[Goldfarming] Dank Celler Gold and Loot [AutoIT Script] [WIZARD] [1920x1080] menu

User Tag List

Page 203 of 298 FirstFirst ... 103153199200201202203204205206207253 ... LastLast
Results 3,031 to 3,045 of 4467
  1. #3031
    Eldari's Avatar Member
    Reputation
    1
    Join Date
    Nov 2008
    Posts
    10
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by bichlhuber View Post
    Total Runtime: 7 hours, 6 minutes
    Open Cellar Avg: 22s - Closed Cellar Avg: 9.3s
    Total Cellars Found: 574 (50%)
    Total Cellars Not Found: 569 (50%)
    Total Deaths: 5 (0%)
    Total Repairs: 0 (0%)

    Loot:
    Rares: 71 Legendary's: 4 Set Items: 0 Gems: 0
    525K Per Hour - Accumulated Gold: 3.72M
    How much GF/MF/MS are you running? This is mine from last night with 183GF/125MF/25MS

    Stats:
    Total Runtime: 7 hours, 48 minutes
    Open Cellar Avg: 25.5s - Closed Cellar Avg: 9.9s
    Total Cellars Found: 530 (48%)
    Total Cellars Not Found: 565 (52%)
    Total Deaths: 10 (1%)
    Total Repairs: 0 (0%)

    Loot:
    Rares: 26 Legendary's: 0 Set Items: 0 Gems: 0
    358K Per Hour - Accumulated Gold: 2.77M
    ************************************************

    Mind posting or PM'ing me your .ini and current stats?
    Last edited by Eldari; 07-09-2012 at 04:43 AM.

    [Goldfarming] Dank Celler Gold and Loot [AutoIT Script] [WIZARD] [1920x1080]
  2. #3032
    Dutchguy's Avatar Master Sergeant
    Reputation
    5
    Join Date
    May 2012
    Posts
    76
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This was my last run
    Chancity's Dank Celler

    Stats:
    Total Runtime: 6 hours, 9 minutes
    Open Cellar Avg: 26.5s - Closed Cellar Avg: 9.7s
    Total Cellars Found: 397 (49%)
    Total Cellars Not Found: 421 (51%)
    Total Deaths: 1 (0%)
    Total Repairs: 0 (0%)

    Loot:
    Rares: 18 Legendary's: 3 Set Items: 0 Gems: 0
    460K Per Hour - Accumulated Gold: 2.73M
    This was with 18k dmg and around 24%MF with 285% GF, 0%MS.

    Now I've got 21368 DMG/282GF/43%MF/0%MS
    Should make my runs a lot faster.

    Ini is this.
    [Auto Start]
    Auto Start=1
    Game Location=C:\Program Files\Diablo III\
    Password=Password
    Task Manager Executable Name=Diablo III.exe
    [Skills]
    Skill1=1
    Skill2=2
    Skill3=3
    Skill4=4
    [Additional]
    Manage Loot=15
    DPS=21368
    Auto Update=i
    [Looting]
    Set=1
    Legendary=1
    Rare=1
    Magic=1
    Custom=1
    Gold Only=0
    [Stashing]
    Set=1
    Legendary=1
    Rare=1
    Magic=0
    Gems=1
    Tomes=1
    Minimum ILvl=63
    [Vendoring]
    Set=0
    Legendary=0
    Rare=0
    Magic=1
    All Items=1
    All-Rows=6
    All-Columns=10
    [Timing]
    Game Load=2000
    Wormhole=1300
    Town Portal=5100
    Cellar Click=600
    Middle Door=2200
    Loot Run=500
    Loot=600
    Abort=235
    [Cellar Detect]
    Screen Shot=1
    [Custom Items]
    Key1=tome|40
    Key2=flawlesssquare2|50

