[Goldfarming] [Barbarian] Sarkoth Goldfarming Script [AutoIT Script] [1920x1080] menu

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  1. #676
    Schmoggg's Avatar Sergeant
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    Originally Posted by ILackSkill View Post
    I actually was working on a way to just check for the minimap icon and then move away. The only problem is that my script (and i bet everyone's elses) uses random moves and random clicks. Therefore, even if you would would find the cellar on the minimap, you would still have to give the script the location to which the char should travel. My poor coding skills didn't get past that, hoping you can do bettery, ey
    One step after another First i'm going to finish the cellar detection. I guess i can also tweak the legendary detection and the vendoring stuff a bit more.
    @DSentinus:
    For myself i use the one of BlackSack prior the iLvl implementation ( guess that is 1.9e ). Works very well for me.

    [Goldfarming] [Barbarian] Sarkoth Goldfarming Script [AutoIT Script] [1920x1080]
  2. #677
    BlackSack's Avatar Knight-Lieutenant
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    Wow, the idea of looking for the little door on the minimap is actually genius and far better than any other method suggested! However as i watch i see that the little yellow icon does not show up until you walk a little closer than the current checking location so sadly would not be possible to check as you run (unless you simply run further on fail runs). As for determining the on-screen position of the cellar from the mini-map then it may be possible depending on the relative movement between the minimap and the barbarian.

    If we consider very rough calculations say you need to hit a square of 80x80px to click on the cellar opening then it would only work if 1px movement on the minimap relates to a <80px movement of the barbarian on the ground. From rough observation and my guess it seems like it would be sufficiently accurate so i am interested to see how your experiment works out! If you worked out a mini-map to ground scale factor then you could have it work out your position relative to any given minimap landmark (a particular wiggle in the bounding wall for example) then look at the little star that indicates your position. It could allow for much more sophisticated failure recovery and complex pathing allowing scripts besides sakroth farming

    Yea im about to strip the ilvl stuff out but keep the nice robustness improvements from notares thou apparently hes making a revamped version atm so maybe ill wait for that.
    Last edited by BlackSack; 06-27-2012 at 06:27 AM.

  3. #678
    Schmoggg's Avatar Sergeant
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    @BlackSack
    Im currently at work so i cannot validate everything stated here. I know that it is not possible to see the little door on the minimap in the top left corner on the current wait point.
    But is that also true for the large minimap (TAB) ? I think that navigation by the small minimap would be to troublesome. The larger minimap would give us a higher resolution and with that a higher accuracy. I will give you guys an update about my results after i get home.

  4. #679
    Jalockin's Avatar Member
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    have anyone made this for 1680x1050 (16:10), I can't get the script to find the resume button, don't get any line errors.

    What can i do my self to fix the script, I have no experience in scripting.

  5. #680
    owned727's Avatar Member
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    Black let me know if movement speed helped at all. I am at work, so I cannot check myself to see if it messes up timings.

  6. #681
    Freedie's Avatar Private
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    @Schmoggg
    I've check it. Idea is great but the cellar will show up on minimap also on large map when you hit (TAB) at same time just when you are very close to cellar while you can see it from your screen.

    @BlackSack
    there maybe be a another thing how the time can go down in general after few runs. When the cellar is not found its starting to port if you get hit then logout. This is where we can save time.
    Maybe hard to calculate but, try to find out how fast are zombies around and bot should find the location in near area where you have 5 second time to port away until melle moobs will reach you.
    If there be ranged mobs script should just ignore townportal and rather use logout botton. This could decrease overall time spending at leaving the game.

  7. #682
    BlackSack's Avatar Knight-Lieutenant
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    Yes, the yellow door is not revealed until you are close regardless of minimap or larger map as unseen areas are hidden,

    Its a good idea to detect the presence of zombies and it would not be too hard to calculate how long it takes them to reach you however 99% of zombies that approach me are killed by earthquake/ancients and my portal is usually only interrupted by those ranged mobs. Maybe Schmoggg's pixel change algorithm will be able to pinpoint the locations of mobs also and we can give this a try.

    An easier way would be to use pixel search to track the progress of the blue bar above your head as you portal back and if it disappears (interrupted) then immediately start exit game i feel this would not be too hard and i will give it a go and simple enough to be reliable

  8. #683
    warzonebg's Avatar Member
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    Can anyone help i am getting error c;/program files(x86)/autoit3/pics/mainmenu.png

  9. #684
    BlackSack's Avatar Knight-Lieutenant
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    you need to read the instructions

  10. #685
    Jalockin's Avatar Member
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    Originally Posted by warzonebg View Post
    Can anyone help i am getting error c;/program files(x86)/autoit3/pics/mainmenu.png
    Copy your pics dir to the mentioned "error" dir. and it will work.... had the same "issue"
    but after that the scripts starts fine, but it will not locate the "resume game" button. The curser jumps to the top left corner and jumps around now and then, someone mentioned in another post that as long as you use 16:9 resolution the script should work - but no luck for me..... the curser keeps going to top left corner. :/

  11. #686
    michael8's Avatar Private
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    Originally Posted by BlackSack View Post
    Yes, the yellow door is not revealed until you are close regardless of minimap or larger map as unseen areas are hidden,
    The newer scripts didn't find the cellar always on my pc so I'm still using the one from tofuartist.
    It's the only one for my pc so far that runs since days and I never catched it missing a cellar, running into the wall or stopping before the entrance as others did. The script walks a little bit further left and when it stops the entrance is visible on the map.
    There isn't much difference to make it visible.
    Last edited by michael8; 06-27-2012 at 09:44 AM.

  12. #687
    BlackSack's Avatar Knight-Lieutenant
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    Yea a few more steps is enough to make it show up, i think this will be more reliable for more people but for me my current script never misses a cellar either i get perfect 50% success ratio after 600runs but if checking 4 locations can be skipped will save some valuable ms

  13. #688
    Siegercz1916's Avatar Private
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    It isn't just good gold farm but legendary too. http://i48.tinypic.com/2u7n8cy.jpg

  14. #689
    noobie12's Avatar Private
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    Originally Posted by BlackSack View Post
    Yea a few more steps is enough to make it show up, i think this will be more reliable for more people but for me my current script never misses a cellar either i get perfect 50% success ratio after 600runs but if checking 4 locations can be skipped will save some valuable ms
    i still miss the cellar.. dont know why.. last night was earn 250k per hour now 110k up down.. hmmm..

  15. #690
    owned727's Avatar Member
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    That's accurate? Or false positives?

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