[Gold/Itemfarming] [AutoIt] Sarkoth Act I Dank Cellar [WD] [Stash, Sell, Repair, +++] menu

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  1. #676
    Fattyacids's Avatar Member
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    I've got another problem. the cursor placed over the dank cellar is slightly to the left thus the bot isnt detecting it. any way to reconfigure it? Thanks!

    [Gold/Itemfarming] [AutoIt] Sarkoth Act I Dank Cellar [WD] [Stash, Sell, Repair, +++]
  2. #677
    zEEneXx's Avatar Knight-Captain
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    Originally Posted by Grubes84 View Post
    Hi, ive got a problem..when im going to repair/sell i get checkpoint reached when i enter my stash.. this didnt happen yesterday or before. So now after 5 runs everything gets fked up. Anyone knowe what the problem is?
    checkpoint @ stash? lol weird thing. dont have it here on eu

    Originally Posted by Fattyacids View Post
    I've got another problem. the cursor placed over the dank cellar is slightly to the left thus the bot isnt detecting it. any way to reconfigure it? Thanks!
    increase $computerlag and $movedelay steps of 50- make sure he casts spiritwalk at the beginning. if he dont increase computerlag even more

  3. #678
    nova485's Avatar Private
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    Originally Posted by Grubes84 View Post
    Hi, ive got a problem..when im going to repair/sell i get checkpoint reached when i enter my stash.. this didnt happen yesterday or before. So now after 5 runs everything gets fked up. Anyone knowe what the problem is?
    You have started on the wrong quest or you have no current quest picked up and when you walk close to an NPC with a quest marker you are receiving a checkpoint. Try starting on Quest 2 sub quest Explore Cellar.

    Originally Posted by Fattyacids View Post
    I've got another problem. the cursor placed over the dank cellar is slightly to the left thus the bot isnt detecting it. any way to reconfigure it? Thanks!
    Do you have passive movement speed on your gear?
    Last edited by nova485; 07-02-2012 at 12:01 PM.

  4. #679
    changwonjin's Avatar Private
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    Originally Posted by zeenexx View Post
    now you both - one says he picks up a legendary while it was a white and the other say he dosen't picks up a legendary while it really was one :d

    thats what i try to say since 43 pages - in my opinion its not possible to get a lootsystem which is 100% accurate and fast enough to get high gph

    all i can say is that i already had successful set and legendary pickups and that the lootfunction works 4 out of 5 times



    that with the system32 is a bug (but i should havehotfixed it mhh) - the structure needs to be the following:

    C:\bot\required files\ (that is what you need to write to the $reqfiles variable in the config,including the "\")
    c:\bot\required files\pics\
    c:\bot\required files\sounds\
    c:\bot\required files\tesseract\
    c:\bot\required files\tesseract\tessdata
    c:\bot\required files\tesseract\tesseract.exe



    ty and a simple - no ^^



    weird problem... U should try the normal steps if something dosent work - increase $computerlag and $movedelay



    np as always

    fixed, thanks

  5. #680
    Gaumond360's Avatar Private
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    Edit 2: I found my answer. :P
    Last edited by Gaumond360; 07-02-2012 at 01:37 PM.

  6. #681
    iso99's Avatar Corporal
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    Originally Posted by boxofdeath View Post
    1.3b has a memory leak after using it for +8hrs... I looked into it briefly and it has to do with the tesseract check. After utilizing the tesseract screen capture it does not free the memory attributes used during the scan. I implemented kill task after init and it seems to work... Not sure if any one else is having this issue... I have tess installed as an env variable because I use it frequently. I might be the only case....
    ahhh i may be having the same issue, i noticed this morning that after i killed the running script that all of a sudden i gained back a whole lot of my ram.

  7. #682
    zEEneXx's Avatar Knight-Captain
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    Originally Posted by iso99 View Post
    ahhh i may be having the same issue, i noticed this morning that after i killed the running script that all of a sudden i gained back a whole lot of my ram.
    i watched 50 runs now. the script uses 20 - 22 mb - when he runs tesseract i dont even get a little increase. if he does the looting the first time it increases by 2mb. but after that it stays about 22 mb. i cant figure out the problem :/

  8. #683
    Battleseed's Avatar Corporal
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    Going from 1.3 to 1.3b, had to increase $computerlag from 200 to 300 or WoZ would not cast. It sells fine, but the inventory window does not close so when it walks over to salvage it can't click on the salvage anvil. Then it times out and leaves game. Where do I need to add a delay, selling?

  9. #684
    vizinhanca's Avatar Corporal
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    tesseract.exe stops working after 3 hours

    happened four times already

  10. #685
    dxm13's Avatar Private
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    Came home today to a salvaged Legendary... so sad right now

  11. #686
    zEEneXx's Avatar Knight-Captain
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    Originally Posted by dxm13 View Post
    Came home today to a salvaged Legendary... so sad right now
    salvaging rares,legendaries, set items needs a confirmation - there is nothing built in what could do this

    if you have read the last pages you should know that sometimes he thinks that a non legendary is actually a legendary. there is no way to make this 100% accurates. and btw.. legendaries sucks

    Originally Posted by vizinhanca View Post
    tesseract.exe stops working after 3 hours

    happened four times already
    running for 10 hours now.. no error. im sry. if it keeps crashing go back to 1.3a

    Originally Posted by Battleseed View Post
    Going from 1.3 to 1.3b, had to increase $computerlag from 200 to 300 or WoZ would not cast. It sells fine, but the inventory window does not close so when it walks over to salvage it can't click on the salvage anvil. Then it times out and leaves game. Where do I need to add a delay, selling?
    this shouldn't happen. check if he opens the inventory while porting and closes it short after that before he is in the town. the inventory for selling should close automatically after moving away from the vendor

  12. #687
    riseee's Avatar Private
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    Hi, anyway to shorten the run time. I running at open cellar - 41s and closed cellar - 21s. I find the movement when moving about different points to cellar is not a smooth action. I tried adjusting the sleep delay as mentioned earlier but it doesn't get far enough to detect the cellar.

  13. #688
    zEEneXx's Avatar Knight-Captain
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    Originally Posted by riseee View Post
    Hi, anyway to shorten the run time. I running at open cellar - 41s and closed cellar - 21s. I find the movement when moving about different points to cellar is not a smooth action. I tried adjusting the sleep delay as mentioned earlier but it doesn't get far enough to detect the cellar.
    smoother -> easier error

    for me its smooth enough and im getting on normal windows 18 seconds closed and 38 seconds open cellar runs. but you can always try to set the movedelay to a negative value

  14. #689
    zEEneXx's Avatar Knight-Captain
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    Working on 1.3c right now - Some gold counter changes, loot only flawless gems options, some code cleaning - probably the last version

    edit: but maybe i will have a look @ custom looting if you guys are interested in it - this would come with 1.4 then
    Last edited by zEEneXx; 07-03-2012 at 12:53 AM.

  15. #690
    Battleseed's Avatar Corporal
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    Originally Posted by zEEneXx View Post
    this shouldn't happen. check if he opens the inventory while porting and closes it short after that before he is in the town. the inventory for selling should close automatically after moving away from the vendor
    I turned off salvage since it was hanging up the script. With it off, during porting both for an open and closed cellar, the inventory opens for 1 second then closes before it actually ports.

    Will turn salvage back on and see if the inventory open/close is any different.

    ps: Selling and salvaging worked fine for me in 1.3a

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