  3. #3033
    twisted_claw's Avatar Member
    Reputation
    1
    Join Date
    Nov 2006
    Posts
    24
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Just started using the bot recently on 1600x900 resolution. It works fine to a point but it keep missing the cellar even if it's open and it's counted as e cellar closed in the statistics. Any work around with this? My game resolution is 1600x900 (Full screen windowed) and desktop resolution is 1600x900. Would be great if there is a way I can tweak the script or make any changes in the GUI.Regards,Twisted_Claw

  4. #3034
    bichlhuber's Avatar Private
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    12
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Eldari View Post
    How much GF/MF/MS are you running? This is mine from last night with 183GF/125MF/25MS

    Stats:
    Total Runtime: 7 hours, 48 minutes
    Open Cellar Avg: 25.5s - Closed Cellar Avg: 9.9s
    Total Cellars Found: 530 (48%)
    Total Cellars Not Found: 565 (52%)
    Total Deaths: 10 (1%)
    Total Repairs: 0 (0%)

    Loot:
    Rares: 26 Legendary's: 0 Set Items: 0 Gems: 0
    358K Per Hour - Accumulated Gold: 2.77M
    ************************************************

    Mind posting or PM'ing me your .ini and current stats?
    Im running with 295GF/240MF/0MS and 14k dmg unbuffed

    Didnt really do much in the ini, just removed the mirror images when a cellar is not found, and played with the sleep timings a little bit.

    Only picking up rares and above and tomes nothing else.

    but heres the ini

    [Additional]
    Manage Loot=40
    DPS=15000
    Auto Update=1
    [Looting]
    Set=1
    Legendary=1
    Rare=1
    Magic=0
    Custom=1
    Gold Only=0
    [Stashing]
    Set=1
    Legendary=1
    Rare=1
    Magic=0
    Gems=1
    Tomes=1
    Minimum ILvl=63
    [Vendoring]
    Set=0
    Legendary=0
    Rare=0
    Magic=1
    All Items=1
    All-Rows=6
    All-Columns=10
    [Timing]
    Game Load=1000
    Wormhole=1250
    Town Portal=5100
    Cellar Click=200
    Middle Door=2100
    Loot Run=500
    Loot=400
    Abort=300
    [Cellar Detect]
    Screen Shot=1
    [Custom Items]
    Key1=tome|40
    Key2=flawlesssquare|40

  5. #3035
    Faramire's Avatar Member
    Reputation
    1
    Join Date
    Jul 2012
    Posts
    36
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    So, I did some math yesterday while studying for the CPA exam, I had the macro going.

    I thought to myself..... GPH calculated on the gui is almost pointless. It gives you a gauge, sure... but the amount of gph is solely dependant on your % of open cellars. So I ran 2 sets of 2hr tests, to determine the accumulated gold over the open cellar, then calculated purely the "open cellar time" of the hour, and calculated how much gold you make per time spent in an open cellar run. I did this for with, and w/o looting blues.

    First & third run(averaged per hour) = 86 open cellars, accumulated 512k. With an average of 21.4 secs per cellar, and 5950g/cellar. That came to 30.67 mins of open cellar time, so basically 1mil/hr if we had 100% open cellars. - This is rare/legendaries/sets only. I did get a few items worth selling too... (Stash/vendor every 75)

    2nd & 4th run(average per hour) = 69 open cellars, accumulated 465k. Average of 24.4 secs per cellar, and 6700g/cellar. That came to 28.06 mins of open cellar time, so basically 994k/hour if we had 100% open cellars. - This is with looting blues/rare/legendaries/sets. Also got some rares worth selling etc. (Stash/vendor every 12)

    Conclusion: The added open cellar time per run, with vendoring time, and vendor time for looting blues is NOT worth it. Its is 6k less per hour of open cellar time, if you have my times. The quicker your open cellar/closed cellar times, the bigger the gap. IMO this is not worth it until we get ilvls working, and can stash the ilvl 63s, as they can potentially be worth a few mil(1k+DPS 1h weapons etc.) Also - the more runs per hour, the better shot at better rares to sell, legendaries, and sets, so i'm gonna stick with the no looting blues.

