Running 16:9 widescreen, tried on 1900 on 1600 and 1440(not supported) and i click in the wrong place if i change the locs im able to find cellar but i get stuck on the wall infront of it when i find it.
Running 16:9 widescreen, tried on 1900 on 1600 and 1440(not supported) and i click in the wrong place if i change the locs im able to find cellar but i get stuck on the wall infront of it when i find it.
@ Shimizoki,
$atk1Time = 8.5
$atk2Time = 4.5
Good morning, I noticed that my hunter kills Sarkoth too fast and then just stands shooting for like 3-5 seconds, so i tried changing atk1 to 5.5 and at2k to 2.5 seconds, doesnt work, do I need to change sleep times also ?
The people having problems...are you reading the install notes and taking your time? Having all of these random problems just shouldn't be happening. These scripts are pretty much flawless. Most of these problems sound like movement speed not set correctly or fullscreen windowed.
You really shouldn't have to edit anything in the actual script, just the INI file. The script reads from the INI file values. I set this up on 6 computers yesterday and each one has been flawless. I even ran it through join.me last night to a friends machine.
I feel bad for Shim having to answer the same questions over and over![]()
First of all I just want to say thanks to the great programming around here!![]()
Anyways, I've recently just tried using Shimi's script(I've been using notAres) and I have one issue that comes up. My guy gets into the cellar and kills Sarkoth very nicely, but once he's dead. my char always walks to the back wall then up to the corner always which usually means he misses out on some of the gold and loot. Is there a way to make him not walk back there or is that part of the script? notAres script works perfectly fine for me, but just wanted to try this one out as well. Thanks!
Anyone have a version that supports a 16:10 screen resolution? I would really appreciate it.
Suggestion: Just make the variance on the attack like one second or something configurable. Then the bot will be 100% undetectable.
Secondary Attack=8.5
Primary Attack=4.5
in the INI that != $atk1Time in the script. Unless I am mistaken, $atk1Time and $atk2Time will just pull the variable 'Primary Attack = x' and 'Secondary attack = x' from the INI and use that. If you change it in the script, won't it just use the same INI value as before?
Alright thanks. So did anything change in 1.3.4 from 1.3.5 for pickup detection? Somehow 1.3.4 was perfect in looting blues and not clicking on the aura's at all but it's starting to do that again.1 - Yea, some of the single slot rares arent being stashed... its a color thing, I have to play with it.
2 - Some bows it just hates. My arcane bow is fine, other peoples not so much. some have luck with lightning, others dont. There really isnt much I can do about it since its looking for blue pixels.
3 - Loot gems? I have pickup radius. They have 6 seconds while you TP to get it all. Thats why my numbers are high, after all I wrote the script to be perfect for me.
Yeah I invested more gold in pickup radius and that helps a lot. Anywho thanks a lot for keeping this project alive!
Did I answer this... I dunno, make sure you are in fullscreen windowed again after patching.
I think I answered this... multi-quote might be acting up again.
INI Fukker, edit the INI. it reads from there... always. If there is an INI present it will read from it. If you want to edit the script and compile... make sure the INI is deleted before hand.
Gratz on all the runs... and thanks for the sympathy.
You can try setting your pickup radius to 15 in the script... It should stop you from walking back there. I did that because before sark moved all the gold would drop in that area.
You are not mistaken... it will read the INI before it reads the script. As long as the INI is present, the values in the script mean nothing.
Shouldnt have, I know loot tomes had some funny issues with it. I also noticed putting it on lowFX helps a tad with that. I also noticed a decrease in gem pickups and I would click the chat text since its color is now yellow... both of those should be fixed now... I hope. Next release.
-Darkling Lord