[Goldfarming] AFK Act 1 Sarkoth [AutoIT Script] [1920x1080] [WIZARD] *mackus101* menu

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  1. #211
    wittekop's Avatar Corporal
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    Originally Posted by wittekop View Post
    Hi

    just tested the wormhole script, works really fast!

    small edit for me : i had to remove all the "Round(number*x_ratio, ..." stuff and replace em with the hardcoded coords (which are the exact numbers you took in the "Round(NUMBER*ratio ...)
    to make the checkdead function work. i ahven't had the chance to test the checkwindow function yet + so far i didnt get stuck in a loop in the menus yet. have not tested the script for long though.

    For the checkloot function : still not working for me. I'm 90% sure it has something to do with how the script looks for the yellow pixel of rare items and then using the wrong coords for my 'pick item mouseclick'. I ran multiple tests in a game where the cellar door was open, where i dropped a yellow item on the floor.

    test 1 :
    drop the item on the floor, go back to the start area and run the script from the top (so he teleports, looks for open cellar and moves to cellar, spam the attacks like the enemy is still there, pick up the gold and the run the checkloot function) it looks like he reacts to there being an item on the floor, but he clicks on the wrong spot in the room. this click is nowhere near a torch or my flaming weapon or the familiar, and every time i restart the run, he moves to the exact same location in the room, as long as i leave the dropped yellow item in the same spot

    test 2 : drop the yellow item on another spot and run test 1 again (also multiple times). now he runs to a different location in the room, but to the exact same location every time i restart the script from the top (again leaving the dropped item in the same spot for every run during test 2)

    test 3 : NO yellow item on the floor, run the script multiple times in the same game, walking back to the start every time. This is to test if my char doesn't detect any other pixels, like the one from the torches/familiar/force weapon flames as a pickable item. In this case, my char never moves after picking up the gold, he immediately teleports to town to leave game and start the next run.

    (Test 1 and 2 are basically the same, just the item dropped in a different spot. I even ran it in like 5 or 6 different spots, which all give me the same result. thats why i'm not listing them as test 3, 4, 5 ... there's no point - just trying to state my case here as clear as possible)

    these tests convinced me the pixel detection in the checkloot is working fine, just that it detects the wrong coords for the found pixels and enters those wrong coords in this line :
    MouseClick ('left', $RareLoot[0], $RareLoot[1])

    here's my full script : wittekop's edit of wizardscript - Pastebin.com

    You can see how i changed the pixelsearch lines for different functions (checkdead/checkwindow/checkloot...) to the hardcoded coords like this example :
    $YouHaveDied = PixelSearch(620, 325, 625, 330, 0xFFFFFF) ; checks for white text "YOU HAVE DIED"

    instead of using the Round(coord*x_ratio ... ones
    $YouHaveDied = PixelSearch(Round(620*$x_ratio), Round(325*$y_ratio), Round(625*$x_ratio), Round(330*$y_ratio), 0xFFFFFF) ; checks for white text "YOU HAVE DIED"

    otherwise my checkdead function wouldn't work and it wouldn't detect a yellow pixel of a dropped rare item like stated in my tests.

    My ingame settings are : fullscreen windowed, 1920x1080 (but this setting is faded in the game options menu, so i'm thinking it doesn't really take this into consideration?)

    does anyone else have this problem ? Or anyone know what i'm doing wrong ? I've been editing notAres' / Mackus101's script from the start of this project, an always had this problem.
    I think the problem lies somewhere within the Resolution - recalculations/rounding, since my checkdead function never worked until i replaced the recalculations/roundings with the hardcoded values.

