i think the point of it salvaging when the inventory is full is to save time instead of salvaging every run. makes more sense that way no?
i wish i could run this script in low settings like you guys this sucks. wheres iMoogle to help when you need them, u guys gonna bump me off the charts ;[
To get it to go to the vendor more often, you could make the fullinventory pic cover more empty slots. At least i think so, i haven't looked at that part of the code. Or you could rewrite it to just enable the stashing and salvaging every x amount of runs instead of having it do it automatically. Don't ask me for this though, idk how to make it work ^^
Ill try and copy the fullinventory pic from the "none anal" map over to the 800x600 and see if that help ^^ thanks for the suggestion.
Script and version: D.9
Help or request: Help
Desktop resolution: 1366x768
Diablo 3 window type: Fullscreen Windowed
Operating system (32-bit or 64-bit): 64
Manual or auto install: Auto
Move bound to mouse3: Yes
Where are you starting the: Main Menu
Game language: English
Bot is not visiting salvager at all, ends up vendoring items it should salvage
[Anal Loot]
Stash Rare=62
Salvage Rare=61
Vendor Rare=60
Stash Magic=64
Salvage Magic=61
Vendor Magic=60
google CPU throttling and learn what happens when things like your CPU are too hot. Basically it makes things like your processor run slower which makes the game take longer to load which is exactly what is happening to you.
The loot analyzing seems to take quite a bit more processing than without which is why it just started happening. That is why I said look into your temps.
Either the 800x600 coords for inventory full check are off.. or the image is not being recognized. indeed as Trevi states.. you are better off taking a screen capture of an empty inv and cropping the bottom right 4 double slots... saving it as png and overwriting the existing one. If that does not work then it would be the coords...
It's also very likely that tomorrow instates the game creation limit. As I recall from before... I was able to create about 10 games or so before it kicked in... and I had to wait like 10-15 mins...
Sooooo... do we have some dialog going with ideas as to what could be farmed using a non-invasive script?
My idea from earlier shouldn't be hard to implement, have it walk to the cellar instead of teleporting. Of couse, if it's an aggressive limit it won't really matter..
The salavager/vendor/stashing ilevel checks were rather buggy for me too, so I just disabled them and went back to only looting rare+
My assumption is that it's tesseract being annoying.
Well Trevi,
Walking instead of teleporting really does nothing to increase gph... as you could just insert a sleep time before clickign resume game to waste some time and effectively accomplish the same thing.
As Chancity mentioned... to make it effective again, one would have to do another mob/area. Something like:
1) Do the Sarkoth run
2) Teleport to town and then use the portal to select an entirely new place in Act1
3) Run additional scripting to farm a new mob/area
4) Return to town, log out then back in to start again.
The question is.. is there anything in Act 1 that can be scripted? (Always the same map.. can get there via the same path and mobs can be effectively dispatched.)
Alternately.. I've been trying to locate a place that can be scripted with auto Spectral Blades/Explosive Blast spam... probably somethign lower level like Nightmare but repetetive and confined like the Keep in Act 3. (although that map changes form time to time.
A spot like that would simply be mowing mobs down and having the 20 yrd pickup to hgather gold as you go.
Perhaps a path could be laid down for a couple of the Keep maps... check for them to be correct, then start mowing mobs.
Last edited by BigLootz; 07-19-2012 at 08:06 PM.
I've cut 2 more seconds off my analyzing time!!
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