this was all actually my Idea, though, no one ever gave me any rep/credit =/ http://www.ownedcore.com/forums/diab...t-sarkoth.html (Act 1 infernot bot -Sarkoth-)
this was all actually my Idea, though, no one ever gave me any rep/credit =/ http://www.ownedcore.com/forums/diab...t-sarkoth.html (Act 1 infernot bot -Sarkoth-)
So want to confirm this script doesn't pick up rare item right ?
Since when a rare item popped out the character walked right by it...
this is for gold bro
Ok, I need a little bit of help here. Not necessary but it is a way to make this into a more flawed run.
First issue when running the script is that sometimes my ferrets would get stuck behind those boxes right as I walk down to the door after entering the cellar which makes some of the gold not being picked up as the pathing seems a bit off at the first mouse click there which is actually the second thing I wanted to talk about. Right after it kills the mobs it would click way too far on the left of the chest and then get stuck in it when it tries to go up. Both these sometimes result in loosing quite a lot of gold per run.
I believe the ferrets problem would be easy to fix. I'm not a script writer but finding and moving the summon ferrets command from outside the cellar to inside before starting to attack would be easy. But that pathing and the way it gets stuck into the chest. I don't think I can find that within the script nor do I know what to change it to so it doesn't get stuck (which won't stop me from trying though).
And finally (if any one had the patience to read this much of my post xD) I have a suggestion for optimizing the movements within the cellar. I think there's like enough discipline there to add at least 2 or even 3 more smoke screens just for the speed increase either as it walks down after entering the cellar or as it runs around to loot stuff. But yea that's just something I see as optimizing.
Of course even now the script is awesome and mackus and notares deserve a big applaud for this contribution. Peace!![]()
EviLSidE, if you want to guard against the ferrets getting stuck against the chest after killing Sarkoth, just add Send("4") to line 120 (pushing everything else down, obviously). This will resummon your ferrets (which will unstuck them as they will appear by your side again) and they will have a few seconds to get more gold as you TP out.
I have a question for notAres though. Is it possible to add some kind of random break between the runs? I'm thinking blizzard will be onto us extremely quick as our runs either take exatly x seconds or exactly y seconds, with never a break inbetween. Possibly you could also add a random sleep-timer after getting back to town, before leaving to game, to add some variety in length to the runs. It would make the bot less effective, sure, but we'll not be instantly flagged as botters once Blizzard looks over our logs.
Hi I had a quick question regarding this,
My default screen resolution is 1920x1200, so I switch my windows resolution to 1920x1080, then go fullscreen windowed mode and it seems like it works. The problem is that the cellar check is just off to the right of the actual cellar location so it never finds it when its open. Should I just make him move to farther coordinates in order for it to line up correctly? Thanks.
My computer cant run in that resolution for some reason, so the dh wont get close enough to even see the cellar before it Ports out and quits.. Is there any way for me change this to work for mine?
working nicely for me , just the looting parts not working everytime![]()
First off +rep to notAres and Markus, been following this since the first thread.
skatlyup do you think you could or anyone else with a wizard, could post their code? ive tried a few know, all of them seem to lose sync after they use wormhole teleport and never detect when the cellar is open and go inside (i.e. they are are either not in the right end position after the teleport or the pixel search isnt correct)
Any tips for these problems?
i am indeed running 1920x1080
fullscreen
tried reseting all video options to defaults
tried changing sleep times slightly
tried with boots on boots off (boots on has 12% MS)
suggestions if its not detecting cellar?
I also had that issue. The fix for me was to set both Windows and the game to 1920x1080. I was just putting the game on that and Windows was running 1920x1200 (16:10). This was causing the cellar check to not be lined up right and it was clicking the shed. Once I set both of them to that resolution it fixed that problem. Hope this helps.
Ok regarding my previous post along with some more updates.
Putting send("4") lower in the script definitely fixed the problem. I suggest doing it right after you enter the cellar as your character runs down towards the doorway so you don't loose any time for after that. And as for the pathing and getting stuck on the left side of the chest.. make sure you got exactly 10% movement speed bonus. I had 12% and I had problems getting stuck. Haven't had too many tries but it seemed to me like moving to 10% movement speed fixed it.
As for your helper. I don't think Scoundrel is in any way optimal. Or any helper is of any help for that matter. First of all if you want a helper for extra gold find pick the Templar as he can equip an offhand with that stat unlike Enchantress and Scoundrel. Most importantly though your gold find gains are diminished when they use the items (for me it was 14% from Templar with rings/neck/shield with gold find) BUT these stupid morons always cause problems. Often when your script hits the Resume Game button and you enter there's a good chance that some mobs will spawn in your helper's aggro range and when he hits them guess who the mobs go for. If the mobs spawning near you are from behind or any side I have a chance of surviving. But if it's extra mobs spawning at the path which I have to go through (which also happens often) and the helper pulls them my script hits smoke screen too late 90% of the cases and I die right there.
So I wonder. For these mangy 14% gold increase.. is it worth picking a helper who would often cause death in cases of extra mob spawns? Wouldn't dropping these 14% for 100% smooth pathing actually result in more gold gains?
everything works perfectly .. only when zombies attack so early when i enter the game and die , everything gets messed up , and then the banner shows up ... any idea on how to avoid the zombies when appearing in the start of the run ?