    Can someone with alot of experience on the matter take a look at this coz i'm getting very frustrated. My 'skills' only go as far as editing other people's stuff to my needs, analyzing the script itself is way beyong my level of expertise

    thank you for all your hard work so far!
    i just ran another test where i changed

    $x_ratio = @Desktopwidth / $default_resolutionX
    $y_ratio = @Desktopheight / $default_resolutionY

    to

    $x_ratio = 1920 / $default_resolutionX
    $y_ratio = 1080 / $default_resolutionY

    this made my char move to the wrong spots on the map
    then i changed em to

    $x_ratio = 1280 / $default_resolutionX
    $y_ratio = 720 / $default_resolutionY
    (1280x720 is the resolution the game uses as default for optimal settings for me, although my game settings in the options menu are put to 1920x1080 fullscreen windowed.. seems weird)

    now my wizard moves to the right spots and detects open cellar/kills mobs, but the same thing still happens with the checkloot, as stated in my tests...
    Last edited by wittekop; 06-11-2012 at 12:17 PM.

    [Goldfarming] AFK Act 1 Sarkoth [AutoIT Script] [1920x1080] [WIZARD] *mackus101*
  2. #212
    Timmywimmy's Avatar Corporal
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    Here is mine. Just so everyone is aware, it uses the default set up for the wizard as originally stated in the beginning of the post. I have 45ias and 21 yard pickup radius. This pickup radius makes it so that I do not have to travel around the room to pick up all the gold. He only travels if there are any yellows/greens/oranges. As soon as my wiz walks over to were sark died, all gold is picked up and then goes to town and exits. If you want this back, you will need to remove the commented areas in the code where it moves the wiz to the left top/right top/bottom left. This run is very fast and works on the original 1080. Repair is also in this script but no blue pickups and sales. It's about 35s to complete a run when sark is there and about 15s when he is not.

    [AutoIt] wizworm - Pastebin.com

    Edit: I also have 11% movement speed and I do 32k damage and my timings are adjusted for this. If you don't have run speed, cast speed, pick up radius..you may have many troubles with this current version. All it needs is longer sleep times though if that is the case. If you like this script and want me to fix the sleep times for another build, say 0 movement, cast, radius, I can do that however you will gain much faster runs, and more gold, if you go to the auction house and buy a few better items to mach. Enjoy.
    Last edited by Timmywimmy; 06-11-2012 at 12:30 PM.

  3. #213
    blb078's Avatar Corporal
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    Originally Posted by Caked View Post
    You can use the Au3Info.exe program which is in the Autoit directory and just drag and drop Finder Tool to get cursor position and pixel color
    This somewhat helped. It kind of works although ghetto-ish. He now goes to repair before each run, which I guess is better than nothing. I've checked the pixel color and coords a couple times but he still goes to repair ever times. Still have the issue where it doesn't detect death but I just put a longer sleep in and let it go through the script so that works. The biggest problem I have right now is the cellar, I put the pixel color and coords down but it seems my character or the mouse is slightly off each run so it's never in the same spot and i noticed the blue in the cellar is diff color even from the slightest movement. So I had to have it check the tip of the door be open in the cellar which works, but the issue is that is is also the same color if the door is closed so whether it's open or close he runs over to it and proceeds to fire away, etc. So my question is, is there a way to have it detect the center part of the cellar if it's not the color of the wood which that color on my screen is 0xf0f0f0 to run over and click it. So i guess if the pixel color doesn't equal 0xf0f0f0 then run over and click other wise port out?
    and maybe do the same thing for the repair, if it doesnt equal 0x001648(my yellow color...i think) then have it proceed as normal, if it does equal that then repair
    Last edited by blb078; 06-11-2012 at 01:15 PM.

  4. #214
    razius1212's Avatar Private
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    can anyone make it or explain how to make it work on 1600x900?

  5. #215
    djool's Avatar Banned
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    i dont understand why but the script doesnt work anymore for me...
    worked like a charm a night long but now the wizard doesnt teleport to the cellar he even leaves game before he reaches the cellar
    is there a patch ? i dont know what im doing wrong :/

  6. #216
    nanoxis's Avatar Corporal
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    timmy could u tell wich build ur using?

  7. #217
    Timmywimmy's Avatar Corporal
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    Originally Posted by nanoxis View Post
    timmy could u tell wich build ur using?
    The build that was originally posted on this forum. Are you having trouble with it?

    Wizard - Game Guide - Diablo III

  8. #218
    nanoxis's Avatar Corporal
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    Originally Posted by Timmywimmy View Post
    The build that was originally posted on this forum. Are you having trouble with it?

