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Yes
Yes, but need to restart MapHack sometimes
Yes, but need to restart D3 sometimes
No, says it's attached but nothing is visible in game
No, stuck on waiting for process
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Last edited by thumsoul; 08-10-2018 at 10:56 AM.
Theory:
There's an algorithm part of the encryption that is dynamically generated or selected, based on some (undetermined) machine environment variable.
Based on the algorithms I've seen generated, it looked to consist of 2 parts, one being constant. For those of you where this is true, MapHack and TH will work.
For those where it's actually not constant, and perhaps has a 3rd part, it will not decrypt values properly, resulting in access attempts to items that does not exist (index error).
For those of you where it works, enjoy. For everyone else, hang in there.
hmmm maybe an new installation of diablo can help ?
hmm, interesting.. since I got no clue and don't know anything about all this, here's what I did meanwhile (and I got it to work again somehow)
PC1: Win 10 v1803 b17134.191 enigma 50649 r3 / D3 still on old 50649 too (enigma working)
PC1: enigma 51663 r1 / D3 fully patched / (index out of bounds of array)
PC2: enigma 51663 r1 / D3 patched to current (was on some old 2.6.1.49xx build before) Win 10 left on older v1703 > (enigma working, no index error loop)
updated Win 10 to same version/build as PC1, D3/enigma still working
put the disk from PC2 into PC1, boot PC1 win and enigma/d3 from PC2 disk no longer working.
on the PC1 hardware, booted the PC2 disk with it's own win/d3/enigma install.. still not working anymore.
thought, okay so then it's hardware related, but remembered that both PC1 and PC2 are using different AV software solutions..
on PC1 which I got never to work with 51663 r1, uninstalled and reinstalled Bitdefender 2019.. now it all of a sudden works..
tried it even though I thought it's gonna make no sense/difference, but thats when D3/enigma started working again, no idea if its coincidence or not..
Last edited by bloblynx; 08-10-2018 at 06:48 PM.
Hi all,
Thx for this update enigma32
Hope my intervention is not useless, but i recommend to block toes acces :
https://images2.imgbox.com/2b/54/3530HBcm_o.png
https://images2.imgbox.com/b4/f5/oVVKiFDK_o.png
https://images2.imgbox.com/2a/a6/VtIViyIv_o.png
Regards.
Last edited by thumsoul; 08-11-2018 at 11:58 AM.
Can you explain to do it ?
so y blocked bnet in the firewall, and enigma works ?
For someone where it attaches to process, but then fails to show anything in game, please run this version and go to the new Debug tab to generate some information for me.
Send it to me in a PM or a link to pastebin (unlisted/private). Not sure if it might contain sensitive information.
Attachment 62808
This version does not fix anything! It just adds this extra information that might help me solve the problem.
Sent the debug message.
sent, but the "normal" Log is now lil piece changed then before:
repeating this:
16:29:10.695366: Local Actor Ready
16:29:10.695366: System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
bei Enigma.D3.MapHack.Minimap.GetLocalPlayerACD(MemoryContext ctx)
bei Enigma.D3.MapHack.Minimap.Update(MemoryContext ctx)
Thanks! Should be enough. I'll let you know if I need more info.
doesn'*t work..
Doesnt work for me as well.