    I hope this helps someone in deciding.

    Also - Temporal Flux - If we're not using arcane hydra, this is almost pointless! I'd go with GC, Unstable anomaly, and the other one that's listed... just remove temporal flux.

    My settings are:

    ;Timing
    $timingMiddleDoor = 2100 ;time (in ms) to wait to use skill archon
    $timingCellarClick = 550 ;time (in ms) it takes to run into the cellar
    $timingWormHole = 1375 ;time (in ms) to wait to end the teleporting to the cellar
    $timingAbort = 190 ;time (in ms) to wait to cast abort skills, decrease if you have high attack speed
    $timingGameLoad = 1400 ;Time (in ms) the script waits for the game to load before it starts pathfinding. Slow this down for slower hard drives
    $timingTP = 5800;Time (in ms) the script waits for teleport before exiting the game
    $timingLoot = 700;Time (in ms) the script waits before each loot attempt
    $timingLootRun = 200;Time (in ms) the script runs towards sarkoth dead body

    I can do it with wormhole at 1200ms, but once in awhile if there is even a bit of lag, it will miss TP & leave game(adding 10 seconds.) Lowering this past 1375 also gave me a higher missed cellar rate.

    Any help to make runs quicker would be appreciated. I'm at 18500 DPS base, but best i can do. This is all with 254% GF, and 175% MF, 0% MS. I lowered TP time etc, because I'm at 1.54 atk/sec so i cast quick.

  6. #3036
    atibbo69's Avatar Master Sergeant
    Reputation
    1
    Join Date
    May 2012
    Posts
    76
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hey I'm using the latest Main script. Tried using the lawl GUI but it just sits there and does nothing. It says edit your settings but I don't see anything in there that I would need to change? Anyways,

    My bot keeps picking up normal items and they stay in my inventory because he doesn't vendor them, how do I get him to vendor the normal items?

    Also, id like him to use magic weapon right before hitting archon and killing the boss.

  7. #3037
    Jaredking's Avatar Private
    Reputation
    1
    Join Date
    Jul 2012
    Posts
    6
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    hey can someone show me what i'd type into the custom looting section of the GUI to pick up flawless amythysts? im confused. thanks

    -jared

  8. #3038
    skatermark420's Avatar Corporal
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    31
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i keep getting earror

    Line 6 (File "C:\User\Mine\Desktop\Autoupdate\Lawl GUI Edition\:aw; GUI Edition.au3"):
    #include <simpleTesseractColor.au3>
    error opening this file.

    any one els know where i went wrong? ill keep messing with it

  9. #3039
    chancity's Avatar Legendary
    CoreCoins Purchaser
    Reputation
    686
    Join Date
    Jun 2012
    Posts
    1,153
    Thanks G/R
    27/341
    Trade Feedback
    11 (55%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Faramire View Post
    So, I did some math yesterday while studying for the CPA exam, I had the macro going.

    I thought to myself..... GPH calculated on the gui is almost pointless. It gives you a gauge, sure... but the amount of gph is solely dependant on your % of open cellars. So I ran 2 sets of 2hr tests, to determine the accumulated gold over the open cellar, then calculated purely the "open cellar time" of the hour, and calculated how much gold you make per time spent in an open cellar run. I did this for with, and w/o looting blues.

    First & third run(averaged per hour) = 86 open cellars, accumulated 512k. With an average of 21.4 secs per cellar, and 5950g/cellar. That came to 30.67 mins of open cellar time, so basically 1mil/hr if we had 100% open cellars. - This is rare/legendaries/sets only. I did get a few items worth selling too... (Stash/vendor every 75)

    2nd & 4th run(average per hour) = 69 open cellars, accumulated 465k. Average of 24.4 secs per cellar, and 6700g/cellar. That came to 28.06 mins of open cellar time, so basically 994k/hour if we had 100% open cellars. - This is with looting blues/rare/legendaries/sets. Also got some rares worth selling etc. (Stash/vendor every 12)

    Conclusion: The added open cellar time per run, with vendoring time, and vendor time for looting blues is NOT worth it. Its is 6k less per hour of open cellar time, if you have my times. The quicker your open cellar/closed cellar times, the bigger the gap. IMO this is not worth it until we get ilvls working, and can stash the ilvl 63s, as they can potentially be worth a few mil(1k+DPS 1h weapons etc.) Also - the more runs per hour, the better shot at better rares to sell, legendaries, and sets, so i'm gonna stick with the no looting blues.

