[Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080] menu

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  1. #571
    goofinator's Avatar Member
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    Originally Posted by oskarelenstedt View Post
    Probably making the script press the ALT button, altho I'm completely clueless when it comes to scripts and I got no idea how or where(even if fukker tried to help me)
    Code:
    Func CheckLoot()
    Send("{ALTDOWN}")
    Sleep(Random(500,2000))
    $SetLoot = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0x02CE01, 2) ; set loot
    If Not @error Then
       MouseClick ('left', $SetLoot[0], $SetLoot[1])
       Sleep(Random(800,1200))
       $i+= 1
       If $i <= 6 Then
    	  Call("CheckLoot")
       EndIf
    EndIf
    $LegendaryLoot= PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0xBF642F, 2) ; legendary loot
    If Not @error Then
       MouseClick ('left', $LegendaryLoot[0], $LegendaryLoot[1])
       Sleep(Random(800,1200))
       $i+= 1
       If $i <= 6 Then
    	  Call("CheckLoot")
       EndIf
    EndIf
    If $LootRares Then
       $RareLoot = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0xBBBB00, 2) ; rare loot (darker for compatibility)
       If Not @error Then
    	  MouseClick ('left', $RareLoot[0], $RareLoot[1])
    	  Sleep(Random(700,900))
    	  $i+= 1
    	  If $i <= 6 Then
    		 Call("CheckLoot")
    	  EndIf
       EndIf
    EndIf
    If $LootGems Then
    
    Send("{ALTDOWN}")
       gem()
    Send("{ALTUP}")
    SLeep(10)
    EndIf
    Send("{ALTUP}")
    EndFunc
    notice the send alts below Func CheckLoot() and the line before EndFunc

    Send("{ALTDOWN}")
    Send("{ALTUP}")

    [Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080]
  2. #572
    rvbfreak's Avatar Member
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    Originally Posted by goofinator View Post
    Code:
    Func CheckLoot()
    Send("{ALTDOWN}")
    Sleep(Random(500,2000))
    $SetLoot = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0x02CE01, 2) ; set loot
    If Not @error Then
       MouseClick ('left', $SetLoot[0], $SetLoot[1])
       Sleep(Random(800,1200))
       $i+= 1
       If $i <= 6 Then
    	  Call("CheckLoot")
       EndIf
    EndIf
    $LegendaryLoot= PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0xBF642F, 2) ; legendary loot
    If Not @error Then
       MouseClick ('left', $LegendaryLoot[0], $LegendaryLoot[1])
       Sleep(Random(800,1200))
       $i+= 1
       If $i <= 6 Then
    	  Call("CheckLoot")
       EndIf
    EndIf
    If $LootRares Then
       $RareLoot = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0xBBBB00, 2) ; rare loot (darker for compatibility)
       If Not @error Then
    	  MouseClick ('left', $RareLoot[0], $RareLoot[1])
    	  Sleep(Random(700,900))
    	  $i+= 1
    	  If $i <= 6 Then
    		 Call("CheckLoot")
    	  EndIf
       EndIf
    EndIf
    If $LootGems Then
    
    Send("{ALTDOWN}")
       gem()
    Send("{ALTUP}")
    SLeep(10)
    EndIf
    Send("{ALTUP}")
    EndFunc
    notice the send alts below Func CheckLoot() and the line before EndFunc

    Send("{ALTDOWN}")
    Send("{ALTUP}")
    thats a great idea. i just set item names to toggle and toggled them to always stay on before I ran the script, but this is more convenient.

    @drskullz i have no idea what's going on. I dont know if notAres is using my script or not, but I'd stick it out until he does (if he does), since he'll be able to add more polish to it. This is just some code I decided to draft up this morning while hungover.

  3. #573
    goofinator's Avatar Member
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    Originally Posted by rvbfreak View Post
    I actually had a similar problem, and went into paint and cropped the picture so it only contains "uare" and messed with the tolerance. That seemed to work.
    Yea, i cropped the image to just 'uare' and it is picking up i'd say almost 100% of gems, unfortunatly the damn legendary color code is almost identical to a part of the lamps in the room, so i locks on to them sometimes and runs you up in the corner, i don't think there is any way around this aside from compiling all of the legendary drop names into image files and checking them against those, could be a fix but would take some time to compile an image database to pull from

  4. #574
    Skitals's Avatar Private
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    Originally Posted by rvbfreak View Post
    I've fixed the gem pickup to use imagesearch instead of pixelsearch. Unfortunately because of the posting limits of this forum I can't type it all out here, so I put it on pastebin: Pastebin.com

    Materials needed are attached.
    Is the image resolution specific? I'm not getting any errors, just not attempting to pickup any of the gems. Only thing i can think is im running 1600x900 so maybe the text is a different size?

  5. #575
    rvbfreak's Avatar Member
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    Originally Posted by goofinator View Post
    Yea, i cropped the image to just 'uare' and it is picking up i'd say almost 100% of gems, unfortunatly the damn legendary color code is almost identical to a part of the lamps in the room, so i locks on to them sometimes and runs you up in the corner, i don't think there is any way around this aside from compiling all of the legendary drop names into image files and checking them against those, could be a fix but would take some time to compile an image database to pull from
    Or do we? this just gave me an idea. If we can get one or a few pics of the item names, we can use the imagesearch to look for that letter shape with that color, and it would find it. I'm doing a terrible job of explaining it, so if you need me to elaborate i will.

