Even with the new updates, the pointer still misses the cellar for me. I'm running at 1920x1080 fullscreen windowed.
Even with the new updates, the pointer still misses the cellar for me. I'm running at 1920x1080 fullscreen windowed.
is there a changelog for 1.7b somewhere?
If you fail to create a game the error stays up and the bot searches for the resume button indefinitely. Any quick fix for this?
is there a way to check for the "game has been disconnected" error. it'll be stuck trying to leave game, but maybe you can scan for it and do send:enter or something to get it back to the main menu. thanks for all your work!
I have 25% movement speed. I changed the script to 22 movement speed, and now it detects the cellar every other time. I am going to try to mess around with the numbers a little bit more and maybe I can solve the problem this way.
Edit: Even when I put it down to 20 movement speed on the script, it only detects the cellar every other time. The pointer is off by only a little bit to the bottom/right of the cellar entrance when it goes to detect whether the cellar is open or not.
Last edited by n1ghtscr3am; 06-15-2012 at 02:48 AM.
Where do I find the latest pictures to put in my c:\pics\ ?
Cincerely yours, this is stan your biggest fan.
New update is mostly just tidying up some functions and messages, as well as the additional vendor handling. I had to add another snippet so it leaves if it doesn't vendor:
The vendor dialog was the only other Send({ESCAPE}) in the script, and now you will definitely be alive every time it is sent. Should stop one more cause of exit screens if used properly.Code:;After successful run If Not Call("CheckDead") Then If $mLootIn == 1 And CheckFor("NewTristram", "Area", 1500*$x_ratio, 0*$y_ratio, 1920*$x_ratio, 80*$y_ratio, 6, 180) Then ;If its time to manage loot and we are in town If $StashLoot Then Call("StashLoot") EndIf If $VendorLoot Then Call("VendorLoot") EndIf $mLootIn = Round(Random($mLoot-$mLootOff, $mLoot+$mLootOff)) ;Reset Counter ElseIf Not CheckFor("NewTristram", "Area", 1500*$x_ratio, 0*$y_ratio, 1920*$x_ratio, 80*$y_ratio, 6, 180) Then GUICtrlSetData($lblStatus, "Status: Skipping vendor") Sleep(1000) Else $mLootIn -= 1 EndIf If Not Call("CheckDead") Then Call("LeaveGame") EndIf Return
I'm probably off for the night, it's running fine on my computer.
With the 1.7c update even if I decrease the speed now it doesn't detect the cellar at all.
Thanks for all your hard work! I appreciate it and any/all help you're giving to me and everyone else.
Adjust the coordinates that it hovers/clicks on (assuming it's not highlighting blue already -- if it is, then change the pixel tolerance)
I just want to know how much people is getting gold with this?
I have 231% GF and 114% MF.
Runned 1 hour. Got 243k gold, 39gems, 6 tomes and 2 rares. Script sold 93 magic items.
RandMove(Round(250*$x_ratio),Round(70*$y_ratio), 1, 1) ;moves cursor over to the cellar so the proper blue pixel becomes highlighted
So I changed it to 250 from 300 right before you said that, and it is detecting the cellar every time. The problem now is that if the cellar is there, it just walks my DH into the wall that is around the cellar.