the first move where the cursor had to move and then click to the coordinates was only moving and not clicking, it kept my character standing still with the cursor moving to the coordinates where it talks to the npc/clicks the weapon tab etc. until the whole repair/sell function was finished and logged me off.
The first movement was the only one bringing me trouble, once i figured that out everything went smooth as it should be.
I solved it, if you compile it in x86 it doesn't call the correct dll. Only ImageSearchDLL_x64.dll is referenced in the script, once i compiled x64 it both loot gems and sells blues
Thanks for your work and fast replies!!
To speed things up a bit would it be possible:
1. Unless need to repair/sell, always leave game not teleport first. (Or cast TP sooner, cause time supposed to save isnt there imo)
2. Speed up walking there; cast fetish army After first movement click, then spirit walk etc, also go straighter path to cellar.
3. Speed up overall actions, sometimes takes 1-2 seconds between item loots/movement to gold. (its not lag or computer...
Again ty!![]()
Last edited by santa666; 06-16-2012 at 02:43 PM.
1. TP is actually faster. The reason not TPing sooner is because of the low efficiency of image search. May try to optimize it.
2. Really don't want to mess up the path that already worksFinding a path that works for all movement speed is not easy.
3. Still, image search limitation
I've noticed 3 times 2night a mob gets stuck behind the pillar and templar doesn't attack aswell.
I just stand there and shoot darts forever and nothing happens.
An easy solution to this would be using fetish army once it comes of cooldown again, they instantly run to mob and kills/drags him out.
Any easy way to add that to script ?
Hmm, so there's no way to add like if still attacking after x seconds, exit attacking and start looting, this way move leah/follower/mob will move and just continue attacking there ?
There's flags for nearbymonsters so seems possible, first time touching autoit today so not skilled enough :P
Would suck turning it on overnight and 3rd run it gets stuck for 8 hours, wasting and looking very suspious shooting a pillar for 7,5 hours...![]()