    Originally Posted by Skitals View Post
    Is the image resolution specific? I'm not getting any errors, just not attempting to pickup any of the gems. Only thing i can think is im running 1600x900 so maybe the text is a different size?
    all you need to do is take your own picture of the text 'square' in the gem name, black out the background, and save it as square.png on your desktop. Then it should work fine.

  6. #576
    notAres's Avatar Knight-Lieutenant
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    @drskullz: if you are on a 64 bit operating system, try putting it in C;\Windows\SysWow64\ and running/compiling autoit in x86 mode. I'm busy and haven't been working on the script or incorporating the gem code (yet).

  7. #577
    goofinator's Avatar Member
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    Originally Posted by rvbfreak View Post
    Or do we? this just gave me an idea. If we can get one or a few pics of the item names, we can use the imagesearch to look for that letter shape with that color, and it would find it. I'm doing a terrible job of explaining it, so if you need me to elaborate i will.
    But yea we would need a lot of people to pool the images, as we cannot make them from scratch, and its not like a legendary/set piece drop often enough for this to be done quickly.
    If we knew the name of the items before they were identified we could photoshop some images, as i know the tal rasha chest armor is 'Chest armor' in green when it drops. i suppose all you would need for the image check is just 1 letter like 'h' but green and it would pick it up.

  8. #578
    rvbfreak's Avatar Member
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    Originally Posted by goofinator View Post
    i suppose all you would need for the image check is just 1 letter like 'h' but green and it would pick it up.
    that was my idea exactly. if we can find what each unidentified item has and find a letter or a few letters that are in every word (ex.a lowercase s was in every legendary item name) then it would only take runnng the script with a picture of that letter.

  9. #579
    dblshots's Avatar Corporal
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    hi notAres i'm using youre script works awsome must even say legendary but the only trouble i have is sarkoth survive all the rest dies but not sarkoth what can i do i did the same build cam someone help me :S

  10. #580
    goofinator's Avatar Member
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    Originally Posted by rvbfreak View Post
    that was my idea exactly. if we can find what each unidentified item has and find a letter or a few letters that are in every word (ex.a lowercase s was in every legendary item name) then it would only take runnng the script with a picture of that letter.
    Yea that would work, we could also do this with rares as well, would give a much more bullet proof way of item checking, i haven't worked with images in awhile but is the image your using for 'square' have a transparent background? and how did you get the background black, i have the code done for the tomes, just need the word 'tome' with a black background and it'll pick it up

  11. #581
    PlsHelpMe's Avatar Member
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    @notAres: can you update your script with this enhanced method for colecting gems? im using 1.3.a and its not always colecting... i would say only about 40% of the time.

    this would be great!

  12. #582
    rvbfreak's Avatar Member
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    Originally Posted by goofinator View Post
    Yea that would work, we could also do this with rares as well, would give a much more bullet proof way of item checking, i haven't worked with images in awhile but is the image your using for 'square' have a transparent background? and how did you get the background black, i have the code done for the tomes, just need the word 'tome' with a black background and it'll pick it up
    not transparent, just black. I took a screenshot with the print screen key, pasted it into paint, used the pencil tool to color all of the pixels black, and saved it as a png. You *may* need to mess with the tolerance a bit to get it to register.

  13. #583
    jrox's Avatar Member
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    I'm on a particularly laggy wireless connection and every once and a while something goes wrong and I end up in the lobby with either my player profile or the 'Do you really want to quit Diablo 3?" dialog up. On my system, the bot gets stuck when this happens and won't ever resume a new game again.

    To fix I've made a simple small hacky change: Instead of clicking the 'Resume Game' button once, I click it, hit escape, click it, hit escape, then click it again.

    This covers all possibilities for other windows open preventing me from resuming my game.
    Profile window open requires 1 escape
    Banner customize window requires 1 escape
    "Do you really want to quit?" window requires 2 escapes.

    I've added the following (Add it to the very bottom of the file) function to accomplish this:

    Code:
    Func ResumeGame()
      MouseClick("left",Round(230*$x_ratio),Round(416*$y_ratio));button to resume game from main menu
      Send("{ESCAPE}")
      MouseClick("left",Round(230*$x_ratio),Round(416*$y_ratio));button to resume game from main menu
      Send("{ESCAPE}")
      MouseClick("left",Round(230*$x_ratio),Round(416*$y_ratio));button to resume game from main menu
    EndFunc
    Then I did a find/replace on
    MouseClick("left",Round(230*$x_ratio),Round(416*$y_ratio))
    and replaced every occurrence (there are many!) with
    Call("ResumeGame")

    This seems to have solved my issue, maybe it will help someone else.

  14. #584
    Dartan's Avatar Member
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    Originally Posted by dblshots View Post
    hi notAres i'm using youre script works awsome must even say legendary but the only trouble i have is sarkoth survive all the rest dies but not sarkoth what can i do i did the same build cam someone help me :S
    Change the sleep value. I have mine set at 8000 and I have 9k dps.


    1. MouseDown("right") ;attack middle
    2. Sleep(1200)
    3. Send("4")
    4. Sleep(8000)
    5. MouseUp("right")

  15. #585
    skatlyup's Avatar Sergeant
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    Does anyone know what part of the script is when after cellar detection and there is no cellar open, the player moves a few feet south-east then casts tp.

    I'm looking in the script and can't seem to locate it.

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