[Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080] menu

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  1. #511
    furiousg3orge's Avatar Member
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    I don't know what I'm doing wrong. I have 25% movement speed, set monitor and game to 1920x1080 and it's stopping WAY short of the cellar. Any ideas? Everything seems to be working as far as clicking and mouse position but it only makes it about half way there. Windowed fullscreen as well.

    [Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080]
  2. #512
    Teiik0's Avatar Private
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    Pls the script worrk with my resolution, but when he see the cave, he clicks just left from it

    ( sorry for my ennglish but i'm french )

    Wath i've to do ?

  3. #513
    darknight666's Avatar Master Sergeant
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    Here is the hotfix they did if you all want to know

    Diablo III Hotfixes - June - Diablo III

  4. #514
    wittekop's Avatar Corporal
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    ellow peoples, once again, we're back

    today i edited the 1.3 script for my wizard, seems to be working nice. just tested it for ~4 hours while i was at bbq party with family. when i got back home, my char was still running and picked up ~550k gold (my wiz dies alot - no smokescreen + walks alot slower so that's ok for me..

    thing is : no rares / legendaries picked up. i was watching it for about 10 minutes and i noticed after killing the mobs, sometimes he runs to the top right corner and teleports to town from there. i think he detects a brown pixel from the floor or a pillar like it's a legendary? anyone else have this problem ?

    i guess the rares color code needs some tweaking, i could test by dropping some items on the floor and run it again.. will let you know soon


    edit : just dropped a rare in a finished run and started it over, char doesn't pick it up. gonna try and edit the color code see what he does
    Last edited by wittekop; 06-09-2012 at 01:08 PM.

  5. #515
    Connar's Avatar Corporal
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    Originally Posted by darknight666 View Post
    Here is the hotfix they did if you all want to know

    Diablo III Hotfixes - June - Diablo III
    Sarkoth is not affected.

  6. #516
    noladrew320's Avatar Corporal
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    Anyone interested in editing this script to work for 800x600 windowed for igg or +rep here? I'm sure i speak for, at the very least, a few others... I'm currently playing on an older machine and cant run 1920*1080. Yes I know I'll get flamed and I should run a better machine, but that's not an option right now. So that's why I'm asking if anyone is willing to either help me figure out how to edit the script, as I have no experience with it, or willing to edit the script themselves. Any effort/willingness is GREATLY appreciated.

  7. #517
    darknight666's Avatar Master Sergeant
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    Originally Posted by Connar View Post
    Sarkoth is not affected.
    yes i know im just pointing it out for people

  8. #518
    darknight666's Avatar Master Sergeant
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    Originally Posted by wittekop View Post
    ellow peoples, once again, we're back

    today i edited the 1.3 script for my wizard, seems to be working nice. just tested it for ~4 hours while i was at bbq party with family. when i got back home, my char was still running and picked up ~550k gold (my wiz dies alot - no smokescreen + walks alot slower so that's ok for me..

    thing is : no rares / legendaries picked up. i was watching it for about 10 minutes and i noticed after killing the mobs, sometimes he runs to the top right corner and teleports to town from there. i think he detects a brown pixel from the floor or a pillar like it's a legendary? anyone else have this problem ?

    i guess the rares color code needs some tweaking, i could test by dropping some items on the floor and run it again.. will let you know soon


    edit : just dropped a rare in a finished run and started it over, char doesn't pick it up. gonna try and edit the color code see what he does

    make sure it looks like this

    Code:
    Func CheckLoot()
    Sleep(Random(500,2000))
    $SetLoot = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0x02CE01, 4) ; set loot
    If Not @error Then
       MouseClick ('left', $SetLoot[0], $SetLoot[1])
       Sleep(Random(800,1200))
       $i+= 1
       If $i <= 6 Then
    	  Call("CheckLoot")
       EndIf
    EndIf
    $LegendaryLoot= PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0xBF642F, 0) ; legendary loot
    If Not @error Then
       MouseClick ('left', $LegendaryLoot[0], $LegendaryLoot[1])
       Sleep(Random(800,1200))
       $i+= 1
       If $i <= 6 Then
    	  Call("CheckLoot")
       EndIf
    EndIf
    If $LootRares Then
       $RareLoot = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0xBBBB00, 4) ; rare loot (darker for compatibility)
       If Not @error Then
    	  MouseClick ('left', $RareLoot[0], $RareLoot[1])
    	  Sleep(Random(700,900))
    	  $i+= 1
    	  If $i <= 6 Then
    		 Call("CheckLoot")
    	  EndIf
       EndIf
    i have mine to not pick up legendary because it clicks the lamp for me when i have legendary on for pick up so i took it off