    I hope this helps someone in deciding.

    Also - Temporal Flux - If we're not using arcane hydra, this is almost pointless! I'd go with GC, Unstable anomaly, and the other one that's listed... just remove temporal flux.

    My settings are:

    ;Timing
    $timingMiddleDoor = 2100 ;time (in ms) to wait to use skill archon
    $timingCellarClick = 550 ;time (in ms) it takes to run into the cellar
    $timingWormHole = 1375 ;time (in ms) to wait to end the teleporting to the cellar
    $timingAbort = 190 ;time (in ms) to wait to cast abort skills, decrease if you have high attack speed
    $timingGameLoad = 1400 ;Time (in ms) the script waits for the game to load before it starts pathfinding. Slow this down for slower hard drives
    $timingTP = 5800;Time (in ms) the script waits for teleport before exiting the game
    $timingLoot = 700;Time (in ms) the script waits before each loot attempt
    $timingLootRun = 200;Time (in ms) the script runs towards sarkoth dead body

    I can do it with wormhole at 1200ms, but once in awhile if there is even a bit of lag, it will miss TP & leave game(adding 10 seconds.) Lowering this past 1375 also gave me a higher missed cellar rate.

    Any help to make runs quicker would be appreciated. I'm at 18500 DPS base, but best i can do. This is all with 254% GF, and 175% MF, 0% MS. I lowered TP time etc, because I'm at 1.54 atk/sec so i cast quick.
    Temporal flux snares sarkoth to secure the

    Sent from my DROID2 GLOBAL using Tapatalk 2

  10. #3040
    killver's Avatar Sergeant
    Reputation
    2
    Join Date
    Jun 2012
    Posts
    65
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    My script is currently acting totally weard. Ran fine for 6-7hours but now it starts game, opens inventory and leaves game. I even restarted the script several time and copied the file again, still the same behavior. Any clues what this could be?

  11. #3041
    richez's Avatar Private
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    7
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    How could I change the script to make sure that the bot doesn't miss the open cellar?Currently having less than 20% of cellars open because the bot doesn't check the cellar properly.
    Thank you so much for hep!

  12. #3042
    killver's Avatar Sergeant
    Reputation
    2
    Join Date
    Jun 2012
    Posts
    65
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by killver View Post
    My script is currently acting totally weard. Ran fine for 6-7hours but now it starts game, opens inventory and leaves game. I even restarted the script several time and copied the file again, still the same behavior. Any clues what this could be?
    Forgot to add that exactly 4 slots in the inventory were free when this looping happened. So something seems to be wrong with the automatic full ivnentory checking?

  13. #3043
    andy..'s Avatar Member
    Reputation
    8
    Join Date
    Apr 2008
    Posts
    130
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by skatermark420 View Post
    i keep getting earror

    Line 6 (File "C:\User\Mine\Desktop\Autoupdate\Lawl GUI Edition\:aw; GUI Edition.au3"):
    #include <simpleTesseractColor.au3>
    error opening this file.

    any one els know where i went wrong? ill keep messing with it
    \Bot\Setup

    the folders/files in there, it is thinking you are using x86 windows when your using x64(?), so you have to place them in the correct place yourself. for example its trying to move something to a folder called "Program Files (x86)" when on your pc, it is just called "Program Files".

  14. #3044
    Batch's Avatar Sergeant
    Reputation
    2
    Join Date
    Jun 2012
    Posts
    63
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Faramire View Post
    So, I did some math yesterday while studying for the CPA exam, I had the macro going.

