[Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080] menu

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  1. #331
    iballistix's Avatar Member
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    Originally Posted by fukker View Post
    @ notAres,

    just a personal question: you dont like to collect topaz? if not i dont understand why because u can get a better gem for your helm like +50+% to GF
    unless u already have that Flawless Star Topaz or whatever its called
    Topaz to helm is Magic find, Emerald is Gold Find

    [Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080]
  2. #332
    fukker's Avatar Active Member
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    @ notAres,

    what Max Foreground and Max Background FPS you use?

  3. #333
    fukker's Avatar Active Member
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    Originally Posted by iballistix View Post
    Topaz to helm is Magic find, Emerald is Gold Find
    ohh ye my bad lol well magic find is also good, personally i have 3 sets, 1 for MF 1 for GF and 1 is main damage one

  4. #334
    iballistix's Avatar Member
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    Originally Posted by fukker View Post
    @ notAres,

    what Max Foreground and Max Background FPS you use?
    Don't think Background FPS is going to matter for the script, Foreground maybe if you have it set to really really low. I am using 150 Foreground and 10 Background

    EDIT: Yea I don't have a MF set mainly because I'm to lazy to farm for it (which is why I have this GF script ^.^)

  5. #335
    KingYoshi9's Avatar Site Donator
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    Originally Posted by KingYoshi9 View Post
    I am having some trouble with it checking for the cellar door pixel.

    Code:
    $Pixel2 = PixelSearch(0,0, Round(600*$x_ratio), Round(600*$y_ratio),0x334FB7,3) ;checks for open
    It gets up to here but is never able to find the color. When I tried finding the correct color, using the other "Coordinates and color" script I found that the color kept rapidly changing a number of times a second.

    Where exactly is the script checking for the color? I know its in a "600x400 box" from the top left, however I am unsure of which exact location you grabbed the pixel color from.
    So does anyone know where to get a specific pixel color from? Or how to solve this problem?

  6. #336
    skatlyup's Avatar Sergeant
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    It seems to get stuck in a loop after a few successful runs, it tp's to town, then moves up and down trying to cast tp.

  7. #337
    fukker's Avatar Active Member
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    Originally Posted by KingYoshi9 View Post
    So does anyone know where to get a specific pixel color from? Or how to solve this problem?
    get a program called: ColorPix it gives u Hex number for the pixel

  8. #338
    notAres's Avatar Knight-Lieutenant
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    Ah, I didn't have any error handling on if the logout timer isn't there, just added 3 lines under $LogoutTimerCancel, pushed the fix to pastebin but if you want if you want it for your own version, it's this:

    Code:
    $LogoutTimerCancel = PixelSearch(Round(900*$x_ratio), Round(240*$y_ratio), Round(1010*$x_ratio), Round(290*$y_ratio), 0x993827) ; checks for cancel button on logout timer
    If Not @error Then
       Sleep(11000)
       Sleep($loadtime)
       If Not $Window Then
    	  $Dead = True
    	  $Logout = True
    	  Sleep($loadtime)
    	  MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
    	  Sleep($loadtime)
       Else
    	  MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
    	  Sleep($loadtime)
    	  $Dead = False
    	  $Logout = False
       EndIf
    Else
       $Logout = False
       $Dead = False
    EndIf

  9. #339
    fukker's Avatar Active Member
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    @ notAres

    i never mentioned it but every time i die same thing happening

    if i died it resume i get back then it teleports in town leave game resume but if i died after that on mobs it goes to menus and think he's at checkpoint or waiting 10 seconds when its already mouse over on resume

  10. #340
    cookieNOMster's Avatar Private
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    To be more specific, when you die, it exits game then resumes. Then it goes wrong because it assumes you start back outside dank cellar when you really spawn back in town. So it starts looping in town and gets stuck near the left npc

  11. #341
    fukker's Avatar Active Member
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    Originally Posted by cookieNOMster View Post
    To be more specific, when you die, it exits game then resumes. Then it goes wrong because it assumes you start back outside dank cellar when you really spawn back in town. So it starts looping in town and gets stuck near the left npc
    that was fixed in latest 1.2,9.2 version i think
    and what im talking about happened all the time but i rarely die but it was always happening and still happening
    no a big deal though

  12. #342
    cookieNOMster's Avatar Private
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    Suggestion, wait 10 seconds of revive then tele to town exit game and resume because you only die when cellar is closed. Sorry for double post im on iphone

  13. #343
    iballistix's Avatar Member
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    @notAres, Anyway you could make it so it starts at the Menu? That way when you try and pause the script it pauses you at the menu, and not in game? Or is there another way around that

    EDIT: Also could we add a Send("Alt") Before checkloot or at the start of CheckLoot before Sleep?
    Last edited by iballistix; 06-08-2012 at 09:19 PM.

  14. #344
    cyboirette's Avatar Corporal
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    Whats you should do:
    First, ur best stable version so far : 1.2.7
    Just add gem pickup and fix rares, don't do anything else
    because that last version makes me not going in the cellar when the door is blatantly open (even if my mouse is right on top of it)

    My suggestion.

  15. #345
    iballistix's Avatar Member
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    Originally Posted by cyboirette View Post
    Whats you should do:
    First, ur best stable version so far : 1.2.7
    Just add gem pickup and fix rares, don't do anything else
    because that last version makes me not going in the cellar when the door is blatantly open (even if my mouse is right on top of it)

    My suggestion.
    It's working for me, gem pickup is added but I've noticed it doesn't pick them up if the name is still over it.

    Also, I almost got put into the endless loop in Tristam at the vendor, thank god you put the second fix in. Why is it running over there some times any idea?

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