[Goldfarming] Dank Celler Gold and Loot [AutoIT Script] [WIZARD] [1920x1080] menu

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  1. #1321
    chancity's Avatar Legendary
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    Originally Posted by Travincall View Post
    Ok I got it going and changed some of the times and the walk speed to what I had the old fast script set as and now when its done teleporting it doesn't even move the mouse to the cave it just illusions and teleports out. Maybe its the teleport time is too short...? I don't know I haven't seen this before. However it did lower my cellar open time to 21 sec from 23-24 and my no cellar time to 9.8 seconds so I guess that's an improvement. Also did you say that it picks up lvl 63 blues now? That is the script on the OP right or do I have to go to page 86-87 for that script. Thanks again
    It doesn't cellar check if the cellar isn't there now. Yeah it picks up using custom loot..the ilvl 63 stuff.

    Sent from my DROID RAZR using Tapatalk 2

    [Goldfarming] Dank Celler Gold and Loot [AutoIT Script] [WIZARD] [1920x1080]
  2. #1322
    Travincall's Avatar Sergeant
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    Originally Posted by Travincall View Post
    Ok I got it going and changed some of the times and the walk speed to what I had the old fast script set as and now when its done teleporting it doesn't even move the mouse to the cave it just illusions and teleports out. Maybe its the teleport time is too short...? I don't know I haven't seen this before. However it did lower my cellar open time to 21 sec from 23-24 and my no cellar time to 9.8 seconds so I guess that's an improvement. Also did you say that it picks up lvl 63 blues now? That is the script on the OP right or do I have to go to page 86-87 for that script. Thanks again
    NEVERMIND I'm retarded I had no idea that if the cellar was there it wouldn't even bother to click and I worked out the telport issue when the cellar isn't there by extending the sleep time to 400. Seems to be working good now.

  3. #1323
    Travincall's Avatar Sergeant
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    BTW I'm still having better results with NOT DYING when using MIRROR MIMICS instead since they keep everything stunned pretty much the whole time I'm trying to tele out. If anyone wants to try and see how it works for them

  4. #1324
    Elan's Avatar Corporal
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    Originally Posted by loustar View Post
    I found out it was because I still was using the wrong Archon with damage, go with the one with Teleport instead and it works
    Thanks. I just assumed it was using the regular teleport. Why is the Archon teleport better? Wouldn't improved Archon just allow you to kill 25% faster?

  5. #1325
    chancity's Avatar Legendary
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    Originally Posted by Elan View Post
    Thanks. I just assumed it was using the regular teleport. Why is the Archon teleport better? Wouldn't improved Archon just allow you to kill 25% faster?
    Try it and give me your results. Just add a mouse click("left") where send("2") is

    Sent from my DROID RAZR using Tapatalk 2

  6. #1326
    RickNash's Avatar Master Sergeant
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    Hey guys quick question.. If i had more Movement Speed would my GPH be higher? I'm assuming it would. Also would u recommend getting GF gear along with MF together?

  7. #1327
    chancity's Avatar Legendary
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    Originally Posted by RickNash View Post
    Hey guys quick question.. If i had more Movement Speed would my GPH be higher? I'm assuming it would. Also would u recommend getting GF gear along with MF together?
    Yes get both. I got 280% gf and 200% Mr with 25k dps. I spent like 20mil though

    Sent from my DROID RAZR using Tapatalk 2

  8. #1328
    DarkAmbit's Avatar Private
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    Using 21s latest build... Something keeps flagging as legendary on the dashboard. I think it is tome of secrets.

    And when running into the side of the stone wall on way to cellar i have noticed its always after the mouse clicks twice around the door, initially on the entrance and then once off of it (uusually to SW).

  9. #1329
    nicknacks's Avatar Private
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    great script so far, sadly using the 21s script, he does not run towards the chest to pick up gold, after cancelling the archon.
    how to fix that?

