BTW I'm still having better results with NOT DYING when using MIRROR MIMICS instead since they keep everything stunned pretty much the whole time I'm trying to tele out. If anyone wants to try and see how it works for them
Hey guys quick question.. If i had more Movement Speed would my GPH be higher? I'm assuming it would. Also would u recommend getting GF gear along with MF together?
Using 21s latest build... Something keeps flagging as legendary on the dashboard. I think it is tome of secrets.
And when running into the side of the stone wall on way to cellar i have noticed its always after the mouse clicks twice around the door, initially on the entrance and then once off of it (uusually to SW).
great script so far, sadly using the 21s script, he does not run towards the chest to pick up gold, after cancelling the archon.
how to fix that?
Wow only 20M to achieve that? 280 gf/200mf? I am way overpaying for some of my gearOn topic though I've got a suggestion - I find that the vast majority of the time a character dies is when it is outside, no cellar detected, and for some reason the teleport didn't trigger or got interrupted. Since pressing the 't' key multiple times does not 'reset' the teleport, and the exit game with 10s delay sequence can happen with or without being in the teleport animation, do you think we can consider changing the TownPortal() call so that it sends ("t") more than once? That is to say right now it sends the "t" once, then waits $tptime, what it could be doing is send "t" every 1000 milliseconds (or quicker, if it supports this) up until tptime, giving the character a greater chance to maybe get back in town before the monsters get close enough to attack or maybe teleport out successfully after proteciton from the mirror images. It won't add any overall time to the run either!
Last edited by ElijahBailey; 06-29-2012 at 05:25 PM.
nvm, had improved archon, not tele archon...
Wow only 20M to achieve that? 280 gf/200mf? I am way overpaying for some of my gearOn topic though I've got a suggestion - I find that the vast majority of the time a character dies is when it is outside, no cellar detected, and for some reason the teleport didn't trigger or got interrupted. Since pressing the 't' key multiple times does not 'reset' the teleport, and the escape sequence can happen with or without being in the teleport animation, do you think we can consider changing the TownPortal() call so that it sends ("t") more than once? That is to say right now it sends the "t" once, then waits $tptime, what it could be doing is send "t" every 1000 milliseconds up until tptime, giving the character a greater chance to maybe get back in town before the monsters get close enough to attack or maybe teleport out successfully with protection from the mirror images. It won't add any overall time to the run either!
I get the same error at times, not quiet good if i go to sleep and this happens early - lots of farm going to waste then - Is there any fix for that?
Also is it possible to put the "tracker" down in the right corner next to the friends icon instead of having it up in the top left corner - would be better for me atleast as im using vmware with low resolution - thanks![]()