for magics... 3
    <18:31:12> Searching for Gems... 1
    <18:31:13> Teleporting to town...

    Other than that I have had no other problems. Is there anywhere in the script to change the wait time between finishing stashing the items and entering the portal?

    Thanks in advance.

    Also running windows vista x64
    OMG yes big failure ... didnt noticed that. in line 735

    Sleep(300 & $ComputerLag)
    The '&' is wrong. there needs to be a '+'. im sorry! will be fixed in 1.2 which comes in 1 to 2 hours

  9. #234
    vizinhanca's Avatar Corporal
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    I've posted this problem with another script that I used, but with that script always happened. And with the script of the topic the problem seems to happen only a few times. Look...

    Everything with the bot runs smoothly, except for one thing:

    http://i45.tinypic.com/2j5xmq.jpg

    This happens sometimes when the script kills all the mobs, even before finish looting, instead of teleporting, the script does the procedure to leave the game, then the resume screen appears and he tries to make the procedure for leave the game again. Then it happens...

    This problem happened twice, the first time took approximately 2 hours before it happened.
    The second time the script ran for about 7 hours before the problem happens.

    It's completely random.

    I am running the script in VMware (1920x1080 - 3GB - 2 cores at 3.1ghz)

    Thanks...

  10. #235
    zEEneXx's Avatar Knight-Captain
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    Version 1.2 out - Huge update - New required files needed - First post updated (read whole post again)

    I changed almost all sleep times - so take the time to watch him 10 - 15 runs incl selling / stashing and edit your config values before posting

    Originally Posted by vizinhanca
    I've posted this problem with another script that I used, but with that script always happened. And with the script of the topic the problem seems to happen only a few times. Look...

    Everything with the bot runs smoothly, except for one thing:

    http://i45.tinypic.com/2j5xmq.jpg

    This happens sometimes when the script kills all the mobs, even before finish looting, instead of teleporting, the script does the procedure to leave the game, then the resume screen appears and he tries to make the procedure for leave the game again. Then it happens...

    This problem happened twice, the first time took approximately 2 hours before it happened.
    The second time the script ran for about 7 hours before the problem happens.

    It's completely random.

    I am running the script in VMware (1920x1080 - 3GB - 2 cores at 3.1ghz)

    Thanks...
    Pls try it with v1.2 and report later

  11. #236
    vizinhanca's Avatar Corporal
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    The script v1.2 never uses Spirit Walk at the beginning

  12. #237
    kennysan123's Avatar Private
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    hey zeenex everytime when i run the script it works but then my character will stay and the mouse will move around i lose control of the mouse haah didnt quite work out as plan check inbox as well thank you

  13. #238
    zEEneXx's Avatar Knight-Captain
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    Originally Posted by vizinhanca View Post
    The script v1.2 never uses Spirit Walk at the beginning
    Let him run a few runs. If he still dosent use it increas $Computerlag in steps of 50

    Originally Posted by kennysan123
    hey zeenex everytime when i run the script it works but then my character will stay and the mouse will move around i lose control of the mouse haah didnt quite work out as plan check inbox as well thank you
    i will add you later on skyp. need a break :x

  14. #239
    kennysan123's Avatar Private
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    zeenexx ill be waiting !! need to get it done is almost 12am here gotta wake up and work ahah will wait for u man !!

  15. #240
    skiller99's Avatar Master Sergeant
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    bot isnt using spirit walk at the begging only after sarkoth kill lol even when i uped computer lag to 400

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