  10. #1330
    ElijahBailey's Avatar Member
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    Wow only 20M to achieve that? 280 gf/200mf? I am way overpaying for some of my gear On topic though I've got a suggestion - I find that the vast majority of the time a character dies is when it is outside, no cellar detected, and for some reason the teleport didn't trigger or got interrupted. Since pressing the 't' key multiple times does not 'reset' the teleport, and the exit game with 10s delay sequence can happen with or without being in the teleport animation, do you think we can consider changing the TownPortal() call so that it sends ("t") more than once? That is to say right now it sends the "t" once, then waits $tptime, what it could be doing is send "t" every 1000 milliseconds (or quicker, if it supports this) up until tptime, giving the character a greater chance to maybe get back in town before the monsters get close enough to attack or maybe teleport out successfully after proteciton from the mirror images. It won't add any overall time to the run either!
    Last edited by ElijahBailey; 06-29-2012 at 05:25 PM.

  11. #1331
    nicknacks's Avatar Private
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    nvm, had improved archon, not tele archon...

  12. #1332
    ElijahBailey's Avatar Member
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    Wow only 20M to achieve that? 280 gf/200mf? I am way overpaying for some of my gear On topic though I've got a suggestion - I find that the vast majority of the time a character dies is when it is outside, no cellar detected, and for some reason the teleport didn't trigger or got interrupted. Since pressing the 't' key multiple times does not 'reset' the teleport, and the escape sequence can happen with or without being in the teleport animation, do you think we can consider changing the TownPortal() call so that it sends ("t") more than once? That is to say right now it sends the "t" once, then waits $tptime, what it could be doing is send "t" every 1000 milliseconds up until tptime, giving the character a greater chance to maybe get back in town before the monsters get close enough to attack or maybe teleport out successfully with protection from the mirror images. It won't add any overall time to the run either!

  13. #1333
    chancity's Avatar Legendary
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    Originally Posted by ElijahBailey View Post
    Wow only 20M to achieve that? 280 gf/200mf? I am way overpaying for some of my gear On topic though I've got a suggestion - I find that the vast majority of the time a character dies is when it is outside, no cellar detected, and for some reason the teleport didn't trigger or got interrupted. Since pressing the 't' key multiple times does not 'reset' the teleport, and the exit game with 10s delay sequence can happen with or without being in the teleport animation, do you think we can consider changing the TownPortal() call so that it sends ("t") more than once? That is to say right now it sends the "t" once, then waits $tptime, what it could be doing is send "t" every 1000 milliseconds (or quicker, if it supports this) up until tptime, giving the character a greater chance to maybe get back in town before the monsters get close enough to attack or maybe teleport out successfully after proteciton from the mirror images. It won't add any overall time to the run either!
    Maybe 27 I dunno

    Sent from my DROID RAZR using Tapatalk 2

  14. #1334
    chancity's Avatar Legendary
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    Originally Posted by ElijahBailey View Post
    Wow only 20M to achieve that? 280 gf/200mf? I am way overpaying for some of my gear On topic though I've got a suggestion - I find that the vast majority of the time a character dies is when it is outside, no cellar detected, and for some reason the teleport didn't trigger or got interrupted. Since pressing the 't' key multiple times does not 'reset' the teleport, and the escape sequence can happen with or without being in the teleport animation, do you think we can consider changing the TownPortal() call so that it sends ("t") more than once? That is to say right now it sends the "t" once, then waits $tptime, what it could be doing is send "t" every 1000 milliseconds up until tptime, giving the character a greater chance to maybe get back in town before the monsters get close enough to attack or maybe teleport out successfully with protection from the mirror images. It won't add any overall time to the run either!
    Tp isn't interrupted if you have diamond skin on.

    Sent from my DROID RAZR using Tapatalk 2

  15. #1335
    loustar's Avatar Corporal
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    Originally Posted by DarkAmbit View Post
    Other than that I just get a few disconnected messages from time to time, maybe because of too fast game creations from no cellar 3-5x in a row.
    I get the same error at times, not quiet good if i go to sleep and this happens early - lots of farm going to waste then - Is there any fix for that?

    Also is it possible to put the "tracker" down in the right corner next to the friends icon instead of having it up in the top left corner - would be better for me atleast as im using vmware with low resolution - thanks

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