Am the only one that gets random disconnects from the game/network? I know it's not the script but wish was some way to check and just hit ok. After hitting okay it just takes me to char select anyway
Am the only one that gets random disconnects from the game/network? I know it's not the script but wish was some way to check and just hit ok. After hitting okay it just takes me to char select anyway
Hey, I started picking up a lot of blues and white gear with the 0.2 patch. Is there anyway you can make 2 versions or if that could be fixed. Like making 2 versions, one that picks up gems and one that doesnt?
Oh, I missed the new version by an hour again.
But, I'm having a little problem with it, it seems to click way above where the resume button is. Is it 600x800 by default? hmm why is this happening.
I'm having the same problem, it's clicking above the resume button running on 1920x1080.
Also just tested it on 600x800, it goes to the resume button correctly, but it doesn't click and I get the "bot is not in lobby" message.
Last edited by Starmie879; 06-11-2012 at 12:14 PM.
Also, could you please archive old versions of this bot. I accidentally deleted 0.2 when I downloaded 0.3, now I cant get the new one to work and have no working bot lol
That would be greatly appreciated.
avatar tell me on what ur working right now ;-)
Just by reading these errors, a lot of people are not properly configuring the bot or even changing $R.
I improved the battle system a bit and improved the bot's looting. I am writing a GUI to force people to properly configure the bot.
whenever i use it, it keeps stopping right before the cellar and leaves the game, even if the cellar is there. anyone have same problem?
ah got it working thnks![]()
Yo avatar, does this bot actually loot set gear? I got set gear doing dank cellar before, I'm not finding that in the script, or is it just me.
Hey avatar bot doing gr8 till now but i have question. When we can except multi pl e moving routes for any resolution?
Yeap, it does.
Right now that is fairly easy (but annoying) to implement in 800x600. It's a bit harder to implement in 1920x1080 because I wrote that part earlier and it's not as advanced. I will go back and add support for additional resolutions/paths/improve code once I have all the features that I want.