    I thought to myself..... GPH calculated on the gui is almost pointless. It gives you a gauge, sure... but the amount of gph is solely dependant on your % of open cellars. So I ran 2 sets of 2hr tests, to determine the accumulated gold over the open cellar, then calculated purely the "open cellar time" of the hour, and calculated how much gold you make per time spent in an open cellar run. I did this for with, and w/o looting blues.

    First & third run(averaged per hour) = 86 open cellars, accumulated 512k. With an average of 21.4 secs per cellar, and 5950g/cellar. That came to 30.67 mins of open cellar time, so basically 1mil/hr if we had 100% open cellars. - This is rare/legendaries/sets only. I did get a few items worth selling too... (Stash/vendor every 75)

    2nd & 4th run(average per hour) = 69 open cellars, accumulated 465k. Average of 24.4 secs per cellar, and 6700g/cellar. That came to 28.06 mins of open cellar time, so basically 994k/hour if we had 100% open cellars. - This is with looting blues/rare/legendaries/sets. Also got some rares worth selling etc. (Stash/vendor every 12)

    Conclusion: The added open cellar time per run, with vendoring time, and vendor time for looting blues is NOT worth it. Its is 6k less per hour of open cellar time, if you have my times. The quicker your open cellar/closed cellar times, the bigger the gap. IMO this is not worth it until we get ilvls working, and can stash the ilvl 63s, as they can potentially be worth a few mil(1k+DPS 1h weapons etc.) Also - the more runs per hour, the better shot at better rares to sell, legendaries, and sets, so i'm gonna stick with the no looting blues.

    I hope this helps someone in deciding.
    I believe there is currently a bug with the gold per hour setting and the GPH number you see is actually just GPH for the last run, in all cases, without taking vendoring into account.

    Line 686:

    Code:
    If $StartingGold = 0 Then Call("GoldPerHour")
    Should be:
    Code:
    If $StartingGold == 0 Then Call("GoldPerHour")
    = is an assignment operator while == is a comparison operator. Basically, every run it is setting $StartingGold back to zero, then calling the "GoldPerHour" function to get the new starting gold. Rookie mistake, but a VERY easy mistake to overlook.

    This also negates any profit from vendoring blues, as the GPH calculation isn't designed to take vendoring into account until your next run.
    Last edited by Batch; 07-09-2012 at 11:50 AM.

  15. #3045
    chancity's Avatar Legendary
    CoreCoins Purchaser
    Reputation
    686
    Join Date
    Jun 2012
    Posts
    1,153
    Thanks G/R
    27/341
    Trade Feedback
    11 (55%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Batch View Post
    I believe there is currently a bug with the gold per hour and you are simply getting stats for only your last run. (Gold obtained via last run / time taken)

    Line 686:

    Code:
    If $StartingGold = 0 Then Call("GoldPerHour")
    Should be:
    Code:
    If $StartingGold == 0 Then Call("GoldPerHour")
    = is an assignment operator while == is a comparison operator. Basically, every run it is setting $StartingGold back to zero, then calling the "GoldPerHour" function to get the new starting gold. Rookie mistake, but a VERY easy mistake to overlook.
    No if that were the case, your inventory would open at the start of every run and it does not. Tesseract is reading the gold incorrecly.

    == is for comparing case sensitive strings. Rookie...

    Sent from my DROID2 GLOBAL using Tapatalk 2
    Last edited by chancity; 07-09-2012 at 11:48 AM.

Similar Threads

  1. Replies: 440
    Last Post: 10-31-2012, 11:00 AM
  2. Replies: 272
    Last Post: 08-14-2012, 03:33 PM
  3. Replies: 3
    Last Post: 07-31-2012, 06:54 PM
  4. Replies: 37
    Last Post: 07-18-2012, 02:37 PM
  5. Replies: 164
    Last Post: 07-01-2012, 02:37 PM
All times are GMT -5. The time now is 10:15 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search