So, I did some math yesterday while studying for the CPA exam, I had the macro going.
I thought to myself..... GPH calculated on the gui is almost pointless. It gives you a gauge, sure... but the amount of gph is solely dependant on your % of open cellars. So I ran 2 sets of 2hr tests, to determine the accumulated gold over the open cellar, then calculated purely the "open cellar time" of the hour, and calculated how much gold you make per time spent in an open cellar run. I did this for with, and w/o looting blues.
First & third run(averaged per hour) = 86 open cellars, accumulated 512k. With an average of 21.4 secs per cellar, and 5950g/cellar. That came to 30.67 mins of open cellar time, so basically 1mil/hr if we had 100% open cellars. - This is rare/legendaries/sets only. I did get a few items worth selling too... (Stash/vendor every 75)
2nd & 4th run(average per hour) = 69 open cellars, accumulated 465k. Average of 24.4 secs per cellar, and 6700g/cellar. That came to 28.06 mins of open cellar time, so basically 994k/hour if we had 100% open cellars. - This is with looting blues/rare/legendaries/sets. Also got some rares worth selling etc. (Stash/vendor every 12)
Conclusion: The added open cellar time per run, with vendoring time, and vendor time for looting blues is NOT worth it. Its is 6k less per hour of open cellar time, if you have my times. The quicker your open cellar/closed cellar times, the bigger the gap. IMO this is not worth it until we get ilvls working, and can stash the ilvl 63s, as they can potentially be worth a few mil(1k+DPS 1h weapons etc.) Also - the more runs per hour, the better shot at better rares to sell, legendaries, and sets, so i'm gonna stick with the no looting blues.
I hope this helps someone in deciding.
Also - Temporal Flux - If we're not using arcane hydra, this is almost pointless! I'd go with GC, Unstable anomaly, and the other one that's listed... just remove temporal flux.
My settings are:
;Timing
$timingMiddleDoor = 2100 ;time (in ms) to wait to use skill archon
$timingCellarClick = 550 ;time (in ms) it takes to run into the cellar
$timingWormHole = 1375 ;time (in ms) to wait to end the teleporting to the cellar
$timingAbort = 190 ;time (in ms) to wait to cast abort skills, decrease if you have high attack speed
$timingGameLoad = 1400 ;Time (in ms) the script waits for the game to load before it starts pathfinding. Slow this down for slower hard drives
$timingTP = 5800;Time (in ms) the script waits for teleport before exiting the game
$timingLoot = 700;Time (in ms) the script waits before each loot attempt
$timingLootRun = 200;Time (in ms) the script runs towards sarkoth dead body
I can do it with wormhole at 1200ms, but once in awhile if there is even a bit of lag, it will miss TP & leave game(adding 10 seconds.) Lowering this past 1375 also gave me a higher missed cellar rate.
Any help to make runs quicker would be appreciated. I'm at 18500 DPS base, but best i can do. This is all with 254% GF, and 175% MF, 0% MS. I lowered TP time etc, because I'm at 1.54 atk/sec so i cast quick.