[Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080] menu

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  1. #1756
    S|cK's Avatar Member
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    Originally Posted by darkjoy View Post
    Gotcha, running it now without that added.
    EDIT: Actually i've just revised the code, just insert Call ("CheckDead") at line 274 (using the original 1.5d from pastebin). You can keep the Send escape sleep one.

    For all modified references the line should be added right before the Endif before the main Function exits.
    Last edited by S|cK; 06-14-2012 at 11:47 AM.

    [Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080]
  2. #1757
    Gutinat0r's Avatar Member
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    I've just picked up a Legendary. It tried to vendor it (couldn't because you can't sell unidentified legendaries) and got stuck. Anybody seen this before? 1.5d 1920x1080
    Stashing is activated, it was counted as a legendary. Vendoring is only on for magic items.

  3. #1758
    Riesca's Avatar Member
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    Originally Posted by S|cK View Post

    What version of the script are you using?
    1.3b

    It tooks gems and rares allmost all the time. And i have tried to do magic .png's with black background...

  4. #1759
    zandinga's Avatar Private
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    For people using 1600x900 (or other non supported resolutions) that can't get the bot to loot properly because pngs aren't recognized or wrong size or wrong color or wrong something ...

    NOTE: pngs made @ FULLSCREEN WINDOWED are different from WINDOWED! They don't match.

    So if you use, for exemple, 1680x1050 and you want to run the bot on 1600x900.

    a) You can run the bot WINDOWED using the d3prefs.txt editing. In this case you need to make your own pngs.
    b) Change your Windows desktop to 1600x900 and run Diablo FULLSCREEN WINDOWED This way the pngs you can find in this site or in the most bot versions running on 1600x900 will work.

    I hope this help some of you guys. I had hard times to get it!
    /cheer

  5. #1760
    S|cK's Avatar Member
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    Originally Posted by Riesca View Post
    1.3b

    It tooks gems and rares allmost all the time. And i have tried to do magic .png's with black background...
    You might wanna consider updating to 1.5, the pngs are already downloadable for 1080.

  6. #1761
    darkjoy's Avatar Member
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    Sick, it seems to run fine without Send("{ESC}") Sleep(100) added. I'll try it with the checkdead call now.

  7. #1762
    seppel9's Avatar Private
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    #include <ImageSearch.au3> ;comment this if you are not using the new looting system

    What does this mean, Im to stupid to use this imagesearch so i wanted to close it but what i have to "comment" then?

  8. #1763
    wazer's Avatar Member
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    Im gonna upload a version that works flawless for 1920x1080 later when i come home if not today then tomorrow.

    Wich includes.

    Loading time improvements

    Fix for toggle pausing.

    Made path improvements
    Made shooting improvements
    Made regonize stash/sell improvements - GREEN-LEGENDARY-YELLOW-BLUE-TOMES

    Integrate all files into one exe without having to keep more than one file ie, like an portable program.
    And loads shit more.
    Last edited by wazer; 06-14-2012 at 11:57 AM.

  9. #1764
    wentrieng's Avatar Private
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    Originally Posted by S|cK View Post
    If you manage to fraps me some screenshot (bmp format) of every map that I can cut png from like the 1920 ones, I should be able to create some pngs for the 1600 res.
    I took the ss and tried cutting it myself but it never worked, if you would be so kind as to try, here are the ss pics.rar

  10. #1765
    darkjoy's Avatar Member
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    Just noticed my script is not stashing tomes, gave me an error that there was no room (the game gave the error not the script) but there is room. And then it sold my tomes, >_< !

    I had changed the TomeIcon.png to tomeIcon.png as previously posted in this thread...

  11. #1766
    DieZZzz's Avatar Member
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    Originally Posted by seppel9 View Post
    #include <ImageSearch.au3> ;comment this if you are not using the new looting system

    What does this mean, Im to stupid to use this imagesearch so i wanted to close it but what i have to "comment" then?
    #include <ImageSearch.au3> replace with ;#include <ImageSearch.au3>

  12. #1767
    S|cK's Avatar Member
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    Originally Posted by wentrieng View Post
    I took the ss and tried cutting it myself but it never worked, if you would be so kind as to try, here are the ss pics.rar
    If they weren't BMP when captured you didn't really have to rename them . Gimme a moment.

  13. #1768
    darkjoy's Avatar Member
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    Originally Posted by S|cK View Post
    EDIT: Actually i've just revised the code, just insert Call ("CheckDead") at line 274 (using the original 1.5d from pastebin). You can keep the Send escape sleep one.

    For all modified references the line should be added right before the Endif before the main Function exits.
    notAres 1.5d Modified for Wormhole Wizard Archon - Pastebin.com It's still having the exit game loop problem when dieing. It will choose to exit the game after dieing, but before the 10 second timer is up, it cancels and the loop of calling ESC over and over begins.

    I think it's because of $tptime that it cancels the first exit game (while the countdown to exit game is ticking).. but it can never recover from that it seems.
    Last edited by darkjoy; 06-14-2012 at 12:18 PM.

  14. #1769
    vladtepesdracul's Avatar Member
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    Try a new imagesearch before the resume game routine. That worked for me.

  15. #1770
    sydeu's Avatar Master Sergeant
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    Nevermind, somehow a ")" didn't get copied when i used ctrl c
    Last edited by sydeu; 06-14-2012 at 12:22 PM.

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