  9. #519
    wittekop's Avatar Corporal
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    tested again, used paint.net to pick a yellow pixel on the text of a rare item on the floor + made the area smaller in which the script looks for the items on the floor.

    now my char doesn't move to the top right corner anymore (at least not in the few tests i just ran) but he moves away from the items, back in the direction of the doorway. there he moves around to a few random spots (not far from the door) and teleports to town...

    this is my checkloot function (for rares) atm :

    If $LootRares Then
    $RareLoot = PixelSearch(400, 250, 1150, 650, 0xEBEB01, 2) ; rare loot (darker for compatibility)
    If Not @error Then
    MouseClick ('left', $RareLoot[0], $RareLoot[1])
    Sleep(Random(700,900))
    $i+= 1
    If $i <= 6 Then
    Call("CheckLoot")
    EndIf
    EndIf
    EndIf

    any suggestions ?

  10. #520
    wittekop's Avatar Corporal
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    ran another small test : i dropped the rare item on the floor, a little more to the left. When i run it again now my char doesn't move towards the door anymore. still moves down but slightly more to the left. He moves for a total of 7 times once the checkloot function is called. so i think he detects the yellow pixel, but there's something wrong with the script reading the exact location of where it found said pixel, then sends my char the wrong way. once arrived at the position, it detects the pixel in another location and sends my char to the wrong spot again.

    suggestions ?

    this is my full , edited for wizard, script :

    wittekop's wizard edit for notAres' script - Pastebin.com

    i hardcoded most of the move/click/pixelsearch coords, since the recalcullation ones didnt work for me
    my windows desktop is @ 1920x1080.

    i also had to change some of the move to cellar click-coords since my wizard is alot slower than DH. No problems with detecting the open/closed cellar. checkdead and checkwindow function seem to work like they're supposed to as wel. the only thing left now is the checkloot.

    could someone maybe explain step by step how this function works ?

  11. #521
    notAres's Avatar Knight-Lieutenant
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    It's detecting those pixels, yes, because the orange pixel from a legendary is also found in the lantern model.

    Try changing this:
    0xBF642F, 2) ; legendary loot

    To this:
    0xBF642F, 0) ; legendary loot

    It's moving 7 times because the legendary call comes before the rare call, meaning once it's execution times out, it gives up and leaves everything else.

  12. #522
    rvbfreak's Avatar Member
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    I've fixed the gem pickup to use imagesearch instead of pixelsearch. Unfortunately because of the posting limits of this forum I can't type it all out here, so I put it on pastebin: Pastebin.com

    Materials needed are attached.
    Attached Thumbnails Attached Thumbnails [Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080]-square-png  
    Attached Files Attached Files

  13. #523
    wittekop's Avatar Corporal
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    Originally Posted by notAres View Post
    It's detecting those pixels, yes, because the orange pixel from a legendary is also found in the lantern model.

    Try changing this:
    0xBF642F, 2) ; legendary loot

    To this:
    0xBF642F, 0) ; legendary loot

    It's moving 7 times because the legendary call comes before the rare call, meaning once it's execution times out, it gives up and leaves everything else.
    tested that, still does the same thing. Also he doesn't move anywhere near a lamp, just a dark spot on the floor.

    so i removed the checkloot function for legendaries and set items by putting ; in front of all the lines. still does the same thing.

    when i drop the rare item on a different spot on the floor, my wiz also moves to a different random spot in the room (nowhere near any lamp)

  14. #524
    kokos29's Avatar Private
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    Where i can download this bot?

  15. #525
    notAres's Avatar Knight-Lieutenant
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    Originally Posted by rvbfreak View Post
    I've fixed the gem pickup to use imagesearch instead of pixelsearch. Unfortunately because of the posting limits of this forum I can't type it all out here, so I put it on pastebin: Pastebin.com

    Materials needed are attached.
    Awesome, I'll include it in the next release.

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