[Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script] [1920x1080] [made for DH] menu

User Tag List

Page 18 of 50 FirstFirst ... 141516171819202122 ... LastLast
Results 256 to 270 of 750
  1. #256
    GoldChute's Avatar Private
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by zubiq View Post

    I've been working on my own variations. One way to avoid the early attack (instead of moving) in Mackus' code is to keybind in game 'Move to' to something like "5", then use a mousemove(x, y, speed) command to the same coordinate of the mouseclick("left" [x y]), (need sleep delay) and then Send("5"). It will ensure you move to the spot instead of attacking.

    edit: will keep an eye on notAres' Pastebin for updates!


    Did this help anyone??
    Interesting. I was having a problem with attacking that initial set of zombies (and rarely future zombies), so this definitely helps

    [Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script] [1920x1080] [made for DH]
  2. #257
    Fen666's Avatar Sergeant
    Reputation
    6
    Join Date
    May 2012
    Posts
    39
    Thanks G/R
    0/0
    Trade Feedback
    2 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by diabloadam View Post
    code - Pastebin.com

    Pastebin it is.

    I can only confirm this works at 1680x1050. Feel free to try it with any other resolution though.

    Does your script do repairs too ? if not could you add ? since mine just continued running and dying with red gear.. didnt do repair.

  3. #258
    notAres's Avatar Knight-Lieutenant
    Reputation
    124
    Join Date
    Jun 2012
    Posts
    318
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    zubiq, feel free to post any path changes/cooldown timers that work best, including DPS (which I didn't spend a whole lot of time on, Devouring Arrow on Hell is good enough). I will definitely include them if it leads to more stability. The death handling was only recently fixed, and it's only called when an escape menu would normally be called (after the cellar check).

  4. #259
    squarebob's Avatar Private
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    4
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Really great script. I was just working on something similar on my own but for a barb (it's not easy). Ares, I really like the "ratio" concept you used in your scripts. Adds a lot of flexibility.

    My only suggestion for your script is to add more functions to make the main While loop less cluttered. For example you could have:
    tpOut - tp and exits the game and repairs if needed
    walkToCellar - walks to the cellar and checks if it exists
    hide - runs away, calls tpOut
    enterCellar - enters the cellar and kills mobs, calls CheckLoot

    etc etc. This is more for a future thing so when you want to modify your script it's easier. Functionally this script is great.

  5. #260
    Cronos's Avatar Member
    Reputation
    2
    Join Date
    Oct 2007
    Posts
    28
    Thanks G/R
    4/1
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    You should make a 'universal' one on a resolution anyone can run (IE 1024) and normal movement speed, I for example cant run the script due to my monitor max res 1680.

  6. #261
    mackus101's Avatar Sergeant
    Reputation
    24
    Join Date
    May 2012
    Posts
    35
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by zubiq View Post

    Did this help anyone??
    Absolutely appreciate the feedback...could use more of the same checks notAres uses in order to be more efficient in timing of log in and log out, will attempt to add in the move component after some tests, adjust the teleport location/defensive maneuvers, and will be adding Rare/Legendary pick up code

  7. #262
    fukker's Avatar Active Member
    Reputation
    17
    Join Date
    Nov 2010
    Posts
    405
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    mackus101 and notAres should collaborate

  8. #263
    klutte's Avatar Member
    Reputation
    1
    Join Date
    Feb 2012
    Posts
    3
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by notAres View Post
    zubiq, feel free to post any path changes/cooldown timers that work best, including DPS (which I didn't spend a whole lot of time on, Devouring Arrow on Hell is good enough). I will definitely include them if it leads to more stability. The death handling was only recently fixed, and it's only called when an escape menu would normally be called (after the cellar check).
    (inferno)The missed mob sometimes can be sorted by hireing scoundrel, and put some decent + goldfind and dex gear on him.
    But it would really help if the spot where you initially start attacking is moved just a tidbit to the right. The shots towards sarkoth is fine, but the 1-2 arrows fired in the direction of the add furthest back and to the left gets stuck in the entrance wall. Its too bad really, since usually one arrow is enough to kill him and relying on your companion and the ferrets are unpredictable since you often log out before its done.

  9. #264
    Fen666's Avatar Sergeant
    Reputation
    6
    Join Date
    May 2012
    Posts
    39
    Thanks G/R
    0/0
    Trade Feedback
    2 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by mackus101 View Post
    Absolutely appreciate the feedback...could use more of the same checks notAres uses in order to be more efficient in timing of log in and log out, will attempt to add in the move component after some tests, adjust the teleport location/defensive maneuvers, and will be adding Rare/Legendary pick up code
    Add the universal resolution too.. soon if ii can run your script with rare/legendary pick up on 1680x1050 , i will become your new gay lover :-* lol

  10. #265
    fukker's Avatar Active Member
    Reputation
    17
    Join Date
    Nov 2010
    Posts
    405
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by fen666 View Post
    add the universal resolution too.. soon if ii can run your script with rare/legendary pick up on 1680x1050 , i will become your new gay lover :-* lol
    rofl..................

  11. #266
    Angermite's Avatar Private
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi marckus great script made me plenty of dollars while i was at work lol. is there any way we could get a RARE pick up incorperated with it? i tried NotAres's but being in south africa its moving alot faster than my connect can keep up with & normally leads me running in circles so to say.

    &

    What are the chances of this being caught and banned with?

  12. #267
    yondamine's Avatar Member
    Reputation
    1
    Join Date
    May 2008
    Posts
    12
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Every time i use notares's script the cursor stop 1 inch from the cellar and so doesn't see it i have 25% movement speed i cant go faster

  13. #268
    zubiq's Avatar Member
    Reputation
    1
    Join Date
    May 2012
    Posts
    33
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by yondamine View Post
    Every time i use notares's script the cursor stop 1 inch from the cellar and so doesn't see it i have 25% movement speed i cant go faster
    Did you change your passive skills to match the ones listed in his post?

  14. #269
    squarebob's Avatar Private
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    4
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Also Ares there's a small bug in your code. The case where the cellar is not there and you move between your caltrops and then tp doesn't have the x and y ratio applied to the click coordinates.

  15. #270
    notAres's Avatar Knight-Lieutenant
    Reputation
    124
    Join Date
    Jun 2012
    Posts
    318
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by squarebob View Post
    Also Ares there's a small bug in your code. The case where the cellar is not there and you move between your caltrops and then tp doesn't have the x and y ratio applied to the click coordinates.
    Yes it does, in the function CheckDead(). Should be working completely.

Page 18 of 50 FirstFirst ... 141516171819202122 ... LastLast

Similar Threads

  1. [Gold] 7,000 - 21,000 Gold Per Hour : Essence Of Water - needed for Tome of Illusion
    By studenalbatroz in forum World of Warcraft Guides
    Replies: 9
    Last Post: 08-02-2016, 04:43 AM
  2. ArcheBuddy Plugin - Auto Farm fully AFK earn 100++ Gold per Hour
    By Slangin_Games in forum ArcheAge Bots and Programs
    Replies: 4
    Last Post: 12-30-2014, 04:14 AM
  3. [Selling] ArcheBuddy Plugin - Auto Farm fully AFK earn 100++ Gold per Hour
    By Slangin_Games in forum ArcheAge Buy Sell Trade
    Replies: 6
    Last Post: 12-30-2014, 04:13 AM
  4. Replies: 739
    Last Post: 06-11-2012, 09:05 AM
  5. Replies: 253
    Last Post: 06-06-2012, 09:19 AM
All times are GMT -5. The time now is 11:25 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search