    Wizard - Game Guide - Diablo III
    havent tryed yet

    just used an other one without teleport so i didnt knew wich sort of build ur using for it
    well but i will give u response after some runs

  9. #219
    cuentalinda123's Avatar Private
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    Hi, I'm new at this and I downloaded a script and I was doing great, just wanted to ask you two things about how to edit my script. First, the mob attack time (with 4 seconds of attack I'm fine) and second, not many laps to collect gold, because I have 21 yard pick up. I am currently using a script from this post (not just yours Timmywimmy, because I have not much damage). Can you help me to guide me I have to change to improve the performance of the script? thanks Sorry for my English is not my native language

  10. #220
    MaynardDL's Avatar Private
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    Ive tried everything suggested but 2 things still happen. 1. Even if the cellar is there, she acts like it is not and teleports to town and starts over. 2. If I die it throws everything off and it ends up in the banner page and cant get out.

  11. #221
    oxyi's Avatar Corporal
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    Originally Posted by GazCamp3r View Post
    this is awesome, but what should i change back for the high dps's player? my character is killing the monstaz too fast. The original time was perfect for me, so i want it back, but the image search thing is awesome :P

    edit: its a bit messy... makes mistakes many times the original script is better for now. Sometimes its just wont teleport after the start, just make a move forward, and dies, than restarts, move again, dies, than restarts, than teleport, i dont know why. The original script doesnt do that :-/

    Really ? this is the original script with 1.) timer changed, and 2) Imagesearch inserted, nothing else is modified. I've been running for the past 27 hrs...
    I do sometime see that it will not teleport and just move forward, but on the next round or restart the script again, it would works flawlessly..

  12. #222
    nvmax's Avatar Member
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    Originally Posted by wittekop View Post
    i just ran another test where i changed

    $x_ratio = @Desktopwidth / $default_resolutionX
    $y_ratio = @Desktopheight / $default_resolutionY

    to

    $x_ratio = 1920 / $default_resolutionX
    $y_ratio = 1080 / $default_resolutionY

    this made my char move to the wrong spots on the map
    then i changed em to

    $x_ratio = 1280 / $default_resolutionX
    $y_ratio = 720 / $default_resolutionY
    (1280x720 is the resolution the game uses as default for optimal settings for me, although my game settings in the options menu are put to 1920x1080 fullscreen windowed.. seems weird)

    now my wizard moves to the right spots and detects open cellar/kills mobs, but the same thing still happens with the checkloot, as stated in my tests...

    Have you fixed the bug with death on TP ? if your TPing when it detects the dank cellar isnt there and while your porting a mob kills you this bugs the wormwhole script.. has yours addressed this ?

  13. #223
    blb078's Avatar Corporal
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    Originally Posted by MaynardDL View Post
    Ive tried everything suggested but 2 things still happen. 1. Even if the cellar is there, she acts like it is not and teleports to town and starts over. 2. If I die it throws everything off and it ends up in the banner page and cant get out.
    I had this problem too. Your first issue is related to pixel color. You have to figure what pixel color your cellar is, they're all blueish but depending on your computer it might be a tad lighter or darker than the person who wrote the script. The dying issue I put in a sleep(10000) on line 143(should be around there for you) and that basically just delayed everything and now when he dies it works fine, takes a bit longer but at least it works.

    Now if someone can see my post a few above(post #214) and let me know if those things are possible it'd be much appreciated. thx

  14. #224
    nanoxis's Avatar Corporal
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    sooooooo
    after a few runs now with timmys scrip i can say it works fine for me (12% move,19m pick up range and about 24k dmg)

    just sometimes he thinks the right lamp on the wall is rare/legendary and trys to pick it up ^^
    and rarely he dont get to the celler for the open check cuz the mobs at the beginning blocked 1 teleport a bit but well shit happens

  15. #225
    TehVoyager's Avatar I just love KuRIoS
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    I'd Appreciate a 1440x900 edit of this. something SMALL that most players can run in a window.


    (don't post things I post to Patreon.)

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